{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
{4,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
- {0,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
+ {3,GL_FLOAT,0, NULL, GL_FALSE, GL_FALSE},
};
static struct nanotmuState* activetmuState = &tmuState0;
{
glEsImpl->glDisableClientState(GL_NORMAL_ARRAY);
}
- glEsImpl->glColorPointer(tmuState0.normal_array.size,
- tmuState0.normal_array.type,
+ glEsImpl->glNormalPointer(tmuState0.normal_array.type,
tmuState0.normal_array.stride,
tmuState0.normal_array.ptr);
tmuState0.normal_array.changed = GL_FALSE;