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raw | patch | inline | side by side (parent: d197a2d)
raw | patch | inline | side by side (parent: d197a2d)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 18 Jan 2022 16:45:29 +0000 (19:45 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 07:56:35 +0000 (10:56 +0300) |
diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index cad717dadf2be80ce54baa8b7420d80c93f469cd..166c2ed26d9fbf4e9effd687a3005289cdff14a3 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
else
gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
{$IFNDEF HEADLESS}
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
{$ENDIF}
Frame := Time
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 62866c03554938c018c564580e8e91b0f504162a..6ecd2c5db2b4359925ee1c180ca7fc2974a65582 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_holmes,
{$ENDIF}
{$IFNDEF HEADLESS}
- r_render, g_menu, r_playermodel, g_system,
+ r_render, g_menu, g_system,
{$ENDIF}
e_res, g_window,
e_input, e_log, g_console, g_items, g_map, g_panel,
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index c83a8fa0d78e9577085fecbd707d82750bf45606..a580596b118b6db3b5721c19a53c94bb59b37c82 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
MAPDEF, Math, g_saveload,
g_language, e_res,
g_net, g_netmsg, g_netmaster, g_items, e_input, g_touch,
- utils, wadreader, g_system, r_game;
+ utils, wadreader, g_system, r_render;
type TYNCallback = procedure (yes:Boolean);
slWaitStr := _lc[I_NET_SLIST_WAIT];
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
slReturnPressed := True;
index a95fa0a529707f1cd0c718e09822f3a1d0b5fd9a..91db892681e4a33cb4edcb747625f3a843564e85 100644 (file)
--- a/src/game/g_netmaster.pas
+++ b/src/game/g_netmaster.pas
uses
{$IFNDEF HEADLESS}
- g_gui, g_menu, r_game, g_system,
+ g_gui, g_menu, r_render, g_system,
{$ENDIF}
e_input, e_log, g_net, g_console,
g_map, g_game, g_sound, g_options, g_language, g_basic,
slWaitStr := _lc[I_NET_SLIST_WAIT];
{$IFNDEF HEADLESS}
- r_Game_Draw;
+ r_Render_Draw;
sys_Repaint;
{$ENDIF}
index 89faffbf5ec6eb8097ba25ca58e42323dfce382f..a9c46397bc9a158690c79cd568da0fbe8b4df969 100644 (file)
procedure r_Render_FreeTextures;
procedure r_Render_Update;
+ procedure r_Render_Draw;
procedure r_Render_Resize (w, h: Integer);
procedure r_Render_Apply;
r_Console_Update;
end;
+ procedure r_Render_Draw;
+ begin
+ r_Game_Draw;
+ end;
+
procedure r_Render_Resize (w, h: Integer);
begin
LoadGL;