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Fix crash with null texture
author
mittorn <mittorn@sibmail.com>
Sat, 19 Aug 2017 15:30:06 +0000
(15:30 +0000)
committer
mittorn <mittorn@sibmail.com>
Sat, 19 Aug 2017 15:30:06 +0000
(15:30 +0000)
nanoWrap.cpp
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diff --git
a/nanoWrap.cpp
b/nanoWrap.cpp
index 5c5eec805314a6a8deb061897e67b88e7b0e7d54..0e997fe783b5cfd83a7d7b6112111472c25d3f6b 100644
(file)
--- a/
nanoWrap.cpp
+++ b/
nanoWrap.cpp
@@
-1281,7
+1281,7
@@
void glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei wid
{
unsigned char *data = (unsigned char*)pixels;
- if( internalformat == GL_RGB && format == GL_RGBA ) // strip alpha from texture
+ if(
pixels &&
internalformat == GL_RGB && format == GL_RGBA ) // strip alpha from texture
{
unsigned char *in = data, *out;
int i = 0, size = width * height * 4;
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