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raw | patch | inline | side by side (parent: 2304c54)
raw | patch | inline | side by side (parent: 2304c54)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 15 Oct 2019 19:07:19 +0000 (22:07 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 15 Oct 2019 21:10:30 +0000 (00:10 +0300) |
src/game/g_netmaster.pas | patch | blob | history |
index f8246d64bf04c85ec4533c5e2204e431da5a8a40..660d0052bd928d29709b03488f482437fe9539f1 100644 (file)
--- a/src/game/g_netmaster.pas
+++ b/src/game/g_netmaster.pas
TNetServer = record
Number: Byte;
Protocol: Byte;
- Name: string;
- IP: string;
+ Name: AnsiString;
+ IP: AnsiString;
Port: Word;
- Map: string;
+ Map: AnsiString;
Players, MaxPlayers, LocalPl, Bots: Byte;
Ping: Int64;
GameMode: Byte;
hostPort: Word;
public
- //host: pENetHost;
peer: pENetPeer;
- event: ENetEvent;
enetAddr: ENetAddress;
// inside the game, calling `connect()` is disasterous, as it is blocking.
// so we'll use this variable to indicate if "connected" event is received.
NetHostConnected: Boolean;
- NetHostConReqTime: Int64; // to timeout `connect`
+ NetHostConReqTime: Int64; // to timeout `connect`; -1 means "waiting for shutdown"
NetUpdatePending: Boolean; // should we send an update after connection completes?
updateSent: Boolean;
lastUpdateTime: Int64;
addressInited: Boolean;
+ // server list request working flags
+ srvAnswered: Integer;
+ srvAnswer: array of TNetServer;
+ slMOTD: AnsiString;
+ slUrgent: AnsiString;
+ slReadUrgent: Boolean;
private
netmsg: TMsg;
- private
- function processPendingConnection (timeout: Integer=0): Boolean;
-
public
constructor Create (hostandport: AnsiString);
function isConnecting (): Boolean; // is connection in progress?
function isConnected (): Boolean;
- // returns `false` if connection failed
- function waitForConnection (): Boolean;
-
// call as often as you want, the object will do the rest
// but try to call this at least once in 100 msecs
- // returns `true` if we got a packet (it won't be parsed to TMsg)
- function service (timeout: Integer=0): Boolean;
+ procedure pulse ();
- procedure disconnect (spamConsole: Boolean=false);
+ procedure disconnect ();
function connect (): Boolean;
- procedure update (immediateSend: Boolean=true);
+ procedure update ();
procedure remove ();
class procedure writeInfo (var msg: TMsg); static;
- // call only if `service()` returned `true`!
- procedure clearPacket ();
+ procedure connectedEvent ();
+ procedure disconnectedEvent ();
+ procedure receivedEvent (pkt: pENetPacket); // `pkt` is never `nil`
end;
var
slCurrent: TNetServerList = nil;
slTable: TNetServerTable = nil;
- slWaitStr: string = '';
+ slWaitStr: AnsiString = '';
slReturnPressed: Boolean = True;
- slMOTD: string = '';
- slUrgent: string = '';
+ slMOTD: AnsiString = '';
+ slUrgent: AnsiString = '';
-procedure g_Net_Slist_Set (IP: string; Port: Word);
-function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
-
-{
-procedure g_Net_Slist_Update (immediateSend: Boolean=true);
-procedure g_Net_Slist_Remove ();
-function g_Net_Slist_Connect (blocking: Boolean=True): Boolean;
-procedure g_Net_Slist_Check ();
-procedure g_Net_Slist_Disconnect (spamConsole: Boolean=true);
-procedure g_Net_Slist_WriteInfo ();
-function g_Net_Slist_IsConnectionActive (): Boolean; // returns `false` if totally disconnected
-function g_Net_Slist_IsConnectionInProgress (): Boolean;
-}
+procedure g_Net_Slist_Set (IP: AnsiString; Port: Word);
+function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
// make this server private
procedure g_Net_Slist_Private ();
+// make this server public
+procedure g_Net_Slist_Public ();
// called on network mode init
procedure g_Net_Slist_NetworkStarted ();
// called on network mode shutdown
procedure g_Net_Slist_NetworkStopped ();
-procedure g_Net_Slist_Pulse ();
+procedure g_Net_Slist_Pulse (timeout: Integer=0);
procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTable);
procedure g_Serverlist_Draw (var SL: TNetServerList; var ST: TNetServerTable);
end;
+// make this server public
+procedure g_Net_Slist_Public ();
+begin
+end;
+
+
// called on network mode init
procedure g_Net_Slist_NetworkStarted ();
begin
var
NetMHost: pENetHost = nil;
+ NetMEvent: ENetEvent;
mlist: array of TMasterHost = nil;
slSelection: Byte = 0;
slFetched: Boolean = False;
slDirPressed: Boolean = False;
slReadUrgent: Boolean = False;
- {
- NetMHost: pENetHost = nil;
- NetMPeer: pENetPeer = nil;
- NetMEvent: ENetEvent;
- // inside the game, calling `g_Net_Slist_Connect()` is disasterous, as it is blocking.
- // so we'll use this variable to indicate if "connected" event is received.
- NetHostConnected: Boolean = false;
- NetHostConReqTime: Int64 = 0; // to timeout `connect`
- NetUpdatePending: Boolean = false;
- }
//==========================================================================
end;
+//==========================================================================
+//
+// findByPeer
+//
+//==========================================================================
+function findByPeer (peer: pENetPeer): Integer;
+var
+ f: Integer;
+begin
+ for f := 0 to High(mlist) do if (mlist[f].peer = peer) then begin result := f; exit; end;
+ result := -1;
+end;
+
+
//==========================================================================
//
// TMasterHost.Create
//==========================================================================
constructor TMasterHost.Create (hostandport: AnsiString);
begin
- //host := nil;
peer := nil;
- ZeroMemory(@event, sizeof(event));
NetHostConnected := false;
NetHostConReqTime := 0;
NetUpdatePending := false;
updateSent := false;
hostName := '';
hostPort := 25665;
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
netmsg.Alloc(NET_BUFSIZE);
setAddress(hostandport);
end;
hostName := '';
hostPort := 25665;
netmsg.Free();
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
end;
cp, pp: Integer;
begin
result := false;
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ slMOTD := '';
+ slUrgent := '';
+ slReadUrgent := true;
updateSent := false; // do not send 'remove'
disconnect();
addressInited := false;
//==========================================================================
function TMasterHost.isConnecting (): Boolean;
begin
- result := isAlive() and (not NetHostConnected);
+ result := isAlive() and (not NetHostConnected) and (NetHostConReqTime <> -1);
end;
//==========================================================================
function TMasterHost.isConnected (): Boolean;
begin
- result := isAlive() and (NetHostConnected);
+ result := isAlive() and (NetHostConnected) and (NetHostConReqTime <> -1);
end;
//==========================================================================
//
-// TMasterHost.disconnect
+// TMasterHost.connectedEvent
//
//==========================================================================
-procedure TMasterHost.disconnect (spamConsole: Boolean=false);
+procedure TMasterHost.connectedEvent ();
begin
if not isAlive() then exit;
- if (NetMode = NET_SERVER) and isConnected() and updateSent then remove();
+ if NetHostConnected then exit;
+ NetHostConnected := true;
+ e_LogWritefln('connected to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
+end;
- enet_peer_disconnect(peer, 0);
- enet_host_flush(NetMHost);
+//==========================================================================
+//
+// TMasterHost.disconnectedEvent
+//
+//==========================================================================
+procedure TMasterHost.disconnectedEvent ();
+begin
+ if not isAlive() then exit;
+ e_LogWritefln('disconnected from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
enet_peer_reset(peer);
- //enet_host_destroy(NetMHost);
-
peer := nil;
- //NetMHost := nil;
NetHostConnected := False;
NetHostConReqTime := 0;
NetUpdatePending := false;
updateSent := false;
-
- if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]);
+ //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]);
end;
//==========================================================================
//
-// TMasterHost.connect
+// TMasterHost.receivedEvent
+//
+// `pkt` is never `nil`
//
//==========================================================================
-function TMasterHost.connect (): Boolean;
+procedure TMasterHost.receivedEvent (pkt: pENetPacket);
var
- res: Integer;
+ msg: TMsg;
+ MID: Byte;
+ Cnt: Byte;
+ f: Integer;
+ s: AnsiString;
+ {
+ I, RX: Integer;
+ T: Int64;
+ Sock: ENetSocket;
+ Buf: ENetBuffer;
+ InMsg: TMsg;
+ SvAddr: ENetAddress;
+ FromSL: Boolean;
+ MyVer, Str: AnsiString;
+ }
begin
- updateSent := false; // do not send 'remove'
- disconnect();
- result := false;
- if not isValid() then exit;
-
- if (not NetInitDone) then exit;
-
- if (NetMHost = nil) then
+ e_LogWritefln('received packed from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
+ if not msg.Init(pkt^.data, pkt^.dataLength, True) then exit;
+ // packet type
+ MID := msg.ReadByte();
+ if (MID <> NET_MMSG_GET) then exit;
+ e_LogWritefln('received list packet from master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
+ SetLength(srvAnswer, 0);
+ if (srvAnswered > 0) then Inc(srvAnswered);
+ slMOTD := '';
+ //slUrgent := '';
+ slReadUrgent := true;
+ // number of items
+ Cnt := msg.ReadByte();
+ g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True);
+ if (Cnt > 0) then
begin
- NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0);
- if (NetMHost = nil) then
+ SetLength(srvAnswer, Cnt);
+ for f := 0 to Cnt-1 do
begin
- g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True);
- Exit;
+ srvAnswer[f].Number := f;
+ srvAnswer[f].IP := msg.ReadString();
+ srvAnswer[f].Port := msg.ReadWord();
+ srvAnswer[f].Name := msg.ReadString();
+ srvAnswer[f].Map := msg.ReadString();
+ srvAnswer[f].GameMode := msg.ReadByte();
+ srvAnswer[f].Players := msg.ReadByte();
+ srvAnswer[f].MaxPlayers := msg.ReadByte();
+ srvAnswer[f].Protocol := msg.ReadByte();
+ srvAnswer[f].Password := msg.ReadByte() = 1;
+ enet_address_set_host(Addr(srvAnswer[f].PingAddr), PChar(Addr(srvAnswer[f].IP[1])));
+ srvAnswer[f].Ping := -1;
+ srvAnswer[f].PingAddr.port := NET_PING_PORT;
end;
end;
- if (not addressInited) then
+ if (msg.ReadCount < msg.CurSize) then
begin
- if (enet_address_set_host(@enetAddr, PChar(Addr(hostName[1]))) <> 0) then
+ // new master, supports version reports
+ s := msg.ReadString();
+ if (s <> {MyVer}GAME_VERSION) then
begin
- hostName := '';
- hostPort := 0;
- exit;
+ { TODO }
+ g_Console_Add('!!! UpdVer = `'+s+'`');
end;
- enetAddr.Port := hostPort;
- addressInited := true;
- end;
-
- peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0);
- if (peer = nil) then
- begin
- g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true);
- //enet_host_destroy(NetMHost);
- //NetMHost := nil;
- exit;
- end;
-
- res := enet_host_service(NetMHost, @event, 0);
- if (res < 0) then
- begin
- enet_peer_reset(peer);
- peer := nil;
- exit;
- end;
-
- result := true;
- if (res > 0) then
- begin
- if (event.kind = ENET_EVENT_TYPE_CONNECT) then
+ // even newer master, supports extra info
+ if (msg.ReadCount < msg.CurSize) then
begin
- NetHostConnected := true;
- g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]);
- exit;
+ slMOTD := b_Text_Format(msg.ReadString());
+ s := b_Text_Format(msg.ReadString());
+ // check if the message has updated and the user has to read it again
+ if (slUrgent <> s) then slReadUrgent := false;
+ slUrgent := s;
end;
- if (event.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(event.packet);
- end;
-
- if not NetHostConnected then NetHostConReqTime := GetTimerMS();
-
- {
- if (blocking) then
- begin
- g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
-
- if NetMPeer <> nil then enet_peer_reset(NetMPeer);
- if NetMHost <> nil then enet_host_destroy(NetMHost);
- NetMPeer := nil;
- NetMHost := nil;
- NetHostConnected := False;
- NetHostConReqTime := 0;
- NetUpdatePending := false;
- end
- else
- begin
- NetHostConReqTime := GetTimerMS();
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_WCONN]);
end;
- }
end;
//==========================================================================
//
-// TMasterHost.processPendingConnection
+// TMasterHost.pulse
//
-// should be called only if host/peer is here
-// returns `false` if not connected or dead
+// this performs various scheduled tasks, if necessary
//
//==========================================================================
-function TMasterHost.processPendingConnection (timeout: Integer=0): Boolean;
+procedure TMasterHost.pulse ();
var
ct: Int64;
- cres: Integer;
begin
- result := false;
if not isAlive() then exit;
- // are we waiting for connection?
+ if (NetHostConReqTime = -1) then exit; // waiting for shutdown (disconnect in progress)
+ // process pending connection timeout
if (not NetHostConnected) then
begin
- // check for connection event
- cres := enet_host_service(NetMHost, @event, timeout);
- if (cres < 0) then
+ ct := GetTimerMS();
+ if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then
begin
- //TODO: reconnect here
- updateSent := false; // do not send 'remove'
- disconnect();
- exit;
- end;
- if (cres > 0) then
- begin
- if (event.kind = ENET_EVENT_TYPE_CONNECT) then
- begin
- NetHostConnected := true;
- if NetUpdatePending then update(false);
- g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]);
- result := true;
- exit;
- end
- else if (event.kind = ENET_EVENT_TYPE_DISCONNECT) then
- begin
- //TODO: reconnect here
- updateSent := false; // do not send 'remove'
- disconnect();
- exit;
- end
- else if (event.kind = ENET_EVENT_TYPE_RECEIVE) then
- begin
- enet_packet_destroy(event.packet);
- end;
+ e_LogWritefln('failed to connect to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
+ // do not spam with error messages, it looks like the master is down
+ //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
+ enet_peer_disconnect(peer, 0);
+ // main pulse will take care of the rest
end;
- // check for connection timeout
- if (not NetHostConnected) then
+ exit;
+ end;
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.disconnect
+//
+//==========================================================================
+procedure TMasterHost.disconnect ();
+begin
+ if not isAlive() then exit;
+ //if (NetMode = NET_SERVER) and isConnected() and updateSent then remove();
+
+ enet_peer_disconnect_later(peer, 0);
+ // main pulse will take care of the rest
+ NetHostConnected := false;
+ NetHostConReqTime := -1;
+ NetUpdatePending := false;
+ updateSent := false;
+
+ //if (spamConsole) then g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_DISC]);
+end;
+
+
+//==========================================================================
+//
+// TMasterHost.connect
+//
+//==========================================================================
+function TMasterHost.connect (): Boolean;
+begin
+ result := false;
+ if not isValid() or (NetHostConReqTime = -1) then exit;
+ if isAlive() then begin result := true; exit; end;
+
+ SetLength(srvAnswer, 0);
+ srvAnswered := 0;
+ NetHostConnected := false;
+ NetHostConReqTime := 0;
+ NetUpdatePending := false;
+ updateSent := false;
+ if (not NetInitDone) then exit;
+
+ if (not addressInited) then
+ begin
+ if (enet_address_set_host(@enetAddr, PChar(Addr(hostName[1]))) <> 0) then
begin
- ct := GetTimerMS();
- if (ct < NetHostConReqTime) or (ct-NetHostConReqTime >= 3000) then
- begin
- // do not spam with error messages, it looks like the master is down
- //g_Console_Add(_lc[I_NET_MSG_ERROR] + _lc[I_NET_SLIST_ERROR], True);
- disconnect(false);
- end;
+ hostName := '';
+ hostPort := 0;
exit;
end;
+ enetAddr.Port := hostPort;
+ addressInited := true;
+ end;
+
+ peer := enet_host_connect(NetMHost, @enetAddr, NET_MCHANS, 0);
+ if (peer = nil) then
+ begin
+ g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], true);
+ exit;
end;
- result := true;
+
+ NetHostConReqTime := GetTimerMS();
+ e_LogWritefln('connecting to master at [%s:%u]', [hostName, hostPort], TMsgType.Notify);
end;
//==========================================================================
class procedure TMasterHost.writeInfo (var msg: TMsg);
var
- wad, map: string;
+ wad, map: AnsiString;
begin
wad := g_ExtractWadNameNoPath(gMapInfo.Map);
map := g_ExtractFileName(gMapInfo.Map);
// TMasterHost.update
//
//==========================================================================
-procedure TMasterHost.update (immediateSend: Boolean=true);
+procedure TMasterHost.update ();
var
pkt: pENetPacket;
begin
- if not processPendingConnection() then
+ if not isAlive() then exit;
+ if not isConnected() then
begin
NetUpdatePending := isConnecting();
exit;
end;
- NetUpdatePending := false;
-
netmsg.Clear();
- netmsg.Write(Byte(NET_MMSG_UPD));
- netmsg.Write(NetAddr.port);
+ try
+ netmsg.Write(Byte(NET_MMSG_UPD));
+ netmsg.Write(NetAddr.port);
- writeInfo(netmsg);
+ writeInfo(netmsg);
- pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
- if assigned(pkt) then
- begin
- enet_peer_send(peer, NET_MCHAN_UPD, pkt);
- if (immediateSend) then enet_host_flush(NetMHost);
+ pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
+ if assigned(pkt) then
+ begin
+ if (enet_peer_send(peer, NET_MCHAN_UPD, pkt) = 0) then NetUpdatePending := false;
+ end;
+ finally
+ netmsg.Clear();
end;
-
- netmsg.Clear();
end;
var
pkt: pENetPacket;
begin
- if not processPendingConnection() then exit;
-
- netmsg.Clear();
- netmsg.Write(Byte(NET_MMSG_DEL));
- netmsg.Write(NetAddr.port);
-
- pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
- if assigned(pkt) then
- begin
- enet_peer_send(peer, NET_MCHAN_MAIN, pkt);
- enet_host_flush(NetMHost);
- end;
-
- netmsg.Clear();
-end;
-
-
-//==========================================================================
-//
-// TMasterHost.waitForConnection
-//
-// returns `false` if connection failed
-//
-//==========================================================================
-function TMasterHost.waitForConnection (): Boolean;
-begin
- result := isAlive();
- if not result then exit;
- while isAlive() and isConnecting() do
- begin
- if not processPendingConnection(300) then break;
- end;
- if not isConnected() then
- begin
- updateSent := false; // do not send 'remove'
- disconnect();
- end;
- result := isAlive();
-end;
-
-
-//==========================================================================
-//
-// TMasterHost.service
-//
-// call as often as you want, the object will do the rest
-// but try to call this at least once in 100 msecs
-//
-// returns `true` if we got a packet (it won't be parsed to TMsg)
-//
-//==========================================================================
-function TMasterHost.service (timeout: Integer=0): Boolean;
-var
- ct: Int64;
- hres: Integer;
-begin
- result := false;
+ NetUpdatePending := false;
if not isAlive() then exit;
- if not processPendingConnection() then exit;
+ if not isConnected() then exit;
- ct := GetTimerMS();
- if (ct < lastUpdateTime) or (ct-lastUpdateTime >= 1000*60) then
- begin
- lastUpdateTime := ct;
- update(false);
- end;
+ netmsg.Clear();
+ try
+ netmsg.Write(Byte(NET_MMSG_DEL));
+ netmsg.Write(NetAddr.port);
- while true do
- begin
- hres := enet_host_service(NetMHost, @event, timeout);
- if (hres < 0) then
- begin
- //TODO: reconnect here
- updateSent := false; // do not send 'remove'
- disconnect();
- exit;
- end;
- if (hres = 0) then break;
- if (event.kind = ENET_EVENT_TYPE_CONNECT) then
- begin
- NetHostConnected := true;
- if NetUpdatePending then update(false);
- g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_CONN]);
- end
- else if (event.kind = ENET_EVENT_TYPE_DISCONNECT) then
- begin
- //TODO: reconnect here
- g_Console_Add(_lc[I_NET_MSG]+_lc[I_NET_SLIST_LOST], True);
- updateSent := false; // do not send 'remove'
- disconnect();
- exit;
- end
- else if (event.kind = ENET_EVENT_TYPE_RECEIVE) then
+ pkt := enet_packet_create(netmsg.Data, netmsg.CurSize, ENET_PACKET_FLAG_RELIABLE);
+ if assigned(pkt) then
begin
- //enet_packet_destroy(event.packet);
- //if (timeout <> 0) then break;
- result := true;
- exit;
+ enet_peer_send(peer, NET_MCHAN_MAIN, pkt);
end;
- end;
-end;
-
-
-//==========================================================================
-//
-// TMasterHost.clearPacket
-//
-//==========================================================================
-procedure TMasterHost.clearPacket ();
-begin
- if (event.packet <> nil) then
- begin
- enet_packet_destroy(event.packet);
- event.packet := nil;
+ finally
+ netmsg.Clear();
end;
end;
//
//**************************************************************************
-procedure g_Net_Slist_Set (IP: string; Port: Word);
+procedure g_Net_Slist_Set (IP: AnsiString; Port: Word);
begin
if (length(mlist) = 0) then
begin
begin
mlist[0].setAddress(ip+':'+IntToStr(Port));
end;
- e_LogWritefln('Masterserver address set to %s:%u', [IP, Port], TMsgType.Notify);
+ e_LogWritefln('Masterserver address set to [%s:%u]', [IP, Port], TMsgType.Notify);
{
if NetInitDone then
begin
// main pulse
//
//**************************************************************************
-procedure g_Net_Slist_Pulse ();
+procedure g_Net_Slist_Pulse (timeout: Integer=0);
+var
+ f: Integer;
+ sres: Integer;
+ idx: Integer;
begin
+ if (length(mlist) = 0) then
+ begin
+ if (NetMHost <> nil) then
+ begin
+ enet_host_destroy(NetMHost);
+ NetMHost := nil;
+ exit;
+ end;
+ end;
+
+ if (NetMHost = nil) then
+ begin
+ NetMHost := enet_host_create(nil, 1, NET_MCHANS, 0, 0);
+ if (NetMHost = nil) then
+ begin
+ g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True);
+ for f := 0 to High(mlist) do mlist[f].clear();
+ SetLength(mlist, 0);
+ Exit;
+ end;
+ end;
+
+ for f := 0 to High(mlist) do mlist[f].pulse();
+
+ while true do
+ begin
+ sres := enet_host_service(NetMHost, @NetMEvent, timeout);
+ if (sres < 0) then
+ begin
+ g_Console_Add(_lc[I_NET_MSG_ERROR]+_lc[I_NET_ERR_CLIENT], True);
+ for f := 0 to High(mlist) do mlist[f].clear();
+ SetLength(mlist, 0);
+ enet_host_destroy(NetMHost);
+ NetMHost := nil;
+ exit;
+ end;
+
+ if (sres = 0) then break;
+ idx := findByPeer(NetMEvent.peer);
+ if (idx < 0) then
+ begin
+ e_LogWriteln('network event from unknown master host. ignored.', TMsgType.Warning);
+ if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then enet_packet_destroy(NetMEvent.packet);
+ continue;
+ end;
+
+ if (NetMEvent.kind = ENET_EVENT_TYPE_CONNECT) then
+ begin
+ mlist[idx].connectedEvent();
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_DISCONNECT) then
+ begin
+ mlist[idx].disconnectedEvent();
+ end
+ else if (NetMEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
+ begin
+ mlist[idx].receivedEvent(NetMEvent.packet);
+ enet_packet_destroy(NetMEvent.packet);
+ end;
+ end;
end;
function g_Net_Slist_Fetch (var SL: TNetServerList): Boolean;
var
Cnt: Byte;
- P: pENetPacket;
- MID: Byte;
+ pkt: pENetPacket;
I, RX: Integer;
T: Int64;
Sock: ENetSocket;
InMsg: TMsg;
SvAddr: ENetAddress;
FromSL: Boolean;
- MyVer, Str: string;
+ MyVer: AnsiString;
+
+ procedure DisconnectAll ();
+ var
+ f: Integer;
+ begin
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].isAlive()) then mlist[f].disconnect();
+ end;
+ end;
procedure ProcessLocal ();
begin
if Length(SL) = 0 then SL := nil;
end;
+var
+ f, c, n, pos: Integer;
+ aliveCount: Integer;
+ hasUnanswered: Boolean;
+ stt, ct: Int64;
begin
- Result := False;
+ result := false;
SL := nil;
- if (length(mlist) > 0) and (mlist[0].isAlive()) then
- begin
- CheckLocalServers();
- Exit;
- end;
-
- if (length(mlist) = 0) or (not mlist[0].connect()) then
- begin
- CheckLocalServers();
- Exit;
- end;
-
- if not mlist[0].waitForConnection() then
- begin
- CheckLocalServers();
- Exit;
- end;
-
- e_WriteLog('Fetching serverlist...', TMsgType.Notify);
- g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]);
+ g_Net_Slist_Pulse(); // this will create mhost
NetOut.Clear();
NetOut.Write(Byte(NET_MMSG_GET));
MyVer := GAME_VERSION;
NetOut.Write(MyVer);
- P := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
- enet_peer_send(mlist[0].peer, NET_MCHAN_MAIN, P);
- enet_host_flush(NetMHost);
-
- while mlist[0].isAlive() do
- begin
- if not mlist[0].service(5000) then continue;
- if not InMsg.Init(mlist[0].event.packet^.data, mlist[0].event.packet^.dataLength, True) then
+ try
+ aliveCount := 0;
+ for f := 0 to High(mlist) do
begin
- mlist[0].clearPacket();
- continue;
+ mlist[f].srvAnswered := 0;
+ if (not mlist[f].isValid()) then continue;
+ if (not mlist[f].isConnected()) then mlist[f].connect();
+ if (not mlist[f].isAlive()) then continue;
+ if (mlist[f].isConnected()) then
+ begin
+ pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
+ if assigned(pkt) then
+ begin
+ if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then
+ begin
+ Inc(aliveCount);
+ mlist[f].srvAnswered := 1;
+ end;
+ end;
+ end
+ else if (mlist[f].isConnecting()) then
+ begin
+ Inc(aliveCount);
+ end;
end;
- MID := InMsg.ReadByte();
-
- if (MID <> NET_MMSG_GET) then
+ if (aliveCount = 0) then
begin
- mlist[0].clearPacket();
- continue;
+ DisconnectAll();
+ CheckLocalServers();
+ exit;
end;
- Cnt := InMsg.ReadByte();
- g_Console_Add(_lc[I_NET_MSG]+Format(_lc[I_NET_SLIST_RETRIEVED], [Cnt]), True);
+ e_WriteLog('Fetching serverlist...', TMsgType.Notify);
+ g_Console_Add(_lc[I_NET_MSG] + _lc[I_NET_SLIST_FETCH]);
- if (Cnt > 0) then
+ // wait until all servers connected and answered
+ stt := GetTimerMS();
+ while true do
begin
- SetLength(SL, Cnt);
-
- for I := 0 to Cnt-1 do
+ g_Net_Slist_Pulse(300);
+ aliveCount := 0;
+ hasUnanswered := false;
+ for f := 0 to High(mlist) do
begin
- SL[I].Number := I;
- SL[I].IP := InMsg.ReadString();
- SL[I].Port := InMsg.ReadWord();
- SL[I].Name := InMsg.ReadString();
- SL[I].Map := InMsg.ReadString();
- SL[I].GameMode := InMsg.ReadByte();
- SL[I].Players := InMsg.ReadByte();
- SL[I].MaxPlayers := InMsg.ReadByte();
- SL[I].Protocol := InMsg.ReadByte();
- SL[I].Password := InMsg.ReadByte() = 1;
- enet_address_set_host(Addr(SL[I].PingAddr), PChar(Addr(SL[I].IP[1])));
- SL[I].Ping := -1;
- SL[I].PingAddr.port := NET_PING_PORT;
+ if (not mlist[f].isValid()) then continue;
+ if (mlist[f].isConnected()) then
+ begin
+ if (mlist[f].srvAnswered = 0) then
+ begin
+ pkt := enet_packet_create(NetOut.Data, NetOut.CurSize, Cardinal(ENET_PACKET_FLAG_RELIABLE));
+ if assigned(pkt) then
+ begin
+ if (enet_peer_send(mlist[f].peer, NET_MCHAN_MAIN, pkt) = 0) then
+ begin
+ hasUnanswered := true;
+ mlist[f].srvAnswered := 1;
+ end;
+ end;
+ end
+ else if (mlist[f].srvAnswered = 1) then
+ begin
+ hasUnanswered := true;
+ end
+ else if (mlist[f].srvAnswered > 1) then
+ begin
+ Inc(aliveCount);
+ end;
+ end
+ else if (mlist[f].isConnecting()) then
+ begin
+ hasUnanswered := true;
+ end;
end;
+ if (not hasUnanswered) then break;
+ // check for timeout
+ ct := GetTimerMS();
+ if (ct < stt) or (ct-stt > 4000) then break;
end;
- if InMsg.ReadCount < InMsg.CurSize then
+ if (aliveCount = 0) then
begin
- // new master, supports version reports
- Str := InMsg.ReadString();
- if (Str <> MyVer) then
+ DisconnectAll();
+ CheckLocalServers();
+ exit;
+ end;
+
+ slMOTD := '';
+ {
+ slUrgent := '';
+ slReadUrgent := true;
+ }
+
+ SetLength(SL, 0);
+ for f := 0 to High(mlist) do
+ begin
+ if (mlist[f].srvAnswered < 2) then continue;
+ for n := 0 to High(mlist[f].srvAnswer) do
begin
- { TODO }
- g_Console_Add('!!! UpdVer = `' + Str + '`');
+ pos := -1;
+ for c := 0 to High(SL) do
+ begin
+ if (SL[c].IP = mlist[f].srvAnswer[n].IP) and (SL[c].Port = mlist[f].srvAnswer[n].Port) then
+ begin
+ pos := c;
+ break;
+ end;
+ end;
+ if (pos < 0) then
+ begin
+ pos := length(SL);
+ SetLength(SL, pos+1);
+ SL[pos] := mlist[f].srvAnswer[n];
+ SL[pos].Number := pos;
+ end;
end;
- // even newer master, supports extra info
- if (InMsg.ReadCount < InMsg.CurSize) then
+ if (not mlist[f].slReadUrgent) and (mlist[f].slUrgent <> '') then
begin
- slMOTD := b_Text_Format(InMsg.ReadString());
- Str := b_Text_Format(InMsg.ReadString());
- // check if the message has updated and the user has to read it again
- if slUrgent <> Str then slReadUrgent := False;
- slUrgent := Str;
+ if (mlist[f].slUrgent <> slUrgent) then
+ begin
+ slUrgent := mlist[f].slUrgent;
+ slReadUrgent := false;
+ end;
+ end;
+ if (slMOTD <> '') and (mlist[f].slMOTD <> '') then
+ begin
+ slMOTD := mlist[f].slMOTD;
end;
end;
- mlist[0].clearPacket();
- Result := True;
- break;
- end;
+ DisconnectAll();
- mlist[0].disconnect(false);
- NetOut.Clear();
-
- if Length(SL) = 0 then
- begin
- CheckLocalServers();
- Exit;
- end;
+ if (length(SL) = 0) then
+ begin
+ CheckLocalServers();
+ exit;
+ end;
- Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
- if Sock = ENET_SOCKET_NULL then Exit;
- enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
+ Sock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
+ if Sock = ENET_SOCKET_NULL then Exit;
+ enet_socket_set_option(Sock, ENET_SOCKOPT_NONBLOCK, 1);
- for I := Low(SL) to High(SL) do PingServer(SL[I], Sock);
+ for I := Low(SL) to High(SL) do PingServer(SL[I], Sock);
- enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
- PingBcast(Sock);
+ enet_socket_set_option(Sock, ENET_SOCKOPT_BROADCAST, 1);
+ PingBcast(Sock);
- T := GetTimerMS();
+ T := GetTimerMS();
- InMsg.Alloc(NET_BUFSIZE);
- Buf.data := InMsg.Data;
- Buf.dataLength := InMsg.MaxSize;
- Cnt := 0;
- while GetTimerMS() - T <= 500 do
- begin
- InMsg.Clear();
+ InMsg.Alloc(NET_BUFSIZE);
+ Buf.data := InMsg.Data;
+ Buf.dataLength := InMsg.MaxSize;
+ Cnt := 0;
+ while GetTimerMS() - T <= 500 do
+ begin
+ InMsg.Clear();
- RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
- if RX <= 0 then continue;
- InMsg.CurSize := RX;
+ RX := enet_socket_receive(Sock, @SvAddr, @Buf, 1);
+ if RX <= 0 then continue;
+ InMsg.CurSize := RX;
- InMsg.BeginReading();
+ InMsg.BeginReading();
- if InMsg.ReadChar() <> 'D' then continue;
- if InMsg.ReadChar() <> 'F' then continue;
+ if InMsg.ReadChar() <> 'D' then continue;
+ if InMsg.ReadChar() <> 'F' then continue;
- FromSL := False;
- for I := Low(SL) to High(SL) do
- if (SL[I].PingAddr.host = SvAddr.host) and
- (SL[I].PingAddr.port = SvAddr.port) then
- begin
- with SL[I] do
+ FromSL := False;
+ for I := Low(SL) to High(SL) do
+ if (SL[I].PingAddr.host = SvAddr.host) and
+ (SL[I].PingAddr.port = SvAddr.port) then
begin
- Port := InMsg.ReadWord();
- Ping := InMsg.ReadInt64();
- Ping := GetTimerMS() - Ping;
- Name := InMsg.ReadString();
- Map := InMsg.ReadString();
- GameMode := InMsg.ReadByte();
- Players := InMsg.ReadByte();
- MaxPlayers := InMsg.ReadByte();
- Protocol := InMsg.ReadByte();
- Password := InMsg.ReadByte() = 1;
- LocalPl := InMsg.ReadByte();
- Bots := InMsg.ReadWord();
+ with SL[I] do
+ begin
+ Port := InMsg.ReadWord();
+ Ping := InMsg.ReadInt64();
+ Ping := GetTimerMS() - Ping;
+ Name := InMsg.ReadString();
+ Map := InMsg.ReadString();
+ GameMode := InMsg.ReadByte();
+ Players := InMsg.ReadByte();
+ MaxPlayers := InMsg.ReadByte();
+ Protocol := InMsg.ReadByte();
+ Password := InMsg.ReadByte() = 1;
+ LocalPl := InMsg.ReadByte();
+ Bots := InMsg.ReadWord();
+ end;
+ FromSL := True;
+ Inc(Cnt);
+ break;
end;
- FromSL := True;
- Inc(Cnt);
- break;
- end;
- if not FromSL then
- ProcessLocal();
- end;
+ if not FromSL then
+ ProcessLocal();
+ end;
- InMsg.Free();
- enet_socket_destroy(Sock);
+ InMsg.Free();
+ enet_socket_destroy(Sock);
+ finally
+ NetOut.Clear();
+ end;
end;
ch: Byte = 0;
ww: Word = 0;
hh: Word = 0;
- ip: string;
+ ip: AnsiString;
begin
ip := '';
sy := 0;
@@ -1243,7 +1303,7 @@ procedure g_Serverlist_GenerateTable (SL: TNetServerList; var ST: TNetServerTabl
var
i, j: Integer;
- function FindServerInTable(Name: string): Integer;
+ function FindServerInTable(Name: AnsiString): Integer;
var
i: Integer;
begin