From: DeaDDooMER Date: Tue, 28 Apr 2020 21:22:57 +0000 (+0300) Subject: do not write empty blocks X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=2d1ebc5d5335ff5a09a493b6f9ba6e4a2e24ccaf;p=mp2df.git do not write empty blocks --- diff --git a/mp2df.pas b/mp2df.pas index 11d46e0..68eaa44 100644 --- a/mp2df.pas +++ b/mp2df.pas @@ -338,6 +338,10 @@ program mp2df; width, height: Integer; textures: array of Texture; tiles: array of Tile; + havePanels: Boolean; + haveItems: Boolean; + haveAreas: Boolean; + haveTriggers: Boolean; (* --------- Reader --------- *) @@ -447,33 +451,40 @@ program mp2df; for i := 0 to High(tiles) do begin tiles[i].id := -1; - if tiles[i].t in [MP_COLLIDE..MP_NOACT] then - begin - t := tiles[i].s; - if (t in [MP_CLOSEDOOR..MP_DOOR]) or (t >= 101) and (t <= 400) or (t >= 501) and (t <= 800) then - begin - x := tiles[i].x0; - y := tiles[i].y0; - w := tiles[i].x1 - tiles[i].x0; - h := tiles[i].y1 - tiles[i].y0; - for j := 0 to High(tiles) do + case tiles[i].t of + MP_WALL..MP_LIFTRIGHT: havePanels := true; + MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT: haveItems := true; + MP_DMPOINT..MP_BLUEFLAG: haveAreas := true; + MP_COLLIDE..MP_NOACT: begin - if tiles[j].t = MP_WALL then + haveTriggers := true; + t := tiles[i].s; + if (t in [MP_CLOSEDOOR..MP_DOOR]) or (t >= 101) and (t <= 400) or (t >= 501) and (t <= 800) then begin - xx := tiles[j].x; - yy := tiles[j].y; - ww := textures[tiles[j].s].w; - hh := textures[tiles[j].s].h; - if isCollide(x, y, w, h, xx, yy, ww, hh) then + x := tiles[i].x0; + y := tiles[i].y0; + w := tiles[i].x1 - tiles[i].x0; + h := tiles[i].y1 - tiles[i].y0; + for j := 0 to High(tiles) do begin - tiles[j].door := tiles[j].t = MP_WALL; - if tiles[j].door and ((t = MP_DOOR) or ((t >= 101) and (t <= 400))) then - tiles[j].switch := true; + if tiles[j].t = MP_WALL then + begin + xx := tiles[j].x; + yy := tiles[j].y; + ww := textures[tiles[j].s].w; + hh := textures[tiles[j].s].h; + if isCollide(x, y, w, h, xx, yy, ww, hh) then + begin + tiles[j].door := tiles[j].t = MP_WALL; + if tiles[j].door and ((t = MP_DOOR) or ((t >= 101) and (t <= 400))) then + tiles[j].switch := true + end + end end end end - end - end + else assert(false) + end; end; j := 0; for i := 0 to High(tiles) do @@ -725,187 +736,196 @@ program mp2df; WriteBytes(f, [Ord('M'), Ord('A'), Ord('P'), 1]); WriteLn('header...'); WriteHeader(f, name, '', desc, music, sky, width, height); - WriteLn('textures...'); - BeginBlock(f, 1); - for i := 1 to High(textures) do + if High(textures) > 0 then begin - WriteTexture(f, ':' + textures[i].name, 0) + WriteLn('textures...'); + BeginBlock(f, 1); + for i := 1 to High(textures) do + WriteTexture(f, ':' + textures[i].name, 0); + EndBlock(f); end; - EndBlock(f); - WriteLn('panels...'); - BeginBlock(f, 2); - for i := 0 to High(tiles) do + if havePanels then begin - t := tiles[i]; - if t.t in [MP_WALL..MP_LIFTRIGHT] then + WriteLn('panels...'); + BeginBlock(f, 2); + for i := 0 to High(tiles) do begin - tiles[i].id := wrPanels; - if t.door then - WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, PANEL_CLOSEDOOR, 0, textures[t.s].flags) - else if t.t in [MP_LIFTUP..MP_LIFTRIGHT] then - WritePanel(f, t.x, t.y, 16, 16, 0, mp2df_wall[t.t], 0, PANEL_FLAG_HIDE) - else if t.t in [MP_WATER..MP_ACID2] then - WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags or PANEL_FLAG_WATERTEXTURES) - else - WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags) - end + t := tiles[i]; + if t.t in [MP_WALL..MP_LIFTRIGHT] then + begin + tiles[i].id := wrPanels; + if t.door then + WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, PANEL_CLOSEDOOR, 0, textures[t.s].flags) + else if t.t in [MP_LIFTUP..MP_LIFTRIGHT] then + WritePanel(f, t.x, t.y, 16, 16, 0, mp2df_wall[t.t], 0, PANEL_FLAG_HIDE) + else if t.t in [MP_WATER..MP_ACID2] then + WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags or PANEL_FLAG_WATERTEXTURES) + else + WritePanel(f, t.x, t.y, textures[t.s].w, textures[t.s].h, textures[t.s].id, mp2df_wall[t.t], 0, textures[t.s].flags) + end + end; + EndBlock(f) end; - EndBlock(f); - WriteLn('items...'); - BeginBlock(f, 3); - for i := 0 to High(tiles) do + if haveItems then begin - t := tiles[i]; - if t.t in [MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT] then - WriteItem(f, t.x, t.y, mp2df_item[t.t], 0) + WriteLn('items...'); + BeginBlock(f, 3); + for i := 0 to High(tiles) do + begin + t := tiles[i]; + if t.t in [MP_MEDKIT_SMALL..MP_WEAPON_SUPERPULEMET, MP_INVIS, MP_SUIT] then + WriteItem(f, t.x, t.y, mp2df_item[t.t], 0) + end; + EndBlock(f) end; - EndBlock(f); - WriteLn('areas...'); - BeginBlock(f, 4); - for i := 0 to High(tiles) do + if haveAreas then begin - t := tiles[i]; - case t.t of - MP_DMPOINT..MP_BLUETEAMPOINT: WriteArea(f, t.x, t.y + 12, mp2df_area[t.t], 0); - MP_REDFLAG, MP_BLUEFLAG: WriteArea(f, t.x + 8, t.y - 4, mp2df_area[t.t], 1); - end + WriteLn('areas...'); + BeginBlock(f, 4); + for i := 0 to High(tiles) do + begin + t := tiles[i]; + case t.t of + MP_DMPOINT..MP_BLUETEAMPOINT: WriteArea(f, t.x, t.y + 12, mp2df_area[t.t], 0); + MP_REDFLAG, MP_BLUEFLAG: WriteArea(f, t.x + 8, t.y - 4, mp2df_area[t.t], 1); + end + end; + EndBlock(f) end; - EndBlock(f); - WriteLn('triggers...'); - BeginBlock(f, 6); - for i := 0 to High(tiles) do + if haveTriggers then begin - t := tiles[i]; - if t.t in [MP_COLLIDE..MP_NOACT] then + WriteLn('triggers...'); + BeginBlock(f, 6); + for i := 0 to High(tiles) do begin - case t.s of - MP_EXIT: - begin - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_EXIT, mp2df_act[t.t], 0); - ExitTrigger(f, ''); - EndTrigger(f) - end; - MP_TELEPORT: - begin - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_TELEPORT, mp2df_act[t.t], 0); - TeleportTrigger(f, t.x0, t.y0 + 32, true, false, 0); - EndTrigger(f) - end; - MP_CLOSEDOOR, MP_OPENDOOR: - begin - for j := 0 to High(tiles) do + t := tiles[i]; + if t.t in [MP_COLLIDE..MP_NOACT] then + begin + case t.s of + MP_EXIT: begin - if tiles[j].door and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_EXIT, mp2df_act[t.t], 0); + ExitTrigger(f, ''); + EndTrigger(f) + end; + MP_TELEPORT: + begin + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_TELEPORT, mp2df_act[t.t], 0); + TeleportTrigger(f, t.x0, t.y0 + 32, true, false, 0); + EndTrigger(f) + end; + MP_CLOSEDOOR, MP_OPENDOOR: + begin + for j := 0 to High(tiles) do begin - if tiles[j].switch then + if tiles[j].door and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then begin - // sync with MP_DOOR - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0); - SwitchTrigger(f, tiles[j].did * 32, IfThen(t.s = MP_CLOSEDOOR, -16, -32), 32, 16, 0, 1, 0, false); - EndTrigger(f) + if tiles[j].switch then + begin + // sync with MP_DOOR + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0); + SwitchTrigger(f, tiles[j].did * 32, IfThen(t.s = MP_CLOSEDOOR, -16, -32), 32, 16, 0, 1, 0, false); + EndTrigger(f) + end + else + begin + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, mp2df_trig[t.s], mp2df_act[t.t], 0); + DoorTrigger(f, tiles[j].id, false, false); + EndTrigger(f) + end end - else - begin - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, mp2df_trig[t.s], mp2df_act[t.t], 0); - DoorTrigger(f, tiles[j].id, false, false); - EndTrigger(f); - end - end - end - end; - MP_DOOR, 101..400: - begin - wait := IfThen(t.s = MP_DOOR, 0, t.s - 100); - // button: activate sequence in not locked - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0); - SwitchTrigger(f, wrX, -80, 32, 16, 0, 1, 0, false); - EndTrigger(f); - // start: activate group + timer - BeginTrigger(f, wrX, -80, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); - SwitchTrigger(f, wrX, -64, 32, 32, 0, 1, 0, false); - EndTrigger(f); - // start: lock start - BeginTrigger(f, wrX + 16, -80, 16, 16, 1, -1, TRIGGER_OFF, 0, 0); - SwitchTrigger(f, wrX, -80, 16, 16, 0, 1, 0, false); - EndTrigger(f); - for j := 0 to High(tiles) do - begin - if tiles[j].switch and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then - begin - // group: activate both branches - BeginTrigger(f, wrX, -64, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); - SwitchTrigger(f, tiles[j].did * 32, -32, 32, 32, 0, 1, 0, false); - EndTrigger(f); end end; - // timer: wait & activate group - BeginTrigger(f, wrX, -48, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); - SwitchTrigger(f, wrX, -64, 32, 16, SecToTick(wait), 1, 0, false); - EndTrigger(f); - // timer: wait & unlock start - BeginTrigger(f, wrX + 16, -48, 16, 16, 1, -1, TRIGGER_ON, 0, 0); - SwitchTrigger(f, wrX, -80, 16, 16, SecToTick(wait), 1, 0, false); - EndTrigger(f); - Inc(wrX, 32); - end; - MP_EXTENDER, MP_RANDOM, MP_SWITCH, 501..800: - begin - wait := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], 0, t.s - 500); - typ := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], mp2df_trig[t.s], TRIGGER_PRESS); - BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, typ, mp2df_act[t.t], 0); - SwitchTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, SecToTick(wait), 1, 0, t.s = MP_RANDOM); - EndTrigger(f) - end; - MP_DAMAGE: - begin - if (t.x = t.x0) and (t.y = t.y0) and (16 * t.sx = t.x1 - t.x0) and (16 * t.sy = t.y1 - t.y0) then + MP_DOOR, 101..400: begin - BeginTrigger(f, t.x, t.y, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, mp2df_act[t.t], 0); - DamageTrigger(f, 666, 0, 0); - EndTrigger(f) - end - else - begin - // TODO find non intersectable location for activation + wait := IfThen(t.s = MP_DOOR, 0, t.s - 100); + // button: activate sequence in not locked BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0); - SwitchTrigger(f, t.x0, t.y0, 16, 16, 0, 1, 0, false); + SwitchTrigger(f, wrX, -80, 32, 16, 0, 1, 0, false); EndTrigger(f); - BeginTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, 0, 0); - DamageTrigger(f, 999, 0, 0); + // start: activate group + timer + BeginTrigger(f, wrX, -80, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); + SwitchTrigger(f, wrX, -64, 32, 32, 0, 1, 0, false); + EndTrigger(f); + // start: lock start + BeginTrigger(f, wrX + 16, -80, 16, 16, 1, -1, TRIGGER_OFF, 0, 0); + SwitchTrigger(f, wrX, -80, 16, 16, 0, 1, 0, false); EndTrigger(f); for j := 0 to High(tiles) do begin - if (j <> i) and isCollide(t.x0, t.y0, 16, 16, tiles[j].x0, tiles[j].y0, tiles[j].x1 - tiles[j].x0, tiles[j].x1 - tiles[j].y0) then + if tiles[j].switch and isCollide(t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, tiles[j].x, tiles[j].y, textures[tiles[j].s].w, textures[tiles[j].s].h) then begin - WriteLn('waring: trigger damage may activate triggers at ', t.x0, 'x', t.y0); + // group: activate both branches + BeginTrigger(f, wrX, -64, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); + SwitchTrigger(f, tiles[j].did * 32, -32, 32, 32, 0, 1, 0, false); + EndTrigger(f) end + end; + // timer: wait & activate group + BeginTrigger(f, wrX, -48, 16, 16, 1, -1, TRIGGER_PRESS, 0, 0); + SwitchTrigger(f, wrX, -64, 32, 16, SecToTick(wait), 1, 0, false); + EndTrigger(f); + // timer: wait & unlock start + BeginTrigger(f, wrX + 16, -48, 16, 16, 1, -1, TRIGGER_ON, 0, 0); + SwitchTrigger(f, wrX, -80, 16, 16, SecToTick(wait), 1, 0, false); + EndTrigger(f); + Inc(wrX, 32) + end; + MP_EXTENDER, MP_RANDOM, MP_SWITCH, 501..800: + begin + wait := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], 0, t.s - 500); + typ := IfThen(t.s in [MP_EXTENDER, MP_RANDOM, MP_SWITCH], mp2df_trig[t.s], TRIGGER_PRESS); + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, typ, mp2df_act[t.t], 0); + SwitchTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, SecToTick(wait), 1, 0, t.s = MP_RANDOM); + EndTrigger(f) + end; + MP_DAMAGE: + begin + if (t.x = t.x0) and (t.y = t.y0) and (16 * t.sx = t.x1 - t.x0) and (16 * t.sy = t.y1 - t.y0) then + begin + BeginTrigger(f, t.x, t.y, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, mp2df_act[t.t], 0); + DamageTrigger(f, 666, 0, 0); + EndTrigger(f) + end + else + begin + // TODO find non intersectable location for activation + BeginTrigger(f, t.x, t.y, Round(16 * t.sx), Round(16 * t.sy), 1, -1, TRIGGER_PRESS, mp2df_act[t.t], 0); + SwitchTrigger(f, t.x0, t.y0, 16, 16, 0, 1, 0, false); + EndTrigger(f); + BeginTrigger(f, t.x0, t.y0, t.x1 - t.x0, t.y1 - t.y0, 1, -1, TRIGGER_DAMAGE, 0, 0); + DamageTrigger(f, 999, 0, 0); + EndTrigger(f); + for j := 0 to High(tiles) do + if (j <> i) and isCollide(t.x0, t.y0, 16, 16, tiles[j].x0, tiles[j].y0, tiles[j].x1 - tiles[j].x0, tiles[j].x1 - tiles[j].y0) then + WriteLn('waring: trigger damage may activate triggers at ', t.x0, 'x', t.y0) end end - end; - else WriteLn('warning: unknown MP trigger ', t.s) + else WriteLn('warning: unknown MP trigger ', t.s) + end end - end - end; - // MP_DOOR intermediate triggers - for i := 0 to High(tiles) do - begin - if tiles[i].switch then + end; + // MP_DOOR intermediate triggers + for i := 0 to High(tiles) do begin - // invert state - BeginTrigger(f, tiles[i].did * 32 + 16, -32, 16, 32, 1, -1, TRIGGER_ONOFF, 0, 0); - SwitchTrigger(f, tiles[i].did * 32, -32, 16, 32, 0, 1, 0, false); - EndTrigger(f); - // open trap - BeginTrigger(f, tiles[i].did * 32, -32, 16, 16, 1, -1, TRIGGER_OPENDOOR, 0, 0); - DoorTrigger(f, tiles[i].id, false, false); - EndTrigger(f); - // close trap - BeginTrigger(f, tiles[i].did * 32, -16, 16, 16, 0, -1, TRIGGER_CLOSETRAP, 0, 0); - DoorTrigger(f, tiles[i].id, false, false); - EndTrigger(f); - end + if tiles[i].switch then + begin + // invert state + BeginTrigger(f, tiles[i].did * 32 + 16, -32, 16, 32, 1, -1, TRIGGER_ONOFF, 0, 0); + SwitchTrigger(f, tiles[i].did * 32, -32, 16, 32, 0, 1, 0, false); + EndTrigger(f); + // open trap + BeginTrigger(f, tiles[i].did * 32, -32, 16, 16, 1, -1, TRIGGER_OPENDOOR, 0, 0); + DoorTrigger(f, tiles[i].id, false, false); + EndTrigger(f); + // close trap + BeginTrigger(f, tiles[i].did * 32, -16, 16, 16, 0, -1, TRIGGER_CLOSETRAP, 0, 0); + DoorTrigger(f, tiles[i].id, false, false); + EndTrigger(f) + end + end; + EndBlock(f) end; - EndBlock(f); WriteEnd(f); f.Free; end;