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raw | patch | inline | side by side (parent: bb44a4e)
raw | patch | inline | side by side (parent: bb44a4e)
author | Andriy Shinkarchuck <adriano32.gnu@gmail.com> | |
Sun, 24 Jul 2011 16:24:01 +0000 (19:24 +0300) | ||
committer | Andriy Shinkarchuck <adriano32.gnu@gmail.com> | |
Sun, 24 Jul 2011 16:24:01 +0000 (19:24 +0300) |
menu.c | [new file with mode: 0755] | patch | blob |
menu.h | [new file with mode: 0755] | patch | blob |
diff --git a/menu.c b/menu.c
--- /dev/null
+++ b/menu.c
@@ -0,0 +1,632 @@
+/*
+ Copyright (C) Prikol Software 1996-1997
+ Copyright (C) Aleksey Volynskov 1996-1997
+ Copyright (C) <ARembo@gmail.com> 2011
+
+ This file is part of the Doom2D:Rembo project.
+
+ Doom2D:Rembo is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License version 2 as
+ published by the Free Software Foundation.
+
+ Doom2D:Rembo is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/> or
+ write to the Free Software Foundation, Inc.,
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+#include "glob.h"
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include "files.h"
+#include "memory.h"
+#include "vga.h"
+#include "error.h"
+#include "keyb.h"
+#include "sound.h"
+#include "view.h"
+#include "player.h"
+#include "switch.h"
+#include "menu.h"
+#include "misc.h"
+
+#include "SDL.h"
+extern SDL_Surface *screen;
+
+#define QSND_NUM 14
+
+enum{HIT100,ARMOR,JUMP,WPNS,IMMORTAL,SPEED,OPEN,EXIT};
+
+extern int PL_JUMP,PL_RUN;
+extern byte _warp,cheat,p_fly;
+
+extern byte g_music[8];
+
+extern byte savname[7][24],savok[7];
+void load_game(int);
+
+static byte panim[]=
+ "BBDDAACCDDAABBDDAACCDDAABBDDAACCDDAAEEEEEFEFEFEFEFEFEFEFEFEFEEEEE";
+static byte *panimp=panim;
+
+#define PCOLORN 10
+byte pcolortab[PCOLORN]={
+ 0x18,0x20,0x40,0x58,0x60,0x70,0x80,0xB0,0xC0,0xD0
+};
+int p1color=5,p2color=4;
+
+static byte ibuf[24],input=0;
+static int icur;
+
+enum{MENU,MSG};
+enum{CANCEL,NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME,QUIT,ENDGAME,ENDGM,
+ PLR1,PLR2,COOP,DM,VOLUME,GAMMA,LOAD,SAVE,PLCOLOR,PLCEND,MUSIC,INTERP,
+ SVOLM,SVOLP,MVOLM,MVOLP,GAMMAM,GAMMAP,PL1CM,PL1CP,PL2CM,PL2CP};
+
+#ifndef DEMO
+static int qsnd[QSND_NUM];
+#endif
+
+static char *main_txt[]={
+ "NEW GAME","LOAD GAME","SAVE GAME","OPTIONS","EXIT"
+},*opt_txt[]={
+ "RESTART","VOLUME","BRIGHTNESS","MUSIC","FULLSCREEN:"
+},*ngplr_txt[]={
+ "ONE PLAYER","TWO PLAYERS"
+},*ngdm_txt[]={
+ "COOPERATIVE","DEATHMATCH"
+},*vol_txt[]={
+ "SOUND","MUSIC"
+},*plcolor_txt[]={
+ "FIRST","SECOND"
+},*gamma_txt[]={
+ ""
+};
+
+static byte main_typ[]={
+ NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME
+},ngplr_typ[]={
+ PLR1,PLR2
+},ngdm_typ[]={
+ COOP,DM
+},opt_typ[]={
+ ENDGAME,VOLUME,GAMMA,MUSIC,INTERP
+},quit_typ[]={
+ QUIT,CANCEL
+},endgm_typ[]={
+ ENDGM,CANCEL
+},vol_typ[]={
+ SVOLM,MVOLM
+},plcolor_typ[]={
+ PL1CM,PL2CM
+},gamma_typ[]={
+ GAMMAM
+},load_typ[]={
+ LOAD,LOAD,LOAD,LOAD,LOAD,LOAD,LOAD
+},save_typ[]={
+ SAVE,SAVE,SAVE,SAVE,SAVE,SAVE,SAVE
+};
+
+static menu_t main_mnu={
+ MENU,5,0,80,"MENU",main_txt,main_typ
+},opt_mnu={
+ MENU,5,0,75,"OPTIONS",opt_txt,opt_typ
+},ngplr_mnu={
+ MENU,2,0,90,"NEW GAME",ngplr_txt,ngplr_typ
+},ngdm_mnu={
+ MENU,2,0,90,"GAME TYPE",ngdm_txt,ngdm_typ
+},vol_mnu={
+ MENU,2,0,40,"VOLUME",vol_txt,vol_typ
+},plcolor_mnu={
+ MENU,2,0,90,"COLOR",plcolor_txt,plcolor_typ
+},gamma_mnu={
+ MENU,1,0,85,"BRIGHTNESS",gamma_txt,gamma_typ
+},load_mnu={
+ MENU,7,0,85,"LOAD GAME",NULL,load_typ
+},save_mnu={
+ MENU,7,0,85,"SAVE GAME",NULL,save_typ
+},quit1_msg={
+ MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
+},quit2_msg={
+ MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
+},quit3_msg={
+ MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
+},endgm_msg={
+ MSG,0,0,0,"RESTART LEVEL?",NULL,endgm_typ
+};
+
+static menu_t *qmsg[3]={&quit1_msg,&quit2_msg,&quit3_msg};
+
+static menu_t *mnu=NULL;
+
+static byte gm_redraw=0;
+static int gm_tm=0;
+short lastkey=0;
+static void *csnd1,*csnd2,*msnd1,*msnd2,*msnd3,*msnd4,*msnd5,*msnd6;
+static int movsndt=0;
+static vgaimg *msklh[2],*mbarl,*mbarm,*mbarr,*mbaro,*mslotl,*mslotm,*mslotr;
+static byte cbuf[32];
+
+static snd_t *voc=NULL;
+static int voc_ch=0;
+
+void GMV_stop(void) {
+ if(voc) {
+ if(voc_ch) {S_stop(voc_ch);voc_ch=0;}
+ free(voc);voc=NULL;
+ }
+}
+
+void GMV_say(char *nm) {
+ int r,len;
+ snd_t *p;
+ byte *d;
+
+ if((r=F_findres(nm))==-1) return;
+ if(!(p=malloc((len=F_getreslen(r))+16))) return;
+ p->len=len;p->rate=11000;
+ p->lstart=p->llen=0;
+ GMV_stop();
+ F_loadres(r,p+1,0,len);
+ for(d=(byte*)(p+1);len;--len,++d) *d^=128;
+ voc=p;
+ voc_ch=S_play(voc,-1,1024,255);
+}
+
+void G_code(void) {
+ void *s;
+ s=csnd2;
+ if(memcmp(cbuf+32-5,"IDDQD",5)==0) {
+ PL_hit(&pl1,400,0,HIT_SOME);
+ if(_2pl) PL_hit(&pl2,400,0,HIT_SOME);
+ s=csnd1;
+ }else if(memcmp(cbuf+32-4,"TANK",4)==0) {
+ pl1.life=pl1.armor=200;pl1.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;
+ if(_2pl) {pl2.life=pl2.armor=200;pl2.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;}
+ }else if(memcmp(cbuf+32-8,"BULLFROG",8)==0) {
+ PL_JUMP=(PL_JUMP==10)?20:10;
+ }else if(memcmp(cbuf+32-8,"FORMULA1",8)==0) {
+ PL_RUN=(PL_RUN==8)?24:8;
+ }else if(memcmp(cbuf+32-5,"RAMBO",5)==0) {
+ pl1.ammo=pl1.shel=pl1.rock=pl1.cell=pl1.fuel=30000;
+ pl1.wpns=0x7FF;pl1.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
+ pl1.keys=0x70;
+ if(_2pl) {
+ pl2.ammo=pl2.shel=pl2.rock=pl2.cell=pl1.fuel=30000;
+ pl2.wpns=0x7FF;pl2.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
+ pl2.keys=0x70;
+ }
+ }else if(memcmp(cbuf+32-5,"UJHTW",5)==0) {
+ p_immortal=!p_immortal;
+ }else if(memcmp(cbuf+32-9,",TKSQJHTK",9)==0) {
+ p_fly=!p_fly;
+ }else if(memcmp(cbuf+32-6,"CBVCBV",6)==0) {
+ SW_cheat_open();
+ }else if(memcmp(cbuf+32-7,"GOODBYE",7)==0) {
+ g_exit=1;
+ }else if(memcmp(cbuf+32-9,"GJITKYF",7)==0) {
+ if(cbuf[30]>='0' && cbuf[30]<='9' && cbuf[31]>='0' && cbuf[31]<='9') {
+ g_map=(cbuf[30]=='0')?0:(cbuf[30]-'0')*10;
+ g_map+=(cbuf[31]=='0')?0:(cbuf[31]-'0');
+ G_start();
+ }
+ }else return;
+ memset(cbuf,0,32);
+ Z_sound(s,128);
+}
+
+void GM_set(menu_t *m) {
+ mnu=m;gm_redraw=1;
+ if(g_st==GS_GAME) {
+ //V_setrect(0,SCRW,0,SCRH);V_clr(0,SCRW,0,SCRH,0);//V_setrect(0,320,0,200);V_clr(0,320,0,200,0);
+ //if(_2pl) {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();w_o=SCRH/2;Z_clrst();}//if(_2pl) {V_setrect(200,120,0,200);w_o=0;Z_clrst();w_o=100;Z_clrst();}
+ //else {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();}//else {V_setrect(200,120,50,100);w_o=50;Z_clrst();}
+ //pl1.drawst=pl2.drawst=0xFF;V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
+ }
+}
+
+void setgamma(int);
+
+void GM_command(int c) {
+ switch(c) {
+ case CANCEL:
+ GM_set(NULL);break;
+ case INTERP:
+ fullscreen=!fullscreen;
+ V_toggle();
+ GM_set(mnu);
+ break;
+ case MUSIC:
+ F_freemus();
+ F_nextmus(g_music);
+ F_loadmus(g_music);
+ S_startmusic(music_time*2);
+ GM_set(mnu);
+ break;
+ case NEWGAME:
+ GMV_say("_NEWGAME");
+ GM_set(&ngplr_mnu);break;
+ case PLR2:
+ GMV_say("_2PLAYER");
+ GM_set(&ngdm_mnu);break;
+ case PLR1:
+ GMV_say("_1PLAYER");
+ ngdm_mnu.cur=0;
+ case COOP: case DM:
+ if(c==COOP) GMV_say("_COOP");
+ else if(c==DM) GMV_say("_DM");
+ if(c!=PLR1) {GM_set(&plcolor_mnu);break;}
+ case PLCEND:
+ _2pl=ngplr_mnu.cur;
+ g_dm=ngdm_mnu.cur;
+ g_map=(_warp)?_warp:1;
+ PL_reset();
+ if(_2pl) {
+ pl1.color=pcolortab[p1color];
+ pl2.color=pcolortab[p2color];
+ }else pl1.color=0x70;
+ G_start();
+ GM_set(NULL);break;
+ case OPTIONS:
+ GMV_say("_RAZNOE");
+ GM_set(&opt_mnu);break;
+ case LOADGAME:
+ GMV_say("_OLDGAME");
+ F_getsavnames();GM_set(&load_mnu);break;
+ case SAVEGAME:
+ if(g_st!=GS_GAME) break;
+ GMV_say("_SAVEGAM");
+ F_getsavnames();GM_set(&save_mnu);break;
+ case SAVE:
+ input=1;memcpy(ibuf,savname[save_mnu.cur],24);icur=strlen(ibuf);
+ GM_set(mnu);break;
+ case LOAD:
+ if(!savok[load_mnu.cur]) break;
+ load_game(load_mnu.cur);
+ GM_set(NULL);break;
+ case VOLUME:
+ GMV_say("_VOLUME");
+ GM_set(&vol_mnu);break;
+ case GAMMA:
+ GMV_say("_GAMMA");
+ GM_set(&gamma_mnu);break;
+ case QUITGAME:
+ GMV_say((rand()&1)?"_EXIT1":"_EXIT2");
+ GM_set(qmsg[myrand(3)]);break;
+ case ENDGAME:
+ if(g_st!=GS_GAME) break;
+ GMV_say("_RESTART");
+ GM_set(&endgm_msg);break;
+ case QUIT:
+ F_freemus();
+ GMV_stop();
+#ifndef DEMO
+ c=Z_sound(M_lock(qsnd[myrand(QSND_NUM)]),256);//for(c=(Z_sound(M_lock(qsnd[random2(QSND_NUM)]),256)+9)<<16,timer=0;timer<c;);
+ S_wait();
+#endif
+ ERR_quit();break;
+ case ENDGM:
+ PL_reset();G_start();
+ GM_set(NULL);break;
+ case PL1CM:
+ if(--p1color<0) p1color=PCOLORN-1; break;
+ case PL1CP:
+ if(++p1color>=PCOLORN) p1color=0; break;
+ case PL2CM:
+ if(--p2color<0) p2color=PCOLORN-1; break;
+ case PL2CP:
+ if(++p2color>=PCOLORN) p2color=0; break;
+ case SVOLM:
+ S_volume(snd_vol-8);break;
+ case SVOLP:
+ S_volume(snd_vol+8);break;
+ case MVOLM:
+ S_volumemusic(mus_vol-8);break;
+ case MVOLP:
+ S_volumemusic(mus_vol+8);break;
+ case GAMMAM: setgamma(gammaa-1);break;
+ case GAMMAP: setgamma(gammaa+1);break;
+ }
+}
+
+/*
+byte keychar[2][128]={{
+ 0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
+ 'Q','W','E','R','T','Y','U','I','O','P','[',']','\r',0,'A','S',
+ 'D','F','G','H','J','K','L',';','\'',0,0,'\\','Z','X','C','V',
+ 'B','N','M',',','.','/',0,'*',0,' ',0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+},{
+ 0,0,'!','\"','#','$','%',':','&','*','(',')','_','+',0,0,
+ 'x','x','x','x','x','x','x','x','x','x','x','x','\r',0,'x','x',
+ 'x','x','x','x','x','x','x','x','x',0,0,0,'x','x','x','x',
+ 'x','x','x','x','x','?',0,'*',0,' ',0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+}};
+*/
+
+struct {
+ int keysym;
+ byte ch;
+} keychar[] = {
+ {SDLK_SPACE, ' '},
+ {SDLK_0, '0'},
+ {SDLK_1, '1'},
+ {SDLK_2, '2'},
+ {SDLK_3, '3'},
+ {SDLK_4, '4'},
+ {SDLK_5, '5'},
+ {SDLK_6, '6'},
+ {SDLK_7, '7'},
+ {SDLK_8, '8'},
+ {SDLK_9, '9'},
+ {SDLK_UNDERSCORE, '_'},
+ {SDLK_a, 'A'},
+ {SDLK_b, 'B'},
+ {SDLK_c, 'C'},
+ {SDLK_d, 'D'},
+ {SDLK_e, 'E'},
+ {SDLK_f, 'F'},
+ {SDLK_g, 'G'},
+ {SDLK_h, 'H'},
+ {SDLK_i, 'I'},
+ {SDLK_j, 'J'},
+ {SDLK_k, 'K'},
+ {SDLK_l, 'L'},
+ {SDLK_m, 'M'},
+ {SDLK_n, 'N'},
+ {SDLK_o, 'O'},
+ {SDLK_p, 'P'},
+ {SDLK_q, 'Q'},
+ {SDLK_r, 'R'},
+ {SDLK_s, 'S'},
+ {SDLK_t, 'T'},
+ {SDLK_u, 'U'},
+ {SDLK_v, 'V'},
+ {SDLK_w, 'W'},
+ {SDLK_x, 'X'},
+ {SDLK_y, 'Y'},
+ {SDLK_z, 'Z'},
+ {SDLK_COMMA,','},
+ {0}
+};
+
+byte get_keychar(int keysym)
+{
+ int i = 0;
+ while (keychar[i].keysym) {
+ if (keychar[i].keysym == keysym) return keychar[i].ch;
+ i++;
+ }
+ return 0;
+}
+
+extern vgapal main_pal,std_pal;
+extern byte shot_vga;
+
+static void shot(void) {
+ static int num=1;
+ char fn[13];
+ sprintf(fn,"shot%04d.bmp",num);
+ SDL_SaveBMP(screen, fn);
+ ++num;
+}
+
+int GM_act(void) {
+ byte c;
+
+ if(mnu==&plcolor_mnu) {
+ if(*(++panimp)==0) panimp=panim;
+ GM_set(mnu);
+ }
+ if(movsndt>0) --movsndt; else movsndt=0;
+ if(g_st==GS_TITLE) if(!mnu) if(lastkey) {
+ GM_set(&main_mnu);Z_sound(msnd3,128);
+ lastkey=0;
+ return 1;
+ }
+ if(input) switch(lastkey) {
+ case SDLK_RETURN: case SDLK_KP_ENTER://case 0x1C: case 0x9C:
+ F_savegame(save_mnu.cur,ibuf);
+ input=0;GM_set(NULL);break;
+ case 1: input=0;GM_set(mnu);break;
+ case SDLK_BACKSPACE://case 0x0E:
+ if(icur) {ibuf[--icur]=0;GM_set(mnu);} break;
+ default:
+ if(icur>=23) break;
+ c=get_keychar(lastkey);//c=keychar[(keys[0x2A] || keys[0x36])?1:0][lastkey];
+ if(!c) break;
+ ibuf[icur]=c;ibuf[++icur]=0;GM_set(mnu);
+ }else {
+ switch(lastkey) {
+ case SDLK_ESCAPE://case 1:
+ if(!mnu) {GM_set(&main_mnu);Z_sound(msnd3,128);}
+ else {GM_set(NULL);Z_sound(msnd4,128);}
+ break;
+ case SDLK_F5:
+ if(mnu) break;
+ Z_sound(msnd3,128);
+ GMV_say("_GAMMA");
+ GM_set(&gamma_mnu);break;
+ case SDLK_F4://case 0x3E:
+ if(mnu) break;
+ Z_sound(msnd3,128);
+ GMV_say("_VOLUME");
+ GM_set(&vol_mnu);break;
+ case SDLK_F2://case 0x3C:
+ if(mnu) break;
+ if(g_st!=GS_GAME) break;
+ Z_sound(msnd3,128);
+ F_getsavnames();GM_set(&save_mnu);break;
+ case SDLK_F3://case 0x3D:
+ if(mnu) break;
+ Z_sound(msnd3,128);
+ F_getsavnames();GM_set(&load_mnu);break;
+ case SDLK_F10://case 0x44:
+ if(mnu) break;
+ Z_sound(msnd3,128);
+ GM_command(QUITGAME);break;
+ case SDLK_UP: case SDLK_KP8://case 0x48: case 0xC8:
+ if(!mnu) break;
+ if(mnu->type!=MENU) break;
+ if(--mnu->cur<0) mnu->cur=mnu->n-1;
+ GM_set(mnu);
+ Z_sound(msnd1,128);break;
+ case SDLK_DOWN: case SDLK_KP5: case SDLK_KP2://case 0x50: case 0xD0: case 0x4C:
+ if(!mnu) break;
+ if(mnu->type!=MENU) break;
+ if(++mnu->cur>=mnu->n) mnu->cur=0;
+ GM_set(mnu);
+ Z_sound(msnd1,128);break;
+ case SDLK_LEFT: case SDLK_RIGHT: case SDLK_KP4: case SDLK_KP6://case 0x4B: case 0x4D: case 0xCB: case 0xCD:
+ if(!mnu) break;
+ if(mnu->type!=MENU) break;
+ if(mnu->t[mnu->cur]<SVOLM) break;
+ GM_command(mnu->t[mnu->cur]+((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?0:1));//GM_command(mnu->t[mnu->cur]+((lastkey==0x4B || lastkey==0xCB)?0:1));
+ GM_set(mnu);
+ if(!movsndt) movsndt=Z_sound((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?msnd5:msnd6,255);//if(!movsndt) movsndt=Z_sound((lastkey==0x4B || lastkey==0xCB)?msnd5:msnd6,255);
+ break;
+ case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER://case 0x1C: case 0x39: case 0x9C:
+ if(!mnu) break;
+ if(mnu->type!=MENU) break;
+ if(mnu->t[mnu->cur]>=PL1CM) {
+ Z_sound(msnd2,128);
+ GM_command(PLCEND);
+ break;
+ }
+ if(mnu->t[mnu->cur]>=SVOLM) break;
+ Z_sound(msnd2,128);
+ GM_command(mnu->t[mnu->cur]);
+ break;
+ case SDLK_y://case 0x15:
+ if(!mnu) break;
+ if(mnu->type!=MSG) break;
+ Z_sound(msnd3,128);
+ GM_command(mnu->t[0]);
+ break;
+ case SDLK_n://case 0x31:
+ if(!mnu) break;
+ if(mnu->type!=MSG) break;
+ Z_sound(msnd4,128);
+ GM_command(mnu->t[1]);
+ break;
+ case SDLK_F1://case 0x3B:
+ if(shot_vga) {shot();Z_sound(msnd4,128);}
+ break;
+ }
+ }
+ lastkey=0;
+ return((mnu)?1:0);
+}
+
+void G_keyf(int k, int press) {
+ int i;
+
+ lastkey=k;
+ if(!_2pl || cheat) {
+ for(i=0;i<31;++i) cbuf[i]=cbuf[i+1];
+ cbuf[31]=get_keychar(k);
+ }
+}
+
+void GM_init(void) {
+#ifndef DEMO
+ int i;
+ static char nm[QSND_NUM][6]={
+ "CYBSIT","KNTDTH","MNPAIN","PEPAIN","SLOP","MANSIT","BOSPN","VILACT",
+ "PLFALL","BGACT","BGDTH2","POPAIN","SGTATK","VILDTH"
+ };
+ char s[8];
+
+ s[0]='D';s[1]='S';
+ for(i=0;i<QSND_NUM;++i) {
+ memcpy(s+2,nm[i],6);
+ qsnd[i]=F_getresid(s);
+ }
+#endif
+ csnd1=Z_getsnd("HAHA1");
+ csnd2=Z_getsnd("RADIO");
+ msnd1=Z_getsnd("PSTOP");
+ msnd2=Z_getsnd("PISTOL");
+ msnd3=Z_getsnd("SWTCHN");
+ msnd4=Z_getsnd("SWTCHX");
+ msnd5=Z_getsnd("SUDI");
+ msnd6=Z_getsnd("TUDI");
+ msklh[0]=M_lock(F_getresid("M_SKULL1"));
+// msklh[0]=load_vga("vga\\spr.vga","M_SKULL1");
+ msklh[1]=M_lock(F_getresid("M_SKULL2"));
+ mbarl=M_lock(F_getresid("M_THERML"));
+ mbarm=M_lock(F_getresid("M_THERMM"));
+ mbarr=M_lock(F_getresid("M_THERMR"));
+ mbaro=M_lock(F_getresid("M_THERMO"));
+ mslotl=M_lock(F_getresid("M_LSLEFT"));
+ mslotm=M_lock(F_getresid("M_LSCNTR"));
+ mslotr=M_lock(F_getresid("M_LSRGHT"));
+ K_setkeyproc(G_keyf);
+}
+
+int GM_draw(void) {
+ int i,j,k,y;
+
+ ++gm_tm;
+ V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
+ if(!mnu && !gm_redraw) return 0;
+ gm_redraw=0;
+ if(!mnu) return 1;
+ if(mnu->type==MENU) {
+ y=(200-mnu->n*16-20)/2;
+ Z_gotoxy(mnu->x,y-10);Z_printbf(mnu->ttl);
+ for(i=0;i<mnu->n;++i) {
+ if(mnu->t[i]==LOAD || mnu->t[i]==SAVE) {
+ V_spr(mnu->x,j=y+i*16+29,mslotl);
+ for(k=8;k<184;k+=8)
+ V_spr(mnu->x+k,j,mslotm);
+ V_spr(mnu->x+184,j,mslotr);
+ Z_gotoxy(mnu->x+4,j-8);
+ if(input && i==save_mnu.cur) Z_printsf("%s_",ibuf);
+ else Z_printsf("%s",savname[i]);
+ }else{
+ Z_gotoxy(mnu->x+((mnu->t[i]>=SVOLM)?((mnu->t[i]>=PL1CM)?50:152):0),y+i*16+20);
+ Z_printbf(mnu->m[i]);
+ }
+ if(mnu->t[i]==MUSIC) {
+ Z_printbf(" '%.8s'",g_music);
+ }else if(mnu->t[i]==INTERP) {
+ Z_printbf("%s",fullscreen?"ON":"OFF");
+ }else if(mnu->t[i]>=PL1CM) {
+ V_manspr(mnu->x+((mnu->t[i]==PL1CM)?15:35),y+i*16+20+14,
+ PL_getspr(*panimp,0),
+ pcolortab[(mnu->t[i]==PL1CM)?p1color:p2color]
+ );
+ }else if(mnu->t[i]>=SVOLM) {
+ V_spr(mnu->x,j=y+i*16+20,mbarl);
+ for(k=8;k<144;k+=8)
+ V_spr(mnu->x+k,j,mbarm);
+ V_spr(mnu->x+144,j,mbarr);
+ switch(mnu->t[i]) {
+ case SVOLM: k=snd_vol;break;
+ case MVOLM: k=mus_vol;break;
+ case GAMMAM: k=gammaa<<5;break;
+ }
+ V_spr(mnu->x+8+k,j,mbaro);
+ }
+ }
+ V_spr(mnu->x-25,y+mnu->cur*16+20-8,msklh[(gm_tm/6)&1]);
+ }else{
+ Z_gotoxy((320-strlen(mnu->ttl)*7)/2,90);Z_printsf(mnu->ttl);
+ Z_gotoxy(136,100);Z_printsf("(Y/N)");
+ }
+ return 1;
+}
diff --git a/menu.h b/menu.h
--- /dev/null
+++ b/menu.h
@@ -0,0 +1,40 @@
+/*
+ Copyright (C) Prikol Software 1996-1997
+ Copyright (C) Aleksey Volynskov 1996-1997
+ Copyright (C) <ARembo@gmail.com> 2011
+
+ This file is part of the Doom2D:Rembo project.
+
+ Doom2D:Rembo is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License version 2 as
+ published by the Free Software Foundation.
+
+ Doom2D:Rembo is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/> or
+ write to the Free Software Foundation, Inc.,
+ 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+// Game menus
+
+typedef struct{
+ byte type;
+ int n,cur,x;
+ char *ttl;
+ char **m;
+ byte *t;
+}menu_t;
+
+void GMV_say(char *);
+void GMV_stop(void);
+
+void GM_init(void);
+int GM_act(void);
+int GM_draw(void);
+
+void G_code(void);