DEADSOFTWARE

Implement dependency injection for game classes #13
authorfred-boy <fredboy@protonmail.com>
Tue, 5 May 2020 18:57:21 +0000 (01:57 +0700)
committerfred-boy <fredboy@protonmail.com>
Wed, 6 May 2020 09:17:20 +0000 (16:17 +0700)
35 files changed:
android/src/ru/deadsoftware/cavedroid/AndroidLauncher.java
build.gradle
core/build.gradle
core/src/ru/deadsoftware/cavedroid/CaveGame.java
core/src/ru/deadsoftware/cavedroid/GameScreen.java [deleted file]
core/src/ru/deadsoftware/cavedroid/MainComponent.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/MainConfig.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/GameComponent.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/GameFluidsThread.java
core/src/ru/deadsoftware/cavedroid/game/GameInput.java
core/src/ru/deadsoftware/cavedroid/game/GameInputProcessor.java [moved from core/src/ru/deadsoftware/cavedroid/misc/InputHandlerGame.java with 64% similarity]
core/src/ru/deadsoftware/cavedroid/game/GameItems.java
core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
core/src/ru/deadsoftware/cavedroid/game/GameProc.java
core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
core/src/ru/deadsoftware/cavedroid/game/GameSaver.java
core/src/ru/deadsoftware/cavedroid/game/GameScope.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/GameScreen.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/GameUiWindow.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/GameWorld.java
core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java
core/src/ru/deadsoftware/cavedroid/game/mobs/MobsController.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/mobs/Pig.java
core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
core/src/ru/deadsoftware/cavedroid/game/objects/Block.java
core/src/ru/deadsoftware/cavedroid/game/objects/Drop.java
core/src/ru/deadsoftware/cavedroid/game/objects/DropController.java [new file with mode: 0644]
core/src/ru/deadsoftware/cavedroid/game/objects/Item.java
core/src/ru/deadsoftware/cavedroid/game/objects/TouchButton.java
core/src/ru/deadsoftware/cavedroid/menu/MenuProc.java
core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java
core/src/ru/deadsoftware/cavedroid/menu/submenus/MenuInput.java
core/src/ru/deadsoftware/cavedroid/misc/Renderer.java

index 51961b4c3854840a88090256e2415e232698744c..fcf083199e0e667bb839c4e45a2c7fdfc22330a0 100644 (file)
@@ -12,18 +12,16 @@ public class AndroidLauncher extends AndroidApplication {
         AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
         config.hideStatusBar = true;
         config.useImmersiveMode = true;
-        String gameFolder = null;
+        String gameFolder = "";
         try {
             gameFolder = getPackageManager().getPackageInfo(getPackageName(), 0).applicationInfo.dataDir;
         } catch (PackageManager.NameNotFoundException e) {
             e.printStackTrace();
             exit();
         }
-        initialize(new CaveGame(gameFolder, true), config);
-
-        if (BuildConfig.DEBUG) {
-            GameScreen.SHOW_DEBUG = true;
-        }
+        CaveGame caveGame = new CaveGame(gameFolder, true);
+        caveGame.setDebug(BuildConfig.DEBUG);
+        initialize(caveGame, config);
     }
 
     @Override
index 7155a60b2d0d313cb626b3319fc8b5916786cc96..354fa1e04d05223b3909ec953fb7b86eac26c5d2 100644 (file)
@@ -1,6 +1,5 @@
 buildscript {
 
-
     repositories {
         mavenLocal()
         mavenCentral()
@@ -9,10 +8,9 @@ buildscript {
         jcenter()
         google()
     }
+
     dependencies {
         classpath 'com.android.tools.build:gradle:3.5.0'
-
-
     }
 }
 
@@ -42,7 +40,6 @@ allprojects {
 project(":desktop") {
     apply plugin: "java-library"
 
-
     dependencies {
         implementation project(":core")
         api "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
@@ -69,9 +66,11 @@ project(":android") {
 project(":core") {
     apply plugin: "java-library"
 
-
     dependencies {
         api "com.badlogicgames.gdx:gdx:$gdxVersion"
         api "com.google.guava:guava:$guavaVersion-android"
+        api 'com.google.dagger:dagger:2.27'
+        implementation 'org.jetbrains:annotations:15.0'
+        annotationProcessor 'com.google.dagger:dagger-compiler:2.27'
     }
 }
\ No newline at end of file
index 1f36e4cc46c622146451680fea6f6b625ac67d0f..30b4faf6d4f239c7dd76c89e8d9d16dcf5bdae21 100644 (file)
@@ -1,11 +1,11 @@
-apply plugin: "java"
+plugins {
+    id "java"
+    id "idea"
+    id "net.ltgt.apt" version "0.21"
+}
 
 sourceCompatibility = 1.8
 
-dependencies {
-    implementation 'org.jetbrains:annotations:15.0'
-}
-
 [compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
 
 sourceSets.main.java.srcDirs = [ "src/" ]
\ No newline at end of file
index 57704d98f94f56d186c6c2c845f0dfd2f699d8d6..f1fb3eed43b8be66c7f358e028561085358bdcdb 100644 (file)
@@ -2,38 +2,51 @@ package ru.deadsoftware.cavedroid;
 
 import com.badlogic.gdx.Game;
 import com.badlogic.gdx.Gdx;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
-import ru.deadsoftware.cavedroid.misc.states.MenuState;
+import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.misc.Assets;
 
 public class CaveGame extends Game {
 
+    private static final String TAG = "CaveGame";
+
     public static final String VERSION = "alpha 0.4";
 
-    public static AppState APP_STATE;
-    public static GameState GAME_STATE;
-    public static MenuState MENU_STATE;
+    private final String mGameFolder;
+    private final boolean mTouch;
+    private boolean mDebug;
 
-    public static String GAME_FOLDER;
-    public static boolean TOUCH;
+    public CaveGame(String gameFolder, boolean touch) {
+        mGameFolder = gameFolder;
+        mTouch = touch;
+    }
 
-    public CaveGame(String gameFolder) {
-        this(gameFolder, false);
+    public void setDebug(boolean debug) {
+        mDebug = debug;
     }
 
-    public CaveGame(String gameFolder, boolean touch) {
-        GAME_FOLDER = gameFolder;
-        TOUCH = touch;
-        APP_STATE = AppState.MENU;
-        MENU_STATE = MenuState.MAIN;
-        GAME_STATE = GameState.PLAY;
+    private void initConfig(MainConfig mainConfig, MainComponent mainComponent) {
+        int width = mTouch ? 320 : 480;
+        int height = (int) (width * ((float) Gdx.graphics.getHeight() / Gdx.graphics.getWidth()));
+
+        mainConfig.setMainComponent(mainComponent);
+        mainConfig.setGameFolder(mGameFolder);
+        mainConfig.setTouch(mTouch);
+        mainConfig.setWidth(width);
+        mainConfig.setHeight(height);
+        mainConfig.setShowInfo(true);
     }
 
     @Override
     public void create() {
-        Gdx.app.log("CaveGame", GAME_FOLDER);
-        Gdx.files.absolute(GAME_FOLDER).mkdirs();
-        setScreen(new GameScreen());
+        Gdx.app.log(TAG, mGameFolder);
+        Gdx.files.absolute(mGameFolder).mkdirs();
+
+        Assets.load();
+        GameItems.load();
+
+        MainComponent mainComponent = DaggerMainComponent.create();
+        initConfig(mainComponent.getGameConfig(), mainComponent);
+        setScreen(mainComponent.getGameScreen());
     }
 
 }
diff --git a/core/src/ru/deadsoftware/cavedroid/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/GameScreen.java
deleted file mode 100644 (file)
index e3278d1..0000000
+++ /dev/null
@@ -1,126 +0,0 @@
-package ru.deadsoftware.cavedroid;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-import ru.deadsoftware.cavedroid.game.GameItems;
-import ru.deadsoftware.cavedroid.game.GameProc;
-import ru.deadsoftware.cavedroid.game.GameSaver;
-import ru.deadsoftware.cavedroid.menu.MenuProc;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.InputHandlerGame;
-import ru.deadsoftware.cavedroid.misc.Renderer;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
-import ru.deadsoftware.cavedroid.misc.states.MenuState;
-
-import javax.annotation.Nullable;
-
-public class GameScreen implements Screen {
-
-    public static GameProc GP;
-
-    public static int FPS;
-    public static boolean SHOW_DEBUG = false;
-    public static boolean SHOW_MAP = false;
-
-    private Renderer renderer;
-    private MenuProc menuProc;
-
-    @Nullable private InputHandlerGame inputHandlerGame;
-
-    public GameScreen() {
-        Assets.load();
-        GameItems.load();
-        menuProc = new MenuProc(CaveGame.TOUCH ? 320 : 480);
-        renderer = menuProc;
-        Gdx.input.setInputProcessor(menuProc);
-    }
-
-    public static float getWidth() {
-        return Gdx.graphics.getWidth();
-    }
-
-    public static float getHeight() {
-        return Gdx.graphics.getHeight();
-    }
-
-    private void game() {
-        GP.update();
-    }
-
-    private void menu() {
-    }
-
-    @Override
-    public void show() {
-    }
-
-    @Override
-    public void render(float delta) {
-        FPS = (int) (1 / delta);
-        switch (CaveGame.APP_STATE) {
-            case GAME:
-                game();
-                break;
-
-            case MENU:
-                menu();
-                break;
-
-            case LOAD:
-                renderer = GP.resetRenderer();
-                if (inputHandlerGame == null) {
-                    inputHandlerGame = new InputHandlerGame();
-                }
-                Gdx.input.setInputProcessor(inputHandlerGame);
-                CaveGame.APP_STATE = AppState.GAME;
-                CaveGame.GAME_STATE = GameState.PLAY;
-                break;
-
-            case SAVE:
-                GameSaver.save(GP);
-                CaveGame.APP_STATE = AppState.MENU;
-                CaveGame.MENU_STATE = MenuState.MAIN;
-                GP.dispose();
-                renderer = menuProc;
-                Gdx.input.setInputProcessor(menuProc);
-                break;
-        }
-        renderer.render();
-    }
-
-    @Override
-    public void resize(int width, int height) {
-        switch (CaveGame.APP_STATE) {
-            case MENU:
-                menuProc = new MenuProc(CaveGame.TOUCH ? 320 : 480);
-                Gdx.input.setInputProcessor(menuProc);
-                renderer = menuProc;
-                break;
-            case GAME:
-                renderer = GP.resetRenderer();
-                break;
-        }
-    }
-
-    @Override
-    public void pause() {
-
-    }
-
-    @Override
-    public void resume() {
-
-    }
-
-    @Override
-    public void hide() {
-
-    }
-
-    @Override
-    public void dispose() {
-
-    }
-
-}
diff --git a/core/src/ru/deadsoftware/cavedroid/MainComponent.java b/core/src/ru/deadsoftware/cavedroid/MainComponent.java
new file mode 100644 (file)
index 0000000..74bb191
--- /dev/null
@@ -0,0 +1,13 @@
+package ru.deadsoftware.cavedroid;
+
+import dagger.Component;
+import ru.deadsoftware.cavedroid.game.GameScreen;
+
+import javax.inject.Singleton;
+
+@Singleton
+@Component
+public interface MainComponent {
+    GameScreen getGameScreen();
+    MainConfig getGameConfig();
+}
diff --git a/core/src/ru/deadsoftware/cavedroid/MainConfig.java b/core/src/ru/deadsoftware/cavedroid/MainConfig.java
new file mode 100644 (file)
index 0000000..b48b78d
--- /dev/null
@@ -0,0 +1,96 @@
+package ru.deadsoftware.cavedroid;
+
+import ru.deadsoftware.cavedroid.game.GameUiWindow;
+
+import javax.inject.Inject;
+import javax.inject.Singleton;
+
+@Singleton
+public class MainConfig {
+
+    private MainComponent mMainComponent;
+
+    private GameUiWindow mGameUiWindow;
+    private String mGameFolder;
+
+    private boolean mTouch;
+    private boolean mShowInfo;
+    private boolean mShowMap;
+
+    private float mWidth;
+    private float mHeight;
+
+    @Inject
+    public MainConfig() {
+        mGameUiWindow = GameUiWindow.NONE;
+        mGameFolder = "";
+    }
+
+    public MainComponent getMainComponent() {
+        return mMainComponent;
+    }
+
+    public void setMainComponent(MainComponent mainComponent) {
+        mMainComponent = mainComponent;
+    }
+
+    public boolean checkGameUiWindow(GameUiWindow gameUiWindow) {
+        return mGameUiWindow == gameUiWindow;
+    }
+
+    public GameUiWindow getGameUiWindow() {
+        return mGameUiWindow;
+    }
+
+    public void setGameUiWindow(GameUiWindow gameUiWindow) {
+        mGameUiWindow = gameUiWindow;
+    }
+
+    public String getGameFolder() {
+        return mGameFolder;
+    }
+
+    public void setGameFolder(String gameFolder) {
+        mGameFolder = gameFolder;
+    }
+
+    public boolean isTouch() {
+        return mTouch;
+    }
+
+    public void setTouch(boolean touch) {
+        mTouch = touch;
+    }
+
+    public float getWidth() {
+        return mWidth;
+    }
+
+    public void setWidth(float width) {
+        mWidth = width;
+    }
+
+    public float getHeight() {
+        return mHeight;
+    }
+
+    public void setHeight(float height) {
+        mHeight = height;
+    }
+
+    public boolean isShowInfo() {
+        return mShowInfo;
+    }
+
+    public void setShowInfo(boolean showInfo) {
+        mShowInfo = showInfo;
+    }
+
+    public boolean isShowMap() {
+        return mShowMap;
+    }
+
+    public void setShowMap(boolean showMap) {
+        mShowMap = showMap;
+    }
+}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameComponent.java b/core/src/ru/deadsoftware/cavedroid/game/GameComponent.java
new file mode 100644 (file)
index 0000000..320f4f6
--- /dev/null
@@ -0,0 +1,11 @@
+package ru.deadsoftware.cavedroid.game;
+
+import dagger.Component;
+import ru.deadsoftware.cavedroid.MainComponent;
+
+@GameScope
+@Component(dependencies = MainComponent.class)
+public interface GameComponent {
+    GameProc getGameProc();
+    GameInputProcessor getGameInputProcessor();
+}
index d069a4058b171a259f57ab6e8a0de86266424c5b..20e95b8799bda3cdcfbcb3513db1d0a6e4921506 100644 (file)
@@ -1,10 +1,10 @@
 package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 
 import java.util.Arrays;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
 import static ru.deadsoftware.cavedroid.game.GameItems.*;
 
 class GameFluidsThread extends Thread {
@@ -15,7 +15,20 @@ class GameFluidsThread extends Thread {
     private static final int[] WATER_IDS = {8, 60, 61, 62, 63};
     private static final int[] LAVA_IDS = {9, 64, 65, 66, 67};
 
-    private long fluidLastUpdateTimestamp = 0;
+    private long mFluidLastUpdateTimestamp = 0;
+    
+    private final GameWorld mGameWorld;
+    private final MobsController mMobsController;
+
+    private final Thread mMainThread;
+    
+    GameFluidsThread(GameWorld gameWorld,
+                     MobsController mobsController,
+                     Thread mainThread) {
+        mGameWorld = gameWorld;
+        mMobsController = mobsController;
+        mMainThread = mainThread;
+    }
 
     private int getBlockState(int id) {
         return isWater(id) ? Arrays.binarySearch(WATER_IDS, id) : Arrays.binarySearch(LAVA_IDS, id);
@@ -44,7 +57,7 @@ class GameFluidsThread extends Thread {
     }
 
     private int id(int x, int y) {
-        return GP.world.getForeMap(x, y);
+        return mGameWorld.getForeMap(x, y);
     }
 
     private boolean sameFluid(int thisId, int thatId) {
@@ -60,10 +73,10 @@ class GameFluidsThread extends Thread {
     private boolean drainFluid(int x, int y) {
         if (getBlockState(id(x, y)) > 0) {
             if (noFluidNearby(x, y)) {
-                GP.world.setForeMap(x, y, getNextBlockStateId(id(x, y)));
+                mGameWorld.setForeMap(x, y, getNextBlockStateId(id(x, y)));
             }
             if (!isFluid(id(x, y))) {
-                GP.world.setForeMap(x, y, 0);
+                mGameWorld.setForeMap(x, y, 0);
                 return true;
             }
         }
@@ -73,15 +86,15 @@ class GameFluidsThread extends Thread {
     private void flowFluidTo(int thisId, int x, int y, int nextStateId) {
         int thatId = id(x, y);
         if (fluidCanFlowThere(thisId, thatId)) {
-            GP.world.setForeMap(x, y, nextStateId);
+            mGameWorld.setForeMap(x, y, nextStateId);
         } else if (isWater(thisId) && isLava(thatId)) {
             if (getBlockState(thatId) > 0) {
-                GP.world.setForeMap(x, y, 4); //cobblestone
+                mGameWorld.setForeMap(x, y, 4); //cobblestone
             } else {
-                GP.world.setForeMap(x, y, 68); //obsidian
+                mGameWorld.setForeMap(x, y, 68); //obsidian
             }
         } else if (isLava(thisId) && isWater(thatId)) {
-            GP.world.setForeMap(x, y, 1); //stone
+            mGameWorld.setForeMap(x, y, 1); //stone
         }
     }
 
@@ -112,9 +125,9 @@ class GameFluidsThread extends Thread {
     }
 
     private void fluidUpdater() {
-        int midScreen = (int) (GP.renderer.getCamX() + GP.renderer.getWidth() / 2) / 16;
-        for (int y = GP.world.getHeight() - 1; y >= 0; y--) {
-            for (int x = 0; x <= GP.world.getWidth() / 2; x++) {
+        int midScreen = (int) mMobsController.getPlayer().x / 16;
+        for (int y = mGameWorld.getHeight() - 1; y >= 0; y--) {
+            for (int x = 0; x <= mGameWorld.getWidth() / 2; x++) {
                 updateFluids(midScreen + x, y);
                 updateFluids(midScreen - x, y);
             }
@@ -122,8 +135,8 @@ class GameFluidsThread extends Thread {
     }
 
     private boolean timeToUpdate() {
-        if (TimeUtils.timeSinceMillis(fluidLastUpdateTimestamp) >= FLUID_UPDATE_INTERVAL_MS) {
-            fluidLastUpdateTimestamp = TimeUtils.millis();
+        if (TimeUtils.timeSinceMillis(mFluidLastUpdateTimestamp) >= FLUID_UPDATE_INTERVAL_MS) {
+            mFluidLastUpdateTimestamp = TimeUtils.millis();
             return true;
         }
         return false;
@@ -131,7 +144,7 @@ class GameFluidsThread extends Thread {
 
     @Override
     public void run() {
-        while (!this.isInterrupted()) {
+        while (!this.isInterrupted() && mMainThread.isAlive()) {
             if (timeToUpdate()) {
                 fluidUpdater();
             }
index dcc1615667226d96b352a3597160f1fdf4cc6def..3a5e3c4ff47044665b0d69cac4384f0c7bd7072c 100644 (file)
@@ -5,71 +5,97 @@ import com.badlogic.gdx.Input;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.utils.TimeUtils;
 import com.google.common.collect.Range;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.mobs.Pig;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
 import ru.deadsoftware.cavedroid.misc.Assets;
 import ru.deadsoftware.cavedroid.misc.ControlMode;
-import ru.deadsoftware.cavedroid.misc.states.AppState;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
+
 import static ru.deadsoftware.cavedroid.game.GameItems.*;
 
+@GameScope
 public class GameInput {
 
-    private boolean keyDown, touchedDown, dragging;
+    private final MainConfig mMainConfig;
+    private final GameWorld mGameWorld;
+    private final MobsController mMobsController;
+    private final Player mPlayer;
+
+    private ControlMode mControlMode;
+
+    private boolean mKeyDown;
+    private boolean mTouchedDown;
+    private boolean mDragging;
+
+    private int mKeyDownCode;
+    private int mTouchDownBtn;
+    private float mTouchDownX;
+    private float mTouchDownY;
+    private long mTouchDownTime;
+
+    private int mCurX;
+    private int mCurY;
+    private int mCreativeScroll;
+    private int mBlockDamage;
+
+    @Inject
+    public GameInput(MainConfig mainConfig,
+                     GameWorld gameWorld,
+                     MobsController mobsController) {
+        mMainConfig = mainConfig;
+        mGameWorld = gameWorld;
+        mMobsController = mobsController;
 
-    private int keyDownCode, touchDownBtn;
-    private float touchDownX, touchDownY;
-    private long touchDownTime;
+        mPlayer = mMobsController.getPlayer();
 
-    private int curX, curY;
-    private int creativeScroll;
-    private int blockDamage;
+        mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR;
+    }
 
     private boolean checkSwim() {
-        return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY()));
+        return GameItems.isFluid(mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()));
     }
 
     private void goUpwards() {
         if (checkSwim()) {
-            GP.player.swim = true;
-        } else if (GP.player.canJump()) {
-            GP.player.getMove().add(0, -7);
-        } else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) {
-            GP.player.setFlyMode(true);
-            GP.player.getMove().y = 0;
-        } else if (GP.player.isFlyMode()) {
-            GP.player.getMove().y = -GamePhysics.PL_SPEED;
+            mPlayer.swim = true;
+        } else if (mPlayer.canJump()) {
+            mPlayer.getMove().add(0, -7);
+        } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
+            mPlayer.setFlyMode(true);
+            mPlayer.getMove().y = 0;
+        } else if (mPlayer.isFlyMode()) {
+            mPlayer.getMove().y = -GamePhysics.PL_SPEED;
         }
     }
 
     @SuppressWarnings("IntegerDivisionInFloatingPointContext")
     private boolean insideCreativeInv(float screenX, float screenY) {
         TextureRegion creative = Assets.textureRegions.get("creative");
-        return (screenX > GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 &&
-                screenX < GP.renderer.getWidth() / 2 + creative.getRegionWidth() / 2 &&
-                screenY > GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 &&
-                screenY < GP.renderer.getHeight() / 2 + creative.getRegionHeight() / 2);
+        return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 &&
+                screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 &&
+                screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 &&
+                screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2);
     }
 
     private void wasdPressed(int keycode) {
-        if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) {
+        if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
             switch (keycode) {
                 case Input.Keys.A:
-                    GP.player.getMove().x = -GamePhysics.PL_SPEED;
-                    GP.player.setDir(Mob.Direction.LEFT);
-                    if (CaveGame.TOUCH && checkSwim()) {
-                        GP.player.swim = true;
+                    mPlayer.getMove().x = -GamePhysics.PL_SPEED;
+                    mPlayer.setDir(Mob.Direction.LEFT);
+                    if (mMainConfig.isTouch() && checkSwim()) {
+                        mPlayer.swim = true;
                     }
                     break;
                 case Input.Keys.D:
-                    GP.player.getMove().x = GamePhysics.PL_SPEED;
-                    GP.player.setDir(Mob.Direction.RIGHT);
-                    if (CaveGame.TOUCH && checkSwim()) {
-                        GP.player.swim = true;
+                    mPlayer.getMove().x = GamePhysics.PL_SPEED;
+                    mPlayer.setDir(Mob.Direction.RIGHT);
+                    if (mMainConfig.isTouch() && checkSwim()) {
+                        mPlayer.swim = true;
                     }
                     break;
                 case Input.Keys.W:
@@ -78,74 +104,74 @@ public class GameInput {
                     break;
                 case Input.Keys.S:
                 case Input.Keys.CONTROL_LEFT:
-                    GP.player.getMove().y = GamePhysics.PL_SPEED;
+                    mPlayer.getMove().y = GamePhysics.PL_SPEED;
                     break;
             }
         } else {
             switch (keycode) {
                 case Input.Keys.A:
-                    curX--;
+                    mCurX--;
                     break;
                 case Input.Keys.D:
-                    curX++;
+                    mCurX++;
                     break;
                 case Input.Keys.W:
-                    curY--;
+                    mCurY--;
                     break;
                 case Input.Keys.S:
-                    curY++;
+                    mCurY++;
                     break;
             }
-            blockDamage = 0;
+            mBlockDamage = 0;
         }
     }
 
     private boolean isNotAutoselectable(int x, int y) {
-        return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision());
+        return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMapBlock(x, y).hasCollision());
     }
 
     private void checkCursorBounds() {
-        if (curY < 0) {
-            curY = 0;
-        } else if (curY >= GP.world.getHeight()) {
-            curY = GP.world.getHeight() - 1;
+        if (mCurY < 0) {
+            mCurY = 0;
+        } else if (mCurY >= mGameWorld.getHeight()) {
+            mCurY = mGameWorld.getHeight() - 1;
         }
 
-        if (GP.controlMode == ControlMode.CURSOR) {
-            if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) {
-                GP.player.setDir(Mob.Direction.LEFT);
+        if (mControlMode == ControlMode.CURSOR) {
+            if (mCurX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
+                mPlayer.setDir(Mob.Direction.LEFT);
             } else {
-                GP.player.setDir(Mob.Direction.RIGHT);
+                mPlayer.setDir(Mob.Direction.RIGHT);
             }
         }
     }
 
-    private void moveCursor() {
-        int pastX = curX;
-        int pastY = curY;
+    public void moveCursor(GameRenderer gameRenderer) {
+        int pastX = mCurX;
+        int pastY = mCurY;
 
-        if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) {
-            curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1);
-            curY = GP.player.getUpperMapY();
-            for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
-                curY++;
+        if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
+            mCurX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
+            mCurY = mPlayer.getUpperMapY();
+            for (int i = 0; i < 2 && isNotAutoselectable(mCurX, mCurY); i++) {
+                mCurY++;
             }
-            if (isNotAutoselectable(curX, curY)) {
-                curX += GP.player.looksLeft() ? 1 : -1;
+            if (isNotAutoselectable(mCurX, mCurY)) {
+                mCurX += mPlayer.looksLeft() ? 1 : -1;
             }
-        } else if (!CaveGame.TOUCH) {
-            curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() /
-                    GameScreen.getWidth()) + GP.renderer.getCamX()) / 16;
-
-            curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() /
-                    GameScreen.getHeight()) + GP.renderer.getCamY()) / 16;
-            if (curX < 0) {
-                curX--;
+        } else if (!mMainConfig.isTouch()) {
+            mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
+                    Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16;
+
+            mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
+                    Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
+            if (mCurX < 0) {
+                mCurX--;
             }
         }
 
-        if (pastX != curX || pastY != curY) {
-            blockDamage = 0;
+        if (pastX != mCurX || pastY != mCurY) {
+            mBlockDamage = 0;
         }
 
         checkCursorBounds();
@@ -156,19 +182,19 @@ public class GameInput {
         if (id > 0) {
             if (getItem(id).isBlock()) {
                 if (!bg) {
-                    GP.world.placeToForeground(x, y, getBlockIdByItemId(id));
+                    mGameWorld.placeToForeground(x, y, getBlockIdByItemId(id));
                 } else {
-                    GP.world.placeToBackground(x, y, getBlockIdByItemId(id));
+                    mGameWorld.placeToBackground(x, y, getBlockIdByItemId(id));
                 }
             } else {
                 switch (key) {
                     case "bucket_water":
-                        GP.world.placeToForeground(x, y, getBlockId("water"));
-                        GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+                        mGameWorld.placeToForeground(x, y, getBlockId("water"));
+                        mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
                         break;
                     case "bucket_lava":
-                        GP.world.placeToForeground(x, y, getBlockId("lava"));
-                        GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+                        mGameWorld.placeToForeground(x, y, getBlockId("lava"));
+                        mPlayer.inventory[mPlayer.slot] = getItemId("bucket_empty");
                         break;
                 }
             }
@@ -176,30 +202,30 @@ public class GameInput {
     }
 
     private void pressLMB() {
-        if (CaveGame.GAME_STATE == GameState.PLAY &&
-                ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) ||
-                (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) &&
-                        GP.world.getBackMapBlock(curX, curY).getHp() >= 0))) {
-            if (GP.player.gameMode == 0) {
-                blockDamage++;
-                if (GP.world.hasForeAt(curX, curY)) {
-                    if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) {
-                        GP.world.destroyForeMap(curX, curY);
-                        blockDamage = 0;
+        if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE) &&
+                ((mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.getForeMapBlock(mCurX, mCurY).getHp() >= 0) ||
+                        (!mGameWorld.hasForeAt(mCurX, mCurY) && mGameWorld.hasBackAt(mCurX, mCurY) &&
+                                mGameWorld.getBackMapBlock(mCurX, mCurY).getHp() >= 0))) {
+            if (mPlayer.gameMode == 0) {
+                mBlockDamage++;
+                if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+                    if (mBlockDamage >= mGameWorld.getForeMapBlock(mCurX, mCurY).getHp()) {
+                        mGameWorld.destroyForeMap(mCurX, mCurY);
+                        mBlockDamage = 0;
                     }
-                } else if (GP.world.hasBackAt(curX, curY)) {
-                    if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) {
-                        GP.world.destroyBackMap(curX, curY);
-                        blockDamage = 0;
+                } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+                    if (mBlockDamage >= mGameWorld.getBackMapBlock(mCurX, mCurY).getHp()) {
+                        mGameWorld.destroyBackMap(mCurX, mCurY);
+                        mBlockDamage = 0;
                     }
                 }
             } else {
-                if (GP.world.hasForeAt(curX, curY)) {
-                    GP.world.placeToForeground(curX, curY, 0);
-                } else if (GP.world.hasBackAt(curX, curY)) {
-                    GP.world.placeToBackground(curX, curY, 0);
+                if (mGameWorld.hasForeAt(mCurX, mCurY)) {
+                    mGameWorld.placeToForeground(mCurX, mCurY, 0);
+                } else if (mGameWorld.hasBackAt(mCurX, mCurY)) {
+                    mGameWorld.placeToBackground(mCurX, mCurY, 0);
                 }
-                touchedDown = false;
+                mTouchedDown = false;
             }
         }
     }
@@ -207,25 +233,25 @@ public class GameInput {
     private boolean insideHotbar(float x, float y) {
         TextureRegion hotbar = Assets.textureRegions.get("hotbar");
         return y < hotbar.getRegionHeight() &&
-                Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
-                        GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
+                Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
+                        mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
     }
 
     private void holdMB() {
-        if (touchDownBtn == Input.Buttons.RIGHT) {
-            useItem(curX, curY, GP.player.inventory[GP.player.slot], true);
-            touchedDown = false;
+        if (mTouchDownBtn == Input.Buttons.RIGHT) {
+            useItem(mCurX, mCurY, mPlayer.inventory[mPlayer.slot], true);
+            mTouchedDown = false;
         } else {
-            if (insideHotbar(touchDownX, touchDownY)) {
-                CaveGame.GAME_STATE = GameState.CREATIVE_INV;
-                touchedDown = false;
+            if (insideHotbar(mTouchDownX, mTouchDownY)) {
+//                CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+                mTouchedDown = false;
             }
         }
     }
 
     public void keyDown(int keycode) {
-        keyDown = true;
-        keyDownCode = keycode;
+        mKeyDown = true;
+        mKeyDownCode = keycode;
         switch (keycode) {
             case Input.Keys.A:
             case Input.Keys.D:
@@ -237,46 +263,46 @@ public class GameInput {
                 break;
 
             case Input.Keys.ALT_LEFT:
-                if (CaveGame.TOUCH) {
-                    GP.controlMode = GP.controlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
+                if (mMainConfig.isTouch()) {
+                    mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
                 }
                 break;
 
             case Input.Keys.E:
-                if (CaveGame.GAME_STATE == GameState.PLAY) {
-                    switch (GP.player.gameMode) {
+                if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
+                    switch (mPlayer.gameMode) {
                         case 0:
                             //TODO survival inv
                             break;
                         case 1:
-                            CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+                            mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
                             break;
                     }
                 } else {
-                    CaveGame.GAME_STATE = GameState.PLAY;
+                    mMainConfig.setGameUiWindow(GameUiWindow.NONE);
                 }
                 break;
 
             case Input.Keys.G:
-                GP.mobs.add(new Pig(curX * 16, curY * 16));
+                mMobsController.addMob(Pig.class, mCurX * 16, mCurY * 16);
                 break;
 
             case Input.Keys.Q:
-                GP.world.placeToForeground(curX, curY, 8);
+                mGameWorld.placeToForeground(mCurX, mCurY, 8);
                 break;
 
-            case Input.Keys.ESCAPE:
-            case Input.Keys.BACK:
-                CaveGame.APP_STATE = AppState.SAVE;
-                CaveGame.GAME_STATE = GameState.PAUSE;
-                break;
+//            case Input.Keys.ESCAPE:
+//            case Input.Keys.BACK:
+//                CaveGame.APP_STATE = AppState.SAVE;
+//                CaveGame.GAME_STATE = GameState.PAUSE;
+//                break;
 
             case Input.Keys.F1:
-                GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG;
+                mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
                 break;
 
             case Input.Keys.M:
-                GameScreen.SHOW_MAP = !GameScreen.SHOW_MAP;
+                mMainConfig.setShowMap(!mMainConfig.isShowMap());
                 break;
         }
     }
@@ -285,9 +311,9 @@ public class GameInput {
         switch (keycode) {
             case Input.Keys.A:
             case Input.Keys.D:
-                GP.player.getMove().x = 0;
-                if (CaveGame.TOUCH && GP.player.swim) {
-                    GP.player.swim = false;
+                mPlayer.getMove().x = 0;
+                if (mMainConfig.isTouch() && mPlayer.swim) {
+                    mPlayer.swim = false;
                 }
                 break;
 
@@ -295,134 +321,141 @@ public class GameInput {
             case Input.Keys.S:
             case Input.Keys.SPACE:
             case Input.Keys.CONTROL_LEFT:
-                if (GP.player.isFlyMode()) {
-                    GP.player.getMove().y = 0;
+                if (mPlayer.isFlyMode()) {
+                    mPlayer.getMove().y = 0;
                 }
-                if (GP.player.swim) {
-                    GP.player.swim = false;
+                if (mPlayer.swim) {
+                    mPlayer.swim = false;
                 }
                 break;
         }
     }
 
     public void touchDown(float touchX, float touchY, int button) {
-        touchDownTime = TimeUtils.millis();
-        touchedDown = true;
-        touchDownBtn = button;
-        touchDownX = touchX;
-        touchDownY = touchY;
+        mTouchDownTime = TimeUtils.millis();
+        mTouchedDown = true;
+        mTouchDownBtn = button;
+        mTouchDownX = touchX;
+        mTouchDownY = touchY;
     }
 
     public void touchUp(float screenX, float screenY, int button) {
-        if (dragging) {
-            dragging = false;
+        if (mDragging) {
+            mDragging = false;
             return;
         }
 
-        if (CaveGame.TOUCH && keyDown) {
-            keyUp(keyDownCode);
-            keyDown = false;
+        if (mMainConfig.isTouch() && mKeyDown) {
+            keyUp(mKeyDownCode);
+            mKeyDown = false;
         }
         TextureRegion hotbar = Assets.textureRegions.get("hotbar");
         TextureRegion creative = Assets.textureRegions.get("creative");
-        if (touchedDown) {
-            if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
-                int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
-                int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
-                int item = creativeScroll * 8 + (ix + iy * 8);
+        if (mTouchedDown) {
+            if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
+                int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
+                int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
+                int item = mCreativeScroll * 8 + (ix + iy * 8);
                 if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
                     item = -1;
                 }
                 if (item >= 0 && item < GameItems.getItemsSize()) {
-                    System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8);
-                    GP.player.inventory[0] = item;
+                    System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
+                    mPlayer.inventory[0] = item;
                 }
-            } else if (CaveGame.GAME_STATE == GameState.CREATIVE_INV) {
-                CaveGame.GAME_STATE = GameState.PLAY;
+            } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
+                mMainConfig.setGameUiWindow(GameUiWindow.NONE);
             } else if (screenY < hotbar.getRegionHeight() &&
-                    screenX > GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
-                    screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
-                GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
+                    screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
+                    screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
+                mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
             } else if (button == Input.Buttons.RIGHT) {
-                useItem(curX, curY,
-                        GP.player.inventory[GP.player.slot], false);
+                useItem(mCurX, mCurY,
+                        mPlayer.inventory[mPlayer.slot], false);
             } else if (button == Input.Buttons.LEFT) {
-                blockDamage = 0;
+                mBlockDamage = 0;
             }
         }
-        touchedDown = false;
+        mTouchedDown = false;
     }
 
     public void touchDragged(float screenX, float screenY) {
-        dragging = true;
-        if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) {
+        mDragging = true;
+        if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
             if (insideCreativeInv(screenX, screenY)) {
-                creativeScroll -= (screenY - touchDownY) / 16;
-                touchDownX = screenX;
-                touchDownY = screenY;
-                if (creativeScroll < 0) {
-                    creativeScroll = 0;
+                mCreativeScroll -= (screenY - mTouchDownY) / 16;
+                mTouchDownX = screenX;
+                mTouchDownY = screenY;
+                if (mCreativeScroll < 0) {
+                    mCreativeScroll = 0;
                 }
-                if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
-                    creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+                if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
+                    mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
                 }
             }
         }
     }
 
     public void scrolled(int amount) {
-        switch (CaveGame.GAME_STATE) {
-            case PLAY:
-                GP.player.slot += amount;
-                if (GP.player.slot < 0) {
-                    GP.player.slot = 8;
+        switch (mMainConfig.getGameUiWindow()) {
+            case NONE:
+                mPlayer.slot += amount;
+                if (mPlayer.slot < 0) {
+                    mPlayer.slot = 8;
                 }
-                if (GP.player.slot > 8) {
-                    GP.player.slot = 0;
+                if (mPlayer.slot > 8) {
+                    mPlayer.slot = 0;
                 }
                 break;
-            case CREATIVE_INV:
-                creativeScroll += amount;
-                if (creativeScroll < 0) {
-                    creativeScroll = 0;
+            case CREATIVE_INVENTORY:
+                mCreativeScroll += amount;
+                if (mCreativeScroll < 0) {
+                    mCreativeScroll = 0;
                 }
-                if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
-                    creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+                if (mCreativeScroll > GameProc.MAX_CREATIVE_SCROLL) {
+                    mCreativeScroll = GameProc.MAX_CREATIVE_SCROLL;
                 }
                 break;
         }
     }
 
     public int getKeyDownCode() {
-        return keyDownCode;
+        return mKeyDownCode;
     }
 
     public boolean isKeyDown() {
-        return keyDown;
+        return mKeyDown;
     }
 
     int getBlockDamage() {
-        return blockDamage;
+        return mBlockDamage;
     }
 
     int getCurX() {
-        return curX;
+        return mCurX;
     }
 
     int getCurY() {
-        return curY;
+        return mCurY;
     }
 
     int getCreativeScroll() {
-        return creativeScroll;
+        return mCreativeScroll;
+    }
+
+    public ControlMode getControlMode() {
+        return mControlMode;
+    }
+
+    public void setControlMode(ControlMode controlMode) {
+        mControlMode = controlMode;
     }
 
     void update() {
-        moveCursor();
-        if (touchedDown && touchDownBtn == Input.Buttons.LEFT) {
+        if (mTouchedDown && mTouchDownBtn == Input.Buttons.LEFT) {
             pressLMB();
         }
-        if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
+        if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
             holdMB();
         }
     }
similarity index 64%
rename from core/src/ru/deadsoftware/cavedroid/misc/InputHandlerGame.java
rename to core/src/ru/deadsoftware/cavedroid/game/GameInputProcessor.java
index 6a7e4d388f9dce5c22a137331361039887d7422f..faafd63959c4ede000938d27d503ce13ac0c6f92 100644 (file)
@@ -1,22 +1,35 @@
-package ru.deadsoftware.cavedroid.misc;
+package ru.deadsoftware.cavedroid.game;
 
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.InputAdapter;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.utils.JsonValue;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.objects.TouchButton;
+import ru.deadsoftware.cavedroid.misc.Assets;
 
-import static com.badlogic.gdx.utils.ObjectMap.Entry;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-
-public class InputHandlerGame extends InputAdapter {
+import javax.inject.Inject;
 
-    private static TouchButton nullButton = new TouchButton(null, -1, true);
+import static com.badlogic.gdx.utils.ObjectMap.Entry;
 
-    public InputHandlerGame() {
+@GameScope
+public class GameInputProcessor extends InputAdapter {
+
+    private static final TouchButton nullButton = new TouchButton(null, -1, true);
+
+    private final GameInput mGameInput;
+    private final GameRenderer mGameRenderer;
+    private final MainConfig mMainConfig;
+    
+    @Inject
+    public GameInputProcessor(GameInput gameInput,
+                              GameRenderer gameRenderer,
+                              MainConfig mainConfig) {
+        mGameInput = gameInput;
+        mGameRenderer = gameRenderer;
+        mMainConfig = mainConfig;
+        
         loadTouchButtonsFromJSON();
     }
 
@@ -48,10 +61,10 @@ public class InputHandlerGame extends InputAdapter {
             String name = key.getString("key");
             int code = mouse ? getMouseKey(name) : Input.Keys.valueOf(name);
             if (x < 0) {
-                x = GP.renderer.getWidth() + x;
+                x = mGameRenderer.getWidth() + x;
             }
             if (y < 0) {
-                y = GP.renderer.getHeight() + y;
+                y = mGameRenderer.getHeight() + y;
             }
             Assets.guiMap.put(key.name(), new TouchButton(new Rectangle(x, y, w, h), code, mouse));
         }
@@ -59,16 +72,16 @@ public class InputHandlerGame extends InputAdapter {
     }
 
     private float transformScreenX(int screenX) {
-        return GP.renderer.getWidth() / GameScreen.getWidth() * screenX;
+        return mGameRenderer.getWidth() / Gdx.graphics.getWidth() * screenX;
     }
 
     private float transformScreenY(int screenY) {
-        return GP.renderer.getHeight() / GameScreen.getHeight() * screenY;
+        return mGameRenderer.getHeight() / Gdx.graphics.getHeight() * screenY;
     }
 
     private TouchButton getTouchedKey(float touchX, float touchY) {
-        for (Entry entry : Assets.guiMap) {
-            TouchButton button = (TouchButton) entry.value;
+        for (Entry<String, TouchButton> entry : Assets.guiMap) {
+            TouchButton button = entry.value;
             if (button.getRect().contains(touchX, touchY)) {
                 return button;
             }
@@ -78,13 +91,13 @@ public class InputHandlerGame extends InputAdapter {
 
     @Override
     public boolean keyDown(int keycode) {
-        GP.input.keyDown(keycode);
+        mGameInput.keyDown(keycode);
         return false;
     }
 
     @Override
     public boolean keyUp(int keycode) {
-        GP.input.keyUp(keycode);
+        mGameInput.keyUp(keycode);
         return false;
     }
 
@@ -93,15 +106,15 @@ public class InputHandlerGame extends InputAdapter {
         float touchX = transformScreenX(screenX);
         float touchY = transformScreenY(screenY);
 
-        if (CaveGame.TOUCH) {
+        if (mMainConfig.isTouch()) {
             TouchButton touchedKey = getTouchedKey(touchX, touchY);
             if (touchedKey.isMouse()) {
-                GP.input.touchDown(touchX, touchY, touchedKey.getCode());
+                mGameInput.touchDown(touchX, touchY, touchedKey.getCode());
             } else {
-                GP.input.keyDown(touchedKey.getCode());
+                mGameInput.keyDown(touchedKey.getCode());
             }
         } else {
-            GP.input.touchDown(touchX, touchY, button);
+            mGameInput.touchDown(touchX, touchY, button);
         }
         return false;
     }
@@ -111,15 +124,15 @@ public class InputHandlerGame extends InputAdapter {
         float touchX = transformScreenX(screenX);
         float touchY = transformScreenY(screenY);
 
-        if (CaveGame.TOUCH) {
+        if (mMainConfig.isTouch()) {
             TouchButton touchedKey = getTouchedKey(touchX, touchY);
             if (touchedKey.isMouse()) {
-                GP.input.touchUp(touchX, touchY, touchedKey.getCode());
+                mGameInput.touchUp(touchX, touchY, touchedKey.getCode());
             } else {
-                GP.input.keyUp(GP.input.getKeyDownCode());
+                mGameInput.keyUp(mGameInput.getKeyDownCode());
             }
         } else {
-            GP.input.touchUp(touchX, touchY, button);
+            mGameInput.touchUp(touchX, touchY, button);
         }
         return false;
     }
@@ -128,19 +141,19 @@ public class InputHandlerGame extends InputAdapter {
     public boolean touchDragged(int screenX, int screenY, int pointer) {
         float touchX = transformScreenX(screenX);
         float touchY = transformScreenY(screenY);
-        if (CaveGame.TOUCH && GP.input.isKeyDown()) {
+        if (mMainConfig.isTouch() && mGameInput.isKeyDown()) {
             if (getTouchedKey(touchX, touchY).getCode() == -1) {
-                GP.input.keyUp(GP.input.getKeyDownCode());
+                mGameInput.keyUp(mGameInput.getKeyDownCode());
             }
         } else {
-            GP.input.touchDragged(touchX, touchY);
+            mGameInput.touchDragged(touchX, touchY);
         }
         return false;
     }
 
     @Override
     public boolean scrolled(int amount) {
-        GP.input.scrolled(amount);
+        mGameInput.scrolled(amount);
         return false;
     }
 }
index 8c3720d42927dffb5da03e7c95c677447f031f61..f210baabf9abcb5658882331a00ea8842e6727bf 100644 (file)
@@ -86,15 +86,11 @@ public class GameItems {
     }
 
     public static Sprite getBlockTex(int id) {
-        return getBlock(id).getTex();
+        return getBlock(id).getTexture();
     }
 
     public static Sprite getItemTex(int id) {
-        if (items.getValueAt(id).getType().equals("block")) {
-            return getBlockTex(id);
-        } else {
-            return getItem(id).getTex();
-        }
+        return items.getValueAt(id).getType().equals("block") ? getBlockTex(id) : getItem(id).getTexture();
     }
 
     public static void load() {
index d753b668bc969e6410ba801fe173a594e0d510a7..6695d6e76864606e4fe06a6aaaa80e8dcf3e97b1 100644 (file)
@@ -4,21 +4,36 @@ import com.badlogic.gdx.math.Intersector;
 import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.CaveGame;
+import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.mobs.Player;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
 
+import javax.inject.Inject;
 import java.util.Iterator;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
 
+@GameScope
 class GamePhysics {
 
     static final int PL_SPEED = 2;
 
     private final Vector2 gravity = new Vector2(0, .9f);
 
+    private final GameWorld mGameWorld;
+    private final MainConfig mMainConfig;
+    private final MobsController mMobsController;
+
+    @Inject
+    public GamePhysics(GameWorld gameWorld,
+                       MainConfig mainConfig,
+                       MobsController mobsController) {
+        mGameWorld = gameWorld;
+        mMainConfig = mainConfig;
+        mMobsController = mobsController;
+    }
+
     /**
      * Checks if mob should jump
      *
@@ -28,14 +43,14 @@ class GamePhysics {
         int dir = mob.looksLeft() ? 0 : 1;
         int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
         int blY = (int) (mob.getY() + mob.getHeight() - 8);
-        int block = GP.world.getForeMap(blX / 16, blY / 16);
+        int block = mGameWorld.getForeMap(blX / 16, blY / 16);
 
         if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
             block = 0;
         }
 
         return (block > 0 && GameItems.getBlock(block).toJump() &&
-                (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRect(blX / 16, blY / 16).y > 8);
+                (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRectangle(blX / 16, blY / 16).y > 8);
     }
 
     private boolean checkColl(Rectangle rect) {
@@ -48,16 +63,16 @@ class GamePhysics {
             minY = 0;
         }
 
-        if (maxY > GP.world.getHeight()) {
-            maxY = GP.world.getHeight();
+        if (maxY > mGameWorld.getHeight()) {
+            maxY = mGameWorld.getHeight();
         }
 
         int block;
         for (int y = minY; y < maxY; y++) {
             for (int x = minX; x < maxX; x++) {
-                block = GP.world.getForeMap(x, y);
+                block = mGameWorld.getForeMap(x, y);
                 if (block > 0 && GameItems.getBlock(block).hasCollision()) {
-                    if (Intersector.overlaps(rect, GameItems.getBlock(block).getRect(x, y))) {
+                    if (Intersector.overlaps(rect, GameItems.getBlock(block).getRectangle(x, y))) {
                         return true;
                     }
                 }
@@ -68,13 +83,14 @@ class GamePhysics {
     }
 
     private int getBlock(Rectangle rect) {
-        return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16,
+        return mGameWorld.getForeMap((int) (rect.x + rect.width / 2) / 16,
                 (int) (rect.y + rect.height / 8 * 7) / 16);
     }
 
     private void dropPhy(Drop drop) {
-        if (drop.closeToPlayer() > 0) {
-            drop.moveToPlayer();
+        int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
+        if (dropToPlayer > 0) {
+            drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
         } else {
             if (drop.getMove().x >= .5f) {
                 drop.getMove().x -= .5f;
@@ -130,7 +146,7 @@ class GamePhysics {
             }
         }
 
-        mob.checkWorldBounds();
+        mob.checkWorldBounds(mGameWorld);
     }
 
     private void mobYColl(Mob mob) {
@@ -158,7 +174,7 @@ class GamePhysics {
             mob.setCanJump(false);
         }
 
-        if (mob.getY() > GP.world.getHeightPx()) {
+        if (mob.getY() > mGameWorld.getHeightPx()) {
             mob.kill();
         }
     }
@@ -172,7 +188,7 @@ class GamePhysics {
         }
 
         if (GameItems.isFluid(getBlock(player))) {
-            if (CaveGame.TOUCH && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
+            if (mMainConfig.isTouch() && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
                 player.swim = true;
             }
             if (!player.swim) {
@@ -199,7 +215,7 @@ class GamePhysics {
 
         mobXColl(player);
 
-        if (CaveGame.TOUCH && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
+        if (mMainConfig.isTouch() && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
             player.getMove().add(0, -8);
             player.setCanJump(false);
         }
@@ -237,33 +253,31 @@ class GamePhysics {
     }
 
     void update() {
-        for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
-            Drop drop = it.next();
-            dropPhy(drop);
-            if (Intersector.overlaps(drop, GP.player)) {
-                drop.pickUpDrop(GP.player);
-            }
-            if (drop.isPickedUp()) {
-                it.remove();
-            }
-        }
-
-        for (Iterator<Mob> it = GP.mobs.iterator(); it.hasNext(); ) {
+//        for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
+//            Drop drop = it.next();
+//            dropPhy(drop);
+//            if (Intersector.overlaps(drop, GP.player)) {
+//                drop.pickUpDrop(GP.player);
+//            }
+//            if (drop.isPickedUp()) {
+//                it.remove();
+//            }
+//        }
+
+        for (Iterator<Mob> it = mMobsController.getIterator(); it.hasNext(); ) {
             Mob mob = it.next();
-            mob.ai();
+            mob.ai(mGameWorld);
             mobPhy(mob);
             if (mob.isDead()) {
                 it.remove();
             }
         }
 
-        playerPhy(GP.player);
-        if (GP.player.isDead()) {
-            GP.player.respawn();
+        Player player = mMobsController.getPlayer();
+        playerPhy(player);
+        if (player.isDead()) {
+            player.respawn(mGameWorld);
         }
-
-        GP.renderer.setCamPos(GP.player.getX() + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
-                GP.player.getY() + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);
     }
 
 }
index ea5296a4f226aa93c4d3bb594d0071de41c8ec91..ef0821107a4e520b0d56e4c21d145e9203549992 100644 (file)
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.utils.Disposable;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
-import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
+import javax.inject.Inject;
 
-import javax.annotation.Nullable;
-import java.io.Serializable;
-import java.util.LinkedList;
+@GameScope
+public class GameProc {
 
-public class GameProc implements Serializable, Disposable {
+    public static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
 
-    static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
+    private final GameWorld mGameWorld;
+    private final GamePhysics mGamePhysics;
+    private final GameInput mGameInput;
+    private final GameRenderer mGameRenderer;
 
-    private static final int WORLD_WIDTH = 1024;
-    private static final int WORLD_HEIGHT = 256;
-    private static final int UPD_RANGE = 16;
+    @Inject
+    public GameProc(GameWorld gameWorld,
+                    GamePhysics gamePhysics,
+                    GameInput gameInput,
+                    GameRenderer gameRenderer) {
+        mGameWorld = gameWorld;
+        mGamePhysics = gamePhysics;
+        mGameInput = gameInput;
+        mGameRenderer = gameRenderer;
 
-    static boolean DO_UPD = false;
-    static int UPD_X = -1, UPD_Y = -1;
-    public final Player player;
-    public final LinkedList<Mob> mobs;
-    final LinkedList<Drop> drops;
-    public transient GameWorld world;
-    public transient GameRenderer renderer;
-    public transient GameInput input;
-    public ControlMode controlMode;
-    transient GamePhysics physics;
-    @Nullable private transient GameFluidsThread fluidThread;
-
-    public GameProc(int gameMode) {
-        world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
-        player = new Player(gameMode);
-        drops = new LinkedList<>();
-        mobs = new LinkedList<>();
-        physics = new GamePhysics();
-        input = new GameInput();
-        controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
-        renderer = resetRenderer();
-        startFluidThread();
-    }
-
-    public GameRenderer resetRenderer() {
-        int scale = CaveGame.TOUCH ? 320 : 480;
-        renderer =  new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
-        return renderer;
+        mGameWorld.startFluidsThread();
     }
 
-    private void startFluidThread() {
-        fluidThread = new GameFluidsThread();
-        fluidThread.start();
+    public void update(float delta) {
+        mGamePhysics.update();
+        mGameInput.update();
+        mGameWorld.update();
+        mGameRenderer.render(delta);
     }
 
-    private void updateBlock(int x, int y) {
-        if (world.getForeMap(x, y) == 10) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingSand(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 11) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.setForeMap(x, y, 0);
-                mobs.add(new FallingGravel(x * 16, y * 16));
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.hasForeAt(x, y) && world.getForeMapBlock(x, y).requiresBlock()) {
-            if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
-                world.destroyForeMap(x, y);
-                updateBlock(x, y - 1);
-            }
-        }
-
-        if (world.getForeMap(x, y) == 2) {
-            if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
-                    GameItems.isFluid(world.getForeMap(x, y - 1)))) {
-                world.setForeMap(x, y, 3);
-            }
-        }
-    }
-
-    private void blockUpdater() {
-        if (DO_UPD) {
-            for (int y = UPD_Y; y < UPD_Y + UPD_RANGE; y++) {
-                for (int x = UPD_X; x < UPD_X + UPD_RANGE; x++) {
-                    updateBlock(x, y);
-                }
-            }
-            DO_UPD = false;
-        }
-    }
-
-    public void update() {
-        physics.update();
-        input.update();
-        blockUpdater();
-        if (fluidThread == null || !fluidThread.isAlive()) {
-            startFluidThread();
-        }
-    }
-
-    @Override
-    public void dispose() {
-        if (fluidThread != null) {
-            fluidThread.interrupt();
-        }
-    }
 }
index 76d806f40f4c8ef977b8cac409819b22f9cde1ad..018fe1bf750e5b3fba65d98bb1acddcead8af876 100644 (file)
@@ -6,21 +6,45 @@ import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
 import com.badlogic.gdx.math.Rectangle;
-import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.MainConfig;
 import ru.deadsoftware.cavedroid.game.mobs.Mob;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
 import ru.deadsoftware.cavedroid.game.objects.Drop;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
 import ru.deadsoftware.cavedroid.misc.ControlMode;
 import ru.deadsoftware.cavedroid.misc.Renderer;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
+
 import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
 import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
 
+@GameScope
 public class GameRenderer extends Renderer {
 
-    GameRenderer(float width, float height) {
-        super(width, height);
+    private static final String TAG = "GameRenderer";
+
+    private final MainConfig mMainConfig;
+    private final GameInput mGameInput;
+    private final GameWorld mGameWorld;
+    private final MobsController mMobsController;
+    private final DropController mDropController;
+
+    @Inject
+    GameRenderer(MainConfig mainConfig,
+                 GameInput gameInput,
+                 GameWorld gameWorld,
+                 MobsController mobsController,
+                 DropController dropController) {
+        super(mainConfig.getWidth(), mainConfig.getHeight());
+
+        mMainConfig = mainConfig;
+        mGameInput = gameInput;
+        mGameWorld = gameWorld;
+        mMobsController = mobsController;
+        mDropController = dropController;
+
         Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
     }
 
@@ -33,28 +57,28 @@ public class GameRenderer extends Renderer {
     }
 
     private void drawWreck(int bl) {
-        if (GP.input.getBlockDamage() > 0) {
-            int index = 10 * GP.input.getBlockDamage() / GameItems.getBlock(bl).getHp();
+        if (mGameInput.getBlockDamage() > 0) {
+            int index = 10 * mGameInput.getBlockDamage() / GameItems.getBlock(bl).getHp();
             String key = "break_" + index;
-            spriter.draw(textureRegions.get(key), GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
+            spriter.draw(textureRegions.get(key), mGameInput.getCurX() * 16 - getCamX(),
+                    mGameInput.getCurY() * 16 - getCamY());
         }
     }
 
     private void drawBlock(int x, int y, boolean drawBG) {
         if (drawBG) {
-            if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                    && GP.world.hasBackAt(x, y)) {
-                spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
-                if (!GP.world.hasForeAt(x, y) && x == GP.input.getCurX() && y == GP.input.getCurY()) {
-                    drawWreck(GP.world.getBackMap(GP.input.getCurX(), GP.input.getCurY()));
+            if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+                    && mGameWorld.hasBackAt(x, y)) {
+                spriter.draw(mGameWorld.getBackMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+                if (!mGameWorld.hasForeAt(x, y) && x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+                    drawWreck(mGameWorld.getBackMap(mGameInput.getCurX(), mGameInput.getCurY()));
                 }
             }
         }
-        if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
-            spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
-            if (x == GP.input.getCurX() && y == GP.input.getCurY()) {
-                drawWreck(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY()));
+        if (mGameWorld.hasForeAt(x, y) && mGameWorld.getForeMapBlock(x, y).isBackground() == drawBG) {
+            spriter.draw(mGameWorld.getForeMapBlock(x, y).getTexture(), drawX(x), drawY(y));
+            if (x == mGameInput.getCurX() && y == mGameInput.getCurY()) {
+                drawWreck(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY()));
             }
         }
     }
@@ -67,8 +91,8 @@ public class GameRenderer extends Renderer {
         if (minY < 0) {
             minY = 0;
         }
-        if (maxY > GP.world.getHeight()) {
-            maxY = GP.world.getHeight();
+        if (maxY > mGameWorld.getHeight()) {
+            maxY = mGameWorld.getHeight();
         }
         for (int y = minY; y < maxY; y++) {
             for (int x = minX; x < maxX; x++) {
@@ -83,8 +107,8 @@ public class GameRenderer extends Renderer {
             shaper.setColor(0f, 0f, 0f, .5f);
             for (int y = minY; y < maxY; y++) {
                 for (int x = minX; x < maxX; x++) {
-                    if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
-                            && GP.world.hasBackAt(x, y)) {
+                    if ((!mGameWorld.hasForeAt(x, y) || mGameWorld.getForeMapBlock(x, y).isTransparent())
+                            && mGameWorld.hasBackAt(x, y)) {
                         shaper.rect(drawX(x), drawY(y), 16, 16);
                     }
                 }
@@ -99,10 +123,10 @@ public class GameRenderer extends Renderer {
         float mobDrawX = mob.getX() - getCamX();
         float mobDrawY = mob.getY() - getCamY();
 
-        if (mobDrawX + mob.getWidth() < 0 && mobDrawX + GP.world.getWidthPx() > 0) {
-            mobDrawX += GP.world.getWidthPx();
-        } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - GP.world.getWidthPx() > 0) {
-            mobDrawX -= GP.world.getWidthPx();
+        if (mobDrawX + mob.getWidth() < 0 && mobDrawX + mGameWorld.getWidthPx() > 0) {
+            mobDrawX += mGameWorld.getWidthPx();
+        } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - mGameWorld.getWidthPx() > 0) {
+            mobDrawX -= mGameWorld.getWidthPx();
         } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
             return;
         }
@@ -120,27 +144,27 @@ public class GameRenderer extends Renderer {
         float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
         spriter.draw(creative, x, y);
         spriter.draw(textureRegions.get("handle"), x + 156,
-                y + 18 + (GP.input.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
-        for (int i = GP.input.getCreativeScroll() * 8; i < GP.input.getCreativeScroll() * 8 + 40; i++) {
+                y + 18 + (mGameInput.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
+        for (int i = mGameInput.getCreativeScroll() * 8; i < mGameInput.getCreativeScroll() * 8 + 40; i++) {
             if (i > 0 && i < GameItems.getItemsSize()) {
                 if (GameItems.getItem(i).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTexture(),
+                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
                 } else {
-                    spriter.draw(GameItems.getItem(i).getTex(),
-                            x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
-                            y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
+                    spriter.draw(GameItems.getItem(i).getTexture(),
+                            x + 8 + ((i - mGameInput.getCreativeScroll() * 8) % 8) * 18,
+                            y + 18 + ((i - mGameInput.getCreativeScroll() * 8) / 8) * 18);
                 }
             }
         }
         for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0) {
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+            if (mMobsController.getPlayer().inventory[i] > 0) {
+                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
                             x + 8 + i * 18, y + creative.getRegionHeight() - 24);
                 } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
                             x + 8 + i * 18, y + creative.getRegionHeight() - 24);
                 }
             }
@@ -153,30 +177,27 @@ public class GameRenderer extends Renderer {
         TextureRegion hotbar = textureRegions.get("hotbar");
         TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
 
-        if (GP.world.hasForeAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.world.hasBackAt(GP.input.getCurX(), GP.input.getCurY()) ||
-                GP.controlMode == ControlMode.CURSOR ||
-                !CaveGame.TOUCH) {
-            spriter.draw(cursor,
-                    GP.input.getCurX() * 16 - getCamX(),
-                    GP.input.getCurY() * 16 - getCamY());
+        if (mGameWorld.hasForeAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+                mGameWorld.hasBackAt(mGameInput.getCurX(), mGameInput.getCurY()) ||
+                mGameInput.getControlMode() == ControlMode.CURSOR || mMainConfig.isTouch()) {
+            spriter.draw(cursor, mGameInput.getCurX() * 16 - getCamX(), mGameInput.getCurY() * 16 - getCamY());
         }
         spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
         for (int i = 0; i < 9; i++) {
-            if (GP.player.inventory[i] > 0) {
-                if (GameItems.getItem(GP.player.inventory[i]).isBlock()) {
-                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inventory[i])).getTex(),
+            if (mMobsController.getPlayer().inventory[i] > 0) {
+                if (GameItems.getItem(mMobsController.getPlayer().inventory[i]).isBlock()) {
+                    spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(mMobsController.getPlayer().inventory[i])).getTexture(),
                             getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
                             3);
                 } else {
-                    spriter.draw(GameItems.getItem(GP.player.inventory[i]).getTex(),
+                    spriter.draw(GameItems.getItem(mMobsController.getPlayer().inventory[i]).getTexture(),
                             getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 + 3 + i * 20,
                             3);
                 }
             }
         }
         spriter.draw(hotbarSelector,
-                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * GP.player.slot,
+                getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 - 1 + 20 * mMobsController.getPlayer().slot,
                 -1);
     }
 
@@ -186,55 +207,68 @@ public class GameRenderer extends Renderer {
             spriter.draw(textureRegions.get(guiMap.getKeyAt(i)),
                     touchKey.x, touchKey.y, touchKey.width, touchKey.height);
         }
-        if (GP.controlMode == ControlMode.CURSOR) {
+        if (mGameInput.getControlMode() == ControlMode.CURSOR) {
             spriter.draw(textureRegions.get("shade"), 83, getHeight() - 21);
         }
     }
 
     private void drawGamePlay() {
+        Player player = mMobsController.getPlayer();
+
         drawWorld(true);
-        GP.player.draw(spriter, GP.player.getX() - getCamX() - 2, GP.player.getY() - getCamY());
-        GP.mobs.forEach(this::drawMob);
-        GP.drops.forEach(this::drawDrop);
+        player.draw(spriter, player.getX() - getCamX() - player.getWidth() / 2, player.getY() - getCamY());
+        mMobsController.forEach(this::drawMob);
+        mDropController.forEach(this::drawDrop);
         drawWorld(false);
         drawGUI();
     }
 
+    private void updateCameraPosition() {
+        Player player = mMobsController.getPlayer();
+        setCamPos(player.getX() + player.getWidth() / 2 - getWidth() / 2,
+                player.getY() + player.getHeight() / 2 - getHeight() / 2);
+    }
+
     @Override
-    public void render() {
+    public void render(float delta) {
+        int fps = (int) (1 / delta);
+        updateCameraPosition();
+        mGameInput.moveCursor(this);
+
         Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
 
         spriter.begin();
-        switch (CaveGame.GAME_STATE) {
-            case PLAY:
-                drawGamePlay();
-                break;
-            case CREATIVE_INV:
-                drawGamePlay();
+
+        drawGamePlay();
+
+        switch (mMainConfig.getGameUiWindow()) {
+            case CREATIVE_INVENTORY:
                 drawCreative();
                 break;
+            //TODO draw other ui windows
         }
 
-        if (CaveGame.TOUCH) {
+
+        if (mMainConfig.isTouch()) {
             drawTouchGui();
         }
 
         spriter.end();
 
-        if (GameScreen.SHOW_MAP) {
+        if (mMainConfig.isShowMap()) {
             //DRAW MAP
             shaper.begin(ShapeRenderer.ShapeType.Filled);
             shaper.setColor(Color.LIGHT_GRAY);
-            shaper.rect(0, 0, GP.world.getWidth(), 128);
+            shaper.rect(0, 0, mGameWorld.getWidth(), 128);
             for (int y = 128; y < 256; y++) {
                 for (int x = 0; x < getWidth(); x++) {
-                    if (GP.world.hasForeAt(x, y) || GP.world.hasBackAt(x, y)) {
-                        if (GameItems.isWater(GP.world.getForeMap(x, y))) {
+                    if (mGameWorld.hasForeAt(x, y) || mGameWorld.hasBackAt(x, y)) {
+                        if (GameItems.isWater(mGameWorld.getForeMap(x, y))) {
                             shaper.setColor(Color.BLUE);
-                        } else if (GameItems.isLava(GP.world.getForeMap(x, y))) {
+                        } else if (GameItems.isLava(mGameWorld.getForeMap(x, y))) {
                             shaper.setColor(Color.RED);
                         } else {
-                            if (GP.world.hasForeAt(x, y)) {
+                            if (mGameWorld.hasForeAt(x, y)) {
                                 shaper.setColor(Color.BLACK);
                             } else {
                                 shaper.setColor(Color.DARK_GRAY);
@@ -245,27 +279,26 @@ public class GameRenderer extends Renderer {
                 }
             }
             shaper.setColor(Color.OLIVE);
-            shaper.rect(GP.player.getMapX(), GP.player.getUpperMapY() - 128, 1, 2);
+            shaper.rect(mMobsController.getPlayer().getMapX(), mMobsController.getPlayer().getUpperMapY() - 128, 1, 2);
             shaper.end();
             //=================
         }
 
-        if (GameScreen.SHOW_DEBUG) {
+        if (mMainConfig.isShowInfo()) {
             spriter.begin();
-            drawString("FPS: " + GameScreen.FPS, 0, 0);
-            drawString("X: " + GP.player.getMapX(), 0, 10);
-            drawString("Y: " + GP.player.getUpperMapY() / 16, 0, 20);
-            drawString("CurX: " + GP.input.getCurX(), 0, 30);
-            drawString("CurY: " + GP.input.getCurY(), 0, 40);
-            drawString("Mobs: " + GP.mobs.size(), 0, 50);
-            drawString("Drops: " + GP.drops.size(), 0, 60);
-            drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY())), 0, 70);
-            drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
-            drawString("Game mode: " + GP.player.gameMode, 0, 90);
+            drawString("FPS: " + fps, 0, 0);
+            drawString("X: " + mMobsController.getPlayer().getMapX(), 0, 10);
+            drawString("Y: " + mMobsController.getPlayer().getUpperMapY(), 0, 20);
+            drawString("CurX: " + mGameInput.getCurX(), 0, 30);
+            drawString("CurY: " + mGameInput.getCurY(), 0, 40);
+            drawString("Mobs: " + mMobsController.getSize(), 0, 50);
+            drawString("Drops: " + mDropController.getSize(), 0, 60);
+            drawString("Block: " + GameItems.getBlockKey(mGameWorld.getForeMap(mGameInput.getCurX(), mGameInput.getCurY())), 0, 70);
+            drawString("Hand: " + GameItems.getItemKey(mMobsController.getPlayer().inventory[mMobsController.getPlayer().slot]), 0, 80);
+            drawString("Game mode: " + mMobsController.getPlayer().gameMode, 0, 90);
             spriter.end();
         }
 
-
     }
 
 }
index 0788561d8edf39e8a4151278b41abd7a5398c8e3..26281f6c81dfa5c16207c91ce810a6e5f3016192 100644 (file)
@@ -1,12 +1,13 @@
 package ru.deadsoftware.cavedroid.game;
 
-import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.files.FileHandle;
-import ru.deadsoftware.cavedroid.CaveGame;
 
-import java.io.*;
+import java.io.BufferedOutputStream;
+import java.io.DataInputStream;
+import java.io.IOException;
 import java.nio.ByteBuffer;
 
+//TODO rewrite saver
 public class GameSaver {
 
     private static final int VERSION = 0;
@@ -71,50 +72,52 @@ public class GameSaver {
     }
 
     public static GameProc load() {
-        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
-        GameProc gameProc = null;
-        try {
-            ObjectInputStream in = new ObjectInputStream(file.read());
-            int ver = in.readInt();
-            if (VERSION == ver) {
-                gameProc = (GameProc) in.readObject();
-            } else {
-                throw new Exception("version mismatch");
-            }
-            in.close();
-            gameProc.world = new GameWorld(
-                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav")),
-                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"))
-            );
-            gameProc.physics = new GamePhysics();
-            gameProc.input = new GameInput();
-        } catch (Exception e) {
-            Gdx.app.error("GameSaver", e.getMessage(), e);
-            Gdx.app.exit();
-        }
-        return gameProc;
+//        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
+//        GameProc gameProc = null;
+//        try {
+//            ObjectInputStream in = new ObjectInputStream(file.read());
+//            int ver = in.readInt();
+//            if (VERSION == ver) {
+//                gameProc = (GameProc) in.readObject();
+//            } else {
+//                throw new Exception("version mismatch");
+//            }
+//            in.close();
+//            gameProc.world = new GameWorld(
+//                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav")),
+//                    loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"))
+//            );
+//            gameProc.physics = new GamePhysics();
+//            gameProc.input = new GameInput();
+//        } catch (Exception e) {
+//            Gdx.app.error("GameSaver", e.getMessage(), e);
+//            Gdx.app.exit();
+//        }
+//        return gameProc;
+        return null;
     }
 
     public static void save(GameProc gp) {
-        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/");
-        file.mkdirs();
-        file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
-        try {
-            ObjectOutputStream out = new ObjectOutputStream(file.write(false));
-            out.writeInt(VERSION);
-            out.writeObject(gp);
-            out.close();
-            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav"), gp.world.getFullForeMap());
-            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"), gp.world.getFullBackMap());
-        } catch (Exception e) {
-            e.printStackTrace();
-        }
+//        FileHandle file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/");
+//        file.mkdirs();
+//        file = Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav");
+//        try {
+//            ObjectOutputStream out = new ObjectOutputStream(file.write(false));
+//            out.writeInt(VERSION);
+//            out.writeObject(gp);
+//            out.close();
+//            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav"), gp.world.getFullForeMap());
+//            saveMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"), gp.world.getFullBackMap());
+//        } catch (Exception e) {
+//            e.printStackTrace();
+//        }
     }
 
     public static boolean exists() {
-        return (Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav").exists() &&
-                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav").exists() &&
-                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav").exists());
+//        return (Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/game.sav").exists() &&
+//                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/foremap.sav").exists() &&
+//                Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav").exists());
+        return false;
     }
 
 }
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameScope.java b/core/src/ru/deadsoftware/cavedroid/game/GameScope.java
new file mode 100644 (file)
index 0000000..cfe440f
--- /dev/null
@@ -0,0 +1,10 @@
+package ru.deadsoftware.cavedroid.game;
+
+import javax.inject.Scope;
+import java.lang.annotation.Retention;
+import java.lang.annotation.RetentionPolicy;
+
+@Scope
+@Retention(RetentionPolicy.RUNTIME)
+public @interface GameScope {
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java
new file mode 100644 (file)
index 0000000..00cfd3e
--- /dev/null
@@ -0,0 +1,66 @@
+package ru.deadsoftware.cavedroid.game;
+
+import com.badlogic.gdx.Gdx;
+import com.badlogic.gdx.Screen;
+import ru.deadsoftware.cavedroid.MainConfig;
+
+import javax.inject.Inject;
+import javax.inject.Singleton;
+
+@Singleton
+public class GameScreen implements Screen {
+
+    private static final String TAG = "GameScreen";
+
+    private final MainConfig mMainConfig;
+
+    private GameProc mGameProc;
+
+    @Inject
+    public GameScreen(MainConfig mainConfig) {
+        mMainConfig = mainConfig;
+        newGame();
+    }
+
+    public void newGame() {
+        GameComponent gameComponent = DaggerGameComponent.builder()
+                .mainComponent(mMainConfig.getMainComponent()).build();
+        mGameProc = gameComponent.getGameProc();
+        Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
+    }
+
+    @Override
+    public void render(float delta) {
+        mGameProc.update(delta);
+    }
+
+    @Override
+    public void show() {
+
+    }
+
+    @Override
+    public void resize(int width, int height) {
+
+    }
+
+    @Override
+    public void pause() {
+
+    }
+
+    @Override
+    public void resume() {
+
+    }
+
+    @Override
+    public void hide() {
+
+    }
+
+    @Override
+    public void dispose() {
+    }
+
+}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameUiWindow.java b/core/src/ru/deadsoftware/cavedroid/game/GameUiWindow.java
new file mode 100644 (file)
index 0000000..c75e96b
--- /dev/null
@@ -0,0 +1,10 @@
+package ru.deadsoftware.cavedroid.game;
+
+public enum GameUiWindow {
+    NONE,
+    CREATIVE_INVENTORY,
+    SURVIVAL_INVENTORY,
+    CHEST,
+    CRAFTING_TABLE,
+    FURNACE
+}
index c5e7d46ecd99eb7b33f9b07eb0c762d6fdda914b..5aecce295466dda979db1ed307f27f0cbead3706 100644 (file)
@@ -1,56 +1,78 @@
 package ru.deadsoftware.cavedroid.game;
 
+import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
+import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
+import ru.deadsoftware.cavedroid.game.mobs.MobsController;
 import ru.deadsoftware.cavedroid.game.objects.Block;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
+import ru.deadsoftware.cavedroid.game.objects.DropController;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import javax.inject.Inject;
 
-@SuppressWarnings("WeakerAccess")
+@GameScope
 public class GameWorld {
 
-    private final int WIDTH;
-    private final int HEIGHT;
-    private final int[][] foreMap;
-    private final int[][] backMap;
-
-    GameWorld(int width, int height) {
-        WIDTH = width;
-        HEIGHT = height;
-        WorldGen.genWorld(WIDTH, HEIGHT);
-        foreMap = WorldGen.getForeMap();
-        backMap = WorldGen.getBackMap();
+    private static final int DEFAULT_WIDTH = 1024;
+    private static final int DEFAULT_HEIGHT = 256;
+    private static final int UPDATE_RANGE = 16;
+
+    private final DropController mDropController;
+    private final MobsController mMobsController;
+    private final GameFluidsThread mGameFluidsThread;
+
+    private final int mWidth;
+    private final int mHeight;
+    private final int[][] mForeMap;
+    private final int[][] mBackMap;
+
+    private boolean mShouldUpdate;
+    private int mUpdateX;
+    private int mUpdateY;
+
+    @Inject
+    GameWorld(DropController dropController,
+              MobsController mobsController) {
+        mDropController = dropController;
+        mMobsController = mobsController;
+
+        mWidth = DEFAULT_WIDTH;
+        mHeight = DEFAULT_HEIGHT;
+        WorldGen.genWorld(mWidth, mHeight);
+        mForeMap = WorldGen.getForeMap();
+        mBackMap = WorldGen.getBackMap();
         WorldGen.clear();
-    }
 
-    GameWorld(int[][] foreMap, int[][] backMap) {
-        this.foreMap = foreMap.clone();
-        this.backMap = backMap.clone();
-        WIDTH = foreMap.length;
-        HEIGHT = foreMap[0].length;
+        mGameFluidsThread = new GameFluidsThread(this, mMobsController, Thread.currentThread());
     }
 
+//    GameWorld(int[][] foreMap, int[][] backMap) {
+//        this.foreMap = foreMap.clone();
+//        this.backMap = backMap.clone();
+//        WIDTH = foreMap.length;
+//        HEIGHT = foreMap[0].length;
+//    }
+
     public int getWidth() {
-        return WIDTH;
+        return mWidth;
     }
 
     public int getHeight() {
-        return HEIGHT;
+        return mHeight;
     }
 
     public float getWidthPx() {
-        return WIDTH * 16f;
+        return mWidth * 16f;
     }
 
     public float getHeightPx() {
-        return HEIGHT * 16f;
+        return mHeight * 16f;
     }
 
     int[][] getFullForeMap() {
-        return foreMap;
+        return mForeMap;
     }
 
     int[][] getFullBackMap() {
-        return backMap;
+        return mBackMap;
     }
 
     private int transformX(int x) {
@@ -65,7 +87,7 @@ public class GameWorld {
         int map = 0;
         try {
             x = transformX(x);
-            map = (layer == 0) ? foreMap[x][y] : backMap[x][y];
+            map = (layer == 0) ? mForeMap[x][y] : mBackMap[x][y];
         } catch (ArrayIndexOutOfBoundsException ignored) {
         }
         return map;
@@ -75,9 +97,9 @@ public class GameWorld {
         try {
             x = transformX(x);
             if (layer == 0) {
-                foreMap[x][y] = value;
+                mForeMap[x][y] = value;
             } else {
-                backMap[x][y] = value;
+                mBackMap[x][y] = value;
             }
         } catch (ArrayIndexOutOfBoundsException ignored) {
         }
@@ -144,9 +166,9 @@ public class GameWorld {
         } else if (GameItems.isSlab(value) && getForeMap(x, y) == value) {
             placeSlab(x, y, value);
         }
-        GameProc.UPD_X = x - 8;
-        GameProc.UPD_Y = y - 8;
-        GameProc.DO_UPD = true;
+        mUpdateX = x - 8;
+        mUpdateY = y - 8;
+        mShouldUpdate = true;
     }
 
     public void placeToBackground(int x, int y, int value) {
@@ -157,19 +179,70 @@ public class GameWorld {
     }
 
     public void destroyForeMap(int x, int y) {
-        if (GameItems.getBlock(getForeMap(x, y)).hasDrop()) {
-            GP.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4,
-                    GameItems.getItemId(GameItems.getBlock(getForeMap(x, y)).getDrop())));
+        Block block = GameItems.getBlock(getForeMap(x, y));
+        if (block.hasDrop()) {
+            mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop()));
         }
         placeToForeground(x, y, 0);
     }
 
     public void destroyBackMap(int x, int y) {
-        if (GameItems.getBlock(getBackMap(x, y)).hasDrop()) {
-            GP.drops.add(new Drop(transformX(x) * 16 + 4, y * 16 + 4,
-                    GameItems.getItemId(GameItems.getBlock(getBackMap(x, y)).getDrop())));
+        Block block = GameItems.getBlock(getBackMap(x, y));
+        if (block.hasDrop()) {
+            mDropController.addDrop(transformX(x) * 16 + 4, y * 16 + 4, GameItems.getItemId(block.getDrop()));
         }
         placeToBackground(x, y, 0);
     }
 
+    private void updateBlock(int x, int y) {
+        if (getForeMap(x, y) == 10) {
+            if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
+                setForeMap(x, y, 0);
+                mMobsController.addMob(FallingSand.class, x * 16, y * 16);
+                updateBlock(x, y - 1);
+            }
+        }
+
+        if (getForeMap(x, y) == 11) {
+            if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
+                setForeMap(x, y, 0);
+                mMobsController.addMob(FallingGravel.class, x * 16, y * 16);
+                updateBlock(x, y - 1);
+            }
+        }
+
+        if (hasForeAt(x, y) && getForeMapBlock(x, y).requiresBlock()) {
+            if (!hasForeAt(x, y + 1) || !getForeMapBlock(x, y + 1).hasCollision()) {
+                destroyForeMap(x, y);
+                updateBlock(x, y - 1);
+            }
+        }
+
+        if (getForeMap(x, y) == 2) {
+            if (hasForeAt(x, y - 1) && (getForeMapBlock(x, y - 1).hasCollision() ||
+                    GameItems.isFluid(getForeMap(x, y - 1)))) {
+                setForeMap(x, y, 3);
+            }
+        }
+    }
+
+    public void update() {
+        if (mShouldUpdate) {
+            for (int y = mUpdateY; y < mUpdateY + UPDATE_RANGE; y++) {
+                for (int x = mUpdateX; x < mUpdateX + UPDATE_RANGE; x++) {
+                    updateBlock(x, y);
+                }
+            }
+            mShouldUpdate = false;
+        }
+
+        if (!mGameFluidsThread.isAlive()) {
+            mGameFluidsThread.start();
+        }
+    }
+
+    public void startFluidsThread() {
+        mGameFluidsThread.start();
+    }
+
 }
\ No newline at end of file
index 70879e4f1499d2db2d91d19107a9852d45c31ede..23cf1dcc836de3b434aa7e9deea52ca53b691568 100644 (file)
@@ -3,8 +3,7 @@ package ru.deadsoftware.cavedroid.game.mobs;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavedroid.game.GameItems;
-
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 
 /**
  * Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
@@ -20,13 +19,13 @@ public class FallingGravel extends Mob {
      */
     public FallingGravel(float x, float y) {
         super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
-        move = new Vector2(0, 1);
+        mMove = new Vector2(0, 1);
     }
 
     @Override
-    public void ai() {
-        if (move.isZero()) {
-            GP.world.setForeMap(getMapX(), getMiddleMapY(), 11);
+    public void ai(GameWorld gameWorld) {
+        if (mMove.isZero()) {
+            gameWorld.setForeMap(getMapX(), getMiddleMapY(), 11);
             kill();
         }
     }
index a52d92008a24370a3d411b07538fd6c529acc8e6..9a383a21315cce839145870231c0e6f9bbb8cb35 100644 (file)
@@ -3,8 +3,8 @@ package ru.deadsoftware.cavedroid.game.mobs;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.Vector2;
 import ru.deadsoftware.cavedroid.game.GameItems;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
 
 /**
  * Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
@@ -20,13 +20,13 @@ public class FallingSand extends Mob {
      */
     public FallingSand(float x, float y) {
         super(x, y, 16, 16, Direction.LEFT, Type.SAND);
-        move = new Vector2(0, 1);
+        mMove = new Vector2(0, 1);
     }
 
     @Override
-    public void ai() {
-        if (move.isZero()) {
-            GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+    public void ai(GameWorld gameWorld) {
+        if (mMove.isZero()) {
+            gameWorld.setForeMap(getMapX(), getMiddleMapY(), 10);
             kill();
         }
     }
index 698ebef8c847ba3f5c2a802d0ba1c045cfacd6a4..91dfae55e90823ce7fdc91aa6f919835edc6e58c 100644 (file)
@@ -4,38 +4,50 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 
 import java.io.Serializable;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-
 /**
  * Mob class.
  */
 public abstract class Mob extends Rectangle implements Serializable {
 
-    protected Vector2 move;
-    protected Type type;
-    protected int animDelta = 6;
-    protected int anim;
-    private Direction dir;
-    private boolean dead;
-    private boolean canJump, flyMode;
+    public enum Type {
+        MOB,
+        SAND,
+        GRAVEL
+    }
+
+    public enum Direction {
+        LEFT,
+        RIGHT
+    }
+
+    protected Vector2 mMove;
+    protected Type mType;
+    protected int mAnimDelta = 6;
+    protected int mAnim;
+
+    private Direction mDirection;
+    private boolean mDead;
+    private boolean mCanJump;
+    private boolean mFlyMode;
 
     /**
      * @param x      in pixels
      * @param y      in pixels
      * @param width  in pixels
      * @param height in pixels
-     * @param dir    Direction in which mob is looking
+     * @param mDirection    Direction in which mob is looking
      */
-    protected Mob(float x, float y, float width, float height, Direction dir, Type type) {
+    protected Mob(float x, float y, float width, float height, Direction mDirection, Type type) {
         super(x, y, width, height);
-        move = new Vector2(0, 0);
-        canJump = false;
-        dead = false;
-        this.dir = dir;
-        this.type = type;
+        mMove = new Vector2(0, 0);
+        mCanJump = false;
+        mDead = false;
+        this.mDirection = mDirection;
+        this.mType = type;
     }
 
     protected static Direction randomDir() {
@@ -82,22 +94,22 @@ public abstract class Mob extends Rectangle implements Serializable {
      * @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right
      */
     public final Direction getDirection() {
-        return dir;
+        return mDirection;
     }
 
     public final boolean looksLeft() {
-        return dir == Direction.LEFT;
+        return mDirection == Direction.LEFT;
     }
 
     public final boolean looksRight() {
-        return dir == Direction.RIGHT;
+        return mDirection == Direction.RIGHT;
     }
 
     /**
      * Switches direction in which mob is looking
      */
     protected final void switchDir() {
-        dir = looksLeft() ? Direction.RIGHT : Direction.LEFT;
+        mDirection = looksLeft() ? Direction.RIGHT : Direction.LEFT;
     }
 
     protected final int dirMultiplier() {
@@ -105,72 +117,61 @@ public abstract class Mob extends Rectangle implements Serializable {
     }
 
     public final boolean isDead() {
-        return dead;
+        return mDead;
     }
 
     public final int getAnim() {
-        return anim;
+        return mAnim;
     }
 
     /**
      * Set's mob's dead variable to true and nothing else. It doesn't delete the
      */
     public final void kill() {
-        dead = true;
+        mDead = true;
     }
 
     public final void move() {
-        x += move.x;
-        y += move.y;
+        x += mMove.x;
+        y += mMove.y;
     }
 
     public final Vector2 getMove() {
-        return move;
+        return mMove;
     }
 
     public final boolean canJump() {
-        return canJump;
+        return mCanJump;
     }
 
     public final void setCanJump(boolean canJump) {
-        this.canJump = canJump;
+        this.mCanJump = canJump;
     }
 
     public final boolean isFlyMode() {
-        return flyMode;
+        return mFlyMode;
     }
 
     public final void setFlyMode(boolean flyMode) {
-        this.flyMode = flyMode;
+        this.mFlyMode = flyMode;
     }
 
     public final Type getType() {
-        return type;
+        return mType;
     }
 
-    public void checkWorldBounds() {
+    public void checkWorldBounds(GameWorld gameWorld) {
         if (x + width / 2 < 0) {
-            x += GP.world.getWidthPx();
+            x += gameWorld.getWidthPx();
         }
-        if (x + width / 2 > GP.world.getWidthPx()) {
-            x -= GP.world.getWidthPx();
+        if (x + width / 2 > gameWorld.getWidthPx()) {
+            x -= gameWorld.getWidthPx();
         }
     }
 
     public abstract void draw(SpriteBatch spriteBatch, float x, float y);
 
-    public abstract void ai();
+    public abstract void ai(GameWorld gameWorld);
 
     public abstract void changeDir();
-
-    public enum Type {
-        MOB,
-        SAND,
-        GRAVEL
-    }
-
-    public enum Direction {
-        LEFT,
-        RIGHT
-    }
 }
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/MobsController.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/MobsController.java
new file mode 100644 (file)
index 0000000..915ce25
--- /dev/null
@@ -0,0 +1,51 @@
+package ru.deadsoftware.cavedroid.game.mobs;
+
+import com.badlogic.gdx.Gdx;
+import ru.deadsoftware.cavedroid.game.GameScope;
+
+import javax.inject.Inject;
+import java.util.Iterator;
+import java.util.LinkedList;
+
+@GameScope
+public class MobsController {
+
+    public interface Callback {
+        void run(Mob mob);
+    }
+
+    private static final String TAG = "MobsController";
+
+    private final Player mPlayer;
+    private final LinkedList<Mob> mMobs = new LinkedList<>();
+
+    @Inject
+    public MobsController() {
+        mPlayer = new Player();
+    }
+
+    public Player getPlayer() {
+        return mPlayer;
+    }
+
+    public void addMob(Class<? extends Mob> mobClass, float x, float y) {
+        try {
+            mMobs.add(mobClass.getConstructor(float.class, float.class).newInstance(x, y));
+        } catch (Exception e) {
+            Gdx.app.error(TAG, e.getMessage());
+        }
+    }
+
+    public int getSize() {
+        return mMobs.size();
+    }
+
+    public void forEach(Callback callback) {
+        mMobs.forEach(callback::run);
+    }
+
+    public Iterator<Mob> getIterator() {
+        return mMobs.iterator();
+    }
+
+}
index 394d9be23533200e00478f3af5ede019a2c37d51..b362da73a38f6d831aa1fa54b9f2a2e6a9679a58 100644 (file)
@@ -3,6 +3,7 @@ package ru.deadsoftware.cavedroid.game.mobs;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
 
 import static ru.deadsoftware.cavedroid.misc.Assets.pigSprite;
@@ -11,33 +12,33 @@ public class Pig extends Mob {
 
     public Pig(float x, float y) {
         super(x, y, 25, 18, randomDir(), Type.MOB);
-        move = new Vector2(looksLeft() ? -1 : 1, 0);
+        mMove = new Vector2(looksLeft() ? -1 : 1, 0);
     }
 
     @Override
     public void changeDir() {
         switchDir();
-        move.x = -1 + 2 * dirMultiplier();
+        mMove.x = -1 + 2 * dirMultiplier();
     }
 
     @Override
-    public void ai() {
+    public void ai(GameWorld gameWorld) {
         if (MathUtils.randomBoolean(.0025f)) {
-            if (move.x != 0f) {
-                move.x = 0;
+            if (mMove.x != 0f) {
+                mMove.x = 0;
             } else {
                 changeDir();
             }
         }
 
-        if (move.x != 0f) {
-            anim += animDelta;
+        if (mMove.x != 0f) {
+            mAnim += mAnimDelta;
         } else {
-            anim = 0;
+            mAnim = 0;
         }
 
-        if (anim >= 60 || anim <= -60) {
-            animDelta = -animDelta;
+        if (mAnim >= 60 || mAnim <= -60) {
+            mAnimDelta = -mAnimDelta;
         }
     }
 
index fd7101c7dbd0dafbefab5675098e47cb014723f7..0b7ab8bc8148c48a24b02a3d7d266ec43e7cd3de 100644 (file)
@@ -2,10 +2,9 @@ package ru.deadsoftware.cavedroid.game.mobs;
 
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 import ru.deadsoftware.cavedroid.misc.Assets;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-
 public class Player extends Mob {
 
     public final int[] inventory;
@@ -13,33 +12,33 @@ public class Player extends Mob {
     public final int gameMode;
     public boolean swim;
 
-    public Player(int gameMode) {
+    public Player() {
         super(0, 0, 4, 30, randomDir(), Type.MOB);
-        this.gameMode = gameMode;
+        this.gameMode = 1;
         inventory = new int[9];
         swim = false;
     }
 
-    public void respawn() {
-        Vector2 pos = getSpawnPoint();
+    public void respawn(GameWorld gameWorld) {
+        Vector2 pos = getSpawnPoint(gameWorld);
         this.x = pos.x;
         this.y = pos.y;
-        move.setZero();
+        mMove.setZero();
     }
 
-    private Vector2 getSpawnPoint() {
-        int x = 0, y;
-        for (y = 0; y < GP.world.getHeight(); y++) {
-            if (y == GP.world.getHeight() - 1) {
+    private Vector2 getSpawnPoint(GameWorld gameWorld) {
+        int y;
+        for (y = 0; y < gameWorld.getHeight(); y++) {
+            if (y == gameWorld.getHeight() - 1) {
                 y = 60;
-                GP.world.setForeMap(x, y, 1);
+                gameWorld.setForeMap(0, y, 1);
                 break;
             }
-            if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).hasCollision()) {
+            if (gameWorld.hasForeAt(0, y) && gameWorld.getForeMapBlock(0, y).hasCollision()) {
                 break;
             }
         }
-        return new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
+        return new Vector2(8 - getWidth() / 2, (float) y * 16 - getHeight());
     }
 
     public void setDir(Direction dir) {
@@ -49,7 +48,7 @@ public class Player extends Mob {
     }
 
     @Override
-    public void ai() {
+    public void ai(GameWorld gameWorld) {
     }
 
     @Override
@@ -58,11 +57,11 @@ public class Player extends Mob {
 
     @Override
     public void draw(SpriteBatch spriteBatch, float x, float y) {
-        if (move.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
-            Assets.playerSprite[0][2].rotate(animDelta);
-            Assets.playerSprite[1][2].rotate(-animDelta);
-            Assets.playerSprite[0][3].rotate(-animDelta);
-            Assets.playerSprite[1][3].rotate(animDelta);
+        if (mMove.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
+            Assets.playerSprite[0][2].rotate(mAnimDelta);
+            Assets.playerSprite[1][2].rotate(-mAnimDelta);
+            Assets.playerSprite[0][3].rotate(-mAnimDelta);
+            Assets.playerSprite[1][3].rotate(mAnimDelta);
         } else {
             Assets.playerSprite[0][2].setRotation(0);
             Assets.playerSprite[1][2].setRotation(0);
@@ -70,7 +69,7 @@ public class Player extends Mob {
             Assets.playerSprite[1][3].setRotation(0);
         }
         if (Assets.playerSprite[0][2].getRotation() >= 60 || Assets.playerSprite[0][2].getRotation() <= -60) {
-            animDelta = -animDelta;
+            mAnimDelta = -mAnimDelta;
         }
 
         //back hand
index b6628cb20a1f283ab17f63a61e833a79461e9032..0800b5b5cb8d8f713aef6e017a4c7af355675c79 100644 (file)
@@ -14,6 +14,7 @@ public class Block {
     private final int hp;
     private final String drop;
     private final String meta;
+    @CheckForNull
     private final Sprite tex;
 
     private final boolean coll;
@@ -85,11 +86,12 @@ public class Block {
         return !drop.equals("none");
     }
 
-    public Sprite getTex() {
+    public Sprite getTexture() {
+        assert tex != null;
         return tex;
     }
 
-    public Rectangle getRect(int x, int y) {
+    public Rectangle getRectangle(int x, int y) {
         x *= 16;
         y *= 16;
         return new Rectangle(x + this.x, y + this.y, w, h);
index e523c4e9d6b79d245b20f12896373086c85d2459..3b5c76031d5a41b8a78861f48b2648441431cbcb 100644 (file)
@@ -4,19 +4,18 @@ import com.badlogic.gdx.math.Intersector;
 import com.badlogic.gdx.math.MathUtils;
 import com.badlogic.gdx.math.Rectangle;
 import com.badlogic.gdx.math.Vector2;
+import ru.deadsoftware.cavedroid.game.GameWorld;
 import ru.deadsoftware.cavedroid.game.mobs.Player;
 
 import java.io.Serializable;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-
 public class Drop extends Rectangle implements Serializable {
 
     private final int id;
     private final Vector2 move;
     private boolean pickedUp = false;
 
-    public Drop(float x, float y, int id) {
+    Drop(float x, float y, int id) {
         super(x, y, 8, 8);
         this.id = id;
         this.move = new Vector2(0, -1);
@@ -26,15 +25,15 @@ public class Drop extends Rectangle implements Serializable {
         return move;
     }
 
-    public int closeToPlayer() {
+    public int closeToPlayer(GameWorld gameWorld, Player player) {
         boolean[] c = new boolean[3];
 
-        c[0] = Intersector.overlaps(new Rectangle(GP.player.getX() - 16,
-                GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
-        c[1] = Intersector.overlaps(new Rectangle((GP.player.getX() + GP.world.getWidthPx()) - 16,
-                GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
-        c[2] = Intersector.overlaps(new Rectangle((GP.player.getX() - GP.world.getWidthPx()) - 16,
-                GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
+        c[0] = Intersector.overlaps(new Rectangle(player.getX() - 16,
+                player.getY() - 16, player.getWidth() + 32, player.getHeight() + 32), this);
+        c[1] = Intersector.overlaps(new Rectangle((player.getX() + gameWorld.getWidthPx()) - 16,
+                player.getY() - 16, player.getWidth() + 32, player.getHeight() + 32), this);
+        c[2] = Intersector.overlaps(new Rectangle((player.getX() - gameWorld.getWidthPx()) - 16,
+                player.getY() - 16, player.getWidth() + 32, player.getHeight() + 32), this);
 
         for (int i = 0; i < 3; i++) {
             if (c[i]) {
@@ -45,30 +44,29 @@ public class Drop extends Rectangle implements Serializable {
         return 0;
     }
 
-    public void moveToPlayer() {
-        int ctp = closeToPlayer();
+    public void moveToPlayer(GameWorld gameWorld, Player player, int ctp) {
         if (ctp > 0) {
-            float px = GP.player.getX();
-            float py = GP.player.getY();
+            float px = player.getX();
+            float py = player.getY();
 
             switch (ctp) {
                 case 2:
-                    px += GP.world.getWidthPx();
+                    px += gameWorld.getWidthPx();
                     break;
                 case 3:
-                    px -= GP.world.getWidthPx();
+                    px -= gameWorld.getWidthPx();
                     break;
             }
 
             float dx = 0, dy = 0;
 
-            if (px + GP.player.getWidth() < x + 4) {
+            if (px + player.getWidth() < x + 4) {
                 dx = -.5f;
             } else if (px > x + 4) {
                 dx = .5f;
             }
 
-            if (py + GP.player.getHeight() < y + 4) {
+            if (py + player.getHeight() < y + 4) {
                 dy = -.5f;
             } else if (py > y + 4) {
                 dy = .5f;
@@ -101,11 +99,11 @@ public class Drop extends Rectangle implements Serializable {
     }
 
     private void checkWorldBounds() {
-        if (x + 8 > GP.world.getWidthPx()) {
-            x -= GP.world.getWidthPx();
-        } else if (x < 0) {
-            x += GP.world.getWidthPx();
-        }
+//        if (x + 8 > world.getWidthPx()) {
+//            x -= world.getWidthPx();
+//        } else if (x < 0) {
+//            x += world.getWidthPx();
+//        }
     }
 
     public void move() {
diff --git a/core/src/ru/deadsoftware/cavedroid/game/objects/DropController.java b/core/src/ru/deadsoftware/cavedroid/game/objects/DropController.java
new file mode 100644 (file)
index 0000000..c71a37e
--- /dev/null
@@ -0,0 +1,33 @@
+package ru.deadsoftware.cavedroid.game.objects;
+
+import ru.deadsoftware.cavedroid.game.GameScope;
+
+import javax.inject.Inject;
+import java.util.LinkedList;
+
+@GameScope
+public class DropController {
+
+    public interface Callback {
+        void run(Drop drop);
+    }
+
+    private final LinkedList<Drop> mDrops = new LinkedList<>();
+
+    @Inject
+    public DropController() {
+    }
+
+    public void addDrop(float x, float y, int id) {
+        mDrops.add(new Drop(x, y, id));
+    }
+
+    public int getSize() {
+        return mDrops.size();
+    }
+
+    public void forEach(Callback callback) {
+        mDrops.forEach(callback::run);
+    }
+
+}
index 9868a96b18d0d0dfe4a2c502cf29c50f7193f96a..8e664ace9bf0a134783d92e7bca5781eb91ba41d 100644 (file)
@@ -8,6 +8,7 @@ public class Item {
 
     private final String name;
     private final String type;
+    @CheckForNull
     private final Sprite tex;
 
     public Item(String name, String type, @CheckForNull Sprite tex) {
@@ -19,7 +20,8 @@ public class Item {
         }
     }
 
-    public Sprite getTex() {
+    public Sprite getTexture() {
+        assert tex != null;
         return tex;
     }
 
index 3cf44832f4580b28108050ff4ff5583808ec58e5..c33fcb5b2521d8d2f52a809df6dc12e87e10aa12 100644 (file)
@@ -4,9 +4,9 @@ import com.badlogic.gdx.math.Rectangle;
 
 public class TouchButton {
 
-    private Rectangle rect;
-    private int code;
-    private boolean mouse;
+    private final Rectangle rect;
+    private final int code;
+    private final boolean mouse;
 
     public TouchButton(Rectangle rect, int code, boolean mouse) {
         this.rect = rect;
index 989a5d1d35bdf431aa0b7354d21711a91934da4a..8bc9dd6615f37fec87e79aa0acda38bdd4bb1ac4 100644 (file)
@@ -1,8 +1,9 @@
 package ru.deadsoftware.cavedroid.menu;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.utils.ObjectMap;
 import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.GameScreen;
 import ru.deadsoftware.cavedroid.menu.objects.Button;
 import ru.deadsoftware.cavedroid.menu.submenus.Menu;
 import ru.deadsoftware.cavedroid.menu.submenus.MenuMain;
@@ -22,7 +23,7 @@ public class MenuProc extends Renderer {
     private Menu currentMenu;
 
     public MenuProc(int width) {
-        super(width, width * GameScreen.getHeight() / GameScreen.getWidth());
+        super(width, width * Gdx.graphics.getHeight() / Gdx.graphics.getWidth());
         mainMenu = new MenuMain(getWidth(), getHeight(), this::drawButton);
         newGameMenu = new MenuNewGame(getWidth(), getHeight(), this::drawButton);
         currentMenu = mainMenu;
@@ -37,30 +38,30 @@ public class MenuProc extends Renderer {
     }
 
     private void update() {
-        switch (CaveGame.MENU_STATE) {
-            case MAIN:
-                currentMenu = mainMenu;
-                break;
-            case NEW_GAME:
-                currentMenu = newGameMenu;
-                break;
-            case LOADING:
-                drawString("Generating World...");
-                CaveGame.APP_STATE = AppState.GAME;
-                CaveGame.GAME_STATE = GameState.PLAY;
-                break;
-            case SAVING:
-                drawString("Saving Game...");
-                CaveGame.APP_STATE = AppState.MENU;
-                CaveGame.MENU_STATE = MenuState.MAIN;
-                break;
-        }
+//        switch (CaveGame.MENU_STATE) {
+//            case MAIN:
+//                currentMenu = mainMenu;
+//                break;
+//            case NEW_GAME:
+//                currentMenu = newGameMenu;
+//                break;
+//            case LOADING:
+//                drawString("Generating World...");
+//                CaveGame.APP_STATE = AppState.GAME;
+//                CaveGame.GAME_STATE = GameState.PLAY;
+//                break;
+//            case SAVING:
+//                drawString("Saving Game...");
+//                CaveGame.APP_STATE = AppState.MENU;
+//                CaveGame.MENU_STATE = MenuState.MAIN;
+//                break;
+//        }
     }
 
     @Override
     public boolean touchUp(int screenX, int screenY, int pointer, int mb) {
-        screenX *= getWidth() / GameScreen.getWidth();
-        screenY *= getHeight() / GameScreen.getHeight();
+        screenX *= getWidth() / Gdx.graphics.getWidth();
+        screenY *= getHeight() / Gdx.graphics.getHeight();
         for (ObjectMap.Entry<String, Button> entry : currentMenu.getButtons()) {
             Button button = entry.value;
             if (button.getRect().contains(screenX, screenY)) {
@@ -74,7 +75,7 @@ public class MenuProc extends Renderer {
     }
 
     @Override
-    public void render() {
+    public void render(float delta) {
         update();
         spriter.begin();
         currentMenu.draw(spriter);
index dcb06d3d937877a2cf3aa8ea4dd8daf05ad119f9..2a89e04608f3064a170bdb69c363a99deb84d23d 100644 (file)
@@ -7,7 +7,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
 import com.badlogic.gdx.utils.ArrayMap;
 import com.badlogic.gdx.utils.JsonValue;
 import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.GameScreen;
 import ru.deadsoftware.cavedroid.menu.objects.Button;
 import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
 import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
@@ -89,11 +89,11 @@ public abstract class Menu {
         }
         spriter.draw(gamelogo, width / 2 - (float) gamelogo.getRegionWidth() / 2, 8);
 
-        float inputX = Gdx.input.getX() * width / GameScreen.getWidth();
-        float inputY = Gdx.input.getY() * height / GameScreen.getHeight();
+        float inputX = Gdx.input.getX() * width / Gdx.graphics.getWidth();
+        float inputY = Gdx.input.getY() * height / Gdx.graphics.getHeight();
         for (Button button : buttons.values()) {
             if (button.getType() > 0) {
-                if (button.getRect().contains(inputX, inputY) && (!CaveGame.TOUCH || Gdx.input.isTouched())) {
+                if (button.getRect().contains(inputX, inputY) && (/*!CaveGame.TOUCH || */Gdx.input.isTouched())) {
                     button.setType(2);
                 } else {
                     button.setType(1);
index 2ebe4271428c060b173552777d4366fe384c66b9..eccf9af91acfc7129b018245099222ec70852405 100644 (file)
@@ -2,29 +2,26 @@ package ru.deadsoftware.cavedroid.menu.submenus;
 
 import com.badlogic.gdx.Gdx;
 import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.game.GameProc;
 import ru.deadsoftware.cavedroid.game.GameSaver;
 import ru.deadsoftware.cavedroid.misc.states.AppState;
 import ru.deadsoftware.cavedroid.misc.states.MenuState;
 
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
-
 class MenuInput {
 
     private static void startNewGame(int gameMode) {
-        GP = new GameProc(gameMode);
-        GP.player.respawn();
-        GameSaver.save(GP);
-        CaveGame.APP_STATE = AppState.LOAD;
+//        GP = new GameProc();
+//        GP.player.respawn();
+//        GameSaver.save(GP);
+//        CaveGame.APP_STATE = AppState.LOAD;
     }
 
     static void newGameClicked() {
-        CaveGame.MENU_STATE = MenuState.NEW_GAME;
+//        CaveGame.MENU_STATE = MenuState.NEW_GAME;
     }
 
     static void loadGameClicked() {
-        CaveGame.APP_STATE = AppState.LOAD;
-        GP = GameSaver.load();
+//        CaveGame.APP_STATE = AppState.LOAD;
+//        GP = GameSaver.load();
     }
 
     static void quitClicked() {
@@ -40,7 +37,7 @@ class MenuInput {
     }
 
     static void backClicked() {
-        CaveGame.MENU_STATE = MenuState.MAIN;
+//        CaveGame.MENU_STATE = MenuState.MAIN;
     }
 
 }
index a6154eed85952aa8889028b8b942e96987d403e6..b59e977c5045c05195f72e870c2c3c0b82d69335 100644 (file)
@@ -1,10 +1,10 @@
 package ru.deadsoftware.cavedroid.misc;
 
+import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.InputProcessor;
 import com.badlogic.gdx.graphics.OrthographicCamera;
 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import ru.deadsoftware.cavedroid.GameScreen;
 
 public abstract class Renderer implements InputProcessor {
 
@@ -13,7 +13,7 @@ public abstract class Renderer implements InputProcessor {
     private final OrthographicCamera camera;
 
     protected Renderer() {
-        this(GameScreen.getWidth(), GameScreen.getHeight());
+        this(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
     }
 
     protected Renderer(float width, float height) {
@@ -63,7 +63,7 @@ public abstract class Renderer implements InputProcessor {
                 getHeight() / 2 - (float) Assets.getStringHeight(str) / 2);
     }
 
-    public abstract void render();
+    public abstract void render(float delta);
 
     @Override
     public boolean keyDown(int keycode) {