From: TerminalHash Date: Tue, 12 Sep 2023 22:03:46 +0000 (+0300) Subject: game: remove applying option for rulez random X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=2f57c630d9545543d340f9dbcc516cc64c260f0f;p=d2df-sdl.git game: remove applying option for rulez random game: improve log writing for items randomization debug --- diff --git a/src/game/g_items.pas b/src/game/g_items.pas index 4337fff..4f0bd80 100644 --- a/src/game/g_items.pas +++ b/src/game/g_items.pas @@ -758,7 +758,7 @@ begin ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.RulezRespawnTime + RandomRange(-gGameSettings.RulezRespawnRandom, gGameSettings.RulezRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized rulez time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized rulez %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -777,7 +777,7 @@ begin ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -789,7 +789,7 @@ begin ITEM_AMMO_BACKPACK] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized help item time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized help item %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -801,7 +801,7 @@ begin ITEM_AMMO_CELL, ITEM_AMMO_CELL_BIG, ITEM_AMMO_FUELCAN] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized ammo time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized ammo %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; @@ -813,7 +813,7 @@ begin ITEM_WEAPON_BFG, ITEM_WEAPON_SUPERPULEMET, ITEM_WEAPON_FLAMETHROWER] then begin ggItems[ID].RespawnTime := Max(1, (gGameSettings.ItemRespawnTime + RandomRange(-gGameSettings.ItemRespawnRandom, gGameSettings.ItemRespawnRandom + 1)) * 36); - //e_logwritefln ('Randomized weapons time: %s', [ggItems[ID].RespawnTime]); + //e_logwritefln ('Randomized weapon %s time: %s', [ggItems[ID].ItemType, ggItems[ID].RespawnTime]); end; end; end; diff --git a/src/game/g_options.pas b/src/game/g_options.pas index 13033d2..93e9199 100644 --- a/src/game/g_options.pas +++ b/src/game/g_options.pas @@ -276,7 +276,7 @@ begin gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or - GAME_OPTION_ALLOWDROPFLAG or GAME_OPTION_RULEZRANDOM; + GAME_OPTION_ALLOWDROPFLAG; gsPlayers := 1; if not gGameOn then