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raw | patch | inline | side by side (parent: 82b3e1c)
raw | patch | inline | side by side (parent: 82b3e1c)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Thu, 19 Mar 2020 15:45:03 +0000 (18:45 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Thu, 19 Mar 2020 15:45:03 +0000 (18:45 +0300) |
src/gl/render.c | patch | blob | history |
diff --git a/src/gl/render.c b/src/gl/render.c
index 01e40146833ca4d31835c113e65c8cf0d0b3b7c4..e9dc5b5addb443537778fc50ed596e4a0f05244b 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
} rgba;
#pragma pack()
-typedef struct image {
+typedef struct node {
+ struct cache *base;
+ struct node *left, *right;
+ int l, t, r, b;
+ int leaf;
+} node;
+
+typedef struct cache {
+ struct cache *next;
+ struct node root;
GLuint id;
+} cache;
+
+typedef struct image {
+ node *n;
GLint x, y;
GLuint w, h;
int res;
static SDL_Surface *surf;
static rgb playpal[256];
static byte bright[256];
+static cache *root;
/* Game */
static image scrnh[3]; // TITLEPIC INTERPIC ENDPIC
static byte anic[ANIT];
static image horiz;
+/* Texture cache */
+
+// https://blackpawn.com/texts/lightmaps/
+static node *R_node_alloc (node *p, int w, int h) {
+ assert(p);
+ assert(w > 0);
+ assert(h > 0);
+ if (p->left) {
+ assert(p->right);
+ node *n = R_node_alloc(p->left, w, h);
+ return n ? n : R_node_alloc(p->right, w, h);
+ } else {
+ int pw = p->r - p->l + 1;
+ int ph = p->b - p->t + 1;
+ if (p->leaf || pw < w || ph < h) {
+ return NULL;
+ } else if (pw == w && ph == h) {
+ p->leaf = 1;
+ return p;
+ } else {
+ p->left = malloc(sizeof(node));
+ p->right = malloc(sizeof(node));
+ if (pw - w > ph - h) {
+ *p->left = (node) {
+ .l = p->l,
+ .t = p->t,
+ .r = p->l + w - 1,
+ .b = p->b
+ };
+ *p->right = (node) {
+ .l = p->l + w,
+ .t = p->t,
+ .r = p->r,
+ .b = p->b
+ };
+ } else {
+ *p->left = (node) {
+ .l = p->l,
+ .t = p->t,
+ .r = p->r,
+ .b = p->t + h - 1
+ };
+ *p->right = (node) {
+ .l = p->l,
+ .t = p->t + h,
+ .r = p->r,
+ .b = p->b
+ };
+ }
+ return R_node_alloc(p->left, w, h);
+ }
+ }
+}
+
+static cache *R_cache_new (void) {
+ GLuint id = 0;
+ GLint size = 0;
+ cache *c = NULL;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
+ size /= 2; // TODO remove hack or detect ibook bug
+ if (size) {
+ glGenTextures(1, &id);
+ if (id) {
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ int ok = glGetError() == GL_NO_ERROR;
+ glBindTexture(GL_TEXTURE_2D, 0);
+ if (ok) {
+ c = malloc(sizeof(cache));
+ if (c != NULL) {
+ *c = (cache) {
+ .id = id,
+ .root.r = size - 1,
+ .root.b = size - 1
+ };
+ }
+ }
+ if (c == NULL) {
+ glDeleteTextures(1, &id);
+ }
+ }
+ }
+ logo("new cache %p\n", c);
+ return c;
+}
+
+static node *R_cache_alloc (cache *root, int w, int h) {
+ assert(root);
+ assert(w > 0 && h > 0);
+ node *n = NULL;
+ cache *p = NULL;
+ cache *c = root;
+ while (c && !n) {
+ n = R_node_alloc(&c->root, w, h);
+ if (n) {
+ n->base = c;
+ }
+ p = c;
+ c = c->next;
+ }
+ if (!n) {
+ c = R_cache_new();
+ if (c) {
+ p->next = c;
+ n = R_node_alloc(&c->root, w, h);
+ if (n) {
+ n->base = c;
+ }
+ }
+ }
+ return n;
+}
+
+static void R_cache_update (node *n, const void *data, int w, int h) {
+ assert(n);
+ assert(n->base);
+ assert(data);
+ int nw = n->r - n->l + 1;
+ int nh = n->b - n->t + 1;
+ assert(w == nw);
+ assert(h == nh);
+ glBindTexture(GL_TEXTURE_2D, n->base->id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ assert(glGetError() == GL_NO_ERROR);
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
/* Generic helpers */
static void R_init_playpal (void) {
/* OpenGL helpers */
static image R_gl_create_image (const rgba *buf, int w, int h) {
- GLuint tex = 0;
- glGenTextures(1, &tex);
- if (tex != 0) {
- glBindTexture(GL_TEXTURE_2D, tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf);
- glBindTexture(GL_TEXTURE_2D, 0);
+ node *n = R_cache_alloc(root, w, h);
+ if (n) {
+ R_cache_update(n, buf, w, h);
}
return (image) {
- .id = tex,
+ .n = n,
.w = w,
.h = h,
+ .res = -1
};
}
@@ -309,10 +448,10 @@ static image R_gl_get_special_spr (const char n[4], int s, int d, rgba *(*fn)(vg
}
static void R_gl_free_image (image *img) {
- if (img->id != 0 && img->res >= 0) {
- glDeleteTextures(1, &img->id);
+ if (img->n != NULL && img->res >= 0) {
+ // TODO delete node
}
- img->id = 0;
+ img->n = NULL;
}
static void R_gl_draw_quad (int x, int y, int w, int h) {
}
static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip) {
- int ax = flip == 0;
- int bx = !ax;
- glBindTexture(GL_TEXTURE_2D, img->id);
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_QUADS);
- glTexCoord2f(ax, 0); glVertex2i(x + w, y);
- glTexCoord2f(bx, 0); glVertex2i(x, y);
- glTexCoord2f(bx, 1); glVertex2i(x, y + h);
- glTexCoord2f(ax, 1); glVertex2i(x + w, y + h);
- glEnd();
- glDisable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
+ if (img->n) {
+ GLfloat nw = img->n->base->root.r + 1;
+ GLfloat nh = img->n->base->root.b + 1;
+ GLfloat ax = (flip ? img->n->l : img->n->r + 1) / nw;
+ GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh;
+ GLfloat ay = (img->n->t) / nw;
+ GLfloat by = (img->n->b + 1) / nh;
+ glBindTexture(GL_TEXTURE_2D, img->n->base->id);
+ glEnable(GL_TEXTURE_2D);
+ glBegin(GL_QUADS);
+ glTexCoord2f(ax, ay); glVertex2i(x + w, y);
+ glTexCoord2f(bx, ay); glVertex2i(x, y);
+ glTexCoord2f(bx, by); glVertex2i(x, y + h);
+ glTexCoord2f(ax, by); glVertex2i(x + w, y + h);
+ glEnd();
+ glDisable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ } else {
+ glColor3ub(255, 0, 0);
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ R_gl_draw_quad(x, y, w, h);
+ }
}
/* fit image into rectangle without applying offset and transparency */
@@ -599,7 +749,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f
if (id != 0) {
if (walp[id].res < 0) {
if (fg) {
- switch (walp[id].id) {
+ switch (R_get_special_id(id)) {
case 1:
glColor4ub(0, 0, 255, 127);
break;
glPushMatrix();
R_gl_setclip(x, y, w, h);
glTranslatef(x, y, 0);
- if (w_horiz && horiz.id != 0) {
+ if (w_horiz && horiz.n != NULL) {
R_gl_draw_image_ext(&horiz, 0, 0, w, h);
if (sky_type == 2 && lt_time < 0) {
image *tanderbolt = <n[lt_type][lt_time < -5 ? 0 : 1];
logo("R_alloc: load graphics\n");
/* Game */
scrnh[0] = R_gl_loadimage("TITLEPIC");
+ assert(scrnh[0].n);
scrnh[1] = R_gl_loadimage("INTERPIC");
scrnh[2] = R_gl_loadimage("ENDPIC");
for (i = 0; i < 2; i++) {
}
for(; j < 5; j++) {
anip[i][j] = (image) {
+ .n = NULL,
.w = 8,
.h = 8,
.res = -1,
if (surf == NULL) {
ERR_failinit("Unable to set video mode: %s\n", SDL_GetError());
}
+ root = R_cache_new();
+ assert(root);
R_alloc();
}
memset(s, 0, 8);
} else if (walp[n].res == -2) {
memcpy(s, "_WATER_", 8);
- s[7] = '0' + walp[n].id - 1;
+ s[7] = '0' + (intptr_t)walp[n].n - 1;
} else if (walani[n] > 0) {
memcpy(s, anm[walani[n] - 1][0], 8);
} else {
int R_get_special_id (int n) {
assert(n >= 0 && n <= 256);
- return walp[n].res == -2 ? walp[n].id : -1;
+ return walp[n].res == -2 ? (intptr_t)walp[n].n : -1;
}
void R_begin_load (void) {
int i;
for (i = 0; i < 256; i++) {
- if (walp[i].id != 0 && walp[i].res >= 0 && walani[i] == 0) {
+ if (walp[i].n != NULL && walp[i].res >= 0 && walani[i] == 0) {
R_gl_free_image(&walp[i]);
}
memset(&walp[i], 0, sizeof(image));
assert(max_textures < 256);
if (!s[0]) {
walp[max_textures] = (image) {
- .id = 0,
+ .n = NULL,
.x = 0,
.y = 0,
.w = 0,
};
} else if (strncasecmp(s, "_WATER_", 7) == 0) {
walp[max_textures] = (image) {
- .id = s[7] - '0' + 1,
+ .n = (void*)(s[7] - '0' + 1),
.x = 0,
.y = 0,
.w = 8,