From: Ketmar Dark Date: Thu, 21 Sep 2017 12:21:43 +0000 (+0300) Subject: don't load unused textures X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=17560801e4b1071897d5e87c1fac53443b209596;p=d2df-sdl.git don't load unused textures --- diff --git a/src/game/g_map.pas b/src/game/g_map.pas index 46db3fa..b1174c8 100644 --- a/src/game/g_map.pas +++ b/src/game/g_map.pas @@ -1621,7 +1621,7 @@ var PanelID: DWORD; AddTextures: TAddTextureArray; TriggersTable: array of TTRec; - FileName, mapResName, s, TexName: String; + FileName, mapResName, TexName, s: AnsiString; Data: Pointer; Len: Integer; ok, isAnim: Boolean; @@ -1634,6 +1634,7 @@ var //moveActive: Boolean; pan: TPanel; mapOk: Boolean = false; + usedTextures: THashStrInt = nil; // key: mapTextureList begin mapGrid.Free(); mapGrid := nil; @@ -1747,31 +1748,53 @@ begin e_WriteLog(' Loading textures:', TMsgType.Notify); g_Game_SetLoadingText(_lc[I_LOAD_TEXTURES], mapTextureList.count-1, False); - cnt := -1; - for rec in mapTextureList do - begin - Inc(cnt); - s := rec.Resource; - {$IF DEFINED(D2F_DEBUG_TXLOAD)} - e_WriteLog(Format(' Loading texture #%d: %s', [cnt, s]), TMsgType.Notify); - {$ENDIF} - //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); - if rec.Anim then - begin - // Àíèìèðîâàííàÿ òåêñòóðà - ntn := CreateAnimTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [s])); - end - else + // find used textures + usedTextures := hashNewStrInt(); + try + if (panels <> nil) and (panels.count > 0) then begin - // Îáû÷íàÿ òåêñòóðà - ntn := CreateTexture(rec.Resource, FileName, True); - if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [s])); + for rec in panels do + begin + texrec := rec.TextureRec; + if (texrec <> nil) then usedTextures.put(toLowerCase1251(texrec.Resource), 42); + end; end; - if (ntn < 0) then ntn := CreateNullTexture(rec.Resource); - rec.tagInt := ntn; // remember texture number - g_Game_StepLoading(); + cnt := -1; + for rec in mapTextureList do + begin + Inc(cnt); + if not usedTextures.has(toLowerCase1251(rec.Resource)) then + begin + rec.tagInt := -1; // just in case + e_LogWritefln(' Unused texture #%d: %s', [cnt, rec.Resource]); + end + else + begin + {$IF DEFINED(D2F_DEBUG_TXLOAD)} + e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]); + {$ENDIF} + //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY); + if rec.Anim then + begin + // Àíèìèðîâàííàÿ òåêñòóðà + ntn := CreateAnimTexture(rec.Resource, FileName, True); + if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource])); + end + else + begin + // Îáû÷íàÿ òåêñòóðà + ntn := CreateTexture(rec.Resource, FileName, True); + if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource])); + end; + if (ntn < 0) then ntn := CreateNullTexture(rec.Resource); + + rec.tagInt := ntn; // remember texture number + end; + g_Game_StepLoading(); + end; + finally + usedTextures.Free(); end; // set panel tagInt to texture index @@ -1785,6 +1808,7 @@ begin end; end; + // Çàãðóçêà òðèããåðîâ gTriggerClientID := 0; e_WriteLog(' Loading triggers...', TMsgType.Notify);