implementation
uses
- f_main, WADSTRUCT, g_language, utils, sfs;
+ f_main, WADSTRUCT, g_language, utils, sfs, g_options;
{$R *.lfm}
FFullResourceName := '';
FResourceSelected := False;
- ChDir(EditorDir);
if FindFirst(EditorDir + 'wads/*.*', faAnyFile, SR) = 0 then
repeat
if (SR.name <> '.') and (SR.name <> '..') then
var
MainForm: TMainForm;
- EditorDir: String;
OpenedMap: String;
OpenedWAD: String;
begin
Randomize();
- EditorDir := ExtractFilePath(Application.ExeName);
-
e_WriteLog('Doom 2D: Forever Editor version ' + EDITOR_VERSION, MSG_NOTIFY);
e_WriteLog('Build date: ' + EDITOR_BUILDDATE + ' ' + EDITOR_BUILDTIME, MSG_NOTIFY);
e_WriteLog('Build hash: ' + g_GetBuildHash(), MSG_NOTIFY);
uses
BinEditor, WADEDITOR, g_map, MAPREADER, MAPWRITER, MAPSTRUCT,
- f_main, math, g_language, g_resources, e_log;
+ f_main, math, g_language, g_resources, g_options, e_log;
{$R *.lfm}
interface
var
+ EditorDir: AnsiString;
CfgFileName: AnsiString;
GameWad: AnsiString;
EditorWad: AnsiString;