From: TerminalHash Date: Mon, 7 Jun 2021 18:36:38 +0000 (+0300) Subject: Game: add damage absorption X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=1e0f0d41e9a104418c9dc17598859b23b02d1e9c;p=d2df-sdl.git Game: add damage absorption --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index a6fa9c4..15497d9 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -1043,6 +1043,7 @@ begin AddCommand('g_friendlyfire', GameCVars); AddCommand('g_friendly_hit_trace', GameCVars); AddCommand('g_friendly_hit_projectile', GameCVars); + AddCommand('g_friendly_absorb_damage', GameCVars); AddCommand('g_weaponstay', GameCVars); AddCommand('g_allow_exit', GameCVars); AddCommand('g_dm_keys', GameCVars); @@ -1160,6 +1161,7 @@ begin WhitelistCommand('g_friendlyfire'); WhitelistCommand('g_friendly_hit_trace'); WhitelistCommand('g_friendly_hit_projectile'); + WhitelistCommand('g_friendly_absorb_damage'); WhitelistCommand('g_weaponstay'); WhitelistCommand('g_allow_exit'); WhitelistCommand('g_dm_keys'); diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 8271428..fefa3c0 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -186,6 +186,7 @@ const GAME_OPTION_DMKEYS = 128; GAME_OPTION_TEAMHITTRACE = 256; GAME_OPTION_TEAMHITPROJECTILE = 512; + GAME_OPTION_TEAMABSORBDAMAGE = 1024; STATE_NONE = 0; STATE_MENU = 1; @@ -5514,6 +5515,10 @@ begin begin ParseGameFlag(GAME_OPTION_TEAMDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); end + else if cmd = 'g_friendly_absorb_damage' then + begin + ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); + end else if cmd = 'g_friendly_hit_trace' then begin ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON); diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index 4f91b9f..1dd4688 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -51,7 +51,7 @@ function g_Weapon_Hit(obj: PObj; d: Integer; SpawnerUID: Word; t: Byte; HitCorps function g_Weapon_HitUID(UID: Word; d: Integer; SpawnerUID: Word; t: Byte): Boolean; function g_Weapon_CreateShot(I: Integer; ShotType: Byte; Spawner, TargetUID: Word; X, Y, XV, YV: Integer): LongWord; -procedure g_Weapon_gun(const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); +procedure g_Weapon_gun(const x, y, xd, yd, v, indmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); procedure g_Weapon_punch(x, y: Integer; d, SpawnerUID: Word); function g_Weapon_chainsaw(x, y: Integer; d, SpawnerUID: Word): Integer; procedure g_Weapon_rocket(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); @@ -1398,13 +1398,14 @@ end; //!!!FIXME!!! -procedure g_Weapon_gun (const x, y, xd, yd, v, dmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); +procedure g_Weapon_gun (const x, y, xd, yd, v, indmg: Integer; SpawnerUID: Word; CheckTrigger: Boolean); var x0, y0: Integer; x2, y2: Integer; xi, yi: Integer; wallDistSq: Integer = $3fffffff; spawnerPlr: TPlayer = nil; + dmg: Integer; function doPlayerHit (idx: Integer; hx, hy: Integer): Boolean; begin @@ -1415,7 +1416,11 @@ var begin if ((gGameSettings.Options and (GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMDAMAGE)) = 0) and (spawnerPlr.Team <> TEAM_NONE) and (spawnerPlr.Team = gPlayers[idx].Team) then - exit; + begin + if (spawnerPlr <> gPlayers[idx]) and ((gGameSettings.Options and GAME_OPTION_TEAMABSORBDAMAGE) = 0) then + dmg := Max(1, dmg div 2); + exit; + end; end; result := HitPlayer(gPlayers[idx], dmg, (xi*v)*10, (yi*v)*10-3, SpawnerUID, HIT_SOME); if result and (v <> 0) then gPlayers[idx].Push((xi*v), (yi*v)); @@ -1512,6 +1517,8 @@ begin if (g_GetUIDType(SpawnerUID) = UID_PLAYER) then spawnerPlr := g_Player_Get(SpawnerUID); + dmg := indmg; + //wgunMonHash.reset(); //FIXME: clear hash on level change wgunHitHeap.clear(); wgunHitTimeUsed := 0;