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Predeclare `MN_hit` function
author
Alexey Aleshkov <djmadcat@gmail.com>
Sun, 10 Dec 2017 11:26:27 +0000
(14:26 +0300)
committer
Alexey Aleshkov <djmadcat@gmail.com>
Sun, 10 Dec 2017 11:32:10 +0000
(14:32 +0300)
src/monster.c
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diff --git
a/src/monster.c
b/src/monster.c
index ed7604e99f89dcc3f708f19e33675c3f3261e3f7..5cf27f446e180fe3fe8d6b4d14e20052f830feba 100644
(file)
--- a/
src/monster.c
+++ b/
src/monster.c
@@
-150,6
+150,8
@@
void MN_savegame(FILE* h) {
static void setst(int,int);
+static int MN_hit(int n,int d,int o,int t);
+
void MN_loadgame(FILE* h) {
int n,c;
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