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raw | patch | inline | side by side (parent: 060595c)
raw | patch | inline | side by side (parent: 060595c)
author | fredboy <fredboy@protonmail.com> | |
Tue, 23 Apr 2024 02:10:52 +0000 (09:10 +0700) | ||
committer | fredboy <fredboy@protonmail.com> | |
Tue, 23 Apr 2024 02:10:52 +0000 (09:10 +0700) |
48 files changed:
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameComponent.java b/core/src/ru/deadsoftware/cavedroid/game/GameComponent.java
index 058c8b27a18863d475d0c8c04c3630d386da1ec7..2dafcd5e0346fb00a7d2fec91d132f7bce74a664 100644 (file)
import ru.deadsoftware.cavedroid.game.actions.PlaceBlockActionsModule;
import ru.deadsoftware.cavedroid.game.actions.UpdateBlockActionsModule;
import ru.deadsoftware.cavedroid.game.actions.UseItemActionsModule;
+import ru.deadsoftware.cavedroid.game.input.KeyboardInputHandlersModule;
+import ru.deadsoftware.cavedroid.game.input.MouseInputHandlersModule;
import ru.deadsoftware.cavedroid.game.render.RenderModule;
@GameScope
UseItemActionsModule.class,
UpdateBlockActionsModule.class,
PlaceBlockActionsModule.class,
- RenderModule.class})
+ RenderModule.class,
+ KeyboardInputHandlersModule.class,
+ MouseInputHandlersModule.class
+ })
public interface GameComponent {
GameProc getGameProc();
- GameInputProcessor getGameInputProcessor();
-
GameItemsHolder getGameItemsHolder();
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
+++ /dev/null
@@ -1,516 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
-import com.badlogic.gdx.math.Intersector;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.utils.TimeUtils;
-import com.google.common.collect.Range;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.actions.CommonBlockActionUtilsKt;
-import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction;
-import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.MobsController;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
-import ru.deadsoftware.cavedroid.game.mobs.Player;
-import ru.deadsoftware.cavedroid.game.model.item.Item;
-import ru.deadsoftware.cavedroid.game.objects.DropController;
-import ru.deadsoftware.cavedroid.game.world.GameWorld;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.ControlMode;
-
-import javax.annotation.CheckForNull;
-import javax.inject.Inject;
-
-import java.util.Map;
-
-@GameScope
-public class GameInput {
-
- private static final String TAG = "GameInput";
-
- private final MainConfig mMainConfig;
- private final GameWorld mGameWorld;
- private final DropController mDropController;
- private final MobsController mMobsController;
- private final GameItemsHolder mGameItemsHolder;
- private final Map<String, IUseItemAction> mUseItemActionMap;
- private final Map<String, IPlaceBlockAction> mPlaceBlockActionMap;
-
- private final Player mPlayer;
-
- private ControlMode mControlMode;
-
- private boolean mKeyDown;
- private boolean mTouchedDown;
- private boolean mDragging;
-
- private int mKeyDownCode;
- private int mTouchDownBtn;
- private float mTouchDownX;
- private float mTouchDownY;
- private long mTouchDownTime;
-
- private int mCreativeScroll;
-
- @Inject
- public GameInput(MainConfig mainConfig,
- GameWorld gameWorld,
- DropController dropController,
- MobsController mobsController,
- GameItemsHolder gameItemsHolder,
- Map<String, IUseItemAction> useItemActionMap,
- Map<String, IPlaceBlockAction> placeBlockActionMap) {
- mMainConfig = mainConfig;
- mGameWorld = gameWorld;
- mDropController = dropController;
- mMobsController = mobsController;
- mGameItemsHolder = gameItemsHolder;
- mUseItemActionMap = useItemActionMap;
- mPlaceBlockActionMap = placeBlockActionMap;
-
- mPlayer = mMobsController.getPlayer();
-
- mControlMode = mMainConfig.isTouch() ? ControlMode.WALK : ControlMode.CURSOR;
- }
-
- private boolean checkSwim() {
- return mGameWorld.getForeMap(mPlayer.getMapX(), mPlayer.getLowerMapY()).isFluid();
- }
-
- private void goUpwards() {
- if (checkSwim()) {
- mPlayer.swim = true;
- } else if (mPlayer.canJump()) {
- mPlayer.jump();
- } else if (!mPlayer.isFlyMode() && mPlayer.gameMode == 1) {
- mPlayer.setFlyMode(true);
- mPlayer.getVelocity().y = 0;
- } else if (mPlayer.isFlyMode()) {
- mPlayer.getVelocity().y = -mPlayer.getSpeed();
- }
- }
-
- @SuppressWarnings("IntegerDivisionInFloatingPointContext")
- private boolean insideCreativeInv(float screenX, float screenY) {
- TextureRegion creative = Assets.textureRegions.get("creative");
- return (screenX > mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 &&
- screenX < mMainConfig.getWidth() / 2 + creative.getRegionWidth() / 2 &&
- screenY > mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 &&
- screenY < mMainConfig.getHeight() / 2 + creative.getRegionHeight() / 2);
- }
-
- private void wasdPressed(int keycode) {
- if (mControlMode == ControlMode.WALK || !mMainConfig.isTouch()) {
- switch (keycode) {
- case Input.Keys.A:
- mPlayer.getVelocity().x = -mPlayer.getSpeed();
- mPlayer.setDir(Mob.Direction.LEFT);
- if (mMainConfig.isTouch() && checkSwim()) {
- mPlayer.swim = true;
- }
- break;
- case Input.Keys.D:
- mPlayer.getVelocity().x = mPlayer.getSpeed();
- mPlayer.setDir(Mob.Direction.RIGHT);
- if (mMainConfig.isTouch() && checkSwim()) {
- mPlayer.swim = true;
- }
- break;
- case Input.Keys.W:
- case Input.Keys.SPACE:
- goUpwards();
- break;
- case Input.Keys.S:
- case Input.Keys.CONTROL_LEFT:
- mPlayer.getVelocity().y = mPlayer.getSpeed();
- break;
- }
- } else {
- switch (keycode) {
- case Input.Keys.A:
- mPlayer.cursorX--;
- break;
- case Input.Keys.D:
- mPlayer.cursorX++;
- break;
- case Input.Keys.W:
- mPlayer.cursorY--;
- break;
- case Input.Keys.S:
- mPlayer.cursorY++;
- break;
- }
- mPlayer.blockDamage = 0;
- }
- }
-
- private boolean isNotAutoselectable(int x, int y) {
- return (!mGameWorld.hasForeAt(x, y) || !mGameWorld.getForeMap(x, y).hasCollision());
- }
-
- private void checkCursorBounds() {
- if (mPlayer.cursorY < 0) {
- mPlayer.cursorY = 0;
- } else if (mPlayer.cursorY >= mGameWorld.getHeight()) {
- mPlayer.cursorY = mGameWorld.getHeight() - 1;
- }
-
- if (mControlMode == ControlMode.CURSOR) {
- if (mPlayer.cursorX * 16 + 8 < mPlayer.getX() + mPlayer.getWidth() / 2) {
- mPlayer.setDir(Mob.Direction.LEFT);
- } else {
- mPlayer.setDir(Mob.Direction.RIGHT);
- }
- }
- }
-
- public void moveCursor(GameRenderer gameRenderer) {
- int pastX = mPlayer.cursorX;
- int pastY = mPlayer.cursorY;
-
- if (mControlMode == ControlMode.WALK && mMainConfig.isTouch()) {
- mPlayer.cursorX = mPlayer.getMapX() + (mPlayer.looksLeft() ? -1 : 1);
- mPlayer.cursorY = mPlayer.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY); i++) {
- mPlayer.cursorY++;
- }
- if (isNotAutoselectable(mPlayer.cursorX, mPlayer.cursorY)) {
- mPlayer.cursorX += mPlayer.looksLeft() ? 1 : -1;
- }
- } else if (!mMainConfig.isTouch()) {
- final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
- Gdx.graphics.getWidth()) + gameRenderer.getCamX());
- mPlayer.cursorX = tmpX / 16;
-
- final int tmpY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
- Gdx.graphics.getHeight()) + gameRenderer.getCamY());
- mPlayer.cursorY = tmpY / 16;
-
- if (tmpX < 0) {
- mPlayer.cursorX--;
- }
-
- final double a = tmpX - mPlayer.x;
- final double b = tmpY - mPlayer.y;
-
- mPlayer.headRotation = (float) Math.atan(b / a) * MathUtils.radDeg;
- }
-
- if (pastX != mPlayer.cursorX || pastY != mPlayer.cursorY) {
- mPlayer.blockDamage = 0;
- }
-
- checkCursorBounds();
- }
-
- private void useItem(int x, int y, @CheckForNull Item item, boolean bg) {
- mPlayer.startHitting();
-
- if (item == null) {
- return;
- }
-
- if (item instanceof Item.Placeable) {
- if (!bg) {
- CommonBlockActionUtilsKt.placeToForegroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
- } else {
- CommonBlockActionUtilsKt.placeToBackgroundAction(mPlaceBlockActionMap, (Item.Placeable) item, x, y);
- }
- } else if (item instanceof Item.Usable) {
- final String actionKey = ((Item.Usable) item).getUseActionKey();
- final IUseItemAction useItemAction = mUseItemActionMap.get(actionKey);
-
- if (useItemAction != null) {
- useItemAction.perform((Item.Usable) item, x, y);
- } else {
- Gdx.app.error(TAG, "use item action " + actionKey + " not found");
- }
- }
- }
-
- private void hitMobs() {
- final Player player = mMobsController.getPlayer();
- mMobsController.getMobs().forEach((mob) -> {
- if (Intersector.overlaps(mob, player)) {
- mob.damage(5);
- mob.jump();
- }
- });
- }
-
- private void pressLMB() {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
- mPlayer.startHitting();
-
- if ((mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0) ||
- (!mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY) && mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY) &&
- mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp() >= 0)) {
- if (mPlayer.gameMode == 0) {
- if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
- if (mPlayer.blockDamage >= mGameWorld.getForeMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
- mGameWorld.destroyForeMap(mPlayer.cursorX, mPlayer.cursorY);
- mPlayer.blockDamage = 0;
- }
- } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
- if (mPlayer.blockDamage >= mGameWorld.getBackMap(mPlayer.cursorX, mPlayer.cursorY).getHp()) {
- mGameWorld.destroyBackMap(mPlayer.cursorX, mPlayer.cursorY);
- mPlayer.blockDamage = 0;
- }
- }
- } else {
- if (mGameWorld.hasForeAt(mPlayer.cursorX, mPlayer.cursorY)) {
- mGameWorld.placeToForeground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
- } else if (mGameWorld.hasBackAt(mPlayer.cursorX, mPlayer.cursorY)) {
- mGameWorld.placeToBackground(mPlayer.cursorX, mPlayer.cursorY, mGameItemsHolder.getFallbackBlock());
- }
- mTouchedDown = false;
- }
- } else {
- hitMobs();
- mTouchedDown = false;
- }
- }
- }
-
- private boolean insideHotbar(float x, float y) {
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- return y < hotbar.getRegionHeight() &&
- Range.open(mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
- mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
- }
-
- private void openInventory() {
- switch (mPlayer.gameMode) {
- case 0:
- mMainConfig.setGameUiWindow(GameUiWindow.SURVIVAL_INVENTORY);
- break;
- case 1:
- mMainConfig.setGameUiWindow(GameUiWindow.CREATIVE_INVENTORY);
- break;
- }
- }
-
- private void holdMB() {
- if (mTouchDownBtn == Input.Buttons.RIGHT) {
- useItem(mPlayer.cursorX, mPlayer.cursorY, mPlayer.inventory[mPlayer.slot].getItem(), true);
- mTouchedDown = false;
- } else {
- if (insideHotbar(mTouchDownX, mTouchDownY)) {
- openInventory();
- mTouchedDown = false;
- }
- }
- }
-
- public void keyDown(int keycode) {
- mKeyDown = true;
- mKeyDownCode = keycode;
- switch (keycode) {
- case Input.Keys.A:
- case Input.Keys.D:
- case Input.Keys.W:
- case Input.Keys.S:
- case Input.Keys.SPACE:
- case Input.Keys.CONTROL_LEFT:
- wasdPressed(keycode);
- break;
-
- case Input.Keys.ALT_LEFT:
- if (mMainConfig.isTouch()) {
- mControlMode = mControlMode == ControlMode.WALK ? ControlMode.CURSOR : ControlMode.WALK;
- }
- break;
-
- case Input.Keys.E:
- if (mMainConfig.checkGameUiWindow(GameUiWindow.NONE)) {
- openInventory();
- } else {
- mMainConfig.setGameUiWindow(GameUiWindow.NONE);
- }
- break;
-
- case Input.Keys.G:
- final Mob pig = new Pig(mPlayer.cursorX * 16, mPlayer.cursorY * 16);
- pig.attachToController(mMobsController);
- break;
-
- case Input.Keys.GRAVE:
- mMobsController.getPlayer().gameMode = (mMobsController.getPlayer().gameMode + 1) % 2;
- break;
-
- case Input.Keys.ESCAPE:
- case Input.Keys.BACK:
- GameSaver.save(mMainConfig, mDropController, mMobsController, mGameWorld);
- mMainConfig.getCaveGame().quitGame();
- break;
-
- case Input.Keys.F1:
- mMainConfig.setShowInfo(!mMainConfig.isShowInfo());
- break;
-
- case Input.Keys.M:
- mMainConfig.setShowMap(!mMainConfig.isShowMap());
- break;
- }
- }
-
- public void keyUp(int keycode) {
- switch (keycode) {
- case Input.Keys.A:
- case Input.Keys.D:
- mPlayer.getVelocity().x = 0;
- if (mMainConfig.isTouch() && mPlayer.swim) {
- mPlayer.swim = false;
- }
- break;
-
- case Input.Keys.W:
- case Input.Keys.S:
- case Input.Keys.SPACE:
- case Input.Keys.CONTROL_LEFT:
- if (mPlayer.isFlyMode()) {
- mPlayer.getVelocity().y = 0;
- }
- if (mPlayer.swim) {
- mPlayer.swim = false;
- }
- break;
- }
- }
-
- public void touchDown(float touchX, float touchY, int button) {
- mTouchDownTime = TimeUtils.millis();
- mTouchedDown = true;
- mTouchDownBtn = button;
- mTouchDownX = touchX;
- mTouchDownY = touchY;
- }
-
- public void touchUp(float screenX, float screenY, int button) {
- if (mDragging) {
- mDragging = false;
- return;
- }
-
- if (mMainConfig.isTouch() && mKeyDown) {
- keyUp(mKeyDownCode);
- mKeyDown = false;
- }
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- TextureRegion creative = Assets.textureRegions.get("creative");
- if (mTouchedDown) {
- if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && insideCreativeInv(screenX, screenY)) {
- int ix = (int) (screenX - (mMainConfig.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
- int iy = (int) (screenY - (mMainConfig.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int itemPos = mCreativeScroll * 8 + (ix + iy * 8);
- if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) {
- itemPos = -1;
- }
-
- System.arraycopy(mPlayer.inventory, 0, mPlayer.inventory, 1, 8);
- final Item newItem = mGameItemsHolder.getItemFromCreativeInventory(itemPos);
- mPlayer.inventory[0] = newItem.toInventoryItem(newItem.getParams().getMaxStack());
- } else if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY)) {
- mMainConfig.setGameUiWindow(GameUiWindow.NONE);
- } else if (screenY < hotbar.getRegionHeight() &&
- screenX > mMainConfig.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2 &&
- screenX < mMainConfig.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
- mPlayer.slot = (int) ((screenX - (mMainConfig.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
- } else if (button == Input.Buttons.RIGHT) {
- useItem(mPlayer.cursorX, mPlayer.cursorY,
- mPlayer.inventory[mPlayer.slot].getItem(), false);
- } else if (button == Input.Buttons.LEFT) {
- mPlayer.stopHitting();
- mPlayer.blockDamage = 0;
- }
- }
- mTouchedDown = false;
- }
-
- public void touchDragged(float screenX, float screenY) {
- if (Math.abs(screenX - mTouchDownX) < 16 && Math.abs(screenY - mTouchDownY) < 16) {
- return;
- }
-
- mDragging = true;
- if (mMainConfig.checkGameUiWindow(GameUiWindow.CREATIVE_INVENTORY) && Math.abs(screenY - mTouchDownY) > 16) {
- if (insideCreativeInv(screenX, screenY)) {
- mCreativeScroll -= (screenY - mTouchDownY) / 16;
- mTouchDownX = screenX;
- mTouchDownY = screenY;
- if (mCreativeScroll < 0) {
- mCreativeScroll = 0;
- }
-
- final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
- if (mCreativeScroll > maxScroll) {
- mCreativeScroll = maxScroll;
- }
- }
- }
- }
-
- public void scrolled(float amountX, float amountY) {
- switch (mMainConfig.getGameUiWindow()) {
- case NONE:
- mPlayer.slot += (int) amountY;
- if (mPlayer.slot < 0) {
- mPlayer.slot = 8;
- }
- if (mPlayer.slot > 8) {
- mPlayer.slot = 0;
- }
- break;
- case CREATIVE_INVENTORY:
- mCreativeScroll += (int) amountY;
- if (mCreativeScroll < 0) {
- mCreativeScroll = 0;
- }
-
- final int maxScroll = mGameItemsHolder.getCreativeScrollAmount();
- if (mCreativeScroll > maxScroll) {
- mCreativeScroll = maxScroll;
- }
- break;
- }
- }
-
- public int getKeyDownCode() {
- return mKeyDownCode;
- }
-
- public boolean isKeyDown() {
- return mKeyDown;
- }
-
- public int getCreativeScroll() {
- return mCreativeScroll;
- }
-
- public ControlMode getControlMode() {
- return mControlMode;
- }
-
- public void setControlMode(ControlMode controlMode) {
- mControlMode = controlMode;
- }
-
- void update() {
- if (!mTouchedDown) {
- mPlayer.stopHitting();
- return;
- }
-
- if (mTouchDownBtn == Input.Buttons.LEFT) {
- pressLMB();
- }
-
- if (mTouchedDown && TimeUtils.timeSinceMillis(mTouchDownTime) > 500) {
- holdMB();
- }
- }
-
-}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInputProcessor.java b/core/src/ru/deadsoftware/cavedroid/game/GameInputProcessor.java
+++ /dev/null
@@ -1,163 +0,0 @@
-package ru.deadsoftware.cavedroid.game;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.InputAdapter;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.utils.JsonValue;
-import ru.deadsoftware.cavedroid.MainConfig;
-import ru.deadsoftware.cavedroid.game.objects.TouchButton;
-import ru.deadsoftware.cavedroid.misc.Assets;
-import ru.deadsoftware.cavedroid.misc.utils.AssetLoader;
-
-import javax.inject.Inject;
-
-import static com.badlogic.gdx.utils.ObjectMap.Entry;
-
-@GameScope
-public class GameInputProcessor extends InputAdapter {
-
- private static final TouchButton nullButton = new TouchButton(null, -1, true);
-
- private final GameInput mGameInput;
- private final GameRenderer mGameRenderer;
- private final MainConfig mMainConfig;
- private final AssetLoader mAssetLoader;
-
- @Inject
- public GameInputProcessor(GameInput gameInput,
- GameRenderer gameRenderer,
- MainConfig mainConfig,
- AssetLoader assetLoader) {
- mGameInput = gameInput;
- mGameRenderer = gameRenderer;
- mMainConfig = mainConfig;
- mAssetLoader = assetLoader;
-
- loadTouchButtonsFromJSON();
- }
-
- private int getMouseKey(String name) {
- switch (name) {
- case "Left":
- return Input.Buttons.LEFT;
- case "Right":
- return Input.Buttons.RIGHT;
- case "Middle":
- return Input.Buttons.MIDDLE;
- case "Back":
- return Input.Buttons.BACK;
- case "Forward":
- return Input.Buttons.FORWARD;
- default:
- return -1;
- }
- }
-
- private void loadTouchButtonsFromJSON() {
- JsonValue json = Assets.jsonReader.parse(mAssetLoader.getAssetHandle("json/touch_buttons.json"));
- for (JsonValue key = json.child(); key != null; key = key.next()) {
- float x = key.getFloat("x");
- float y = key.getFloat("y");
- float w = key.getFloat("w");
- float h = key.getFloat("h");
- boolean mouse = Assets.getBooleanFromJson(key, "mouse", false);
- String name = key.getString("key");
- int code = mouse ? getMouseKey(name) : Input.Keys.valueOf(name);
- if (x < 0) {
- x = mGameRenderer.getWidth() + x;
- }
- if (y < 0) {
- y = mGameRenderer.getHeight() + y;
- }
- Assets.guiMap.put(key.name(), new TouchButton(new Rectangle(x, y, w, h), code, mouse));
- }
-
- }
-
- private float transformScreenX(int screenX) {
- return mGameRenderer.getWidth() / Gdx.graphics.getWidth() * screenX;
- }
-
- private float transformScreenY(int screenY) {
- return mGameRenderer.getHeight() / Gdx.graphics.getHeight() * screenY;
- }
-
- private TouchButton getTouchedKey(float touchX, float touchY) {
- for (Entry<String, TouchButton> entry : Assets.guiMap) {
- TouchButton button = entry.value;
- if (button.getRect().contains(touchX, touchY)) {
- return button;
- }
- }
- return nullButton;
- }
-
- @Override
- public boolean keyDown(int keycode) {
- mGameInput.keyDown(keycode);
- return false;
- }
-
- @Override
- public boolean keyUp(int keycode) {
- mGameInput.keyUp(keycode);
- return false;
- }
-
- @Override
- public boolean touchDown(int screenX, int screenY, int pointer, int button) {
- float touchX = transformScreenX(screenX);
- float touchY = transformScreenY(screenY);
-
- if (mMainConfig.isTouch()) {
- TouchButton touchedKey = getTouchedKey(touchX, touchY);
- if (touchedKey.isMouse()) {
- mGameInput.touchDown(touchX, touchY, touchedKey.getCode());
- } else {
- mGameInput.keyDown(touchedKey.getCode());
- }
- } else {
- mGameInput.touchDown(touchX, touchY, button);
- }
- return false;
- }
-
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int button) {
- float touchX = transformScreenX(screenX);
- float touchY = transformScreenY(screenY);
-
- if (mMainConfig.isTouch()) {
- TouchButton touchedKey = getTouchedKey(touchX, touchY);
- if (touchedKey.isMouse()) {
- mGameInput.touchUp(touchX, touchY, touchedKey.getCode());
- } else {
- mGameInput.keyUp(mGameInput.getKeyDownCode());
- }
- } else {
- mGameInput.touchUp(touchX, touchY, button);
- }
- return false;
- }
-
- @Override
- public boolean touchDragged(int screenX, int screenY, int pointer) {
- float touchX = transformScreenX(screenX);
- float touchY = transformScreenY(screenY);
- if (mMainConfig.isTouch() && mGameInput.isKeyDown()) {
- if (getTouchedKey(touchX, touchY).getCode() == -1) {
- mGameInput.keyUp(mGameInput.getKeyDownCode());
- }
- } else {
- mGameInput.touchDragged(touchX, touchY);
- }
- return false;
- }
-
- @Override
- public boolean scrolled(float amountX, float amountY) {
- mGameInput.scrolled(amountX, amountY);
- return false;
- }
-}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameItemsHolder.kt b/core/src/ru/deadsoftware/cavedroid/game/GameItemsHolder.kt
index 7a7ccabb3651cc27b61996a67da991d9ee3f50db..1fbcd3dbfe8313c8beaccd390b10b89041c01518 100644 (file)
}
}
- fun getCreativeScrollAmount(): Int = itemsMap.size / 8
+ fun getMaxCreativeScrollAmount(): Int = itemsMap.size / 8
fun <T : Block> getBlocksByType(type: Class<T>): List<T> {
return blocksMap.values.filterIsInstance(type)
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
index 75605bf058dd6b9ee2d4fbc6a88a627202aecf7a..94cd34ba9729bac41f22b0c6df010b5b9ac0c3f9 100644 (file)
package ru.deadsoftware.cavedroid.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.Timer;
+import ru.deadsoftware.cavedroid.MainConfig;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.mobs.Player;
import ru.deadsoftware.cavedroid.game.world.GameWorldBlocksLogicControllerTask;
import ru.deadsoftware.cavedroid.game.world.GameWorldFluidsLogicControllerTask;
import ru.deadsoftware.cavedroid.game.world.GameWorldMobDamageControllerTask;
public class GameProc implements Disposable {
private final GamePhysics mGamePhysics;
- private final GameInput mGameInput;
private final GameRenderer mGameRenderer;
private final MobsController mMobsController;
private final GameWorldFluidsLogicControllerTask mGameWorldFluidsLogicControllerTask;
private final Timer mWorldLogicTimer = new Timer();
@Inject
- public GameProc(GamePhysics gamePhysics,
- GameInput gameInput,
+ public GameProc(MainConfig mainConfig,
+ GamePhysics gamePhysics,
GameRenderer gameRenderer,
MobsController mobsController,
GameWorldFluidsLogicControllerTask gameWorldFluidsLogicControllerTask,
GameWorldMobDamageControllerTask gameWorldMobDamageControllerTask
) {
mGamePhysics = gamePhysics;
- mGameInput = gameInput;
mGameRenderer = gameRenderer;
mMobsController = mobsController;
mGameWorldFluidsLogicControllerTask = gameWorldFluidsLogicControllerTask;
mGameWorldBlocksLogicControllerTask = gameWorldBlocksLogicControllerTask;
mGameWorldMobDamageControllerTask = gameWorldMobDamageControllerTask;
-
+ mobsController.getPlayer().controlMode = mainConfig.isTouch() ? Player.ControlMode.WALK : Player.ControlMode.CURSOR;
mWorldLogicTimer.scheduleTask(gameWorldFluidsLogicControllerTask, 0,
GameWorldFluidsLogicControllerTask.FLUID_UPDATE_INTERVAL_SEC);
public void update(float delta) {
mGamePhysics.update(delta);
- mGameInput.update();
mGameRenderer.render(delta);
}
+ public void show() {
+ Gdx.input.setInputProcessor(mGameRenderer);
+ }
+
@Override
public void dispose() {
mWorldLogicTimer.stop();
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index c0af140bbf3b64dfc7bcc1bddd906087dce92e1c..b54bead932f38f903a7f829cf88b5c1a60d73088 100644 (file)
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.utils.ObjectMap;
import ru.deadsoftware.cavedroid.MainConfig;
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler;
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction;
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey;
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.CursorMouseInputHandler;
+import ru.deadsoftware.cavedroid.game.input.mapper.KeyboardInputActionMapper;
+import ru.deadsoftware.cavedroid.game.input.mapper.MouseInputActionMapper;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.TouchButton;
import ru.deadsoftware.cavedroid.game.render.IGameRenderer;
+import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.Renderer;
+import javax.annotation.CheckForNull;
import javax.inject.Inject;
import java.util.ArrayList;
import java.util.Comparator;
@GameScope
public class GameRenderer extends Renderer {
- private final GameInput mGameInput;
+ private final MainConfig mMainConfig;
private final MobsController mMobsController;
private final List<IGameRenderer> mRenderers;
+ private final CursorMouseInputHandler mCursorMouseInputHandler;
+ private final MouseInputActionMapper mMouseInputActionMapper;
+ private final KeyboardInputActionMapper mKeyboardInputActionMapper;
+ private final Set<IGameInputHandler<MouseInputAction>> mMouseInputHandlers;
+ private final Set<IGameInputHandler<KeyboardInputAction>> mKeyboardInputHandlers;
@Inject
GameRenderer(MainConfig mainConfig,
- GameInput gameInput,
MobsController mobsController,
- Set<IGameRenderer> renderers) {
+ Set<IGameRenderer> renderers,
+ CursorMouseInputHandler cursorMouseInputHandler,
+ MouseInputActionMapper mouseInputActionMapper,
+ KeyboardInputActionMapper keyboardInputActionMapper,
+ Set<IGameInputHandler<MouseInputAction>> mouseInputHandlers,
+ Set<IGameInputHandler<KeyboardInputAction>> keyboardInputHandlers) {
super(mainConfig.getWidth(), mainConfig.getHeight());
- mGameInput = gameInput;
+ mMainConfig = mainConfig;
mMobsController = mobsController;
mRenderers = new ArrayList<>(renderers);
mRenderers.sort(Comparator.comparingInt(IGameRenderer::getRenderLayer));
+ mCursorMouseInputHandler = cursorMouseInputHandler;
+ mMouseInputActionMapper = mouseInputActionMapper;
+ mKeyboardInputActionMapper = keyboardInputActionMapper;
+ mMouseInputHandlers = mouseInputHandlers;
+ mKeyboardInputHandlers = keyboardInputHandlers;
Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
}
player.getY() + player.getHeight() / 2 - getHeight() / 2);
}
+ private float transformScreenX(int screenX) {
+ return getWidth() / Gdx.graphics.getWidth() * screenX;
+ }
+
+ private float transformScreenY(int screenY) {
+ return getHeight() / Gdx.graphics.getHeight() * screenY;
+ }
+
+ private void handleMousePosition() {
+ final Rectangle viewport = getCameraViewport();
+ final MouseInputAction action = new MouseInputAction(
+ Gdx.input.getX() * (viewport.width / Gdx.graphics.getWidth()),
+ Gdx.input.getY() * (viewport.height / Gdx.graphics.getHeight()),
+ MouseInputActionKey.None.INSTANCE,
+ viewport);
+
+ mCursorMouseInputHandler.handle(action);
+ }
+
+ private boolean handleMouseAction(@CheckForNull MouseInputAction action) {
+ if (action == null) {
+ return false;
+ }
+
+ boolean anyProcessed = false;
+
+ for (IGameInputHandler<MouseInputAction> handler : mMouseInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+// anyProcessed = anyProcessed || conditions;
+ }
+ return anyProcessed;
+ }
+
+ private boolean onMouseActionEvent(int mouseX, int mouseY, int button, boolean touchUp) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .map((float) mouseX, (float) mouseY, getCameraViewport(), button, touchUp);
+ return handleMouseAction(action);
+ }
+
+ @Override
+ public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ if (mMainConfig.isTouch()) {
+ @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey != null && touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), true);
+ } else if (touchedKey != null) {
+ return keyUp(touchedKey.getCode());
+ }
+ }
+
+ return onMouseActionEvent(screenX, screenY, button, true);
+ }
+
+ @CheckForNull
+ private TouchButton getTouchedKey(float touchX, float touchY) {
+ for (ObjectMap.Entry<String, TouchButton> entry : Assets.guiMap) {
+ TouchButton button = entry.value;
+ if (button.getRect().contains(touchX, touchY)) {
+ return button;
+ }
+ }
+ return null;
+ }
+
+ @Override
+ public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+ float touchX = transformScreenX(screenX);
+ float touchY = transformScreenY(screenY);
+
+ if (mMainConfig.isTouch()) {
+ @CheckForNull TouchButton touchedKey = getTouchedKey(touchX, touchY);
+ if (touchedKey != null && touchedKey.isMouse()) {
+ return onMouseActionEvent(screenX, screenY, touchedKey.getCode(), false);
+ } else if (touchedKey != null) {
+ return keyDown(touchedKey.getCode());
+ }
+ }
+
+ return onMouseActionEvent(screenX, screenY, button, false);
+ }
+
+ @Override
+ public boolean touchDragged(int screenX, int screenY, int pointer) {
+ @CheckForNull MouseInputAction action =
+ mMouseInputActionMapper.mapDragged(screenX, screenY, getCameraViewport());
+ return handleMouseAction(action);
+ }
+
+ @Override
+ public boolean scrolled(float amountX, float amountY) {
+ @CheckForNull MouseInputAction action = mMouseInputActionMapper
+ .mapScrolled(Gdx.input.getX(), Gdx.input.getY(), amountX, amountY, getCameraViewport());
+ return handleMouseAction(action);
+ }
+
+ private boolean handleKeyboardAction(int keycode, boolean isKeyDown) {
+ @CheckForNull final KeyboardInputAction action = mKeyboardInputActionMapper
+ .map(keycode, isKeyDown);
+
+ if (action == null) {
+ return false;
+ }
+
+ boolean anyProcessed = false;
+
+ for (IGameInputHandler<KeyboardInputAction> handler : mKeyboardInputHandlers) {
+ final boolean conditions = handler.checkConditions(action);
+ if (conditions) {
+ anyProcessed = true;
+ handler.handle(action);
+ break;
+ }
+ }
+
+ return anyProcessed;
+ }
+
+ @Override
+ public boolean keyDown(int keycode) {
+ return handleKeyboardAction(keycode, true);
+ }
+
+ @Override
+ public boolean keyUp(int keycode) {
+ return handleKeyboardAction(keycode, false);
+ }
@Override
public void render(float delta) {
updateCameraPosition();
- mGameInput.moveCursor(this);
+ handleMousePosition();
+// mGameInput.moveCursor(this);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java b/core/src/ru/deadsoftware/cavedroid/game/GameScreen.java
index 1d47b9074cb9f65144944486e024ad7462a579cd..749d7d4055beeee9964e8f52cb7466188b093a1e 100644 (file)
@CheckForNull
private GameProc mGameProc;
@CheckForNull
- private GameInputProcessor mGameInputProcessor;
- @CheckForNull
private GameItemsHolder mGameItemsHolder;
@Inject
.mainComponent(mMainConfig.getMainComponent()).build();
mGameProc = gameComponent.getGameProc();
- mGameInputProcessor = gameComponent.getGameInputProcessor();
mGameProc.setPlayerGameMode(gameMode);
-
- Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
}
public void loadGame() {
.mainComponent(mMainConfig.getMainComponent()).build();
mGameProc = gameComponent.getGameProc();
- mGameInputProcessor = gameComponent.getGameInputProcessor();
-
- Gdx.input.setInputProcessor(gameComponent.getGameInputProcessor());
}
@Override
@Override
public void show() {
- Gdx.input.setInputProcessor(mGameInputProcessor);
+// Gdx.input.setInputProcessor(mGameInputProcessor);
+ mGameProc.show();
}
@Override
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/IGameInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/IGameInputHandler.kt
--- /dev/null
@@ -0,0 +1,19 @@
+package ru.deadsoftware.cavedroid.game.input
+
+import ru.deadsoftware.cavedroid.game.input.action.IGameInputAction
+
+interface IGameInputHandler<A : IGameInputAction> {
+
+ /**
+ * Implementation should check if conditions for handling an input are satisfied
+ * For example - inventory input handler should return false if inventory is closed
+ */
+ fun checkConditions(action: A): Boolean
+
+ /**
+ * Handle given input action.
+ * This will not be called if [checkConditions] returned false
+ */
+ fun handle(action: A)
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/InputUtils.kt b/core/src/ru/deadsoftware/cavedroid/game/input/InputUtils.kt
--- /dev/null
@@ -0,0 +1,21 @@
+package ru.deadsoftware.cavedroid.game.input
+
+import com.badlogic.gdx.graphics.g2d.TextureRegion
+import com.badlogic.gdx.math.Rectangle
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.misc.Assets
+
+fun isInsideHotbar(action: MouseInputAction): Boolean {
+ val hotbar = requireNotNull(Assets.textureRegions["hotbar"])
+
+ return action.screenY <= hotbar.regionHeight &&
+ action.screenX >= action.cameraViewport.width / 2 - hotbar.regionWidth / 2 &&
+ action.screenX <= action.cameraViewport.width / 2 + hotbar.regionWidth / 2
+}
+
+fun isInsideWindow(action: MouseInputAction, windowTexture: TextureRegion): Boolean {
+ return action.screenY > action.cameraViewport.height / 2 - windowTexture.regionHeight / 2 &&
+ action.screenY < action.cameraViewport.height / 2 + windowTexture.regionHeight / 2 &&
+ action.screenX > action.cameraViewport.width / 2 - windowTexture.regionWidth / 2 &&
+ action.screenX < action.cameraViewport.width / 2 + windowTexture.regionWidth / 2
+}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/KeyboardInputHandlersModule.kt b/core/src/ru/deadsoftware/cavedroid/game/input/KeyboardInputHandlersModule.kt
--- /dev/null
@@ -0,0 +1,111 @@
+package ru.deadsoftware.cavedroid.game.input
+
+import dagger.Binds
+import dagger.Module
+import dagger.multibindings.IntoSet
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.handler.keyboard.*
+
+@Module
+object KeyboardInputHandlersModule {
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindGoLeftKeyboardInputHandler(handler: GoLeftKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindGoRightKeyboardInputHandler(handler: GoRightKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindJumpKeyboardActionHandler(handler: JumpKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindFlyUpKeyboardActionHandler(handler: FlyUpKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindTurnOnFlyModeKeyboardActionHandler(handler: TurnOnFlyModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindFlyDownKeyboardActionHandler(handler: FlyDownKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindOpenInventoryKeyboardInputHandler(handler: OpenInventoryKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindCloseGameWindowKeyboardInputHandler(handler: CloseGameWindowKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindToggleDebugInfoKeyboardInputHandler(handler: ToggleDebugInfoKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindToggleMinimapKeyboardInputHandler(handler: ToggleMinimapKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindToggleGameModeKeyboardInputHandler(handler: ToggleGameModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindPauseGameKeyboardInputHandler(handler: PauseGameKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindToggleControlsModeKeyboardInputHandler(handler: ToggleControlsModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindMoveCursorControlsModeKeyboardInputHandler(handler: MoveCursorControlsModeKeyboardInputHandler): IGameInputHandler<KeyboardInputAction> {
+ return handler
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/MouseInputHandlersModule.kt b/core/src/ru/deadsoftware/cavedroid/game/input/MouseInputHandlersModule.kt
--- /dev/null
@@ -0,0 +1,61 @@
+package ru.deadsoftware.cavedroid.game.input
+
+import dagger.Binds
+import dagger.Module
+import dagger.multibindings.IntoSet
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.handler.mouse.*
+
+@Module
+object MouseInputHandlersModule {
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindCursorMouseInputHandler(handler: CursorMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindHoldHotbarMouseInputHandler(handler: HotbarMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindCloseGameWindowMouseActionHandler(handler: CloseGameWindowMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindCreativeInventoryScrollMouseInputHandler(handler: CreativeInventoryScrollMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindSelectCreativeInventoryItemMouseActionHandler(handler: SelectCreativeInventoryItemMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindAttackMouseInputHandler(handler: AttackMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+
+ @Binds
+ @IntoSet
+ @GameScope
+ fun bindUseItemMouseInputActionHandler(handler: UseItemMouseInputHandler): IGameInputHandler<MouseInputAction> {
+ return handler
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/action/IGameInputAction.kt b/core/src/ru/deadsoftware/cavedroid/game/input/action/IGameInputAction.kt
--- /dev/null
@@ -0,0 +1,3 @@
+package ru.deadsoftware.cavedroid.game.input.action
+
+interface IGameInputAction
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/action/KeyboardInputAction.kt b/core/src/ru/deadsoftware/cavedroid/game/input/action/KeyboardInputAction.kt
--- /dev/null
@@ -0,0 +1,8 @@
+package ru.deadsoftware.cavedroid.game.input.action
+
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+
+data class KeyboardInputAction(
+ val actionKey: KeyboardInputActionKey,
+ val isKeyDown: Boolean,
+) : IGameInputAction
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/action/MouseInputAction.kt b/core/src/ru/deadsoftware/cavedroid/game/input/action/MouseInputAction.kt
--- /dev/null
@@ -0,0 +1,11 @@
+package ru.deadsoftware.cavedroid.game.input.action
+
+import com.badlogic.gdx.math.Rectangle
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+
+data class MouseInputAction(
+ val screenX: Float,
+ val screenY: Float,
+ val actionKey: MouseInputActionKey,
+ val cameraViewport: Rectangle
+) : IGameInputAction
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/action/keys/KeyboardInputActionKey.kt b/core/src/ru/deadsoftware/cavedroid/game/input/action/keys/KeyboardInputActionKey.kt
--- /dev/null
@@ -0,0 +1,23 @@
+package ru.deadsoftware.cavedroid.game.input.action.keys
+
+sealed interface KeyboardInputActionKey {
+
+ data object Left : KeyboardInputActionKey
+ data object Right : KeyboardInputActionKey
+ data object Down : KeyboardInputActionKey
+
+ data object Jump : KeyboardInputActionKey
+
+ data object Crouch : KeyboardInputActionKey
+
+ data object SwitchControlsMode : KeyboardInputActionKey
+
+ data object OpenInventory : KeyboardInputActionKey
+
+ data object Pause : KeyboardInputActionKey
+
+ data object ShowDebug : KeyboardInputActionKey
+ data object SpawnPig : KeyboardInputActionKey
+ data object SwitchGameMode : KeyboardInputActionKey
+ data object ShowMap : KeyboardInputActionKey
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/action/keys/MouseInputActionKey.kt b/core/src/ru/deadsoftware/cavedroid/game/input/action/keys/MouseInputActionKey.kt
--- /dev/null
@@ -0,0 +1,37 @@
+package ru.deadsoftware.cavedroid.game.input.action.keys
+
+sealed interface MouseInputActionKey {
+
+ val touchUp: Boolean
+
+ data object None : MouseInputActionKey {
+ override val touchUp: Boolean
+ get() = throw IllegalAccessException("not applicable for mouse move action")
+ }
+
+ data object Dragged : MouseInputActionKey {
+ override val touchUp: Boolean
+ get() = throw IllegalAccessException("not applicable for mouse dragged action")
+ }
+
+ data class Left(
+ override val touchUp: Boolean
+ ) : MouseInputActionKey
+
+ data class Right(
+ override val touchUp: Boolean
+ ) : MouseInputActionKey
+
+ data class Middle(
+ override val touchUp: Boolean
+ ) : MouseInputActionKey
+
+ data class Scroll(
+ val amountX: Float,
+ val amountY: Float
+ ) : MouseInputActionKey {
+ override val touchUp: Boolean
+ get() = throw IllegalAccessException("not applicable for mouse scroll action")
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/CloseGameWindowKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,24 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import javax.inject.Inject
+
+@GameScope
+class CloseGameWindowKeyboardInputHandler @Inject constructor(
+ private val gameWindowsManager: GameWindowsManager
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.OpenInventory &&
+ action.isKeyDown && gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ gameWindowsManager.closeWindow()
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/FlyDownKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/FlyDownKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,32 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class FlyDownKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Down &&
+ mobsController.player.isFlyMode &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (action.isKeyDown) {
+ mobsController.player.velocity.y = mobsController.player.speed
+ } else {
+ mobsController.player.velocity.y = 0f
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/FlyUpKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/FlyUpKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,32 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class FlyUpKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Jump &&
+ mobsController.player.isFlyMode &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (action.isKeyDown) {
+ mobsController.player.velocity.y = -mobsController.player.speed
+ } else {
+ mobsController.player.velocity.y = 0f
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/GoLeftKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/GoLeftKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,33 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.Mob
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class GoLeftKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Left &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch) &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (action.isKeyDown) {
+ mobsController.player.velocity.x = -mobsController.player.speed
+ mobsController.player.setDir(Mob.Direction.LEFT)
+ } else {
+ mobsController.player.velocity.x = 0f
+ }
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/GoRightKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/GoRightKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,32 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.Mob
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class GoRightKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Right &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (action.isKeyDown) {
+ mobsController.player.velocity.x = mobsController.player.speed
+ mobsController.player.setDir(Mob.Direction.RIGHT)
+ } else {
+ mobsController.player.velocity.x = 0f
+ }
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/JumpKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/JumpKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,29 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class JumpKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Jump &&
+ mobsController.player.canJump() && !mobsController.player.isFlyMode &&
+ action.isKeyDown &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ mobsController.player.jump()
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/MoveCursorControlsModeKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,62 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import com.badlogic.gdx.math.MathUtils
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.world.GameWorld
+import javax.inject.Inject
+
+@GameScope
+class MoveCursorControlsModeKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+ private val gameWorld: GameWorld,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return mainConfig.isTouch &&
+ mobsController.player.controlMode == Player.ControlMode.CURSOR && action.isKeyDown &&
+ (action.actionKey is KeyboardInputActionKey.Left ||
+ action.actionKey is KeyboardInputActionKey.Right ||
+ action.actionKey is KeyboardInputActionKey.Jump ||
+ action.actionKey is KeyboardInputActionKey.Down)
+ }
+
+ private fun checkCursorBounds() {
+ val player = mobsController.player
+ if (player.gameMode == 0) {
+ val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE
+ val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE
+ val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE
+ val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE
+
+ player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX)
+ player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY)
+ }
+
+ player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ val player = mobsController.player
+
+ when (action.actionKey) {
+ KeyboardInputActionKey.Left -> player.cursorX--
+ KeyboardInputActionKey.Right -> player.cursorX++
+ KeyboardInputActionKey.Jump -> player.cursorY--
+ KeyboardInputActionKey.Down -> player.cursorY++
+ else -> return
+ }
+
+ checkCursorBounds()
+ }
+
+ companion object {
+ private const val SURVIVAL_CURSOR_RANGE = 4
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/OpenInventoryKeyboardInputHandler.kt
@@ -0,0 +1,24 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import javax.inject.Inject
+
+@GameScope
+class OpenInventoryKeyboardInputHandler @Inject constructor(
+ private val gameWindowsManager: GameWindowsManager
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.OpenInventory &&
+ action.isKeyDown && gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ gameWindowsManager.openInventory()
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/PauseGameKeyboardInputHandler.kt
@@ -0,0 +1,30 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameSaver
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.objects.DropController
+import ru.deadsoftware.cavedroid.game.world.GameWorld
+import javax.inject.Inject
+
+@GameScope
+class PauseGameKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val dropController: DropController,
+ private val mobsController: MobsController,
+ private val gameWorld: GameWorld,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.Pause && action.isKeyDown
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ GameSaver.save(mainConfig, dropController, mobsController, gameWorld)
+ mainConfig.caveGame.quitGame()
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleControlsModeKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,31 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class ToggleControlsModeKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.SwitchControlsMode && action.isKeyDown
+ && mainConfig.isTouch
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (mobsController.player.controlMode == Player.ControlMode.WALK) {
+ mobsController.player.controlMode = Player.ControlMode.CURSOR
+ } else {
+ mobsController.player.controlMode = Player.ControlMode.WALK
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleDebugInfoKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleDebugInfoKeyboardInputHandler.kt
--- /dev/null
@@ -0,0 +1,22 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import javax.inject.Inject
+
+@GameScope
+class ToggleDebugInfoKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.ShowDebug && action.isKeyDown
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ mainConfig.isShowInfo = !mainConfig.isShowInfo
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleGameModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleGameModeKeyboardInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleGameModeKeyboardInputHandler.kt
@@ -0,0 +1,29 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import javax.inject.Inject
+
+@GameScope
+class ToggleGameModeKeyboardInputHandler @Inject constructor(
+ private val mobsController: MobsController
+) : IGameInputHandler<KeyboardInputAction> {
+
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.SwitchGameMode && action.isKeyDown
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ if (mobsController.player.gameMode == 1) {
+ mobsController.player.gameMode = 0
+ } else if (mobsController.player.gameMode == 0) {
+ mobsController.player.gameMode = 1
+ }
+ }
+
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleMinimapKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleMinimapKeyboardInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/ToggleMinimapKeyboardInputHandler.kt
@@ -0,0 +1,22 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import javax.inject.Inject
+
+@GameScope
+class ToggleMinimapKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return action.actionKey is KeyboardInputActionKey.ShowMap && action.isKeyDown
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ mainConfig.isShowMap = !mainConfig.isShowMap
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/TurnOnFlyModeKeyboardInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/TurnOnFlyModeKeyboardInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/keyboard/TurnOnFlyModeKeyboardInputHandler.kt
@@ -0,0 +1,29 @@
+package ru.deadsoftware.cavedroid.game.input.handler.keyboard
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import javax.inject.Inject
+
+@GameScope
+class TurnOnFlyModeKeyboardInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) : IGameInputHandler<KeyboardInputAction> {
+
+ override fun checkConditions(action: KeyboardInputAction): Boolean {
+ return mobsController.player.gameMode == 1 && action.actionKey is KeyboardInputActionKey.Jump &&
+ !mobsController.player.isFlyMode && !mobsController.player.canJump() && action.isKeyDown &&
+ (mobsController.player.controlMode == Player.ControlMode.WALK || !mainConfig.isTouch)
+ }
+
+ override fun handle(action: KeyboardInputAction) {
+ mobsController.player.isFlyMode = true
+ mobsController.player.velocity.y = 0f
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AttackMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/AttackMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,35 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.world.GameWorld
+import javax.inject.Inject
+
+@GameScope
+class AttackMouseInputHandler @Inject constructor(
+ private val mobsController: MobsController,
+ private val gameWorld: GameWorld,
+ private val gameWindowsManager: GameWindowsManager
+) : IGameInputHandler<MouseInputAction> {
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&
+ !isInsideHotbar(action) &&
+ action.actionKey is MouseInputActionKey.Left
+
+ }
+
+ override fun handle(action: MouseInputAction) {
+ if (action.actionKey.touchUp) {
+ mobsController.player.stopHitting()
+ } else {
+ mobsController.player.startHitting()
+ };
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
--- /dev/null
+++ b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CloseGameWindowMouseInputHandler.kt
@@ -0,0 +1,41 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import com.badlogic.gdx.graphics.g2d.TextureRegion
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideWindow
+import ru.deadsoftware.cavedroid.misc.Assets
+import javax.inject.Inject
+
+@GameScope
+class CloseGameWindowMouseInputHandler @Inject constructor(
+ private val gameWindowsManager: GameWindowsManager,
+) : IGameInputHandler<MouseInputAction> {
+
+ private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])
+ private val survivalInventoryTexture get() = requireNotNull(Assets.textureRegions["survival"])
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return gameWindowsManager.getCurrentWindow() != GameUiWindow.NONE &&
+ action.actionKey is MouseInputActionKey.Left &&
+ !action.actionKey.touchUp &&
+ !isInsideWindow(action, getCurrentWindowTexture())
+ }
+
+ private fun getCurrentWindowTexture(): TextureRegion {
+ return when (val window = gameWindowsManager.getCurrentWindow()) {
+ GameUiWindow.CREATIVE_INVENTORY -> creativeInventoryTexture
+ GameUiWindow.SURVIVAL_INVENTORY -> survivalInventoryTexture
+ else -> throw UnsupportedOperationException("Cant close window ${window.name}")
+ }
+ }
+
+ override fun handle(action: MouseInputAction) {
+ gameWindowsManager.closeWindow()
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CreativeInventoryScrollMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,86 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import com.badlogic.gdx.math.MathUtils
+import ru.deadsoftware.cavedroid.game.GameItemsHolder
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideWindow
+import ru.deadsoftware.cavedroid.misc.Assets
+import javax.inject.Inject
+import kotlin.math.abs
+
+@GameScope
+class CreativeInventoryScrollMouseInputHandler @Inject constructor(
+ private val gameWindowsManager: GameWindowsManager,
+ private val gameItemsHolder: GameItemsHolder,
+) : IGameInputHandler<MouseInputAction> {
+
+ private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])
+
+ private var dragStartY = 0f
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY &&
+ (gameWindowsManager.isDragging || isInsideWindow(action, creativeInventoryTexture)) &&
+ (checkStartDragConditions(action) || checkEndDragConditions(action) ||
+ checkDragConditions(action) || action.actionKey is MouseInputActionKey.Scroll)
+
+ }
+
+ private fun checkStartDragConditions(action: MouseInputAction): Boolean {
+ return action.actionKey is MouseInputActionKey.Left &&
+ !action.actionKey.touchUp && !gameWindowsManager.isDragging
+ }
+
+ private fun checkEndDragConditions(action: MouseInputAction): Boolean {
+ return action.actionKey is MouseInputActionKey.Left &&
+ action.actionKey.touchUp && gameWindowsManager.isDragging
+ }
+
+ private fun checkDragConditions(action: MouseInputAction): Boolean {
+ return action.actionKey is MouseInputActionKey.Dragged &&
+ abs(action.screenY - dragStartY) >= DRAG_SENSITIVITY
+ }
+
+ private fun clampScrollAmount() {
+ gameWindowsManager.creativeScrollAmount =
+ MathUtils.clamp(gameWindowsManager.creativeScrollAmount, 0, gameItemsHolder.getMaxCreativeScrollAmount())
+ }
+
+ private fun handleStartOrEndDrag(action: MouseInputAction) {
+ if (gameWindowsManager.isDragging) {
+ gameWindowsManager.isDragging = false
+ } else {
+ dragStartY = action.screenY
+ }
+ }
+
+ private fun handleDrag(action: MouseInputAction) {
+ gameWindowsManager.isDragging = true
+ gameWindowsManager.creativeScrollAmount += ((dragStartY - action.screenY) / DRAG_SENSITIVITY).toInt()
+ clampScrollAmount()
+ dragStartY = action.screenY
+ }
+
+ private fun handleScroll(action: MouseInputAction) {
+ gameWindowsManager.creativeScrollAmount += (action.actionKey as MouseInputActionKey.Scroll).amountY.toInt()
+ clampScrollAmount()
+ }
+
+ override fun handle(action: MouseInputAction) {
+ when (action.actionKey) {
+ is MouseInputActionKey.Left -> handleStartOrEndDrag(action)
+ is MouseInputActionKey.Dragged -> handleDrag(action)
+ is MouseInputActionKey.Scroll -> handleScroll(action)
+ else -> return
+ }
+ }
+
+ companion object {
+ private const val DRAG_SENSITIVITY = 16f
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/CursorMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,120 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import com.badlogic.gdx.math.MathUtils
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.mobs.Mob
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player
+import ru.deadsoftware.cavedroid.game.model.block.Block
+import ru.deadsoftware.cavedroid.game.world.GameWorld
+import ru.deadsoftware.cavedroid.misc.utils.bl
+import ru.deadsoftware.cavedroid.misc.utils.px
+import javax.inject.Inject
+
+@GameScope
+class CursorMouseInputHandler @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+ private val gameWorld: GameWorld,
+) : IGameInputHandler<MouseInputAction> {
+
+ private val player get() = mobsController.player
+
+ private val Block.isAutoselectable
+ get() = !isNone() && params.hasCollision
+
+ private fun GameWorld.isCurrentBlockAutoselectable() =
+ getForeMap(player.cursorX, player.cursorY).isAutoselectable
+
+ private fun checkCursorBounds() {
+ if (player.gameMode == 0) {
+ val minCursorX = player.mapX - SURVIVAL_CURSOR_RANGE
+ val maxCursorX = player.mapX + SURVIVAL_CURSOR_RANGE
+ val minCursorY = player.middleMapY - SURVIVAL_CURSOR_RANGE
+ val maxCursorY = player.middleMapY + SURVIVAL_CURSOR_RANGE
+
+ player.cursorX = MathUtils.clamp(player.cursorX, minCursorX, maxCursorX)
+ player.cursorY = MathUtils.clamp(player.cursorY, minCursorY, maxCursorY)
+ }
+
+ player.cursorY = MathUtils.clamp(player.cursorY, 0, gameWorld.height - 1)
+ }
+
+ private fun setPlayerDirectionToCursor() {
+ if (player.controlMode != Player.ControlMode.CURSOR) {
+ return
+ }
+
+ if (player.cursorX.px + 8 < player.x + player.width / 2) {
+ player.setDir(Mob.Direction.LEFT)
+ } else {
+ player.setDir(Mob.Direction.RIGHT)
+ }
+ }
+
+ private fun handleWalkTouch() {
+ player.cursorX = player.mapX + player.direction.basis
+ player.cursorY = player.upperMapY
+
+ for (i in 1..2) {
+ if (gameWorld.isCurrentBlockAutoselectable()) {
+ break
+ }
+ player.cursorY++
+ }
+
+ if (!gameWorld.isCurrentBlockAutoselectable()) {
+ player.cursorX -= player.direction.basis
+ }
+ }
+
+ private fun getPlayerHeadRotation(mouseWorldX: Float, mouseWorldY: Float): Float {
+ val h = mouseWorldX - player.x
+ val v = mouseWorldY - player.y
+
+ return MathUtils.atan(v / h) * MathUtils.radDeg
+ }
+
+ private fun handleMouse(action: MouseInputAction) {
+ val worldX = action.screenX + action.cameraViewport.x
+ val worldY = action.screenY + action.cameraViewport.y
+
+ // when worldX < 0, need to subtract 1 to avoid negative zero
+// val fixCycledWorld = if (worldX < 0) 1 else 0
+
+ player.cursorX = worldX.bl - 0
+ player.cursorY = worldY.bl
+
+ player.headRotation = getPlayerHeadRotation(worldX, worldY)
+ }
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return action.actionKey is MouseInputActionKey.None
+ }
+
+ override fun handle(action: MouseInputAction) {
+ val pastCursorX = player.cursorX
+ val pastCursorY = player.cursorY
+
+ when {
+ player.controlMode == Player.ControlMode.WALK && mainConfig.isTouch -> handleWalkTouch()
+ !mainConfig.isTouch -> handleMouse(action)
+ }
+
+ checkCursorBounds()
+ setPlayerDirectionToCursor()
+
+ if (player.cursorX != pastCursorX || player.cursorY != pastCursorY) {
+ player.blockDamage = 0f
+ }
+ }
+
+ companion object {
+ private const val SURVIVAL_CURSOR_RANGE = 4
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/HotbarMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,95 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import com.badlogic.gdx.utils.Timer
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.misc.Assets
+import javax.inject.Inject
+
+@GameScope
+class HotbarMouseInputHandler @Inject constructor(
+ private val gameWindowsManager: GameWindowsManager,
+ private val mobsController: MobsController,
+) : IGameInputHandler<MouseInputAction> {
+
+ private val hotbarTexture get() = requireNotNull(Assets.textureRegions["hotbar"])
+
+ private var buttonHoldTask: Timer.Task? = null
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return buttonHoldTask?.isScheduled == true ||
+ (action.actionKey is MouseInputActionKey.Left && isInsideHotbar(action) || action.actionKey is MouseInputActionKey.Scroll) &&
+ gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE
+ }
+
+ private fun cancelHold() {
+ buttonHoldTask?.cancel()
+ buttonHoldTask = null
+ }
+
+ private fun handleHold() {
+ buttonHoldTask = null
+ gameWindowsManager.openInventory()
+ }
+
+ private fun handleDown(action: MouseInputAction) {
+ buttonHoldTask = object : Timer.Task() {
+ override fun run() {
+ handleHold()
+ }
+ }
+
+ Timer.schedule(buttonHoldTask, TOUCH_HOLD_TIME_SEC)
+ }
+
+ private fun handleUp(action: MouseInputAction) {
+ mobsController.player.slot =
+ ((action.screenX -
+ (action.cameraViewport.width / 2 - hotbarTexture.regionWidth / 2))
+ / HOTBAR_CELL_WIDTH).toInt()
+ }
+
+ private fun handleScroll(action: MouseInputAction) {
+ if (action.actionKey !is MouseInputActionKey.Scroll) {
+ return
+ }
+ mobsController.player.slot += action.actionKey.amountY.toInt()
+ if (mobsController.player.slot < 0) {
+ mobsController.player.slot = HOTBAR_ITEMS - 1
+ } else if (mobsController.player.slot >= HOTBAR_ITEMS){
+ mobsController.player.slot = 0
+ }
+ }
+
+ override fun handle(action: MouseInputAction) {
+ if (buttonHoldTask != null && buttonHoldTask?.isScheduled == true) {
+ cancelHold()
+ }
+
+ if (action.actionKey !is MouseInputActionKey.Left) {
+ if (action.actionKey is MouseInputActionKey.Scroll) {
+ handleScroll(action)
+ }
+ return
+ }
+
+ if (action.actionKey.touchUp) {
+ handleUp(action)
+ } else {
+ handleDown(action)
+ }
+ }
+
+ companion object {
+ private const val TOUCH_HOLD_TIME_SEC = 0.5f
+ private const val HOTBAR_CELL_WIDTH = 20
+ private const val HOTBAR_ITEMS = 9
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/SelectCreativeInventoryItemMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,60 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import ru.deadsoftware.cavedroid.game.GameItemsHolder
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideWindow
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
+import ru.deadsoftware.cavedroid.misc.Assets
+import javax.inject.Inject
+
+@GameScope
+class SelectCreativeInventoryItemMouseInputHandler @Inject constructor(
+ private val gameItemsHolder: GameItemsHolder,
+ private val gameWindowsManager: GameWindowsManager,
+ private val mobsController: MobsController,
+) : IGameInputHandler<MouseInputAction> {
+
+ private val creativeInventoryTexture get() = requireNotNull(Assets.textureRegions["creative"])
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return gameWindowsManager.getCurrentWindow() == GameUiWindow.CREATIVE_INVENTORY &&
+ !gameWindowsManager.isDragging &&
+ action.actionKey is MouseInputActionKey.Left &&
+ action.actionKey.touchUp && isInsideWindow(action, creativeInventoryTexture)
+ }
+
+ override fun handle(action: MouseInputAction) {
+ val creativeTexture = creativeInventoryTexture
+ val xOnGrid = (action.screenX - (action.cameraViewport.width / 2 - creativeTexture.regionWidth / 2 +
+ GameWindowsConfigs.Creative.itemsGridMarginLeft)) /
+ GameWindowsConfigs.Creative.itemsGridColWidth
+ val yOnGrid = (action.screenY - (action.cameraViewport.height / 2 - creativeTexture.regionHeight / 2 +
+ GameWindowsConfigs.Creative.itemsGridMarginTop)) /
+ GameWindowsConfigs.Creative.itemsGridRowHeight
+
+ if (xOnGrid < 0 || xOnGrid >= GameWindowsConfigs.Creative.itemsInRow ||
+ yOnGrid < 0 || yOnGrid >= GameWindowsConfigs.Creative.itemsInCol) {
+ return
+ }
+
+ val itemIndex = (gameWindowsManager.creativeScrollAmount * GameWindowsConfigs.Creative.itemsInRow +
+ (xOnGrid.toInt() + yOnGrid.toInt() * GameWindowsConfigs.Creative.itemsInRow))
+
+ mobsController.player.inventory.copyInto(
+ destination = mobsController.player.inventory,
+ destinationOffset = 1,
+ startIndex = 0,
+ endIndex = mobsController.player.inventory.size - 2
+ )
+
+ val item = gameItemsHolder.getItemFromCreativeInventory(itemIndex)
+ mobsController.player.inventory[0] = item.toInventoryItem(amount = item.params.maxStack)
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/UseItemMouseInputHandler.kt b/core/src/ru/deadsoftware/cavedroid/game/input/handler/mouse/UseItemMouseInputHandler.kt
--- /dev/null
@@ -0,0 +1,109 @@
+package ru.deadsoftware.cavedroid.game.input.handler.mouse
+
+import com.badlogic.gdx.Gdx
+import com.badlogic.gdx.utils.Timer
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.actions.placeToBackgroundAction
+import ru.deadsoftware.cavedroid.game.actions.placeToForegroundAction
+import ru.deadsoftware.cavedroid.game.actions.placeblock.IPlaceBlockAction
+import ru.deadsoftware.cavedroid.game.actions.useitem.IUseItemAction
+import ru.deadsoftware.cavedroid.game.input.IGameInputHandler
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import ru.deadsoftware.cavedroid.game.input.isInsideHotbar
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.model.item.Item
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
+import javax.inject.Inject
+
+@GameScope
+class UseItemMouseInputHandler @Inject constructor(
+ private val mobsController: MobsController,
+ private val useItemActionMap: Map<String, @JvmSuppressWildcards IUseItemAction>,
+ private val placeBlockActionMap: Map<String, @JvmSuppressWildcards IPlaceBlockAction>,
+ private val gameWindowsManager: GameWindowsManager,
+) : IGameInputHandler<MouseInputAction> {
+
+ private var buttonHoldTask: Timer.Task? = null
+
+ override fun checkConditions(action: MouseInputAction): Boolean {
+ return buttonHoldTask?.isScheduled == true ||
+ !isInsideHotbar(action) &&
+ gameWindowsManager.getCurrentWindow() == GameUiWindow.NONE &&
+ action.actionKey is MouseInputActionKey.Right
+ }
+
+ private fun cancelHold() {
+ buttonHoldTask?.cancel()
+ buttonHoldTask = null
+ }
+
+ private fun handleHold(action: MouseInputAction) {
+ cancelHold()
+
+ val player = mobsController.player
+ val item = player.currentItem.item
+ player.startHitting(false)
+ player.stopHitting()
+
+ if (item is Item.Placeable) {
+ placeBlockActionMap.placeToBackgroundAction(
+ item = player.currentItem.item as Item.Placeable,
+ x = player.cursorX,
+ y = player.cursorY
+ )
+ }
+ }
+
+ private fun handleDown(action: MouseInputAction) {
+ cancelHold()
+ buttonHoldTask = object : Timer.Task() {
+ override fun run() {
+ handleHold(action)
+ }
+
+ }
+ Timer.schedule(buttonHoldTask, TOUCH_HOLD_TIME_SEC)
+ }
+
+ private fun handleUp(action: MouseInputAction) {
+ val player = mobsController.player
+ val item = player.currentItem.item
+ cancelHold()
+
+ player.startHitting(false)
+ player.stopHitting()
+
+ if (item is Item.Placeable) {
+ placeBlockActionMap.placeToForegroundAction(
+ item = item,
+ x = player.cursorX,
+ y = player.cursorY
+ )
+ } else if (item is Item.Usable) {
+ useItemActionMap[item.useActionKey]?.perform(item, player.cursorX, player.cursorY)
+ ?: Gdx.app.error(TAG, "use item action ${item.useActionKey} not found");
+ }
+ }
+
+ override fun handle(action: MouseInputAction) {
+ if (action.actionKey !is MouseInputActionKey.Right) {
+ if (buttonHoldTask?.isScheduled == true) {
+ cancelHold()
+ }
+ return
+ }
+
+ if (action.actionKey.touchUp && buttonHoldTask?.isScheduled == true) {
+ handleUp(action)
+ } else if (!action.actionKey.touchUp) {
+ handleDown(action)
+ }
+ }
+
+ companion object {
+ private const val TAG = "UseItemMouseInputActionHandler"
+ private const val TOUCH_HOLD_TIME_SEC = 0.5f
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/mapper/KeyboardInputActionMapper.kt b/core/src/ru/deadsoftware/cavedroid/game/input/mapper/KeyboardInputActionMapper.kt
--- /dev/null
@@ -0,0 +1,34 @@
+package ru.deadsoftware.cavedroid.game.input.mapper
+
+import com.badlogic.gdx.Input
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.action.KeyboardInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.KeyboardInputActionKey
+import javax.inject.Inject
+
+@GameScope
+class KeyboardInputActionMapper @Inject constructor() {
+
+ fun map(key: Int, isKeyDown: Boolean): KeyboardInputAction? {
+ val actionKey = when (key) {
+ Input.Keys.A, Input.Keys.LEFT -> KeyboardInputActionKey.Left
+ Input.Keys.D, Input.Keys.RIGHT -> KeyboardInputActionKey.Right
+ Input.Keys.W, Input.Keys.SPACE -> KeyboardInputActionKey.Jump
+ Input.Keys.S -> KeyboardInputActionKey.Down
+
+ Input.Keys.E -> KeyboardInputActionKey.OpenInventory
+ Input.Keys.ALT_LEFT -> KeyboardInputActionKey.SwitchControlsMode
+
+ Input.Keys.ESCAPE, Input.Keys.BACK -> KeyboardInputActionKey.Pause
+
+ Input.Keys.F1 -> KeyboardInputActionKey.ShowDebug
+ Input.Keys.GRAVE -> KeyboardInputActionKey.SwitchGameMode
+ Input.Keys.M -> KeyboardInputActionKey.ShowMap
+
+ else -> null
+ }
+
+ return actionKey?.let { KeyboardInputAction(it, isKeyDown) }
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/input/mapper/MouseInputActionMapper.kt b/core/src/ru/deadsoftware/cavedroid/game/input/mapper/MouseInputActionMapper.kt
--- /dev/null
@@ -0,0 +1,79 @@
+package ru.deadsoftware.cavedroid.game.input.mapper
+
+import com.badlogic.gdx.Gdx
+import com.badlogic.gdx.Input
+import com.badlogic.gdx.math.Rectangle
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.input.action.MouseInputAction
+import ru.deadsoftware.cavedroid.game.input.action.keys.MouseInputActionKey
+import javax.inject.Inject
+
+@GameScope
+class MouseInputActionMapper @Inject constructor(
+ val mainConfig: MainConfig,
+) {
+
+ fun map(
+ mouseX: Float,
+ mouseY: Float,
+ cameraViewport: Rectangle,
+ button: Int,
+ touchUp: Boolean
+ ): MouseInputAction? {
+ val actionKey = mapActionKey(button, touchUp) ?: return null
+
+ return MouseInputAction(
+ screenX = getScreenX(mouseX),
+ screenY = getScreenY(mouseY),
+ actionKey = actionKey,
+ cameraViewport = cameraViewport,
+ )
+ }
+
+ fun mapDragged(
+ mouseX: Float,
+ mouseY: Float,
+ cameraViewport: Rectangle,
+ ): MouseInputAction {
+ return MouseInputAction(
+ screenX = getScreenX(mouseX),
+ screenY = getScreenY(mouseY),
+ actionKey = MouseInputActionKey.Dragged,
+ cameraViewport = cameraViewport,
+ )
+ }
+
+ fun mapScrolled(
+ mouseX: Float,
+ mouseY: Float,
+ amountX: Float,
+ amountY: Float,
+ cameraViewport: Rectangle,
+ ): MouseInputAction {
+ return MouseInputAction(
+ screenX = getScreenX(mouseX),
+ screenY = getScreenY(mouseY),
+ actionKey = MouseInputActionKey.Scroll(amountX, amountY),
+ cameraViewport = cameraViewport,
+ )
+ }
+
+ private fun mapActionKey(button: Int, touchUp: Boolean): MouseInputActionKey? {
+ return when (button) {
+ Input.Buttons.LEFT -> MouseInputActionKey.Left(touchUp)
+ Input.Buttons.RIGHT -> MouseInputActionKey.Right(touchUp)
+ Input.Buttons.MIDDLE -> MouseInputActionKey.Middle(touchUp)
+ else -> null
+ }
+ }
+
+ private fun getScreenX(mouseX: Float): Float {
+ return mouseX * (mainConfig.width / Gdx.graphics.width)
+ }
+
+ private fun getScreenY(mouseY: Float): Float {
+ return mouseY * (mainConfig.height / Gdx.graphics.height)
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index a93141ad6cbcc221044129ecb1cc883fd5a06219..83f3257d86b027c21bb03e4fcb29d6ed8e18d81f 100644 (file)
private static final float JUMP_VELOCITY = -133.332f;
private static final int MAX_HEALTH = 20;
- private boolean hitting = false;
+ private boolean hitting = false, hittingWithDamage = false;
private float hitAnim = 0f;
private float hitAnimDelta = ANIMATION_SPEED;
public int cursorX = 0;
public int cursorY = 0;
+ public ControlMode controlMode = ControlMode.WALK;
+
+ public enum ControlMode {
+ WALK,
+ CURSOR
+ }
+
public Player(GameItemsHolder gameItemsHolder) {
super(0, 0, 4, 30, randomDir(), Type.MOB, MAX_HEALTH);
inventory = new InventoryItem[36];
mVelocity.y = JUMP_VELOCITY;
}
+ private void hitBlock(GameWorld gameWorld, GameItemsHolder gameItemsHolder) {
+ if (!hitting || !hittingWithDamage) {
+ return;
+ }
+
+ final Block foregroundBlock = gameWorld.getForeMap(cursorX, cursorY);
+ final Block backgroundBlock = gameWorld.getBackMap(cursorX, cursorY);
+
+ if ((!foregroundBlock.isNone() && foregroundBlock.getParams().getHitPoints() >= 0) ||
+ (foregroundBlock.isNone() && !backgroundBlock.isNone() && backgroundBlock.getParams().getHitPoints() >= 0)) {
+ if (gameMode == 0) {
+ if (!foregroundBlock.isNone() && blockDamage >= foregroundBlock.getParams().getHitPoints()) {
+ gameWorld.destroyForeMap(cursorX, cursorY);
+ blockDamage = 0;
+ } else if (!backgroundBlock.isNone() && blockDamage >= backgroundBlock.getParams().getHitPoints()) {
+ gameWorld.destroyBackMap(cursorX, cursorY);
+ blockDamage = 0;
+ }
+ } else {
+ if (!foregroundBlock.isNone()) {
+ gameWorld.placeToForeground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
+ } else if (!backgroundBlock.isNone()) {
+ gameWorld.placeToBackground(cursorX, cursorY, gameItemsHolder.getFallbackBlock());
+ }
+ stopHitting();
+ }
+ } else {
+ stopHitting();
+ }
+ }
+
@Override
public void ai(GameWorld gameWorld, GameItemsHolder gameItemsHolder, float delta) {
updateAnimation(delta);
+ hitBlock(gameWorld, gameItemsHolder);
if (gameMode == 1) {
return;
multiplier *= ((Item.Tool)currentItem).getBlockDamageMultiplier();
}
- if (hitting && canHitBlock) {
+ if (hitting && hittingWithDamage && canHitBlock) {
blockDamage += 60f * delta * multiplier;
} else {
blockDamage = 0f;
}
}
- public void startHitting() {
+ public void startHitting(boolean withDamage) {
if (hitting) {
return;
}
hitting = true;
+ hittingWithDamage = withDamage;
hitAnim = 90f;
hitAnimDelta = ANIMATION_SPEED;
}
+ public void startHitting() {
+ startHitting(true);
+ }
+
public void stopHitting() {
blockDamage = 0f;
hitting = false;
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/HudRenderer.kt
index b6319020a2cf2b770e3b7129670753886b2e9bc2..b3f89909e4620db19e5b177cbe132319bad0bc96 100644 (file)
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Rectangle
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.GameScope
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
+import ru.deadsoftware.cavedroid.game.mobs.Player.ControlMode
import ru.deadsoftware.cavedroid.game.world.GameWorld
import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.ControlMode
import ru.deadsoftware.cavedroid.misc.utils.px
import javax.inject.Inject
@GameScope
class HudRenderer @Inject constructor(
- private val gameInput: GameInput,
private val gameWorld: GameWorld,
private val mobsController: MobsController,
) : IGameRenderer {
if (gameWorld.hasForeAt(cursorX, cursorY) ||
gameWorld.hasBackAt(cursorX, cursorY) ||
- gameInput.controlMode == ControlMode.CURSOR
+ mobsController.player.controlMode == ControlMode.CURSOR
) {
spriteBatch.draw(cursorTexture, cursorX.px - viewport.x, cursorY.px - viewport.y)
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/TouchControlsRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/TouchControlsRenderer.kt
index c9f2bccb4d57b83dc24bd08dfe27cdfdbf89b799..d9dc5c48ab9b01818874852802643cc256aafe2f 100644 (file)
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Rectangle
import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import ru.deadsoftware.cavedroid.game.mobs.Player.ControlMode
import ru.deadsoftware.cavedroid.misc.Assets
-import ru.deadsoftware.cavedroid.misc.ControlMode
import ru.deadsoftware.cavedroid.misc.utils.ArrayMapExtensions.component1
import ru.deadsoftware.cavedroid.misc.utils.ArrayMapExtensions.component2
import javax.inject.Inject
@GameScope
class TouchControlsRenderer @Inject constructor(
private val mainConfig: MainConfig,
- private val gameInput: GameInput
+ private val mobsController: MobsController,
) : IGameRenderer {
override val renderLayer get() = RENDER_LAYER
}
// FIXME: Add pressed state for buttons
- if (gameInput.controlMode == ControlMode.CURSOR) {
+ if (mobsController.player.controlMode == ControlMode.CURSOR) {
val altKeyRect = touchControlsMap.get("alt").rect
spriteBatch.draw(shadeTexture, altKeyRect.x, altKeyRect.y, altKeyRect.width, altKeyRect.height)
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt b/core/src/ru/deadsoftware/cavedroid/game/render/windows/CreativeWindowRenderer.kt
index ef62996199b0a36c6a5d9e6c86a2258a7ffd368b..4c43600959ee866972f56b68c909c011c0c6b0f4 100644 (file)
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.badlogic.gdx.math.Rectangle
import ru.deadsoftware.cavedroid.MainConfig
-import ru.deadsoftware.cavedroid.game.GameInput
import ru.deadsoftware.cavedroid.game.GameItemsHolder
import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsManager
import ru.deadsoftware.cavedroid.game.mobs.MobsController
-import ru.deadsoftware.cavedroid.game.model.item.InventoryItem
import ru.deadsoftware.cavedroid.game.render.IGameRenderer
import ru.deadsoftware.cavedroid.game.render.WindowsRenderer
+import ru.deadsoftware.cavedroid.game.windows.GameWindowsConfigs
import ru.deadsoftware.cavedroid.misc.Assets
import javax.inject.Inject
import kotlin.math.min
@GameScope
class CreativeWindowRenderer @Inject constructor(
private val mainConfig: MainConfig,
- private val gameInput: GameInput,
+ private val gameWindowsManager: GameWindowsManager,
private val gameItemsHolder: GameItemsHolder,
private val mobsController: MobsController,
) : AbstractWindowRenderer(), IGameRenderer {
val windowX = viewport.width / 2 - creativeWindow.regionWidth / 2
val windowY = viewport.height / 2 - creativeWindow.regionHeight / 2
- val oneScrollAmount = CreativeWindowConfig.scrollIndicatorFullHeight / gameItemsHolder.getCreativeScrollAmount()
+ val oneScrollAmount = GameWindowsConfigs.Creative.scrollIndicatorFullHeight / gameItemsHolder.getMaxCreativeScrollAmount()
spriteBatch.draw(creativeWindow, windowX, windowY)
spriteBatch.draw(
/* region = */ scrollIndicatorTexture,
- /* x = */ windowX + CreativeWindowConfig.scrollIndicatorMarginLeft,
- /* y = */ windowY + CreativeWindowConfig.scrollIndicatorMarginTop
- + (gameInput.creativeScroll * oneScrollAmount)
+ /* x = */ windowX + GameWindowsConfigs.Creative.scrollIndicatorMarginLeft,
+ /* y = */ windowY + GameWindowsConfigs.Creative.scrollIndicatorMarginTop
+ + (gameWindowsManager.creativeScrollAmount * oneScrollAmount)
)
val allItems = gameItemsHolder.getAllItems()
- val startIndex = gameInput.creativeScroll * CreativeWindowConfig.itemsInRow
- val endIndex = min(startIndex + CreativeWindowConfig.itemsOnPage, allItems.size)
+ val startIndex = gameWindowsManager.creativeScrollAmount * GameWindowsConfigs.Creative.itemsInRow
+ val endIndex = min(startIndex + GameWindowsConfigs.Creative.itemsOnPage, allItems.size)
val items = sequence {
for (i in startIndex..<endIndex) {
yield(allItems.elementAt(i))
drawItemsGrid(
spriteBatch = spriteBatch,
shapeRenderer = shapeRenderer,
- gridX = windowX + CreativeWindowConfig.itemsGridMarginLeft,
- gridY = windowY + CreativeWindowConfig.itemsGridMarginTop,
+ gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
+ gridY = windowY + GameWindowsConfigs.Creative.itemsGridMarginTop,
items = items.asIterable(),
- itemsInRow = CreativeWindowConfig.itemsInRow,
- cellWidth = CreativeWindowConfig.itemsGridColWidth,
- cellHeight = CreativeWindowConfig.itemsGridRowHeight,
+ itemsInRow = GameWindowsConfigs.Creative.itemsInRow,
+ cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
+ cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,
)
drawItemsGrid(
spriteBatch = spriteBatch,
shapeRenderer = shapeRenderer,
- gridX = windowX + CreativeWindowConfig.itemsGridMarginLeft,
- gridY = windowY + creativeWindow.regionHeight - CreativeWindowConfig.playerInventoryOffsetFromBottom,
- items = mobsController.player.inventory.asSequence().take(CreativeWindowConfig.invItems).asIterable(),
- itemsInRow = CreativeWindowConfig.invItems,
- cellWidth = CreativeWindowConfig.itemsGridColWidth,
- cellHeight = CreativeWindowConfig.itemsGridRowHeight,
+ gridX = windowX + GameWindowsConfigs.Creative.itemsGridMarginLeft,
+ gridY = windowY + creativeWindow.regionHeight - GameWindowsConfigs.Creative.playerInventoryOffsetFromBottom,
+ items = mobsController.player.inventory.asSequence().take(GameWindowsConfigs.Creative.invItems).asIterable(),
+ itemsInRow = GameWindowsConfigs.Creative.invItems,
+ cellWidth = GameWindowsConfigs.Creative.itemsGridColWidth,
+ cellHeight = GameWindowsConfigs.Creative.itemsGridRowHeight,
)
}
companion object {
private const val CREATIVE_WINDOW_KEY = "creative"
private const val SCROLL_INDICATOR_KEY = "handle"
-
- private data object CreativeWindowConfig {
- const val scrollIndicatorMarginLeft = 156f
- const val scrollIndicatorMarginTop = 18f
- const val scrollIndicatorFullHeight = 72f
-
- const val itemsGridMarginLeft = 8f
- const val itemsGridMarginTop = 18f
-
- const val itemsGridRowHeight = 18f
- const val itemsGridColWidth = 18f
-
- const val itemsInRow = 8
- const val itemsInCol = 5
-
- const val invItems = 9
-
- const val playerInventoryOffsetFromBottom = 24f
-
- val itemsOnPage get() = itemsInCol * itemsInRow
- }
}
}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsConfigs.kt b/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsConfigs.kt
--- /dev/null
@@ -0,0 +1,24 @@
+package ru.deadsoftware.cavedroid.game.windows
+
+object GameWindowsConfigs {
+ data object Creative {
+ const val scrollIndicatorMarginLeft = 156f
+ const val scrollIndicatorMarginTop = 18f
+ const val scrollIndicatorFullHeight = 72f
+
+ const val itemsGridMarginLeft = 8f
+ const val itemsGridMarginTop = 18f
+
+ const val itemsGridRowHeight = 18f
+ const val itemsGridColWidth = 18f
+
+ const val itemsInRow = 8
+ const val itemsInCol = 5
+
+ const val invItems = 9
+
+ const val playerInventoryOffsetFromBottom = 24f
+
+ val itemsOnPage get() = itemsInCol * itemsInRow
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt b/core/src/ru/deadsoftware/cavedroid/game/windows/GameWindowsManager.kt
--- /dev/null
@@ -0,0 +1,34 @@
+package ru.deadsoftware.cavedroid.game.windows
+
+import ru.deadsoftware.cavedroid.MainConfig
+import ru.deadsoftware.cavedroid.game.GameScope
+import ru.deadsoftware.cavedroid.game.GameUiWindow
+import ru.deadsoftware.cavedroid.game.mobs.MobsController
+import javax.inject.Inject
+
+@GameScope
+class GameWindowsManager @Inject constructor(
+ private val mainConfig: MainConfig,
+ private val mobsController: MobsController,
+) {
+
+ var creativeScrollAmount = 0
+ var isDragging = false
+
+ fun getCurrentWindow(): GameUiWindow {
+ return mainConfig.gameUiWindow
+ }
+
+ fun openInventory() {
+ if (mobsController.player.gameMode == 1) {
+ mainConfig.gameUiWindow = GameUiWindow.CREATIVE_INVENTORY
+ } else {
+ mainConfig.gameUiWindow = GameUiWindow.SURVIVAL_INVENTORY
+ }
+ }
+
+ fun closeWindow() {
+ mainConfig.gameUiWindow = GameUiWindow.NONE
+ }
+
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
index 6a4305f4a5273a2a79a36f13940e07bcb1cd7467..b7fd03e132063167fe37cc0ee2d97ac5f2b6090e 100644 (file)
package ru.deadsoftware.cavedroid.misc;
+import com.badlogic.gdx.Input;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;
}
}
+ private static int getMouseKey(String name) {
+ switch (name) {
+ case "Left":
+ return Input.Buttons.LEFT;
+ case "Right":
+ return Input.Buttons.RIGHT;
+ case "Middle":
+ return Input.Buttons.MIDDLE;
+ case "Back":
+ return Input.Buttons.BACK;
+ case "Forward":
+ return Input.Buttons.FORWARD;
+ default:
+ return -1;
+ }
+ }
+
+ private static void loadTouchButtonsFromJSON(AssetLoader assetLoader) {
+ JsonValue json = Assets.jsonReader.parse(assetLoader.getAssetHandle("json/touch_buttons.json"));
+ for (JsonValue key = json.child(); key != null; key = key.next()) {
+ float x = key.getFloat("x");
+ float y = key.getFloat("y");
+ float w = key.getFloat("w");
+ float h = key.getFloat("h");
+ boolean mouse = Assets.getBooleanFromJson(key, "mouse", false);
+ String name = key.getString("key");
+ int code = mouse ? getMouseKey(name) : Input.Keys.valueOf(name);
+ if (x < 0) {
+ x = assetLoader.getGameRendererWidth() + x;
+ }
+ if (y < 0) {
+ y = assetLoader.getGameRendererHeight() + y;
+ }
+ Assets.guiMap.put(key.name(), new TouchButton(new Rectangle(x, y, w, h), code, mouse));
+ }
+
+ }
+
private static Texture resolveTexture(AssetLoader assetLoader, String textureName, String lookUpPath, Map<String, Texture> cache) {
if (cache.containsKey(textureName)) {
return cache.get(textureName);
loadJSON(assetLoader);
loadBlocks(assetLoader);
loadItems(assetLoader);
+ loadTouchButtonsFromJSON(assetLoader);
setPlayerHeadOrigin();
minecraftFont = new BitmapFont(assetLoader.getAssetHandle("font.fnt"), true);
minecraftFont.getData().setScale(.375f);
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/ControlMode.java b/core/src/ru/deadsoftware/cavedroid/misc/ControlMode.java
+++ /dev/null
@@ -1,6 +0,0 @@
-package ru.deadsoftware.cavedroid.misc;
-
-public enum ControlMode {
- WALK,
- CURSOR
-}
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/utils/AssetLoader.kt b/core/src/ru/deadsoftware/cavedroid/misc/utils/AssetLoader.kt
index 7fb5df176396b8b0c28675477fd4f09e61a5e6dc..dff4d90a2aff2f6ba69e5019f548054cf56fefdd 100644 (file)
}
}
+ fun getGameRendererWidth(): Float {
+ return mainConfig.width
+ }
+
+ fun getGameRendererHeight(): Float {
+ return mainConfig.height
+ }
+
}