GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ commitdiff
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
7865a47
)
Fixed palyer freezing and monster disappearing at y<0 on AMD64/ARM
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 30 Jul 2018 11:42:32 +0000
(14:42 +0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Mon, 30 Jul 2018 11:42:59 +0000
(14:42 +0300)
src/game/g_phys.pas
patch
|
blob
|
history
diff --git
a/src/game/g_phys.pas
b/src/game/g_phys.pas
index ea245f92e9861133d7a1560481a267d599c00503..1e543d4f4b31c980be889bbdad0c5088d8783a24 100644
(file)
--- a/
src/game/g_phys.pas
+++ b/
src/game/g_phys.pas
@@
-392,7
+392,7
@@
begin
}
// Âûëåòåë çà íèæíþþ ãðàíèöó êàðòû?
- if (Obj^.Y >
gMapInfo.Height
+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end;
+ if (Obj^.Y >
Integer(gMapInfo.Height)
+128) then begin result := MOVE_FALLOUT; Obj.slopeUpLeft := 0; Obj.slopeFramesLeft := 0; exit; end;
// Ìåíÿåì ñêîðîñòü è óñêîðåíèå òîëüêî ïî ÷åòíûì êàäðàì
c := (gTime mod (GAME_TICK*2) <> 0);
DEADSOFTWARE 2012-2025