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gl: fix indicators
author
DeaDDooMER <deaddoomer@deadsoftware.ru>
Thu, 29 Dec 2022 01:24:25 +0000
(
04:24
+0300)
committer
DeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 09:08:57 +0000
(12:08 +0300)
src/game/renders/opengl/r_map.pas
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diff --git
a/src/game/renders/opengl/r_map.pas
b/src/game/renders/opengl/r_map.pas
index 1d9a0f3caed772cdf073b79d83aa559b0c968435..86a69a11b85903f4cd83c81dee9eccef81d6c28a 100644
(file)
--- a/
src/game/renders/opengl/r_map.pas
+++ b/
src/game/renders/opengl/r_map.pas
@@
-1491,6
+1491,9
@@
implementation
r_Map_DrawPanelType(PANEL_FORE);
// TODO draw monsters health bar
// TODO draw players health bar
+
+ r_Draw_SetRect(x, y, x + w, y + h);
+
if gGameSettings.GameMode <> GM_SINGLE then
r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
if DebugCameraScale <> 1.0 then
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