{$IFDEF ENABLE_SYSTEM}
g_system,
{$ENDIF}
+ {$IFDEF ENABLE_MENU}
+ g_gui,
+ {$ENDIF}
e_sound, g_net
;
procedure ProcessLoading (forceUpdate: Boolean = False);
begin
+ {$IFDEF ENABLE_MENU}
+ g_ActiveWindow := nil;
+ {$ENDIF}
{$IFDEF ENABLE_RENDER}
r_Render_DrawLoading(forceUpdate);
{$ENDIF}
procedure g_Game_ClearLoading;
begin
+ {$IFDEF ENABLE_MENU}
+ g_ActiveWindow := nil;
+ {$ENDIF}
{$IFDEF ENABLE_RENDER}
r_Render_ClearLoading;
{$ENDIF}
procedure g_Game_SetLoadingText (const text: String; maxval: Integer; rewrite: Boolean);
begin
+ {$IFDEF ENABLE_MENU}
+ g_ActiveWindow := nil;
+ {$ENDIF}
{$IFDEF ENABLE_RENDER}
if maxval < 0 then maxval := 0;
r_Render_SetLoading(text, maxval);
procedure g_Game_StepLoading (value: Integer = -1);
begin
+ {$IFDEF ENABLE_MENU}
+ g_ActiveWindow := nil;
+ {$ENDIF}
{$IFDEF ENABLE_RENDER}
if value < 0 then value := 1;
r_Render_StepLoading(value);