From: Ketmar Dark Date: Mon, 14 Aug 2017 13:52:29 +0000 (+0300) Subject: some refactoring (sorry, i need it for not-yet-commited-lighting-patch) X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=130ece9b593583c9f274da5d517c7bda10bf6cd4;p=d2df-sdl.git some refactoring (sorry, i need it for not-yet-commited-lighting-patch) --- diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas index b5e46d1..4df78ad 100644 --- a/src/game/g_weapons.pas +++ b/src/game/g_weapons.pas @@ -1354,7 +1354,7 @@ end; procedure g_Weapon_flame(x, y, xd, yd: Integer; SpawnerUID: Word; WID: Integer = -1; Silent: Boolean = False); var - find_id, FramesID: DWORD; + find_id: DWORD; dx, dy: Integer; begin if WID < 0 then @@ -1711,6 +1711,7 @@ var o: TObj; spl: Boolean; Loud: Boolean; + tcx, tcy: Integer; begin if Shots = nil then Exit; @@ -1911,8 +1912,10 @@ begin begin Anim := TAnimation.Create(_id, False, 3); Anim.Alpha := 0; - g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), + tcx := Random(8); + tcy := Random(8); + g_GFX_OnceAnim(cx-4+tcx-(Anim.Width div 2), + cy-4+tcy-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); Anim.Free(); end; @@ -1961,19 +1964,12 @@ begin Anim := TAnimation.Create(TextureID, False, 2 + Random(2)); Anim.Alpha := 0; case Stopped of - MOVE_HITWALL: g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-12+Random(24)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - MOVE_HITLAND: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), - cy-10+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - MOVE_HITCEIL: g_GFX_OnceAnim(cx-12+Random(24)-(Anim.Width div 2), - cy+6+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); - else g_GFX_OnceAnim(cx-4+Random(8)-(Anim.Width div 2), - cy-4+Random(8)-(Anim.Height div 2), - Anim, ONCEANIM_SMOKE); + MOVE_HITWALL: begin tcx := cx-4+Random(8); tcy := cy-12+Random(24); end; + MOVE_HITLAND: begin tcx := cx-12+Random(24); tcy := cy-10+Random(8); end; + MOVE_HITCEIL: begin tcx := cx-12+Random(24); tcy := cy+6+Random(8); end; + else begin tcx := cx-4+Random(8); tcy := cy-4+Random(8); end; end; + g_GFX_OnceAnim(tcx-(Anim.Width div 2), tcy-(Anim.Height div 2), Anim, ONCEANIM_SMOKE); Anim.Free(); end; end;