DEADSOFTWARE

i18n: localizing arrow key names wasn't the brightest idea
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 21 Oct 2019 00:07:04 +0000 (03:07 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Mon, 21 Oct 2019 00:07:48 +0000 (03:07 +0300)
src/game/g_language.pas

index 2424efd275529e01e88ab97b5bb970dcf0780cc0..cab10f1620873397b45eb2c45c2565fb0fd05a11 100644 (file)
@@ -1799,10 +1799,12 @@ var
   i: LongWord;
 begin
 // Íàçâàíèÿ êëàâèø ïåðåìåùåíèÿ êóðñîðà:
+  { that was absolitely fucked idea
   e_KeyNames[IK_UP]    := _lc[I_KEY_UP] + ' ' + Chr(30);
   e_KeyNames[IK_LEFT]  := _lc[I_KEY_LEFT] + ' ' + Chr(17);
   e_KeyNames[IK_RIGHT] := _lc[I_KEY_RIGHT] + ' ' + Chr(16);
   e_KeyNames[IK_DOWN]  := _lc[I_KEY_DOWN] + ' ' + Chr(31);
+  }
 
 // Èìåíà ìîíñòðîâ â òâîðèòåëüíîì ïàäåæå:
   KilledByMonster[MONSTER_DEMON] := _lc[I_MONSTER_DEMON];