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raw | patch | inline | side by side (parent: e5f4747)
raw | patch | inline | side by side (parent: e5f4747)
author | fred-boy <fred-boy@protonmail.com> | |
Fri, 13 Apr 2018 03:19:59 +0000 (10:19 +0700) | ||
committer | fred-boy <fred-boy@protonmail.com> | |
Fri, 13 Apr 2018 03:19:59 +0000 (10:19 +0700) |
diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java
index 209d32bb058b39ea8d62d5087e667ee6142e7fc6..e1eea188e0d7ab2335260d776f7a573ad819a8b8 100644 (file)
public static int FPS;
private GameProc gameProc;
- private GameInputHandler gameInput;
public GameScreen() {
Assets.load();
Items.load();
gameProc = new GameProc();
- gameInput = new GameInputHandler(gameProc);
- Gdx.input.setInputProcessor(new InputHandler());
+ Gdx.input.setInputProcessor(new InputHandler(gameProc));
}
public static int getWidth() {
}
- private class InputHandler implements InputProcessor {
-
- @Override
- public boolean keyDown(int keycode) {
- if (keycode == Input.Keys.N) {
- gameProc = new GameProc();
- gameInput = new GameInputHandler(gameProc);
- } else {
- gameInput.keyDown(keycode);
- }
- return false;
- }
-
- @Override
- public boolean keyUp(int keycode) {
- gameInput.keyUp(keycode);
- return false;
- }
-
- @Override
- public boolean keyTyped(char character) {
- return false;
- }
-
- @Override
- public boolean touchDown(int screenX, int screenY, int pointer, int button) {
- screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
- screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
- if (CaveGame.TOUCH) {
- if (screenX > 26 && screenX < 52 &&
- screenY > gameProc.renderer.camera.viewportHeight - 52 &&
- screenY < gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.W);
- } else if (screenX > 0 && screenX < 26 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.A);
- } else if (screenX > 26 && screenX < 52 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.S);
- } else if (screenX > 52 && screenX < 78 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.D);
- } else if (screenX > 78 && screenX < 104 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.ALT_LEFT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
- screenX < gameProc.renderer.camera.viewportWidth - 26 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
- screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyDown(Input.Keys.SPACE);
- }
- } else {
- gameInput.touchDown(screenX, screenY, button);
- }
- return false;
- }
-
- @Override
- public boolean touchUp(int screenX, int screenY, int pointer, int button) {
- screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
- screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
- if (CaveGame.TOUCH) {
- if (screenX>26 && screenX<52 &&
- screenY>gameProc.renderer.camera.viewportHeight-52 &&
- screenY<gameProc.renderer.camera.viewportHeight-26) {
- gameInput.keyUp(Input.Keys.W);
- } else if (screenX>0 && screenX<26 &&
- screenY>gameProc.renderer.camera.viewportHeight-26) {
- gameInput.keyUp(Input.Keys.A);
- } else if (screenX>26 && screenX<52 &&
- screenY>gameProc.renderer.camera.viewportHeight-26) {
- gameInput.keyUp(Input.Keys.S);
- } else if (screenX>52 && screenX<78 &&
- screenY>gameProc.renderer.camera.viewportHeight-26) {
- gameInput.keyUp(Input.Keys.D);
- } else if (screenX > 78 && screenX < 104 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyUp(Input.Keys.ALT_LEFT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 &&
- screenX < gameProc.renderer.camera.viewportWidth - 26 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT);
- } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 &&
- screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 &&
- screenY > gameProc.renderer.camera.viewportHeight - 26) {
- gameInput.keyUp(Input.Keys.SPACE);
- }
- } else {
- gameInput.touchUp(screenX, screenY, button);
- }
- return false;
- }
-
- @Override
- public boolean touchDragged(int screenX, int screenY, int pointer) {
- screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
- screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
- gameInput.touchDragged(screenX, screenY);
- return false;
- }
-
- @Override
- public boolean mouseMoved(int screenX, int screenY) {
- screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
- screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
- gameInput.mouseMoved(screenX,screenY);
- return false;
- }
-
- @Override
- public boolean scrolled(int amount) {
- gameInput.scrolled(amount);
- return false;
- }
- }
}
diff --git a/core/src/ru/deadsoftware/cavecraft/InputHandler.java b/core/src/ru/deadsoftware/cavecraft/InputHandler.java
--- /dev/null
@@ -0,0 +1,128 @@
+package ru.deadsoftware.cavecraft;
+
+import com.badlogic.gdx.Input;
+import com.badlogic.gdx.InputProcessor;
+import ru.deadsoftware.cavecraft.game.GameInputHandler;
+import ru.deadsoftware.cavecraft.game.GameProc;
+
+import static ru.deadsoftware.cavecraft.GameScreen.getHeight;
+import static ru.deadsoftware.cavecraft.GameScreen.getWidth;
+
+public class InputHandler implements InputProcessor {
+
+ private GameProc gameProc;
+ private GameInputHandler gameInput;
+
+ private float tWidth, tHeight;
+
+ public InputHandler(GameProc gameProc) {
+ this.gameProc = gameProc;
+ this.gameInput = new GameInputHandler(gameProc);
+ tWidth = gameProc.renderer.touchCam.viewportWidth;
+ tHeight = gameProc.renderer.touchCam.viewportHeight;
+ }
+
+ @Override
+ public boolean keyDown(int keycode) {
+ gameInput.keyDown(keycode);
+ return false;
+ }
+
+ @Override
+ public boolean keyUp(int keycode) {
+ gameInput.keyUp(keycode);
+ return false;
+ }
+
+ @Override
+ public boolean keyTyped(char character) {
+ return false;
+ }
+
+ @Override
+ public boolean touchDown(int screenX, int screenY, int pointer, int button) {
+ int tx = (int)(screenX * tWidth/getWidth());
+ int ty = (int)(screenY * tHeight/getHeight());
+ screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+ screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+
+ if (CaveGame.TOUCH) {
+ if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) {
+ if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.W);
+ else gameInput.keyDown(Input.Keys.SPACE);
+ } else if (tx > 0 && tx < 26 && ty > tHeight - 26) {
+ gameInput.keyDown(Input.Keys.A);
+ } else if (tx > 26 && tx < 52 && ty > tHeight - 26) {
+ if (gameProc.ctrlMode==1) gameInput.keyDown(Input.Keys.S);
+ else gameInput.keyDown(Input.Keys.CONTROL_LEFT);
+ } else if (tx > 52 && tx < 78 && ty > tHeight - 26) {
+ gameInput.keyDown(Input.Keys.D);
+ } else if (tx > 78 && tx < 104 && ty > tHeight - 26) {
+ gameInput.keyDown(Input.Keys.ALT_LEFT);
+ } else if (tx > tWidth - 52 && tx < tWidth - 26 && ty > tHeight - 26) {
+ gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT);
+ } else if (tx > tWidth - 26 && screenY > ty - 26) {
+ gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT);
+ } else {
+ gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT);
+ }
+ } else {
+ gameInput.touchDown(screenX, screenY, button);
+ }
+ return false;
+ }
+
+ @Override
+ public boolean touchUp(int screenX, int screenY, int pointer, int button) {
+ int tx = (int)(screenX * tWidth/getWidth());
+ int ty = (int)(screenY * tHeight/getHeight());
+ screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+ screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+ if (CaveGame.TOUCH) {
+ if (tx > 26 && tx < 52 && ty > tHeight - 52 && ty < tHeight - 26) {
+ if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.W);
+ else gameInput.keyUp(Input.Keys.SPACE);
+ } else if (tx > 0 && tx < 26 && ty > tHeight - 26) {
+ gameInput.keyUp(Input.Keys.A);
+ } else if (tx > 26 && tx < 52 && ty > tHeight - 26) {
+ if (gameProc.ctrlMode==1) gameInput.keyUp(Input.Keys.S);
+ else gameInput.keyUp(Input.Keys.CONTROL_LEFT);
+ } else if (tx > 52 && tx < 78 && ty > tHeight - 26) {
+ gameInput.keyUp(Input.Keys.D);
+ } else if (tx > 78 && tx < 104 && ty > tHeight - 26) {
+ gameInput.keyUp(Input.Keys.ALT_LEFT);
+ } else if (tx > tWidth - 52 && tx < tWidth - 26 && ty > tHeight - 26) {
+ gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT);
+ } else if (tx > tWidth - 26 && screenY > ty - 26) {
+ gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT);
+ } else {
+ gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT);
+ }
+ } else {
+ gameInput.touchUp(screenX, screenY, button);
+ }
+ return false;
+ }
+
+ @Override
+ public boolean touchDragged(int screenX, int screenY, int pointer) {
+ screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+ screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+ gameInput.touchDragged(screenX, screenY);
+ return false;
+ }
+
+ @Override
+ public boolean mouseMoved(int screenX, int screenY) {
+ screenX *= gameProc.renderer.camera.viewportWidth/getWidth();
+ screenY *= gameProc.renderer.camera.viewportHeight/getHeight();
+ gameInput.mouseMoved(screenX,screenY);
+ return false;
+ }
+
+ @Override
+ public boolean scrolled(int amount) {
+ gameInput.scrolled(amount);
+ return false;
+ }
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java
index c288afface0331516b5feb2969414f3fecfd1c46..490960b8986efffa5c4a24a81b1ef55136a0b65a 100644 (file)
this.gameProc = gameProc;
}
- public void keyDown(int keyCode) {
+ private void wasdPressed(int keyCode) {
if (gameProc.ctrlMode==0) {
- if (keyCode == Input.Keys.A) {
- gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
- gameProc.player.dir = 0;
- }
- if (keyCode == Input.Keys.D) {
- gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
- gameProc.player.dir = 1;
+ switch (keyCode) {
+ case Input.Keys.A:
+ gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 0;
+ break;
+ case Input.Keys.D:
+ gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0);
+ gameProc.player.dir = 1;
+ break;
}
} else {
- if (keyCode == Input.Keys.A) {
- gameProc.cursorX--;
- }
- if (keyCode == Input.Keys.D) {
- gameProc.cursorX++;
- }
- if (keyCode == Input.Keys.W) {
- gameProc.cursorY--;
- }
- if (keyCode == Input.Keys.S) {
- gameProc.cursorY++;
+ switch (keyCode) {
+ case Input.Keys.A:
+ gameProc.cursorX--;
+ break;
+ case Input.Keys.D:
+ gameProc.cursorX++;
+ break;
+ case Input.Keys.W:
+ gameProc.cursorY--;
+ break;
+ case Input.Keys.S:
+ gameProc.cursorY++;
+ break;
}
if (gameProc.cursorX < 0)
gameProc.cursorX = 0;
if (gameProc.cursorY >= gameProc.world.getHeight())
gameProc.cursorY = gameProc.world.getHeight()-1;
}
- if (keyCode == Input.Keys.ALT_LEFT) {
- gameProc.ctrlMode++;
- gameProc.cursorX = (int)(gameProc.player.position.x/16);
- gameProc.cursorY = (int)(gameProc.player.position.y/16);
- if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
- }
- if (keyCode == Input.Keys.SPACE) {
- if (gameProc.player.canJump) {
- gameProc.player.moveY.add(0, -7);
- } else if (!gameProc.player.flyMode) {
- gameProc.player.flyMode = true;
- gameProc.player.moveY.setZero();
- } else {
- gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
- }
- }
- if (keyCode == Input.Keys.CONTROL_LEFT) {
- gameProc.player.moveY.y = GamePhysics.PL_SPEED;
- }
- if (keyCode == Input.Keys.E) {
- gameProc.renderer.showCreative = !gameProc.renderer.showCreative;
+ }
+
+ public void keyDown(int keyCode) {
+ if (keyCode == Input.Keys.W || keyCode == Input.Keys.A ||
+ keyCode == Input.Keys.S || keyCode == Input.Keys.D) {
+ wasdPressed(keyCode);
+ } else switch (keyCode) {
+ case Input.Keys.ALT_LEFT:
+ gameProc.ctrlMode++;
+ gameProc.cursorX = (int)(gameProc.player.position.x/16);
+ gameProc.cursorY = (int)(gameProc.player.position.y/16);
+ if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0;
+ break;
+
+ case Input.Keys.SPACE:
+ if (gameProc.player.canJump) {
+ gameProc.player.moveY.add(0, -7);
+ } else if (!gameProc.player.flyMode) {
+ gameProc.player.flyMode = true;
+ gameProc.player.moveY.setZero();
+ } else {
+ gameProc.player.moveY.y = -GamePhysics.PL_SPEED;
+ }
+ break;
+
+ case Input.Keys.CONTROL_LEFT:
+ gameProc.player.moveY.y = GamePhysics.PL_SPEED;
+ break;
+
+ case Input.Keys.E:
+ gameProc.renderer.showCreative = !gameProc.renderer.showCreative;
+ break;
}
}
public void keyUp(int keyCode) {
- if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) {
- gameProc.player.moveX.x = 0;
- }
- if (keyCode == Input.Keys.SPACE) {
- if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
- }
- if (keyCode == Input.Keys.CONTROL_LEFT) {
- if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ switch (keyCode) {
+ case Input.Keys.A: case Input.Keys.D:
+ gameProc.player.moveX.x = 0;
+ break;
+
+ case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT:
+ if (gameProc.player.flyMode) gameProc.player.moveY.setZero();
+ break;
}
}
}
public void touchDown(int screenX, int screenY, int button) {
- gameProc.touchDownX = screenX;
- gameProc.touchDownY = screenY;
- gameProc.touchDownTime = TimeUtils.millis();
- gameProc.isTouchDown = true;
- if (gameProc.renderer.showCreative) {
+ if (gameProc.renderer.showCreative &&
+ screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 &&
+ screenX<gameProc.renderer.camera.viewportWidth/2+Assets.creativeInv.getRegionWidth()/2 &&
+ screenY>gameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 &&
+ screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
try {
- int ix = (int)(screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2+8))/18;
- int iy = (int)(screenY-(gameProc.renderer.camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2+18))/18;
- int item = ix+iy*8;
- for (int i=8; i>0; i--) {
- gameProc.player.inventory[i] = gameProc.player.inventory[i-1];
+ int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
+ int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
+ int item = ix + iy * 8;
+ for (int i = 8; i > 0; i--) {
+ gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
}
- if (item>=0 && item<Items.BLOCKS.size) gameProc.player.inventory[0] = item;
+ if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item;
} catch (Exception e) {
Gdx.app.error("GameInputHandler", e.toString());
}
+ } else if (gameProc.renderer.showCreative) {
+ gameProc.renderer.showCreative = !gameProc.renderer.showCreative;
+ } else {
+ gameProc.touchDownX = screenX;
+ gameProc.touchDownY = screenY;
+ gameProc.touchDownTime = TimeUtils.millis();
+ gameProc.isTouchDown = true;
+ gameProc.touchDownButton = button;
}
}
public void touchUp(int screenX, int screenY, int button) {
if (gameProc.isTouchDown) {
if (button == Input.Buttons.RIGHT){
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
- gameProc.player.inventory[gameProc.invSlot]);
+ if (gameProc.ctrlMode==1) {
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,
+ gameProc.player.inventory[gameProc.invSlot]);
+ }
} else if (button == Input.Buttons.LEFT) {
- if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
- } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
- gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+ if (gameProc.ctrlMode==1) {
+ if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0);
+ } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) {
+ gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0);
+ }
+ } else {
+ if (screenY<Assets.invBar.getRegionHeight() &&
+ screenX>gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+ screenX<gameProc.renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+ gameProc.invSlot = (int)((screenX-(gameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2))/20);
+ }
}
}
}
diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java
index e461a9399381d38c59b31dfcf518b6cba66176da..1bedc729471a0a022c701bca28c56ebfbb674d04 100644 (file)
package ru.deadsoftware.cavecraft.game;
import com.badlogic.gdx.math.*;
+import ru.deadsoftware.cavecraft.CaveGame;
import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
if (pl.position.y > gameProc.world.getHeight()*16) {
pl.position = gameProc.world.getSpawnPoint().cpy();
}
- /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
pl.moveY.add(0, -8);
pl.canJump = false;
- }*/
+ }
}
private void mobPhy(Mob mob) {
diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java
index 0e3993d8a4caf0018cd28e9e5e5279d1e8ad3b74..d6378d3d028ea2e98a240ec74847cc22d7741ed4 100644 (file)
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.Input;
import com.badlogic.gdx.math.RandomXS128;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.Assets;
import ru.deadsoftware.cavecraft.game.mobs.Human;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
public boolean isTouchDown = false;
public int touchDownX, touchDownY;
+ public int touchDownButton;
public long touchDownTime;
public GameProc() {
physics.update(delta);
if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
- world.placeToBackground(cursorX,cursorY,
- player.inventory[invSlot]);
+ if (touchDownButton== Input.Buttons.RIGHT) {
+ world.placeToBackground(cursorX, cursorY,
+ player.inventory[invSlot]);
+ } else if (touchDownButton==Input.Buttons.LEFT &&
+ touchDownY< Assets.invBar.getRegionHeight() &&
+ touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 &&
+ touchDownX<renderer.camera.viewportWidth/2+Assets.invBar.getRegionWidth()/2) {
+ renderer.showCreative = !renderer.showCreative;
+ }
isTouchDown = false;
}
}
diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
index 00508b2b74e153bdeb219000c0bb5c9cc99b6274..682984a5611adc334464374b8aad5fa46223746f 100644 (file)
public boolean showCreative = false;
- public OrthographicCamera camera, fontCam;
+ public OrthographicCamera camera, fontCam, touchCam;
ShapeRenderer shapeRenderer;
- SpriteBatch spriteBatch, fontBatch;
+ SpriteBatch spriteBatch, fontBatch, touchBatch;
public GameRenderer(GameProc gameProc) {
Gdx.gl.glClearColor(0f,.6f,.6f,1f);
fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
fontBatch = new SpriteBatch();
fontBatch.setProjectionMatrix(fontCam.combined);
+ touchCam = new OrthographicCamera();
+ touchCam.setToOrtho(true, 240,
+ 240*((float)GameScreen.getHeight()/GameScreen.getWidth()));
+ touchBatch = new SpriteBatch();
+ touchBatch.setProjectionMatrix(touchCam.combined);
}
private void setFontColor(int r, int g, int b) {
private void drawCreative() {
float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
- float y = camera.viewportHeight/2 - Assets.creativeInv.getRegionHeight()/2;
+ float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
spriteBatch.draw(Assets.creativeInv, x, y);
spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
for (int i=1; i<Items.BLOCKS.size; i++) {
-1);
if (showCreative) drawCreative();
+ }
- if (CaveGame.TOUCH) {
- spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52);
- spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26);
- spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26);
- if (gameProc.ctrlMode==1) {
- Assets.shade.setPosition(83, camera.viewportHeight-21);
- Assets.shade.draw(spriteBatch);
- }
- }
+ private void drawTouchGui() {
+ touchBatch.draw(Assets.touchArrows[0],26,touchCam.viewportHeight-52);
+ touchBatch.draw(Assets.touchArrows[1],0,touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchArrows[2],26,touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchArrows[3],52,touchCam.viewportHeight-26);
+ //touchBatch.draw(Assets.touchSpace, touchCam.viewportWidth/2-52, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchLMB, touchCam.viewportWidth-52, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchRMB, touchCam.viewportWidth-26, touchCam.viewportHeight-26);
+ touchBatch.draw(Assets.touchToggleMode, 78, touchCam.viewportHeight-26);
}
public void render() {
drawPlayer(gameProc.player);
drawWorldForeground();
drawGUI();
-
spriteBatch.end();
+ if (CaveGame.TOUCH) {
+ touchBatch.begin();
+ drawTouchGui();
+ touchBatch.end();
+ }
+
if (gameProc.ctrlMode==1) {
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.setColor(Color.ORANGE);