DEADSOFTWARE

Add inventory scrolling
authorfred-boy <fred-boy@protonmail.com>
Wed, 25 Apr 2018 10:37:48 +0000 (17:37 +0700)
committerfred-boy <fred-boy@protonmail.com>
Wed, 25 Apr 2018 13:09:02 +0000 (20:09 +0700)
core/src/ru/deadsoftware/cavecraft/CaveGame.java
core/src/ru/deadsoftware/cavecraft/game/GameInput.java
core/src/ru/deadsoftware/cavecraft/game/GameProc.java
core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java

index 88fb85036f68e72b79f3041ec721cd305611b2a0..d95c4774ab3587a8f852fa1f7245f146bd2e8d32 100644 (file)
@@ -34,7 +34,7 @@ public class CaveGame extends Game {
                        default:
                                Gdx.app.exit();
                }
-               Gdx.app.log("CaveGame", "Folder: "+GAME_FOLDER);
+               Gdx.app.log("CaveGame", GAME_FOLDER);
                Gdx.files.absolute(GAME_FOLDER).mkdirs();
                setScreen(new GameScreen());
        }
index c0fc292329e7af3909ed7ea52a9d9c5d38ce1854..e177f40cf043e410458884c8b316650f99a56638 100644 (file)
@@ -2,10 +2,10 @@ package ru.deadsoftware.cavecraft.game;
 
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
+import ru.deadsoftware.cavecraft.CaveGame;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.misc.AppState;
 import ru.deadsoftware.cavecraft.misc.Assets;
-import ru.deadsoftware.cavecraft.CaveGame;
 
 public class GameInput {
 
@@ -112,7 +112,7 @@ public class GameInput {
                 screenY<gameProc.renderer.camera.viewportHeight/2+Assets.creativeInv.getRegionHeight()/2) {
             int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18;
             int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18;
-            int item = ix + iy * 8;
+            int item = gameProc.creativeScroll*40+(ix + iy * 8);
             if (item >= 0 && item < Items.BLOCKS.size) {
                 for (int i = 8; i > 0; i--) {
                     gameProc.player.inventory[i] = gameProc.player.inventory[i - 1];
@@ -121,13 +121,12 @@ public class GameInput {
             }
         } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) {
             CaveGame.STATE = AppState.GAME_PLAY;
-        } else {
-            gameProc.touchDownX = screenX;
-            gameProc.touchDownY = screenY;
-            gameProc.touchDownTime = TimeUtils.millis();
-            gameProc.isTouchDown = true;
-            gameProc.touchDownButton = button;
         }
+        gameProc.touchDownX = screenX;
+        gameProc.touchDownY = screenY;
+        gameProc.touchDownTime = TimeUtils.millis();
+        gameProc.isTouchDown = true;
+        gameProc.touchDownButton = button;
     }
 
     public void touchUp(int screenX, int screenY, int button) {
@@ -156,12 +155,30 @@ public class GameInput {
     }
 
     public void touchDragged(int screenX, int screenY) {
+        if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) {
+                gameProc.creativeScroll+=(screenY-gameProc.touchDownY)/16;
+                gameProc.touchDownX = screenX;
+                gameProc.touchDownY = screenY;
+                if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
+                if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
+                    gameProc.creativeScroll=gameProc.maxCreativeScroll;
+        }
     }
 
     public void scrolled(int amount) {
-        gameProc.invSlot += amount;
-        if (gameProc.invSlot < 0) gameProc.invSlot = 8;
-        if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+        switch (CaveGame.STATE) {
+            case GAME_PLAY:
+                gameProc.invSlot += amount;
+                if (gameProc.invSlot < 0) gameProc.invSlot = 8;
+                if (gameProc.invSlot > 8) gameProc.invSlot = 0;
+                break;
+            case GAME_CREATIVE_INV:
+                gameProc.creativeScroll+=amount;
+                if (gameProc.creativeScroll<0) gameProc.creativeScroll=0;
+                if (gameProc.creativeScroll>gameProc.maxCreativeScroll)
+                    gameProc.creativeScroll=gameProc.maxCreativeScroll;
+                break;
+        }
     }
 
 }
index ce88856ca4d4c086c93a92464e5b5525ab7eb323..8f5dca275d9b6c3fd3c8e3402cf5212f09cbbdb8 100644 (file)
@@ -3,7 +3,8 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.Input;
 import com.badlogic.gdx.utils.TimeUtils;
-import ru.deadsoftware.cavecraft.*;
+import ru.deadsoftware.cavecraft.CaveGame;
+import ru.deadsoftware.cavecraft.GameScreen;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.mobs.Pig;
 import ru.deadsoftware.cavecraft.game.objects.Player;
@@ -28,6 +29,7 @@ public class GameProc implements Serializable{
     public int cursorX, cursorY;
     public int invSlot;
     public int ctrlMode;
+    public int creativeScroll, maxCreativeScroll;
 
     public boolean isTouchDown, isKeyDown;
     public int touchDownX, touchDownY, keyDownCode;
@@ -43,14 +45,15 @@ public class GameProc implements Serializable{
             mobs.add(new Pig(i*256, 196*16));
         }
         physics = new GamePhysics(this);
-        if (!CaveGame.TOUCH) ctrlMode = 1;
         if (CaveGame.TOUCH) {
             renderer = new GameRenderer(this,320,
                     320*((float)GameScreen.getHeight()/GameScreen.getWidth()));
         } else {
+            ctrlMode = 1;
             renderer = new GameRenderer(this,480,
                     480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
         }
+        maxCreativeScroll = Items.BLOCKS.size/40;
         GameSaver.save(this);
     }
 
index 7f693c4b20f587776da84664e021bb7d9385ebc2..3ffc0aed78dda0c7914330a13d91c098cffc9037 100644 (file)
@@ -3,11 +3,11 @@ package ru.deadsoftware.cavecraft.game;
 import com.badlogic.gdx.Gdx;
 import com.badlogic.gdx.graphics.GL20;
 import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavecraft.misc.Assets;
 import ru.deadsoftware.cavecraft.CaveGame;
-import ru.deadsoftware.cavecraft.misc.Renderer;
 import ru.deadsoftware.cavecraft.game.mobs.Mob;
 import ru.deadsoftware.cavecraft.game.objects.Player;
+import ru.deadsoftware.cavecraft.misc.Assets;
+import ru.deadsoftware.cavecraft.misc.Renderer;
 
 public class GameRenderer extends Renderer {
 
@@ -115,10 +115,13 @@ public class GameRenderer extends Renderer {
         float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
         float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
         spriteBatch.draw(Assets.creativeInv, x, y);
-        spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
-        for (int i=1; i<Items.BLOCKS.size; i++) {
-            spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
-                    y+18+(i/8)*18);
+        spriteBatch.draw(Assets.creativeScroll, x+156,
+                y+18+(gameProc.creativeScroll*(72/(gameProc.maxCreativeScroll+1))));
+        for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) {
+            if (i>0 && i<Items.BLOCKS.size)
+                spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),
+                        x+8+((i-gameProc.creativeScroll*40)%8)*18,
+                        y+18+((i-gameProc.creativeScroll*40)/8)*18);
         }
         for (int i=0; i<9; i++) {
             if (gameProc.player.inventory[i]>0)