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raw | patch | inline | side by side (parent: 228d344)
raw | patch | inline | side by side (parent: 228d344)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 3 Apr 2019 17:27:03 +0000 (20:27 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 5 Apr 2019 22:19:29 +0000 (01:19 +0300) |
src/engine/e_input.pas | patch | blob | history | |
src/game/g_console.pas | patch | blob | history |
diff --git a/src/engine/e_input.pas b/src/engine/e_input.pas
index 6c4eb45d7528aefea11e1b1569305a7bba624750..bf7f61489794872afae17de7a8b786f8bf39a0cf 100644 (file)
--- a/src/engine/e_input.pas
+++ b/src/engine/e_input.pas
IK_RETURN = SDL_SCANCODE_RETURN;
IK_KPRETURN= SDL_SCANCODE_KP_ENTER;
IK_ENTER = SDL_SCANCODE_RETURN;
+ IK_KPINSERT = SDL_SCANCODE_KP_0;
IK_UP = SDL_SCANCODE_UP;
IK_KPUP = SDL_SCANCODE_KP_8;
IK_DOWN = SDL_SCANCODE_DOWN;
IK_KPPAGEUP= SDL_SCANCODE_KP_9;
IK_PAGEDN = SDL_SCANCODE_PAGEDOWN;
IK_KPPAGEDN= SDL_SCANCODE_KP_3;
+ IK_KP5 = SDL_SCANCODE_KP_5;
+ IK_NUMLOCK = SDL_SCANCODE_NUMLOCKCLEAR;
+ IK_KPDIVIDE= SDL_SCANCODE_KP_DIVIDE;
+ IK_KPMULTIPLE= SDL_SCANCODE_KP_MULTIPLY;
+ IK_KPMINUS = SDL_SCANCODE_KP_MINUS;
+ IK_KPPLUS = SDL_SCANCODE_KP_PLUS;
+ IK_KPENTER = SDL_SCANCODE_KP_ENTER;
+ IK_KPDOT = SDL_SCANCODE_KP_PERIOD;
+ IK_CAPSLOCK= SDL_SCANCODE_CAPSLOCK;
+ IK_RSHIFT = SDL_SCANCODE_RSHIFT;
+ IK_CTRL = SDL_SCANCODE_LCTRL;
+ IK_RCTRL = SDL_SCANCODE_RCTRL;
+ IK_RALT = SDL_SCANCODE_RALT;
+ IK_WIN = SDL_SCANCODE_LGUI;
+ IK_RWIN = SDL_SCANCODE_RGUI;
+ IK_MENU = SDL_SCANCODE_MENU;
+ IK_PRINTSCR= SDL_SCANCODE_PRINTSCREEN;
+ IK_SCROLLLOCK= SDL_SCANCODE_SCROLLLOCK;
+ IK_LBRACKET= SDL_SCANCODE_LEFTBRACKET;
+ IK_RBRACKET= SDL_SCANCODE_RIGHTBRACKET;
+ IK_SEMICOLON= SDL_SCANCODE_SEMICOLON;
+ IK_QUOTE = SDL_SCANCODE_APOSTROPHE;
+ IK_BACKSLASH= SDL_SCANCODE_BACKSLASH;
+ IK_SLASH = SDL_SCANCODE_SLASH;
+ IK_COMMA = SDL_SCANCODE_COMMA;
+ IK_DOT = SDL_SCANCODE_PERIOD;
+ IK_EQUALS = SDL_SCANCODE_EQUALS;
IK_0 = SDL_SCANCODE_0;
IK_1 = SDL_SCANCODE_1;
IK_2 = SDL_SCANCODE_2;
IK_H = SDL_SCANCODE_H;
IK_J = SDL_SCANCODE_J;
IK_T = SDL_SCANCODE_T;
+ IK_Z = SDL_SCANCODE_Z;
IK_MINUS = SDL_SCANCODE_MINUS;
// TODO: think of something better than this shit
IK_LASTKEY = SDL_NUM_SCANCODES-1;
i, j, k: LongWord;
begin
// keyboard key names
- for i := 0 to IK_LASTKEY do
- e_KeyNames[i] := SDL_GetScancodeName(i);
+ e_KeyNames[IK_0] := '0';
+ e_KeyNames[IK_1] := '1';
+ e_KeyNames[IK_2] := '2';
+ e_KeyNames[IK_3] := '3';
+ e_KeyNames[IK_4] := '4';
+ e_KeyNames[IK_5] := '5';
+ e_KeyNames[IK_6] := '6';
+ e_KeyNames[IK_7] := '7';
+ e_KeyNames[IK_8] := '8';
+ e_KeyNames[IK_9] := '9';
+ for i := IK_A to IK_Z do
+ e_KeyNames[i] := '' + chr(ord('a') + (i - IK_a));
+ e_KeyNames[IK_ESCAPE] := 'ESCAPE';
+ e_KeyNames[IK_ENTER] := 'ENTER';
+ e_KeyNames[IK_TAB] := 'TAB';
+ e_KeyNames[IK_BACKSPACE] := 'BACKSPACE';
+ e_KeyNames[IK_SPACE] := 'SPACE';
+ e_KeyNames[IK_UP] := 'UP';
+ e_KeyNames[IK_LEFT] := 'LEFT';
+ e_KeyNames[IK_RIGHT] := 'RIGHT';
+ e_KeyNames[IK_DOWN] := 'DOWN';
+ e_KeyNames[IK_INSERT] := 'INSERT';
+ e_KeyNames[IK_DELETE] := 'DELETE';
+ e_KeyNames[IK_HOME] := 'HOME';
+ e_KeyNames[IK_END] := 'END';
+ e_KeyNames[IK_PAGEUP] := 'PGUP';
+ e_KeyNames[IK_PAGEDN] := 'PGDOWN';
+ e_KeyNames[IK_KPINSERT] := 'PAD0';
+ e_KeyNames[IK_KPEND] := 'PAD1';
+ e_KeyNames[IK_KPDOWN] := 'PAD2';
+ e_KeyNames[IK_KPPAGEDN] := 'PAD3';
+ e_KeyNames[IK_KPLEFT] := 'PAD4';
+ e_KeyNames[IK_KP5] := 'PAD5';
+ e_KeyNames[IK_KPRIGHT] := 'PAD6';
+ e_KeyNames[IK_KPHOME] := 'PAD7';
+ e_KeyNames[IK_KPUP] := 'PAD8';
+ e_KeyNames[IK_KPPAGEUP] := 'PAD9';
+ e_KeyNames[IK_NUMLOCK] := 'NUM';
+ e_KeyNames[IK_KPDIVIDE] := 'PAD/';
+ e_KeyNames[IK_KPMULTIPLE] := 'PAD*';
+ e_KeyNames[IK_KPMINUS] := 'PAD-';
+ e_KeyNames[IK_KPPLUS] := 'PAD+';
+ e_KeyNames[IK_KPENTER] := 'PADENTER';
+ e_KeyNames[IK_KPDOT] := 'PAD.';
+ e_KeyNames[IK_CAPSLOCK] := 'CAPS';
+ e_KeyNames[IK_BACKQUOTE] := 'BACKQUOTE';
+ e_KeyNames[IK_F1] := 'F1';
+ e_KeyNames[IK_F2] := 'F2';
+ e_KeyNames[IK_F3] := 'F3';
+ e_KeyNames[IK_F4] := 'F4';
+ e_KeyNames[IK_F5] := 'F5';
+ e_KeyNames[IK_F6] := 'F6';
+ e_KeyNames[IK_F7] := 'F7';
+ e_KeyNames[IK_F8] := 'F8';
+ e_KeyNames[IK_F9] := 'F9';
+ e_KeyNames[IK_F10] := 'F10';
+ e_KeyNames[IK_F11] := 'F11';
+ e_KeyNames[IK_F12] := 'F12';
+ e_KeyNames[IK_SHIFT] := 'LSHIFT';
+ e_KeyNames[IK_RSHIFT] := 'RSHIFT';
+ e_KeyNames[IK_CTRL] := 'LCTRL';
+ e_KeyNames[IK_RCTRL] := 'RCTRL';
+ e_KeyNames[IK_ALT] := 'LALT';
+ e_KeyNames[IK_RALT] := 'RALT';
+ e_KeyNames[IK_WIN] := 'LWIN';
+ e_KeyNames[IK_RWIN] := 'RWIN';
+ e_KeyNames[IK_MENU] := 'MENU';
+ e_KeyNames[IK_PRINTSCR] := 'PSCRN';
+ e_KeyNames[IK_SCROLLLOCK] := 'SCROLL';
+ e_KeyNames[IK_PAUSE] := 'PAUSE';
+ e_KeyNames[IK_LBRACKET] := '[';
+ e_KeyNames[IK_RBRACKET] := ']';
+ e_KeyNames[IK_SEMICOLON] := ';';
+ e_KeyNames[IK_QUOTE] := '''';
+ e_KeyNames[IK_BACKSLASH] := '\';
+ e_KeyNames[IK_SLASH] := '/';
+ e_KeyNames[IK_COMMA] := ',';
+ e_KeyNames[IK_DOT] := '.';
+ e_KeyNames[IK_MINUS] := '-';
+ e_KeyNames[IK_EQUALS] := '=';
+
+ //for i := 0 to IK_LASTKEY do
+ // e_KeyNames[i] := SDL_GetScancodeName(i);
// joysticks
for j := 0 to e_MaxJoys-1 do
k := JOYK_BEG + j * e_MaxJoyBtns;
// buttons
for i := 0 to e_MaxJoyBtns-1 do
- e_KeyNames[k + i] := Format('JOY%d B%d', [j, i]);
+ e_KeyNames[k + i] := Format('JOY%dB%d', [j, i]);
k := JOYA_BEG + j * e_MaxJoyAxes * 2;
// axes
for i := 0 to e_MaxJoyAxes-1 do
begin
- e_KeyNames[k + i*2 ] := Format('JOY%d A%d+', [j, i]);
- e_KeyNames[k + i*2 + 1] := Format('JOY%d A%d-', [j, i]);
+ e_KeyNames[k + i*2 ] := Format('JOY%dA%d+', [j, i]);
+ e_KeyNames[k + i*2 + 1] := Format('JOY%dA%d-', [j, i]);
end;
k := JOYH_BEG + j * e_MaxJoyHats * 4;
// hats
for i := 0 to e_MaxJoyHats-1 do
begin
- e_KeyNames[k + i*4 ] := Format('JOY%d D%dL', [j, i]);
- e_KeyNames[k + i*4 + 1] := Format('JOY%d D%dU', [j, i]);
- e_KeyNames[k + i*4 + 2] := Format('JOY%d D%dR', [j, i]);
- e_KeyNames[k + i*4 + 3] := Format('JOY%d D%dD', [j, i]);
+ e_KeyNames[k + i*4 ] := Format('JOY%dD%dL', [j, i]);
+ e_KeyNames[k + i*4 + 1] := Format('JOY%dD%dU', [j, i]);
+ e_KeyNames[k + i*4 + 2] := Format('JOY%dD%dR', [j, i]);
+ e_KeyNames[k + i*4 + 3] := Format('JOY%dD%dD', [j, i]);
end;
end;
// vitrual keys
for i := 0 to e_MaxVirtKeys-1 do
- e_KeyNames[VIRT_BEG + i] := 'VIRTUAL ' + IntToStr(i);
+ e_KeyNames[VIRT_BEG + i] := 'VIRTUAL' + IntToStr(i);
end;
function e_InitInput(): Boolean;
Result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir;
end;
+
end.
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 388b4524d97d6108a536d865614ce2e383b70614..97f5c20263a020b6b012bfa77ef438959c797bbd 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
act := gInputBinds[i].commands[0];
for j := 1 to High(gInputBinds[i].commands) do
act := act + ' ;' + gInputBinds[i].commands[j];
- g_Console_Add('"' + LowerCase(e_KeyNames[i]) + '" "' + act + '"')
+ g_Console_Add(e_KeyNames[i] + ' "' + act + '"')
end
end;
'unbind':
for i := 0 to e_MaxInputKeys - 1 do
if gInputBinds[i].commands <> nil then
gInputBinds[i].commands := nil;
- 'bindkeys':
- for i := 0 to e_MaxInputKeys - 1 do
- if e_KeyNames[i] <> '' then
- g_Console_Add(LowerCase(e_KeyNames[i]));
end
end;
act := gInputBinds[i].commands[0];
for j := 1 to High(gInputBinds[i].commands) do
act := act + '; ' + gInputBinds[i].commands[j];
- WriteLn(f, 'bind "', LowerCase(e_KeyNames[i]), '" "', act, '"')
+ WriteLn(f, 'bind ', e_KeyNames[i], ' "', act, '"')
end
end;
for i := 0 to High(commands) do