summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 1625a0c)
raw | patch | inline | side by side (parent: 1625a0c)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Thu, 16 Feb 2023 19:20:00 +0000 (22:20 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 09:15:07 +0000 (12:15 +0300) |
src/game/renders/opengl/r_render.pas | patch | blob | history |
index 3c2cd6fefbc27760a0871ea29e28a5e707400d8b..bfd0d826ec3a157f2b92d05a5aec88552e54b992 100644 (file)
// TODO F key handle
case gState of
STATE_NONE: (* do nothing *) ;
- STATE_MENU: r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ STATE_MENU:
+ begin
+ r_Common_DrawBackground(GameWad + ':TEXTURES/TITLE');
+ {$IFDEF ENABLE_MENU}
+ if g_ActiveWindow <> nil then
+ r_Draw_FillRect(0, 0, gScreenWidth, gScreenHeight, 0, 0, 0, 105);
+ {$ENDIF}
+ end;
STATE_FOLD:
begin
if EndingGameCounter > 0 then