else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
{$IFNDEF HEADLESS}
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
{$ENDIF}
Frame := Time
g_holmes,
{$ENDIF}
{$IFNDEF HEADLESS}
- r_render, g_menu, r_playermodel, g_system,
+ r_render, g_menu, g_system,
{$ENDIF}
e_res, g_window,
e_input, e_log, g_console, g_items, g_map, g_panel,
MAPDEF, Math, g_saveload,
g_language, e_res,
g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
- utils, wadreader, g_system, r_game;
+ utils, wadreader, g_system, r_render;
type TYNCallback = procedure (yes:Boolean);
slWaitStr := _lc[I_NET_SLIST_WAIT];
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
slReturnPressed := True;
uses
{$IFNDEF HEADLESS}
- g_gui, g_menu, r_game, g_system,
+ g_gui, g_menu, r_render, g_system,
{$ENDIF}
e_input, e_log, g_net, g_console,
g_map, g_game, g_sound, g_options, g_language, g_basic,
slWaitStr := _lc[I_NET_SLIST_WAIT];
{$IFNDEF HEADLESS}
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
{$ENDIF}
procedure r_Render_FreeTextures;
procedure r_Render_Update;
+ procedure r_Render_Draw;
procedure r_Render_Resize (w, h: Integer);
procedure r_Render_Apply;
r_Console_Update;
end;
+ procedure r_Render_Draw;
+ begin
+ r_Game_Draw;
+ end;
+
procedure r_Render_Resize (w, h: Integer);
begin
LoadGL;