AddCommand('g_warmup_time', GameCVars);
AddCommand('g_spawn_invul', GameCVars);
AddCommand('g_item_respawn_time', GameCVars);
- AddCommand('g_rulez_randomize_respawn', GameCVars);
- AddCommand('g_rulez_time_multiplier', GameCVars);
+ AddCommand('g_powerup_randomize_respawn', GameCVars);
+ AddCommand('g_powerup_time_multiplier', GameCVars);
AddCommand('sv_intertime', GameCVars);
AddCommand('sv_name', NetServerCVars);
WhitelistCommand('g_warmup_time');
WhitelistCommand('g_spawn_invul');
WhitelistCommand('g_item_respawn_time');
- WhitelistCommand('g_rulez_randomize_respawn');
- WhitelistCommand('g_rulez_time_multiplier');
+ WhitelistCommand('g_powerup_randomize_respawn');
+ WhitelistCommand('g_powerup_time_multiplier');
g_Console_ResetBinds;
g_Console_ReadConfig(gConfigScript);
WriteLn(f, 'g_timelimit ', gsTimeLimit);
WriteLn(f, 'g_maxlives ', gsMaxLives);
WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
- WriteLn(f, 'g_rulez_time_multiplier ', gsRulezTimeMultiplier);
+ WriteLn(f, 'g_powerup_time_multiplier ', gsRulezTimeMultiplier);
WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
WriteLn(f, 'g_warmup_time ', gsWarmupTime);
WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
- WriteFlag('g_rulez_randomize_respawn ', GAME_OPTION_RULEZRANDOM);
+ WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM);
WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);
begin
ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
- else if cmd = 'g_rulez_randomize_respawn' then
+ else if cmd = 'g_powerup_randomize_respawn' then
begin
- ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_ON, I_MSG_RULEZ_RANDOM_OFF);
+ ParseGameFlag(GAME_OPTION_RULEZRANDOM, I_MSG_RULEZ_RANDOM_OFF, I_MSG_RULEZ_RANDOM_ON);
end
else if cmd = 'g_weaponstay' then
begin
g_Console_Add(Format('%s %d', [cmd, Integer(gsItemRespawnTime)]));
if g_Game_IsServer then g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end
- else if cmd = 'g_rulez_time_multiplier' then
+ else if cmd = 'g_powerup_time_multiplier' then
begin
if Length(P) > 1 then
begin
with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do
begin
Name := 'swRulezRandom';
- AddItem(_lc[I_MENU_NO]);
AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then
- ItemIndex := 0
+ ItemIndex := 1
else
- ItemIndex := 1;
+ ItemIndex := 0;
end;
with AddSwitch(_lc[I_MENU_BOTS_VS]) do
begin
with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do
begin
Name := 'swRulezRandom';
- AddItem(_lc[I_MENU_NO]);
AddItem(_lc[I_MENU_YES]);
+ AddItem(_lc[I_MENU_NO]);
if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then
ItemIndex := 0
else