mCurX += mPlayer.looksLeft() ? 1 : -1;
}
} else if (!mMainConfig.isTouch()) {
- mCurX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
- Gdx.graphics.getWidth()) + gameRenderer.getCamX()) / 16;
+ final int tmpX = (int) (Gdx.input.getX() * (mMainConfig.getWidth() /
+ Gdx.graphics.getWidth()) + gameRenderer.getCamX());
+ mCurX = tmpX / 16;
mCurY = (int) (Gdx.input.getY() * (mMainConfig.getHeight() /
Gdx.graphics.getHeight()) + gameRenderer.getCamY()) / 16;
- if (mCurX < 0) {
+ if (tmpX < 0) {
mCurX--;
}
}