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raw | patch | inline | side by side (parent: fcf5fe6)
raw | patch | inline | side by side (parent: fcf5fe6)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 17 Dec 2018 12:15:23 +0000 (15:15 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 17 Dec 2018 12:15:23 +0000 (15:15 +0300) |
src/editor/f_addresource.pas | patch | blob | history | |
src/editor/f_main.pas | patch | blob | history | |
src/editor/f_packmap.lfm | patch | blob | history | |
src/editor/g_map.pas | patch | blob | history |
index 69b214e75e6a48b451335859dd9465950be05890..7703ab231a1324ae5b4db1c0600a6079b6a59c58 100644 (file)
{$R *.lfm}
const
- STANDART_WAD = 'Standart.wad';
+ STANDART_WAD = 'standart.wad';
procedure TAddResourceForm.FormActivate(Sender: TObject);
var
until FindNext(SR) <> 0;
FindClose(SR);
-// "Standart.wad" в начало списка:
+// "standart.wad" в начало списка:
if cbWADList.Items.IndexOf(STANDART_WAD) > 0 then
begin
cbWADList.Items.Delete(cbWADList.Items.IndexOf(STANDART_WAD));
diff --git a/src/editor/f_main.pas b/src/editor/f_main.pas
index 339fbcf095c2bde9e415b606f646037c78786c43..2dbada8e169ea4660e46625b66fe98fba88f58e1 100644 (file)
--- a/src/editor/f_main.pas
+++ b/src/editor/f_main.pas
config: TConfig;
begin
ID := 0;
- g_ReadResource(EditorDir + 'data/Game.wad', 'FONTS', cfgres, cfgdata, cfglen);
+ g_ReadResource(EditorDir + 'data/game.wad', 'FONTS', cfgres, cfgdata, cfglen);
if cfgdata <> nil then
begin
- if not g_CreateTextureWAD('FONT_STD', EditorDir + 'data/Game.wad:FONTS\' + texture) then
+ if not g_CreateTextureWAD('FONT_STD', EditorDir + 'data/game.wad:FONTS\' + texture) then
e_WriteLog('ERROR ERROR ERROR', MSG_WARNING);
config := TConfig.CreateMem(cfgdata, cfglen);
index 9e28d423586f7cfc2708706e0ddc29d7cc492f79..2a275ebfac3801352933a77a79652461c68b2d22 100644 (file)
--- a/src/editor/f_packmap.lfm
+++ b/src/editor/f_packmap.lfm
object cbNonStandart: TCheckBox
Left = 6
Height = 17
- Hint = 'Не сохранять ресурсы из стандартных WAD''ов - Standart.wad и пр.'
+ Hint = 'Не сохранять ресурсы из стандартных WAD''ов - standart.wad и пр.'
Top = 158
Width = 182
Caption = 'Только нестандартные ресурсы'
diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 4c94a1938a170069bfe2d38815bf10d5de605380..fa091deb2cb1c32b6aed93c8fa2975c85e798385 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
function LoadMapOld(_FileName: String): Boolean;
const
- TexturePrefix = 'Standart.wad:STDTEXTURES\';
- DefaultMusRes = 'Standart.wad:STDMUS\MUS1';
- DefaultSkyRes = 'Standart.wad:STDSKY\SKY0';
+ TexturePrefix = 'standart.wad:STDTEXTURES\';
+ DefaultMusRes = 'standart.wad:STDMUS\MUS1';
+ DefaultSkyRes = 'standart.wad:STDSKY\SKY0';
var
map: TConfig;
procedure LoadData();
begin
- g_CreateTextureWAD('PREVIEW', EditorDir+'data/Editor.wad:TEXTURES\CHECKERS');
- g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/Game.wad:TEXTURES\NOTEXTURE');
-
- g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
- g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/Game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/Game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/Game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/Game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/Game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/Game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/Game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/Game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/Game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/Game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/Game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/Game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/Game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
- g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/Game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
- g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/Game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/Game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/Game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/Game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
- g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/Game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
- g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/Game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
- g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/Game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
-
- g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/Game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/Game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/Game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/Game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
- g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/Game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/Game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
- g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/Game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
- g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/Game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/Game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
- g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/Game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
- g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/Game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
-
- g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/Game.wad:TEXTURES\MED1');
- g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/Game.wad:TEXTURES\MED2');
- g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/Game.wad:TEXTURES\SAW');
- g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/Game.wad:TEXTURES\PISTOL');
- g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/Game.wad:TEXTURES\KASTET');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN1');
- g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/Game.wad:TEXTURES\SHOTGUN2');
- g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/Game.wad:TEXTURES\MGUN');
- g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/Game.wad:TEXTURES\RLAUNCHER');
- g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/Game.wad:TEXTURES\PGUN');
- g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/Game.wad:TEXTURES\BFG');
- g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/Game.wad:TEXTURES\SPULEMET');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/Game.wad:TEXTURES\CLIP');
- g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/Game.wad:TEXTURES\AMMO');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/Game.wad:TEXTURES\SHELL1');
- g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/Game.wad:TEXTURES\SHELL2');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/Game.wad:TEXTURES\ROCKET');
- g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/Game.wad:TEXTURES\ROCKETS');
- g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/Game.wad:TEXTURES\CELL');
- g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/Game.wad:TEXTURES\CELL2');
- g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/Game.wad:TEXTURES\BPACK');
- g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/Game.wad:TEXTURES\KEYR');
- g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/Game.wad:TEXTURES\KEYG');
- g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/Game.wad:TEXTURES\KEYB');
- g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/Game.wad:TEXTURES\OXYGEN');
- g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/Game.wad:TEXTURES\SUIT');
- g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/Game.wad:TEXTURES\BMED');
-
- g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/Editor.wad:TEXTURES\P1POINT');
- g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/Editor.wad:TEXTURES\P2POINT');
- g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/Editor.wad:TEXTURES\DMPOINT');
- g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/Editor.wad:TEXTURES\REDPOINT');
- g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/Editor.wad:TEXTURES\BLUEPOINT');
+ g_CreateTextureWAD('PREVIEW', EditorDir+'data/editor.wad:TEXTURES\CHECKERS');
+ g_CreateTextureWAD('NOTEXTURE', EditorDir+'data/game.wad:TEXTURES\NOTEXTURE');
+
+ g_CreateTextureWADSize('AREA_REDFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGRED', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_BLUEFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGBLUE', 0, 0, 64, 64);
+ g_CreateTextureWADSize('AREA_DOMFLAG', EditorDir+'data/game.wad:TEXTURES\FLAGDOM', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('MONSTER_DEMON', EditorDir+'data/game.wad:MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_IMP', EditorDir+'data/game.wad:MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ZOMBY', EditorDir+'data/game.wad:MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_SERG', EditorDir+'data/game.wad:MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_CYBER', EditorDir+'data/game.wad:MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CGUN', EditorDir+'data/game.wad:MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_BARON', EditorDir+'data/game.wad:MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_KNIGHT', EditorDir+'data/game.wad:MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_CACO', EditorDir+'data/game.wad:MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SOUL', EditorDir+'data/game.wad:MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_PAIN', EditorDir+'data/game.wad:MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SPIDER', EditorDir+'data/game.wad:MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
+ g_CreateTextureWADSize('MONSTER_BSP', EditorDir+'data/game.wad:MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
+ g_CreateTextureWADSize('MONSTER_MANCUB', EditorDir+'data/game.wad:MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_SKEL', EditorDir+'data/game.wad:MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_VILE', EditorDir+'data/game.wad:MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_FISH', EditorDir+'data/game.wad:MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
+ g_CreateTextureWADSize('MONSTER_BARREL', EditorDir+'data/game.wad:MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
+ g_CreateTextureWADSize('MONSTER_ROBO', EditorDir+'data/game.wad:MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
+ g_CreateTextureWADSize('MONSTER_MAN', EditorDir+'data/game.wad:MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
+
+ g_CreateTextureWADSize('ITEM_BLUESPHERE', EditorDir+'data/game.wad:TEXTURES\SBLUE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WHITESPHERE', EditorDir+'data/game.wad:TEXTURES\SWHITE', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_ARMORGREEN', EditorDir+'data/game.wad:TEXTURES\ARMORGREEN', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_ARMORBLUE', EditorDir+'data/game.wad:TEXTURES\ARMORBLUE', 0, 0, 32, 16);
+ g_CreateTextureWADSize('ITEM_INVUL', EditorDir+'data/game.wad:TEXTURES\INVUL', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_BOTTLE', EditorDir+'data/game.wad:TEXTURES\BOTTLE', 0, 0, 16, 32);
+ g_CreateTextureWADSize('ITEM_HELMET', EditorDir+'data/game.wad:TEXTURES\HELMET', 0, 0, 16, 16);
+ g_CreateTextureWADSize('ITEM_JETPACK', EditorDir+'data/game.wad:TEXTURES\JETPACK', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_INVIS', EditorDir+'data/game.wad:TEXTURES\INVIS', 0, 0, 32, 32);
+ g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', EditorDir+'data/game.wad:TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
+ g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', EditorDir+'data/game.wad:TEXTURES\FUELCAN', 0, 0, 16, 32);
+
+ g_CreateTextureWAD('ITEM_MEDKIT_SMALL', EditorDir+'data/game.wad:TEXTURES\MED1');
+ g_CreateTextureWAD('ITEM_MEDKIT_LARGE', EditorDir+'data/game.wad:TEXTURES\MED2');
+ g_CreateTextureWAD('ITEM_WEAPON_SAW', EditorDir+'data/game.wad:TEXTURES\SAW');
+ g_CreateTextureWAD('ITEM_WEAPON_PISTOL', EditorDir+'data/game.wad:TEXTURES\PISTOL');
+ g_CreateTextureWAD('ITEM_WEAPON_KASTET', EditorDir+'data/game.wad:TEXTURES\KASTET');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', EditorDir+'data/game.wad:TEXTURES\SHOTGUN1');
+ g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', EditorDir+'data/game.wad:TEXTURES\SHOTGUN2');
+ g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', EditorDir+'data/game.wad:TEXTURES\MGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', EditorDir+'data/game.wad:TEXTURES\RLAUNCHER');
+ g_CreateTextureWAD('ITEM_WEAPON_PLASMA', EditorDir+'data/game.wad:TEXTURES\PGUN');
+ g_CreateTextureWAD('ITEM_WEAPON_BFG', EditorDir+'data/game.wad:TEXTURES\BFG');
+ g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', EditorDir+'data/game.wad:TEXTURES\SPULEMET');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS', EditorDir+'data/game.wad:TEXTURES\CLIP');
+ g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', EditorDir+'data/game.wad:TEXTURES\AMMO');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS', EditorDir+'data/game.wad:TEXTURES\SHELL1');
+ g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', EditorDir+'data/game.wad:TEXTURES\SHELL2');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET', EditorDir+'data/game.wad:TEXTURES\ROCKET');
+ g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', EditorDir+'data/game.wad:TEXTURES\ROCKETS');
+ g_CreateTextureWAD('ITEM_AMMO_CELL', EditorDir+'data/game.wad:TEXTURES\CELL');
+ g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', EditorDir+'data/game.wad:TEXTURES\CELL2');
+ g_CreateTextureWAD('ITEM_AMMO_BACKPACK', EditorDir+'data/game.wad:TEXTURES\BPACK');
+ g_CreateTextureWAD('ITEM_KEY_RED', EditorDir+'data/game.wad:TEXTURES\KEYR');
+ g_CreateTextureWAD('ITEM_KEY_GREEN', EditorDir+'data/game.wad:TEXTURES\KEYG');
+ g_CreateTextureWAD('ITEM_KEY_BLUE', EditorDir+'data/game.wad:TEXTURES\KEYB');
+ g_CreateTextureWAD('ITEM_OXYGEN', EditorDir+'data/game.wad:TEXTURES\OXYGEN');
+ g_CreateTextureWAD('ITEM_SUIT', EditorDir+'data/game.wad:TEXTURES\SUIT');
+ g_CreateTextureWAD('ITEM_MEDKIT_BLACK', EditorDir+'data/game.wad:TEXTURES\BMED');
+
+ g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorDir+'data/editor.wad:TEXTURES\P1POINT');
+ g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorDir+'data/editor.wad:TEXTURES\P2POINT');
+ g_CreateTextureWAD('AREA_DMPOINT', EditorDir+'data/editor.wad:TEXTURES\DMPOINT');
+ g_CreateTextureWAD('AREA_REDPOINT', EditorDir+'data/editor.wad:TEXTURES\REDPOINT');
+ g_CreateTextureWAD('AREA_BLUEPOINT', EditorDir+'data/editor.wad:TEXTURES\BLUEPOINT');
end;
procedure FreeData();