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raw | patch | inline | side by side (parent: 9d717c6)
raw | patch | inline | side by side (parent: 9d717c6)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 29 Mar 2023 14:43:48 +0000 (17:43 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 29 Mar 2023 14:43:48 +0000 (17:43 +0300) |
src/editor/Editor.lpr | patch | blob | history | |
src/editor/f_main.pas | patch | blob | history | |
src/editor/g_map.pas | patch | blob | history |
diff --git a/src/editor/Editor.lpr b/src/editor/Editor.lpr
index 052fbb8208ff350fd50036d09ce796b92bd4459e..b96ed23cf0adbf4d55c0d167410ffcd8685dead4 100644 (file)
--- a/src/editor/Editor.lpr
+++ b/src/editor/Editor.lpr
Inc(i);
CfgFileName := ParamStr(i);
end;
+ end
+ else if p = '--game-wad' then
+ begin
+ if i + 1 <= ParamCount then
+ begin
+ Inc(i);
+ GameWad := ParamStr(i);
+ end;
+ end
+ else if p = '--editor-wad' then
+ begin
+ if i + 1 <= ParamCount then
+ begin
+ Inc(i);
+ EditorWad := ParamStr(i);
+ end;
end;
Inc(i);
end;
EditorDir := ExtractFilePath(Application.ExeName);
CfgFileName := EditorDir + DirectorySeparator + 'Editor.cfg';
+ GameWad := EditorDir + DirectorySeparator + 'data' + DirectorySeparator + 'game.wad';
+ EditorWad := EditorDir + DirectorySeparator + 'data' + DirectorySeparator + 'editor.wad';
CheckParamOptions;
InitLogs;
diff --git a/src/editor/f_main.pas b/src/editor/f_main.pas
index 34a7287afeadcaa5549b3ddf1305d68d8faac0bb..22d9877b8f9c94bb8bf6a3d98f6f783b0dc5c731 100644 (file)
--- a/src/editor/f_main.pas
+++ b/src/editor/f_main.pas
config: TConfig;
begin
ID := 0;
- g_ReadResource(EditorDir + 'data/game.wad', 'FONTS', cfgres, cfgdata, cfglen);
+ g_ReadResource(GameWad, 'FONTS', cfgres, cfgdata, cfglen);
if cfgdata <> nil then
begin
- if not g_CreateTextureWAD('FONT_STD', EditorDir + 'data/game.wad:FONTS\' + texture) then
+ if not g_CreateTextureWAD('FONT_STD', GameWad + ':FONTS\' + texture) then
e_WriteLog('ERROR ERROR ERROR', MSG_WARNING);
config := TConfig.CreateMem(cfgdata, cfglen);
diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 6c6f191e3e816b20f2a71d2899c6b51403f2a29c..792f258c43bb41a22a472eaf166e062391ddde1e 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
uses
BinEditor, g_textures, Dialogs, SysUtils, CONFIG, f_main,
- Forms, Math, f_addresource_texture, WADEDITOR, g_language, g_resources;
+ Forms, Math, f_addresource_texture, WADEDITOR, g_language, g_resources, g_options;
const
OLD_ITEM_MEDKIT_SMALL = 1;
procedure LoadData();
begin
- g_CreateTextureWAD('PREVIEW', EditorDir+'data/editor.wad:TEXTURES\CHECKERS');
- g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/game.wad:TEXTURES\NOTEXTURE');
-
- g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
- g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
- g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
- g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
- g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
- g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
- g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
-
- g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/game.wad:TEXTURES\MED1');
- g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/game.wad:TEXTURES\MED2');
- g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/game.wad:TEXTURES\SAW');
- g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/game.wad:TEXTURES\PISTOL');
- g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/game.wad:TEXTURES\KASTET');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/game.wad:TEXTURES\SHOTGUN1');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/game.wad:TEXTURES\SHOTGUN2');
- g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/game.wad:TEXTURES\MGUN');
- g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/game.wad:TEXTURES\RLAUNCHER');
- g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/game.wad:TEXTURES\PGUN');
- g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/game.wad:TEXTURES\BFG');
- g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/game.wad:TEXTURES\SPULEMET');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/game.wad:TEXTURES\CLIP');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/game.wad:TEXTURES\AMMO');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/game.wad:TEXTURES\SHELL1');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/game.wad:TEXTURES\SHELL2');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/game.wad:TEXTURES\ROCKET');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/game.wad:TEXTURES\ROCKETS');
- g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/game.wad:TEXTURES\CELL');
- g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/game.wad:TEXTURES\CELL2');
- g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/game.wad:TEXTURES\BPACK');
- g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/game.wad:TEXTURES\KEYR');
- g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/game.wad:TEXTURES\KEYG');
- g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/game.wad:TEXTURES\KEYB');
- g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/game.wad:TEXTURES\OXYGEN');
- g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/game.wad:TEXTURES\SUIT');
- g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/game.wad:TEXTURES\BMED');
-
- g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/editor.wad:TEXTURES\P1POINT');
- g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/editor.wad:TEXTURES\P2POINT');
- g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/editor.wad:TEXTURES\DMPOINT');
- g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/editor.wad:TEXTURES\REDPOINT');
- g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/editor.wad:TEXTURES\BLUEPOINT');
+ g_CreateTextureWAD('PREVIEW', EditorWad + ':TEXTURES\CHECKERS');
+ g_CreateTextureWAD('NOTEXTURE', GameWad + ':TEXTURES\NOTEXTURE');
+
+ g_CreateTextureWADSize('AREA_REDFLAG', GameWad + ':TEXTURES\FLAGRED', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_BLUEFLAG', GameWad + ':TEXTURES\FLAGBLUE', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_DOMFLAG', GameWad + ':TEXTURES\FLAGDOM', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('MONSTER_DEMON', GameWad + ':MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_IMP', GameWad + ':MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ZOMBY', GameWad + ':MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_SERG', GameWad + ':MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_CYBER', GameWad + ':MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CGUN', GameWad + ':MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_BARON', GameWad + ':MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_KNIGHT', GameWad + ':MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CACO', GameWad + ':MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SOUL', GameWad + ':MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_PAIN', GameWad + ':MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SPIDER', GameWad + ':MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
+ g_CreateTextureWADSize('MONSTER_BSP', GameWad + ':MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
+ g_CreateTextureWADSize('MONSTER_MANCUB', GameWad + ':MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SKEL', GameWad + ':MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_VILE', GameWad + ':MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_FISH', GameWad + ':MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
+ g_CreateTextureWADSize('MONSTER_BARREL', GameWad + ':MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ROBO', GameWad + ':MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_MAN', GameWad + ':MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('ITEM_BLUESPHERE', GameWad + ':TEXTURES\SBLUE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WHITESPHERE', GameWad + ':TEXTURES\SWHITE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_ARMORGREEN', GameWad + ':TEXTURES\ARMORGREEN', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_ARMORBLUE', GameWad + ':TEXTURES\ARMORBLUE', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_INVUL', GameWad + ':TEXTURES\INVUL', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_BOTTLE', GameWad + ':TEXTURES\BOTTLE', 0, 0, 16, 32);
+ g_CreateTextureWADSize('ITEM_HELMET', GameWad + ':TEXTURES\HELMET', 0, 0, 16, 16);
+ g_CreateTextureWADSize('ITEM_JETPACK', GameWad + ':TEXTURES\JETPACK', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_INVIS', GameWad + ':TEXTURES\INVIS', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', GameWad + ':TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
+ g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', GameWad + ':TEXTURES\FUELCAN', 0, 0, 16, 32);
+
+ g_CreateTextureWAD('ITEM_MEDKIT_SMALL', GameWad + ':TEXTURES\MED1');
+ g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
+ g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
+ g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
+ g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
+ g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
+ g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
+ g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', GameWad + ':TEXTURES\SHELL2');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET', GameWad + ':TEXTURES\ROCKET');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', GameWad + ':TEXTURES\ROCKETS');
+ g_CreateTextureWAD('ITEM_AMMO_CELL', GameWad + ':TEXTURES\CELL');
+ g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', GameWad + ':TEXTURES\CELL2');
+ g_CreateTextureWAD('ITEM_AMMO_BACKPACK', GameWad + ':TEXTURES\BPACK');
+ g_CreateTextureWAD('ITEM_KEY_RED', GameWad + ':TEXTURES\KEYR');
+ g_CreateTextureWAD('ITEM_KEY_GREEN', GameWad + ':TEXTURES\KEYG');
+ g_CreateTextureWAD('ITEM_KEY_BLUE', GameWad + ':TEXTURES\KEYB');
+ g_CreateTextureWAD('ITEM_OXYGEN', GameWad + ':TEXTURES\OXYGEN');
+ g_CreateTextureWAD('ITEM_SUIT', GameWad + ':TEXTURES\SUIT');
+ g_CreateTextureWAD('ITEM_MEDKIT_BLACK', GameWad + ':TEXTURES\BMED');
+
+ g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorWad + ':TEXTURES\P1POINT');
+ g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorWad + ':TEXTURES\P2POINT');
+ g_CreateTextureWAD('AREA_DMPOINT', EditorWad + ':TEXTURES\DMPOINT');
+ g_CreateTextureWAD('AREA_REDPOINT', EditorWad + ':TEXTURES\REDPOINT');
+ g_CreateTextureWAD('AREA_BLUEPOINT', EditorWad + ':TEXTURES\BLUEPOINT');
end;
procedure FreeData();