From: DeaDDooMER Date: Thu, 19 Mar 2020 19:11:46 +0000 (+0300) Subject: opengl: rebind texture only when needed X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=36d2a7e26206ad8112c6a5c3f2117d237c9a0ab7;p=flatwaifu.git opengl: rebind texture only when needed --- diff --git a/src/gl/render.c b/src/gl/render.c index 6b62793..e93bb12 100644 --- a/src/gl/render.c +++ b/src/gl/render.c @@ -82,6 +82,7 @@ static int fullscreen; static SDL_Surface *surf; static rgb playpal[256]; static byte bright[256]; +static GLuint lastTexture; static cache *root; /* Game */ @@ -210,6 +211,12 @@ static node *R_node_alloc (node *p, int w, int h) { } } +static void R_gl_bind_texture (GLuint id) { + if (id != lastTexture) { + glBindTexture(GL_TEXTURE_2D, id); + } +} + static cache *R_cache_new (void) { GLuint id = 0; GLint size = 0; @@ -219,28 +226,23 @@ static cache *R_cache_new (void) { if (size) { glGenTextures(1, &id); if (id) { - glBindTexture(GL_TEXTURE_2D, id); + R_gl_bind_texture(id); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - int ok = glGetError() == GL_NO_ERROR; - glBindTexture(GL_TEXTURE_2D, 0); - if (ok) { - c = malloc(sizeof(cache)); - if (c != NULL) { - *c = (cache) { - .id = id, - .root.r = size - 1, - .root.b = size - 1 - }; - } - } - if (c == NULL) { + c = malloc(sizeof(cache)); + if (c != NULL) { + *c = (cache) { + .id = id, + .root.r = size - 1, + .root.b = size - 1 + }; + } else { glDeleteTextures(1, &id); } } } - logo("new cache %p\n", c); + //logo("new cache %p\n", c); return c; } @@ -279,10 +281,8 @@ static void R_cache_update (node *n, const void *data, int w, int h) { int nh = n->b - n->t + 1; assert(w == nw); assert(h == nh); - glBindTexture(GL_TEXTURE_2D, n->base->id); + R_gl_bind_texture(n->base->id); glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data); - assert(glGetError() == GL_NO_ERROR); - glBindTexture(GL_TEXTURE_2D, 0); } /* Generic helpers */ @@ -425,7 +425,7 @@ static image R_gl_create_image (const rgba *buf, int w, int h) { } static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { - image img = (image) { .res = -1 }; + image img; vgaimg *v = R_getvga(id); if (v != NULL) { rgba *buf = (*fn)(v); @@ -435,6 +435,10 @@ static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) { img.res = id; M_unlock(v); free(buf); + } else { + img = (image) { + .res = id + }; } return img; } @@ -475,7 +479,7 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh; GLfloat ay = (img->n->t) / nw; GLfloat by = (img->n->b + 1) / nh; - glBindTexture(GL_TEXTURE_2D, img->n->base->id); + R_gl_bind_texture(img->n->base->id); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); glTexCoord2f(ax, ay); glVertex2i(x + w, y); @@ -483,12 +487,11 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip glTexCoord2f(bx, by); glVertex2i(x, y + h); glTexCoord2f(ax, by); glVertex2i(x + w, y + h); glEnd(); - glDisable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); } else { glColor3ub(255, 0, 0); glDisable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(x, y, w, h); } } @@ -507,16 +510,12 @@ static void R_gl_draw_image_color (image *img, int x, int y, int flip) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); - glDisable(GL_BLEND); } /* draw sprite with offset */ static void R_gl_draw_image (image *img, int x, int y, int flip) { - int xx = flip ? x - img->w + img->x : x - img->x; - glEnable(GL_BLEND); glColor3ub(255, 255, 255); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip); + R_gl_draw_image_color(img, x, y, flip); } static void R_gl_set_color (byte c) { @@ -769,6 +768,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f } glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(i * CELW, j * CELW, CELW, CELH); } } else { @@ -781,6 +781,9 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f static void R_draw_dots (void) { int i; + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); for (i = 0; i < MAXDOT; i++) { if (dot[i].t != 0) { @@ -1086,6 +1089,9 @@ static void R_draw_effects (void) { R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]); break; case BUBL: + glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); glBegin(GL_POINTS); R_gl_set_color(0xC0 + fx[i].s); glVertex2i(fx[i].x >> 8, (fx[i].y >> 8) + 1); @@ -1121,6 +1127,8 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { } } else { glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(DEFAULT_SKY_COLOR); R_gl_draw_quad(0, 0, w, h); } @@ -1146,6 +1154,7 @@ static void R_draw_view (int x, int y, int w, int h, int camx, int camy) { glColor4ub(255, 255, 255, 255); glEnable(GL_BLEND); glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); + glDisable(GL_TEXTURE_2D); R_gl_draw_quad(0, 0, w, h); } glPopMatrix(); @@ -1165,22 +1174,25 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->invl) { if (get_pu_st(p->invl)) { glEnable(GL_BLEND); - glColor4ub(191, 191, 191, 255); glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); + glDisable(GL_TEXTURE_2D); + glColor4ub(191, 191, 191, 255); R_gl_draw_quad(0, 0, cw, h); } } else { if (p->suit && get_pu_st(p->suit)) { glEnable(GL_BLEND); - glColor4ub(0, 255, 0, 192); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(0, 255, 0, 192); R_gl_draw_quad(0, 0, cw, h); } int f = min(max(p->pain * 3, 0), 255); if (f > 0) { glEnable(GL_BLEND); - glColor4ub(255, 0, 0, f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); + glColor4ub(255, 0, 0, f); R_gl_draw_quad(0, 0, cw, h); } } @@ -1196,6 +1208,8 @@ static void R_draw_player_view (player_t *p, int x, int y, int w, int h) { if (p->air < PL_AIR) { int a = min(max(p->air, 0), MAXAIR) * 100 / MAXAIR; glDisable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_TEXTURE_2D); R_gl_set_color(0xC8); R_gl_draw_quad(10, 49, a, 2); } @@ -1316,7 +1330,7 @@ static void W_act (void) { void R_draw (void) { W_act(); glClearColor(0, 0, 0, 1); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); R_gl_setmatrix(); switch (g_st) { @@ -1722,7 +1736,6 @@ void R_end_load (void) { void R_loadsky (int sky) { char s[6]; - logo("R_loadsky(%i)\n", sky); strcpy(s, "RSKYx"); s[4] = '0' + sky; R_gl_free_image(&horiz);