From: binarymaster Date: Sat, 23 Sep 2017 20:02:21 +0000 (+0300) Subject: Monsters: Check trigger on zomby shot X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=2ecb174fde318b06ec0e7dbb3cc9e66d1543e2a0;p=d2df-sdl.git Monsters: Check trigger on zomby shot http://doom2d.org/forum/viewtopic.php?f=36&t=2278 --- diff --git a/src/game/g_monsters.pas b/src/game/g_monsters.pas index b7d217b..66ab556 100644 --- a/src/game/g_monsters.pas +++ b/src/game/g_monsters.pas @@ -3222,7 +3222,7 @@ _end: MONSTER_ZOMBY: begin g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy); - g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False); + g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True); g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET); end; MONSTER_SERG: