I_ARRAY_SHOT_BFG,
I_ARRAY_SHOT_EXPL,
I_ARRAY_SHOT_BFGEXPL,
+ I_ARRAY_SHOT_FLAME,
I_ARRAY_MON_DEMON,
I_ARRAY_MON_IMP,
'Взрыв'),
('ARRAY SHOT BFGEXPL', 'BFG explosion',
'Взрыв BFG'),
+ ('ARRAY SHOT FLAME', 'Flame',
+ 'Огонь'),
('ARRAY MON DEMON', 'Pinky',
'Демон'),
ShotNames[TRIGGER_SHOT_BFG] := _lc[I_ARRAY_SHOT_BFG];
ShotNames[TRIGGER_SHOT_EXPL] := _lc[I_ARRAY_SHOT_EXPL];
ShotNames[TRIGGER_SHOT_BFGEXPL] := _lc[I_ARRAY_SHOT_BFGEXPL];
+ ShotNames[TRIGGER_SHOT_FLAME] := _lc[I_ARRAY_SHOT_FLAME];
// Названия монстров:
MonsterNames[MONSTER_DEMON] := _lc[I_ARRAY_MON_DEMON];
TRIGGER_SHOT_BFG = 12;
TRIGGER_SHOT_EXPL = 13;
TRIGGER_SHOT_BFGEXPL = 14;
- TRIGGER_SHOT_MAX = 14;
+ TRIGGER_SHOT_FLAME = 15;
+ TRIGGER_SHOT_MAX = 15;
TRIGGER_SHOT_TARGET_NONE = 0;
TRIGGER_SHOT_TARGET_MON = 1;