DEADSOFTWARE

Add VBO support stupidglesbug-fix
authormittorn <mittorn@sibmail.com>
Sat, 17 Jun 2017 11:06:21 +0000 (17:06 +0600)
committermittorn <mittorn@sibmail.com>
Sat, 17 Jun 2017 11:06:21 +0000 (17:06 +0600)
GL/gl.h
GL/glesinterface.h
nanoWrap.cpp
nanogl.cpp

diff --git a/GL/gl.h b/GL/gl.h
index edf91028a413b84a2045ba1421d86f481d599f57..159d671a9b923f7c2b583678a3f97fe9e79f748a 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
@@ -572,6 +572,8 @@ typedef int GLclampx;
 #define glVertex3d glVertex3f
 //#define glColor4ub(x,y,z,p) glColor4f(x,y,z,p) //nicknekit: wtf???
 #define glFogi glFogf
+#define glActiveTextureARB glActiveTexture
+#define glClientActiveTextureARB glClientActiveTexture
 //
 
 void glBegin( GLenum mode );
@@ -715,6 +717,17 @@ void glMultiTexCoord2f( GLenum, GLfloat, GLfloat );
 
 void glDrawArrays( GLenum mode, GLint first, GLsizei count );
 
+
+void glBindBufferARB( GLuint target, GLuint index );
+
+void glGenBuffersARB( GLuint count, GLuint *indexes );
+
+void glDeleteBuffersARB( GLuint count, GLuint *indexes );
+
+void glBufferDataARB( GLuint target, GLuint size, void *buffer, GLuint type );
+
+void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer );
+
 #ifdef __cplusplus
 }
 #endif
index 8231fda870bb45aacf681f01954a2e7d57b1201c..ce35d88a84728ce5f8bda1724f829b33b802bc60 100644 (file)
@@ -238,6 +238,8 @@ struct GlESInterface
        void( APIENTRY *glDeleteRenderbuffers )( unsigned int n, const unsigned int *renderbuffers ) S;
        void( APIENTRY *glDeleteFramebuffers )( unsigned int n, const unsigned int *framebuffers ) S;
        void( APIENTRY *glFramebufferRenderbuffer )( unsigned int target, unsigned int attachment, unsigned int renderbuffertarget, unsigned int renderbuffer ) S;
+       void( APIENTRY *glTexGenfvOES )(unsigned int coord, unsigned int pname, const float *params);
+       void( APIENTRY *glTexGeniOES )(unsigned int coord, unsigned int pname, int param);
 };
 #if !defined( __WINS__ )
 #if defined( __TARGET_FPU_VFP )
index b46b4c796cf1dff53a3d1beea2b600141a8f48b4..3a6fb389186ffabacd6c7c2f95abab39d0631dd8 100644 (file)
@@ -232,6 +232,8 @@ static GLushort *ptrIndexArray = NULL;
 
 static GLboolean arraysValid = GL_FALSE;
 
+static GLboolean skipnanogl;
+
 void InitGLStructs( )
 {
        ptrVertexAttribArray     = vertexattribs;
@@ -317,7 +319,8 @@ void ResetNanoState( )
 
        glEsImpl->glMatrixMode( nanoglState.matrixmode );
 
-       glEsImpl->glColor4f( currentVertexAttrib.red, currentVertexAttrib.green, currentVertexAttrib.blue, currentVertexAttrib.alpha );
+       glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 
        glEsImpl->glBlendFunc( nanoglState.sfactor, nanoglState.dfactor );
 
@@ -326,10 +329,13 @@ void ResetNanoState( )
        glEsImpl->glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, activetmuState->texture_env_mode.value );
 
        arraysValid = GL_FALSE;
+       skipnanogl = GL_FALSE;
 }
 
 void FlushOnStateChange( )
 {
+       if( skipnanogl )
+               return;
        if ( delayedttmuchange )
        {
                delayedttmuchange = GL_FALSE;
@@ -508,6 +514,11 @@ void glEnd( void )
 
 void glEnable( GLenum cap )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glEnable( cap );
+               return;
+       }
        GLboolean statechanged = GL_FALSE;
        switch ( cap )
        {
@@ -696,11 +707,11 @@ void glEnable( GLenum cap )
        case GL_STENCIL_TEST:
        {
                return;
-               /*            if (!nanoglState.stencil_test)
+               if (!nanoglState.stencil_test)
                 {
                 nanoglState.stencil_test = GL_TRUE;
                 statechanged = GL_TRUE;
-                }*/
+                }
                break;
        }
        case GL_TEXTURE_2D:
@@ -714,6 +725,17 @@ void glEnable( GLenum cap )
                }
                break;
        }
+#if 0 // todo: implement cubemap texgen
+       case GL_TEXTURE_GEN_S:
+       case GL_TEXTURE_GEN_T:
+       case GL_TEXTURE_GEN_R:
+       case GL_TEXTURE_GEN_Q:
+       {
+               FlushOnStateChange( );
+               nanoglState.texgen = true;
+               return;
+       }
+#endif
        default:
                break;
        }
@@ -727,6 +749,11 @@ void glEnable( GLenum cap )
 
 void glDisable( GLenum cap )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glDisable( cap );
+               return;
+       }
        GLboolean statechanged = GL_FALSE;
        switch ( cap )
        {
@@ -915,11 +942,11 @@ void glDisable( GLenum cap )
        case GL_STENCIL_TEST:
        {
                return;
-               /*            if (nanoglState.stencil_test)
+               if (nanoglState.stencil_test)
                 {
                 nanoglState.stencil_test = GL_FALSE;
                 statechanged = GL_TRUE;
-                }*/
+                }
                break;
        }
        case GL_TEXTURE_2D:
@@ -933,6 +960,17 @@ void glDisable( GLenum cap )
                }
                break;
        }
+#if 0
+       case GL_TEXTURE_GEN_S:
+       case GL_TEXTURE_GEN_T:
+       case GL_TEXTURE_GEN_R:
+       case GL_TEXTURE_GEN_Q:
+       {
+               FlushOnStateChange( );
+               nanoglState.texgen = false;
+               return;
+       }
+#endif
        default:
                break;
        }
@@ -1178,6 +1216,9 @@ void glColor4fv( const GLfloat *v )
                currentVertexAttrib.blue  = (unsigned char)ClampTo255( v[2] * 255.0f );
        }
        currentVertexAttrib.alpha = (unsigned char)ClampTo255( v[3] * 255.0f );
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 void glColor3ubv( const GLubyte *v )
@@ -1186,6 +1227,9 @@ void glColor3ubv( const GLubyte *v )
        currentVertexAttrib.green = v[1];
        currentVertexAttrib.blue  = v[2];
        currentVertexAttrib.alpha = 255;
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 void glColor4ubv( const GLubyte *v )
@@ -1204,6 +1248,9 @@ void glColor4ubv( const GLubyte *v )
                currentVertexAttrib.blue  = v[2];
        }
        currentVertexAttrib.alpha = v[3];
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 void glColor3fv( const GLfloat *v )
@@ -1212,6 +1259,9 @@ void glColor3fv( const GLfloat *v )
        currentVertexAttrib.green = (unsigned char)ClampTo255( v[1] * 255.0f );
        currentVertexAttrib.blue  = (unsigned char)ClampTo255( v[2] * 255.0f );
        currentVertexAttrib.alpha = 255;
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 //-- nicknekit: xash3d funcs --
@@ -1231,6 +1281,9 @@ void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
                currentVertexAttrib.blue  = blue;
        }
        currentVertexAttrib.alpha = alpha;
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
@@ -1239,6 +1292,9 @@ void glColor3ub( GLubyte red, GLubyte green, GLubyte blue )
        currentVertexAttrib.green = green;
        currentVertexAttrib.blue  = blue;
        currentVertexAttrib.alpha = 255;
+       if( skipnanogl )
+               glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                        currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
 }
 
 void glNormal3fv( const GLfloat *v )
@@ -1284,14 +1340,18 @@ GLboolean glIsTexture( GLuint texture )
        return glEsImpl->glIsTexture( texture );
 }
 
+// TODO: add native normal/reflection map texgen support
+
 void glTexGeni( GLenum coord, GLenum pname, GLint param )
 {
-       //for mirrors? not needed for original hl?
+       FlushOnStateChange();
+       //glEsImpl->glTexGeniOES( coord, pname, param );
 }
 
 void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
 {
-       //for mirrors? not needed for original hl?
+       FlushOnStateChange();
+       //glEsImpl->glTexGenfvOES( coord, pname, params );
 }
 
 //-- --//
@@ -1304,6 +1364,11 @@ void glHint( GLenum target, GLenum mode )
 
 void glBlendFunc( GLenum sfactor, GLenum dfactor )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glBlendFunc( sfactor, dfactor );
+               return;
+       }
        if ( ( nanoglState.sfactor == sfactor ) && ( nanoglState.dfactor == dfactor ) )
        {
                return;
@@ -1348,6 +1413,11 @@ void glPushMatrix( void )
 
 void glTexEnvf( GLenum target, GLenum pname, GLfloat param )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glTexEnvf( target, pname, param );
+               return;
+       }
        if ( target == GL_TEXTURE_ENV )
        {
                if ( pname == GL_TEXTURE_ENV_MODE )
@@ -1382,17 +1452,25 @@ void glVertex3fv( const GLfloat *v )
 
 void glDepthMask( GLboolean flag )
 {
+       if( !skipnanogl )
+       {
        if ( nanoglState.depthmask == flag )
        {
                return;
        }
        nanoglState.depthmask = flag;
        FlushOnStateChange( );
+       }
        glEsImpl->glDepthMask( flag );
 }
 
 void glBindTexture( GLenum target, GLuint texture )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glBindTexture( target,texture );
+               return;
+       }
        if ( activetmuState->boundtexture.value == texture )
        {
                return;
@@ -1478,6 +1556,11 @@ GLenum glGetError( void )
 
 void glActiveTexture( GLenum texture )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glActiveTexture( texture );
+               return;
+       }
        if ( activetmu == texture )
        {
                return;
@@ -1504,6 +1587,11 @@ void glActiveTexture( GLenum texture )
 
 void glClientActiveTexture( GLenum texture )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glClientActiveTexture( texture );
+               return;
+       }
        clientactivetmu = texture;
 }
 
@@ -1571,6 +1659,11 @@ struct ptrstate texture_coord_array;
 
 void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glDrawElements( mode, count, type, indices );
+               return;
+       }
        // ensure that all primitives specified between glBegin/glEnd pairs
        // are rendered first, and that we have correct tmu in use..
        FlushOnStateChange( );
@@ -1668,8 +1761,17 @@ void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indi
        glEsImpl->glDrawElements( mode, count, type, indices );
 }
 
+bool vboarray;
+
 void glEnableClientState( GLenum array )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glEnableClientState( array );
+               if( array == GL_VERTEX_ARRAY )
+                       vboarray = true;
+               return;
+       }
        struct nanotmuState *clientstate = NULL;
        if ( clientactivetmu == GL_TEXTURE0 )
        {
@@ -1725,6 +1827,13 @@ void glEnableClientState( GLenum array )
 }
 void glDisableClientState( GLenum array )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glDisableClientState( array );
+               if( array == GL_VERTEX_ARRAY )
+                       vboarray = false;
+               return;
+       }
        struct nanotmuState *clientstate = NULL;
        if ( clientactivetmu == GL_TEXTURE0 )
        {
@@ -1780,6 +1889,12 @@ void glDisableClientState( GLenum array )
 }
 void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
 {
+
+       if( skipnanogl )
+       {
+               glEsImpl->glVertexPointer( size, type, stride, pointer );
+               return;
+       }
        if ( tmuState0.vertex_array.size == size &&
             tmuState0.vertex_array.stride == stride &&
             tmuState0.vertex_array.type == type &&
@@ -1795,6 +1910,11 @@ void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *poi
 }
 void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glTexCoordPointer( size, type, stride, pointer );
+               return;
+       }
        struct nanotmuState *clientstate = NULL;
        if ( clientactivetmu == GL_TEXTURE0 )
        {
@@ -1964,6 +2084,11 @@ void glFrontFace( GLenum mode )
 
 void glTexEnvi( GLenum target, GLenum pname, GLint param )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glTexEnvi( target, pname, param );
+               return;
+       }
        if ( target == GL_TEXTURE_ENV )
        {
                if ( pname == GL_TEXTURE_ENV_MODE )
@@ -1991,12 +2116,18 @@ void glMultiTexCoord3fARB( GLenum a, GLfloat b, GLfloat c, GLfloat )
        return glMultiTexCoord2fARB( a, b, c );
 }
 
-void glMultiTexCoord2f( GLenum, GLfloat, GLfloat )
+void glMultiTexCoord2f( GLenum a, GLfloat b, GLfloat c )
 {
+       glMultiTexCoord2fARB(a,b,c);
 }
 #endif
 void glDrawArrays( GLenum mode, GLint first, GLsizei count )
 {
+       if( skipnanogl )
+       {
+               glEsImpl->glDrawArrays( mode, first, count );
+               return;
+       }
        // ensure that all primitives specified between glBegin/glEnd pairs
        // are rendered first, and that we have correct tmu in use..
        if ( mode == GL_QUADS )
@@ -2158,3 +2289,42 @@ void glRenderbufferStorage( GLenum target, GLenum internalformat, GLsizei width,
        FlushOnStateChange( );
        glEsImpl->glRenderbufferStorage( target, internalformat, width, height );
 }
+
+void glBindBufferARB( GLuint target, GLuint index )
+{
+       static int sindex;
+
+       if( index && !sindex && !skipnanogl )
+               FlushOnStateChange();
+       glEsImpl->glDisableClientState( GL_COLOR_ARRAY );
+       glEsImpl->glColor4f( currentVertexAttrib.red/255.0f, currentVertexAttrib.green/255.0f,
+                currentVertexAttrib.blue/255.0f, currentVertexAttrib.alpha/255.0f );
+
+       skipnanogl = (!!index) || vboarray;
+       glEsImpl->glBindBuffer( target, index );
+       if( sindex && !index )
+       {
+               arraysValid = GL_FALSE;
+       }
+       sindex = index;
+}
+
+void glGenBuffersARB( GLuint count, GLuint *indexes )
+{
+       glEsImpl->glGenBuffers( count, indexes );
+}
+
+void glDeleteBuffersARB( GLuint count, GLuint *indexes )
+{
+       glEsImpl->glDeleteBuffers( count, indexes );
+}
+
+void glBufferDataARB( GLuint target, GLuint size, void *buffer, GLuint type )
+{
+       glEsImpl->glBufferData( target, size, buffer, type );
+}
+
+void glBufferSubDataARB( GLuint target, GLsizei offset, GLsizei size, void *buffer )
+{
+       glEsImpl->glBufferSubData( target, offset, size, buffer );
+}
\ No newline at end of file
index 9af6d1d36a6fdc9f898f4c19809a6052b881024e..b0a525f5819d84f4526bf12afc0207024ea7809b 100644 (file)
@@ -322,6 +322,10 @@ int nanoGL_Init( )
        *( (void **)&glEsImpl->glDeleteRenderbuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
        *( (void **)&glEsImpl->glDeleteFramebuffers ) = (void *)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
        *( (void **)&glEsImpl->glFramebufferRenderbuffer ) = (void *)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
+       *( (void **)&glEsImpl->glTexGeniOES ) = (void *)glEsImpl->eglGetProcAddress( "glTexGeniOES" );
+       *( (void **)&glEsImpl->glTexGenfvOES ) = (void *)glEsImpl->eglGetProcAddress( "glTexGenfv" );
+
+
 #endif
 
        // Init nanoGL