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models: fix player walk + fire
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 18 Jan 2022 17:40:36 +0000
(20:40 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Tue, 18 Jan 2022 17:40:36 +0000
(20:40 +0300)
src/game/g_playermodel.pas
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diff --git
a/src/game/g_playermodel.pas
b/src/game/g_playermodel.pas
index 1d1fca781779cccd2b76e08cc34ab2af6a458046..86d5b5a8be9b8d124ad79aa872302319d3d5c076 100644
(file)
--- a/
src/game/g_playermodel.pas
+++ b/
src/game/g_playermodel.pas
@@
-749,7
+749,7
@@
end;
procedure TPlayerModel.SetFire (Fire: Boolean);
begin
if Fire then
- FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames
+ FFireCounter := PlayerModelsArray[FID].ModelSpeed[A_ATTACK] * PlayerModelsArray[FID].Anim[TDirection.D_RIGHT, A_ATTACK].Frames
+ 1
else
FFireCounter := 0
end;
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