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don't interpolate during endgame fadeout
author
fgsfds <pvt.fgsfds@gmail.com>
Wed, 11 Mar 2020 19:56:12 +0000
(22:56 +0300)
committer
fgsfds <pvt.fgsfds@gmail.com>
Wed, 11 Mar 2020 19:56:12 +0000
(22:56 +0300)
src/game/g_window.pas
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diff --git
a/src/game/g_window.pas
b/src/game/g_window.pas
index c4d1b0fb73a7984ce18686733833b6189abbac3e..1eaf7b9cb50d17b97fdc36a52f5fa733278e4a14 100644
(file)
--- a/
src/game/g_window.pas
+++ b/
src/game/g_window.pas
@@
-181,7
+181,7
@@
begin
begin
if (not wMinimized) then
begin
- if gPause or
not gLerpActors
then
+ if gPause or
(not gLerpActors) or (gState = STATE_FOLD)
then
gLerpFactor := 1.0
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
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