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author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 13 May 2020 05:51:44 +0000 (09:51 +0400) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 13 May 2020 05:51:44 +0000 (09:51 +0400) |
INSTALL | [deleted file] | patch | blob | history |
README | patch | blob | history | |
src/copy.sh | [deleted file] | patch | blob | history |
diff --git a/INSTALL b/INSTALL
--- a/INSTALL
+++ /dev/null
@@ -1,75 +0,0 @@
-Basic Installation
-==================
-
-Currently to install Doom2D:Rembo from sources you need to have:
-
- 1. SDL and SDL_mixer (not SDL2!)
-
- In Debian GNU/Linux you can install them with this command:
-
- apt-get install libsdl1.2-dev libsdl-mixer1.2-dev
-
- On macOS (using MacPorts):
-
- sudo port install libsdl libsdl_mixer
-
- 2. CMake to configure
-
- 3. GCC or Clang to compile and make to build
-
-To proceed installation:
-
- 1. `cd' to the directory containing the package's source code
- e.g. `cd doom2d-rembo/src' and type
-
- mkdir build
- cd build
- cmake ..
-
- to configure installation with Cmake automatically
-
- 2. If CMake configured project successfully type
-
- make
-
- to compile project and then
-
- make install
-
- to install under /usr/local/bin
-
- 3. When compilation finished successfully simply run
-
- cd ..
- ./copy.sh
-
- script to copy doom2d music and wad's to
- /usr/share/doom2d-rembo directory.
-
- 4. Finally, to run Doom2D:Rembo and type
-
- /usr/local/bin/doom2d
-
- and enjoy game.
-
-Installation with package manager
-=================================
-
-Also deb package for binary installation are provided.
-There are both 32-bit and 64-bit packages.
-
-You can install them in such way:
-
- dpkg -i doom2d-rembo_1.35.1_i386.deb
-
- or
-
- dpkg -i doom2d-rembo_1.35.1_amd64.deb
-
-Music and wad's will be installed at
-/usr/share/doom2d-rembo directory and
-doom2d binary at /usr/bin
-
-To remove Doom2D:Rembo type
-
- dpkg -r doom2d-rembo
index 58f550fa288027b44f3513e1573c9c731b901f22..6b7a3ec6688756735aca971794551beecefe305c 100644 (file)
--- a/README
+++ b/README
About
=====
-Doom2D:Rembo is a Linux port of Doom2D game,
-free DOS two-dimensional arcade created by Russian game company "Prikol Software"
-in early 1996 being inspired by original DOOM game by id Software.
+FlatWaifu is a portable version of the Doom2D game engine.
+Doom2D is a free DOS two-dimensional arcade created by Russian game company
+"Prikol Software" in early 1996 being inspired by original DOOM game by
+id Software.
Authors
=======
Some remakes were designed and gathered at Doom2D forum.
In summer 2011 <ARembo@gmail.com> decided to port Doom2D to Linux and
-started work under Doom2D:Rembo project at code.google.com.
+started work under Doom2D:Rembo project.
Andriy Shinkarchuck <adriano32.gnu@gmail.com> helped him with documentation and
some other things.
-Installation
-============
-
-For installation instructions see INSTALL file in source tree.
-
-Game modes
-==========
-
-In Doom2D:Rembo like in original Doom2D you can select
-to start "One player" or "Two player" new game.
-When "Two player" selected, you can select "Cooperative" (play like a team) or
-"Deathmatch" (against each other) game.
-
-Configuration
-=============
-
-Doom2D:Rembo like original Doom2D can be configured both with config file and
-command line parametres.
-
-For default config file see /usr/share/doom2d-rembo/default.cfg.
-
-Below all acceptable config options and command line parametres are listed.
-
-Config options:
-
- screenshot=[on|off]
-
- Allow to make screenshots by pressing F1 key. You should not use F1 for pl1_* and
- pl2_* options with this option.
- Screenshots will be saved to $HOME/.doom2d-rembo directory.
-
- sound_volume=<0-128>
-
- Specify sounds volume level from 0 to 128.
-
- music_volume=<0-128>
-
- Specify music volume level from 0 to 128.
-
- fullscreen=[on|off]
-
- Launch in fullscreen.
-
- sky=[on|off]
-
- Enable background rendering.
-
- gamma=<0-4>
-
- Specify brightness level from 0 to 4.
-
- screen_width=<numerical value>
-
- Specify launched window width in pixels.
-
- screen_height=<numerical value>
-
- Specify launched window height in pixels.
-
- music_random=[on|off]
-
- Enable random music selection.
-
- music_time=<numerical value>
-
- Specify each music track duration in minutes.
-
- music_fade=<numerical value>
-
- Specify fade between music tracks in seconds.
-
- pl1_left=<key>
- pl1_right=<key>
- pl1_up=<key>
- pl1_down=<key>
- pl1_jump=<key>
- pl1_fire=<key>
- pl1_next=<key>
- pl1_prev=<key>
- pl1_use=<key>
-
- pl2_left=<key>
- pl2_right=<key>
- pl2_up=<key>
- pl2_down=<key>
- pl2_jump=<key>
- pl2_fire=<key>
- pl2_next=<key>
- pl2_prev=<key>
- pl2_use=<key>
-
- Specify first and second players' keys respectively for left and right moving,
- up and down looking, jumping, shooting, weapon change forward and back,
- switching controls.
-
- Avaliable keys for pl1_* and pl2_* config file options are listed below.
-
- Single word keys (typed here in lines by groups):
-
- backspace tab clear return pause escape space
- ! " # $ & ' ( ) * + , - . /
- 0 1 2 3 4 5 6 7 8 9
- : ; < = > ? @ [ \ ] ^ _ `
- a b c d e f g h i j k l m n o p q r s t u v w x y z
- delete
- [0] [1] [2] [3] [4] [5] [6] [7] [8] [9] [.] [/] [*] [-] [+]
- enter equals up down right left insert home end page up page down
- f1 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14 f15
- numlock
- break menu power euro undo compose help
-
- Double word keys (it means that following keys consists of two words and
- you should write e.g.
- `pl1_left=caps lock'
- without quotes in your custom config):
-
- caps lock
- scroll lock
- right shift
- left shift
- right ctrl
- left ctrl
- right alt
- left alt
- right meta
- left meta
- left super
- right super
- alt gr
- print screen
- sys req
-
-Command line parametres:
-
- -file <file.wad>
-
- Specify custom .wad or .lmp file.
-
- -config <config_file.cfg>
-
- Specify custom config file.
-
- -warp <numerical value>
-
- Specify start map number.
-
- -vga
-
- Allow to make screenshots by pressing F1 key. You should not use F1 for pl1_* and
- pl2_* options with this option.
- Screenshots will be saved to $HOME/.doom2d-rembo directory.
-
- -sndvol <0-128>
-
- Specify sounds volume level from 0 to 128.
-
- -musvol <0-128>
-
- Specify music volume level from 0 to 128.
-
- -fullscr
-
- Launch in fullscreen.
-
- -window
-
- Launch in window mode.
-
- -gamma <0-4>
-
- Specify brightness level from 0 to 4.
-
- -width <numerical value>
-
- Specify launched window width in pixels.
-
- -height <numerical value>
-
- Specify launched window height in pixels.
-
- -cheat
-
- Allow cheats in two player mode.
-
- -mon
-
- Allow monsters in two player mode "Deathmatch".
+In 2020 SovietPony continue development.
diff --git a/src/copy.sh b/src/copy.sh
--- a/src/copy.sh
+++ /dev/null
@@ -1,48 +0,0 @@
-#!/bin/sh
-#
-# Copyright (C) Andriy Shinkarchuck <adriano32.gnu@gmail.com> 2011
-#
-# This file is part of the Doom2D:Rembo project.
-#
-# Doom2D:Rembo is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License version 2 as
-# published by the Free Software Foundation.
-#
-# Doom2D:Rembo is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, see <http://www.gnu.org/licenses/> or
-# write to the Free Software Foundation, Inc.,
-# 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-#
-set -e
-WORK_DIR=`pwd`
-if [ $# -eq 0 ]; then
- DEST_DIR=/usr/share/doom2d-rembo
- if [ -d $DEST_DIR ]; then
- if [ "$(ls -A $DEST_DIR)" ]; then
- echo "Error: "$DEST_DIR" is not empty. Please, check it content and delete if it is unnecesary before starting"
- exit 1
- fi
- else
- mkdir $DEST_DIR
- chmod 755 $DEST_DIR
- fi
- if [ -d $DEST_DIR ]; then
- if [ -d $WORK_DIR/../music ]; then
- cp -R $WORK_DIR/../music $DEST_DIR/music
- cp $WORK_DIR/doom2d.wad $DEST_DIR
- cp $WORK_DIR/megadm.wad $DEST_DIR
- cp $WORK_DIR/superdm.wad $DEST_DIR
- cp $WORK_DIR/default.cfg $DEST_DIR;
- echo "Copying data files to "$DEST_DIR" completed succesfully"
- else
- echo "music subdirectory was not found in "$WORK_DIR". Check you source tarball consistency";
- fi
- else
- echo $DEST_DIR" does not exist or yet not been created. Please, check your rights and create it befory executing.";
- fi
-fi