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raw | patch | inline | side by side (parent: 398c9c4)
raw | patch | inline | side by side (parent: 398c9c4)
author | fredboy <fredboy@protonmail.com> | |
Thu, 9 May 2024 08:19:01 +0000 (15:19 +0700) | ||
committer | fredboy <fredboy@protonmail.com> | |
Thu, 9 May 2024 08:19:01 +0000 (15:19 +0700) |
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
index 50aa5b01b5d6677865d350b61574449ecae1ebf0..ce7005408993aa621528c48a280ad77e4864b29f 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
override fun checkConditions(action: KeyboardInputAction): Boolean {
return action.actionKey is KeyboardInputActionKey.OpenInventory &&
- action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+ !action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
}
override fun handle(action: KeyboardInputAction) {
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt
index 0f656d8eac5a6ab38cb9f1e9e07a5a4d97d631e5..fc95e29b84794fb271aa3520cf09d58f0b6d7b20 100644 (file)
) : IGameInputHandler<KeyboardInputAction> {
override fun checkConditions(action: KeyboardInputAction): Boolean {
- return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && action.isKeyDown
+ return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && !action.isKeyDown
&& mainConfig.isTouch
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
index 8a7fdb46ff4559af473fb7dc1a40bcbc287c7d6d..ffda344c1e25863926cc9e1bf8ae780cfbec2b45 100644 (file)
--- a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
override fun checkConditions(action: MouseInputAction): Boolean {
return gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE &&
(action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) &&
- !action.actionKey.touchUp &&
+ action.actionKey.touchUp &&
!isInsideWindow(action, getCurrentWindowTexture())
}
override fun handle(action: MouseInputAction) {
val selectedItem = gameWindowsManager.currentWindow?.selectedItem
if (selectedItem != null) {
- for (i in 1 .. selectedItem.amount) {
dropController.addDrop(
/* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis),
/* y = */ mobsController.player.y,
- /* item = */ selectedItem.item
+ /* item = */ selectedItem.item,
+ /* count = */ selectedItem.amount,
)
- }
gameWindowsManager.currentWindow?.selectedItem = null
}
gameWindowsManager.closeWindow()
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCraftingInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCraftingInventoryItemMouseInputHandler.kt
index 489815029f5d72da169c5a62c52a256dca6e7990..b3fb22394abadc8f151cda3cfc03f5854d570ef7 100644 (file)
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.objects.DropController
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.ui.windows.inventory.CraftingInventoryWindow
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val gameItemsHolder: GameItemsHolder,
+ private val dropController: DropController,
) : IGameInputHandler<MouseInputAction> {
private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"])
return gameWindowsManager.getCurrentWindow() == GameUiWindow.CRAFTING_TABLE &&
isInsideWindow(action, survivalWindowTexture) &&
(action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
- && action.actionKey.touchUp
- }
-
- private fun onLeftCLick(items: MutableList<InventoryItem?>, window: CraftingInventoryWindow, index: Int) {
- val selectedItem = window.selectedItem
- val clickedItem = items[index]
-
- if (clickedItem != null && selectedItem != null && items[index]!!.item == selectedItem.item &&
- items[index]!!.amount + selectedItem.amount <= selectedItem.item.params.maxStack) {
- items[index]!!.amount += selectedItem.amount
- window.selectedItem = null
- return
- }
-
- val item = items[index]
- items[index] = selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem()
- window.selectedItem = item
- }
-
- private fun onRightClick(items: MutableList<InventoryItem?>, window: CraftingInventoryWindow, index: Int) {
- val clickedItem = items[index]
- val selectedItem = window.selectedItem
- ?.takeIf { clickedItem == null || clickedItem.item.isNone() || it.item == items[index]!!.item && items[index]!!.amount + 1 < it.item.params.maxStack }
- ?: return
-
- val newItem = selectedItem.item.toInventoryItem((clickedItem?.takeIf { !it.item.isNone() }?.amount ?: 0) + 1)
- items[index] = newItem
- selectedItem.amount --
-
- if (selectedItem.amount <= 0) {
- window.selectedItem = null
- }
+ && (action.actionKey.touchUp || action.actionKey is MouseInputActionKey.Screen)
}
private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) {
var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Crafting.itemsInRow))
itemIndex += GameWindowsConfigs.Crafting.hotbarCells
- if (itemIndex >= 36) {
- itemIndex -= 36
+ if (itemIndex >= mobsController.player.inventory.size) {
+ itemIndex -= mobsController.player.inventory.size
}
- if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex)
} else {
- onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
}
Gdx.app.debug(
val window = gameWindowsManager.currentWindow as CraftingInventoryWindow
val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize
- if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- onLeftCLick(window.craftingItems, window, index)
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ window.onRightClick(window.craftingItems, index)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index)
} else {
- onRightClick(window.craftingItems, window, index)
+ window.onRightClick(window.craftingItems, index)
}
window.craftResult =
handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt())
} else if (isInsideCraftGrid) {
handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt())
- } else if (isInsideCraftResult) {
+ } else if (isInsideCraftResult && action.actionKey.touchUp) {
val selectedItem = window.selectedItem
if (selectedItem == null || selectedItem.item.isNone() ||
(selectedItem.item == window.craftResult?.item && selectedItem.amount + (window.craftResult?.amount ?: 0) <= selectedItem.item.params.maxStack)) {
window.craftResult = gameItemsHolder.craftItem(window.craftingItems
.map { it?.item ?: gameItemsHolder.fallbackItem })
}
+ } else if (action.actionKey.touchUp) {
+ window.selectedItem?.let { selectedItem ->
+ dropController.addDrop(
+ /* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis),
+ /* y = */ mobsController.player.y,
+ /* item = */ selectedItem.item,
+ /* count = */ selectedItem.amount,
+ )
+ window.selectedItem = null
+ }
}
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectSurvivalInventoryItemMouseInputHandler.kt
index 0d0a64771f6cf6f7097d2cd54316ff850075b448..d5858ac0d70822b6f1aa2a317669273c75f4e203 100644 (file)
import ru.deadsoftware.cavedroid.game.input.isInsideWindow
import ru.deadsoftware.cavedroid.game.mobs.MobsController
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.objects.DropController
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.game.ui.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.ui.windows.inventory.SurvivalInventoryWindow
private val gameWindowsManager: GameWindowsManager,
private val mobsController: MobsController,
private val gameItemsHolder: GameItemsHolder,
+ private val dropController: DropController,
) : IGameInputHandler<MouseInputAction> {
private val survivalWindowTexture get() = requireNotNull(Assets.textureRegions["survival"])
return gameWindowsManager.getCurrentWindow() == GameUiWindow.SURVIVAL_INVENTORY &&
isInsideWindow(action, survivalWindowTexture) &&
(action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Right || action.actionKey is MouseInputActionKey.Screen)
- && action.actionKey.touchUp
- }
-
- private fun onLeftCLick(items: MutableList<InventoryItem?>, window: SurvivalInventoryWindow, index: Int) {
- val selectedItem = window.selectedItem
- val clickedItem = items[index]
-
- if (clickedItem != null && selectedItem != null && items[index]!!.item == selectedItem.item &&
- items[index]!!.amount + selectedItem.amount <= selectedItem.item.params.maxStack) {
- items[index]!!.amount += selectedItem.amount
- window.selectedItem = null
- return
- }
-
- val item = items[index]
- items[index] = selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem()
- window.selectedItem = item
- }
-
- private fun onRightClick(items: MutableList<InventoryItem?>, window: SurvivalInventoryWindow, index: Int) {
- val clickedItem = items[index]
- val selectedItem = window.selectedItem
- ?.takeIf { clickedItem == null || clickedItem.item.isNone() || it.item == items[index]!!.item && items[index]!!.amount + 1 < it.item.params.maxStack }
- ?: return
-
- val newItem = selectedItem.item.toInventoryItem((clickedItem?.takeIf { !it.item.isNone() }?.amount ?: 0) + 1)
- items[index] = newItem
- selectedItem.amount --
-
- if (selectedItem.amount <= 0) {
- window.selectedItem = null
- }
+ && (action.actionKey.touchUp || action.actionKey is MouseInputActionKey.Screen)
}
private fun handleInsideInventoryGrid(action: MouseInputAction, xOnGrid: Int, yOnGrid: Int) {
var itemIndex = ((xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Survival.itemsInRow))
itemIndex += GameWindowsConfigs.Survival.hotbarCells
- if (itemIndex >= 36) {
- itemIndex -= 36
+ if (itemIndex >= mobsController.player.inventory.size) {
+ itemIndex -= mobsController.player.inventory.size
}
- if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex, action.actionKey.pointer)
+ } else {
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left) {
+ window.onLeftCLick(mobsController.player.inventory.items as MutableList<InventoryItem?>, gameItemsHolder, itemIndex)
} else {
- onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, window, itemIndex)
+ window.onRightClick(mobsController.player.inventory.items as MutableList<InventoryItem?>, itemIndex)
}
Gdx.app.debug(
val window = gameWindowsManager.currentWindow as SurvivalInventoryWindow
val index = xOnCraft + yOnCraft * GameWindowsConfigs.Crafting.craftGridSize // this is crafting on purpose!!
- if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
- onLeftCLick(window.craftingItems, window, index)
+ if (action.actionKey is MouseInputActionKey.Screen) {
+ if (!action.actionKey.touchUp) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ if (action.actionKey.pointer == window.selectItemPointer) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index, action.actionKey.pointer)
+ } else {
+ window.onRightClick(window.craftingItems, index)
+ }
+ }
+ } else if (action.actionKey is MouseInputActionKey.Left || action.actionKey is MouseInputActionKey.Screen) {
+ window.onLeftCLick(window.craftingItems, gameItemsHolder, index)
} else {
- onRightClick(window.craftingItems, window, index)
+ window.onRightClick(window.craftingItems, index)
}
window.craftResult =
handleInsideInventoryGrid(action, xOnGrid.toInt(), yOnGrid.toInt())
} else if (isInsideCraftGrid) {
handleInsideCraft(action, xOnCraft.toInt(), yOnCraft.toInt())
- } else if (isInsideCraftResult) {
+ } else if (isInsideCraftResult && action.actionKey.touchUp) {
val selectedItem = window.selectedItem
if (selectedItem == null || selectedItem.item.isNone() ||
(selectedItem.item == window.craftResult?.item && selectedItem.amount + (window.craftResult?.amount ?: 0) <= selectedItem.item.params.maxStack)) {
window.craftResult = gameItemsHolder.craftItem(window.craftingItems
.map { it?.item ?: gameItemsHolder.fallbackItem })
}
+ } else if (action.actionKey.touchUp) {
+ window.selectedItem?.let { selectedItem ->
+ dropController.addDrop(
+ /* x = */ mobsController.player.x + (32f * mobsController.player.direction.basis),
+ /* y = */ mobsController.player.y,
+ /* item = */ selectedItem.item,
+ /* count = */ selectedItem.amount,
+ )
+ window.selectedItem = null
+ }
}
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/touch/JoystickInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/touch/JoystickInputHandler.kt
index c175f31da86ba167d1b11a2daaaf13446585acbe..d4fb451ee761a1033aafeb6f661fe918afb76bf9 100644 (file)
package ru.deadsoftware.cavedroid.game.input.handler.touch
-import com.badlogic.gdx.math.Vector2
import com.badlogic.gdx.utils.TimeUtils
import ru.deadsoftware.cavedroid.MainConfig
import ru.deadsoftware.cavedroid.game.GameScope
}
private fun handleDragged() {
+ if (!active) {
+ return
+ }
+
if (mobsController.player.controlMode == Player.ControlMode.CURSOR) {
handleCursor()
return
diff --git a/core/src/ru/deadsoftware/cavedroid/game/ui/windows/GameWindowsManager.kt b/core/src/ru/deadsoftware/cavedroid/game/ui/windows/GameWindowsManager.kt
index 56d92d6f8a8de8f7dd381f7971eba99d08565a0c..05c8a9b25b24dcb72a1d985869e9fd63b4285189 100644 (file)
fun openInventory() {
if (mobsController.player.gameMode == 1) {
- currentWindow = CreativeInventoryWindow(GameUiWindow.CREATIVE_INVENTORY)
+ currentWindow = CreativeInventoryWindow()
} else {
- currentWindow = SurvivalInventoryWindow(GameUiWindow.SURVIVAL_INVENTORY)
+ currentWindow = SurvivalInventoryWindow()
}
}
fun openCrafting() {
- currentWindow = CraftingInventoryWindow(GameUiWindow.CRAFTING_TABLE)
+ currentWindow = CraftingInventoryWindow()
}
fun closeWindow() {
diff --git a/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/AbstractInventoryWindow.kt b/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/AbstractInventoryWindow.kt
index 9d8e0f93387fd99da2198fa9d5ead2dc7028a13e..f49ba4908d1cd91b88ce7918ce823a8fef715d57 100644 (file)
package ru.deadsoftware.cavedroid.game.ui.windows.inventory
+import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
abstract var selectedItem: InventoryItem?
+ var selectItemPointer: Int = -1
+
+ fun onLeftCLick(items: MutableList<InventoryItem?>, gameItemsHolder: GameItemsHolder, index: Int, pointer: Int = -1) {
+ if (selectedItem != null && selectedItem?.item?.isNone() != true && pointer >= 0 && selectItemPointer >= 0 && pointer != selectItemPointer) {
+ return
+ }
+
+ val clickedItem = items[index]
+
+ selectedItem?.let { selectedItem ->
+ if (clickedItem != null && items[index]!!.item == selectedItem.item &&
+ items[index]!!.amount + selectedItem.amount <= selectedItem.item.params.maxStack) {
+ items[index]!!.amount += selectedItem.amount
+ this@AbstractInventoryWindow.selectedItem = null
+ selectItemPointer = -1
+ return
+ }
+ }
+
+ val item = items[index]
+ items[index] = selectedItem ?: gameItemsHolder.fallbackItem.toInventoryItem()
+ selectedItem = item
+ selectItemPointer = pointer
+ }
+
+ fun onRightClick(items: MutableList<InventoryItem?>, index: Int) {
+ val clickedItem = items[index]
+ val selectedItem = selectedItem
+ ?.takeIf { clickedItem == null || clickedItem.item.isNone() || it.item == items[index]!!.item && items[index]!!.amount + 1 < it.item.params.maxStack }
+ ?: return
+
+ val newItem = selectedItem.item.toInventoryItem((clickedItem?.takeIf { !it.item.isNone() }?.amount ?: 0) + 1)
+ items[index] = newItem
+ selectedItem.amount --
+
+ if (selectedItem.amount <= 0) {
+ this@AbstractInventoryWindow.selectedItem = null
+ }
+ }
+
}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/CraftingInventoryWindow.kt b/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/CraftingInventoryWindow.kt
index 13dbd83ce930e526f6b0ff405d572c5dc53af487..d83f1d5d8104aab552d500088bdb3f732af0c44b 100644 (file)
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
-class CraftingInventoryWindow(
- override val type: GameUiWindow,
-) : AbstractInventoryWindow() {
+class CraftingInventoryWindow : AbstractInventoryWindow() {
+
+ override val type = GameUiWindow.CRAFTING_TABLE
override var selectedItem: InventoryItem? = null
diff --git a/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/CreativeInventoryWindow.kt b/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/CreativeInventoryWindow.kt
index 22a3d5663c7b35cf065329aa49a38d838ac0406d..a38fd2970d9c3b9c99e330047ec267f43fe049aa 100644 (file)
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
-class CreativeInventoryWindow(
- override val type: GameUiWindow,
-) : AbstractInventoryWindow() {
+class CreativeInventoryWindow() : AbstractInventoryWindow() {
+
+ override val type = GameUiWindow.CREATIVE_INVENTORY
+
override var selectedItem: InventoryItem? = null
}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/SurvivalInventoryWindow.kt b/core/src/ru/deadsoftware/cavedroid/game/ui/windows/inventory/SurvivalInventoryWindow.kt
index 685642c396642cebbd1054bc098eac41a8bcb882..12026d894bc4cec749b6068346858ecc761b3944 100644 (file)
import ru.deadsoftware.cavedroid.game.GameUiWindow
import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
-class SurvivalInventoryWindow(
- override val type: GameUiWindow,
-) : AbstractInventoryWindow() {
+class SurvivalInventoryWindow() : AbstractInventoryWindow() {
+
+ override val type = GameUiWindow.SURVIVAL_INVENTORY
override var selectedItem: InventoryItem? = null