From: DeaDDooMER Date: Sat, 23 Jul 2022 19:35:36 +0000 (+0300) Subject: gl: draw spectator interface X-Git-Url: http://deadsoftware.ru/gitweb?a=commitdiff_plain;h=0bca52dc95a3b1a94623554b8744d6168a108de0;p=d2df-sdl.git gl: draw spectator interface --- diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 5f7a640..acb2a76 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -2237,6 +2237,17 @@ begin end; end; + (* spectator state check from render *) + + if (gPlayer1 = nil) and (gPlayer2 = nil) and (gSpectMode = SPECT_NONE) then + gSpectMode := SPECT_STATS; + + if IsActivePlayer(g_Player_Get(gSpectPID1)) = false then + gSpectPID1 := GetActivePlayerID_Next(); + + if IsActivePlayer(g_Player_Get(gSpectPID2)) = false then + gSpectPID2 := GetActivePlayerID_Next(); + // Обновляем все остальное: g_Map_Update(); g_Items_Update(); diff --git a/src/game/renders/opengl/r_render.pas b/src/game/renders/opengl/r_render.pas index 288a649..b43f316 100644 --- a/src/game/renders/opengl/r_render.pas +++ b/src/game/renders/opengl/r_render.pas @@ -315,22 +315,23 @@ implementation r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP); if p <> nil then + begin r_Render_DrawHUD(x + w - 196 + 2, y, p); + if p.Spectator then + begin + r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + if p.NoRespawn then + r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); + end; + end; if gShowPing and g_Game_IsClient then begin s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS]; r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); end; - - if p.Spectator then - begin - r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - if p.NoRespawn then - r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP); - end; end; procedure r_Render_DrawStatsView (x, y, w, h: Integer; p: TPlayer); @@ -435,6 +436,15 @@ implementation r_Draw_SetRect(l, t, r, b); end; + procedure r_Render_DrawMapView (x, y, w, h, camx, camy: Integer); + var l, t, r, b: Integer; + begin + r_Draw_GetRect(l, t, r, b); + r_Draw_SetRect(x, y, x + w, y + h); + r_Map_Draw(x, y, w, h, camx, camy, nil); + r_Draw_SetRect(l, t, r, b); + end; + procedure r_Render_DrawPlayerView (x, y, w, h: Integer; p: TPlayer); var l, t, r, b: Integer; begin @@ -926,7 +936,57 @@ implementation end; end; + procedure r_Render_DrawSpectHud; + var xoff: Integer; s: AnsiString; + + procedure AddText (s1, s2: AnsiString); + var w1, w2, ww, ch: Integer; + begin + r_Draw_GetTextSize(s1, stdfont, w1, ch); + r_Draw_GetTextSize(s2, stdfont, w2, ch); + ww := MAX(w1, w2); + r_Render_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN); + r_Render_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP); + xoff := xoff + ww + 16; + end; + + begin + xoff := 0; + case gSpectMode of + SPECT_STATS: s := 'MODE: Stats'; + SPECT_MAPVIEW: s := 'MODE: Observe Map'; + SPECT_PLAYERS: s := 'MODE: Watch Players'; + otherwise s := 'MODE: ' + IntToStr(gSpectMode); + end; + AddText(s, '< jump >'); + if gSpectMode = SPECT_STATS then + AddText('Autoview', '< fire >'); + if gSpectMode = SPECT_MAPVIEW then + AddText('[-] Step ' + IntToStr(gSpectStep) + ' [+]', ' '); + if gSpectMode = SPECT_PLAYERS then + begin + AddText('Player 1', ''); + if gSpectViewTwo then + AddText('Player 2', ''); + AddText('2x View', ''); + end; + end; + + function GetActivePlayer_ByID (id: Integer): TPlayer; + var i, len: Integer; p: TPlayer; + begin + p := nil; + if (id >= 0) and (gPlayers <> nil) then + begin + i := 0; len := Length(gPlayers); + while (i < len) and ((IsActivePlayer(gPlayers[i]) = false) or (gPlayers[i].UID <> id)) do INC(i); + if i < len then p := gPlayers[i]; + end; + result := p; + end; + procedure r_Render_Draw; + var p1, p2: TPlayer; begin if gExit = EXIT_QUIT then exit; @@ -942,19 +1002,65 @@ implementation //e_LogWritefln('r_render_draw: %sx%s', [gScreenWidth, gScreenHeight]); + p1 := nil; + p2 := nil; + if gGameOn or (gState = STATE_FOLD) then + begin + if (gPlayer1 <> nil) and (gPlayer2 <> nil) then + begin + if gRevertPlayers then + begin + p1 := gPlayer2; + p2 := gPlayer1; + end + else + begin + p1 := gPlayer1; + p2 := gPlayer2; + end; + end + else if gPlayer1 <> nil then + begin + p1 := gPlayer1; + end + else if gPlayer2 <> nil then + begin + p1 := gPlayer2; + end; + if (gSpectMode = SPECT_PLAYERS) and (gPlayers <> nil) then + begin + p1 := GetActivePlayer_ByID(gSpectPID1); + if p1 = nil then + p1 := GetActivePlayer_ByID(GetActivePlayerID_Next()); + if gSpectViewTwo then + begin + p2 := GetActivePlayer_ByID(gSpectPID2); + if p2 = nil then + p2 := GetActivePlayer_ByID(GetActivePlayerID_Next()); + end; + end; + end; + if gGameOn or ((gState in [STATE_FOLD]) and (EndingGameCounter < 255)) then begin - // TODO setup sectator mode // TODO setup player hear point - if (gPlayer1 <> nil) and (gPlayer2 <> nil) then - begin - r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, gPlayer1); - r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, gPlayer2); + if gSpectMode = SPECT_MAPVIEW then + begin + r_Render_DrawMapView(0, 0, gScreenWidth, gScreenHeight, gSpectX + gScreenWidth div 2, gSpectY + gScreenHeight div 2); end - else + else if (p1 <> nil) and (p2 <> nil) then + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight div 2 - 2, p1); + r_Render_DrawPlayerView(0, gScreenHeight div 2 + 2, gScreenWidth, gScreenHeight div 2, p2); + end + else if p1 <> nil then begin - r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, gPlayer1); + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p1); + end + else if p2 <> nil then + begin + r_Render_DrawPlayerView(0, 0, gScreenWidth, gScreenHeight, p2); end; // TODO draw holmes inspector @@ -962,7 +1068,9 @@ implementation // TODO draw messages if IsDrawStat or (gSpectMode = SPECT_STATS) then r_Render_DrawStats; - // TODO draw spectator hud + + if gSpectHUD and (gChatShow = false) and (gSpectMode <> SPECT_NONE) and (gSpectAuto = false) then + r_Render_DrawSpectHud; end; if gPauseMain and gGameOn {$IFDEF ENABLE_MENU}and (g_ActiveWindow = nil){$ENDIF} then