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raw | patch | inline | side by side (parent: 3056df5)
raw | patch | inline | side by side (parent: 3056df5)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Tue, 18 Feb 2020 20:03:28 +0000 (23:03 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Tue, 18 Feb 2020 20:03:28 +0000 (23:03 +0300) |
src/game/sdl2/g_system.pas | patch | blob | history |
index 6fff48bf9df526a268efb91334fdc23c31984b08..29a81b01e0a38102289a515cf5500aa2156530ef 100644 (file)
end
else
begin
+ if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
+ SDL_SetWindowFullscreen(window, flags);
SDL_SetWindowSize(window, w, h);
- if wc then
+ if maximized then SDL_MaximizeWindow(window);
+ // always reset to center when changing fullscreen->windowed for safety purposes
+ if wc or (gFullscreen and not fullscreen) or (gWinMaximized and not maximized) then
begin
x := SDL_WINDOWPOS_CENTERED;
y := SDL_WINDOWPOS_CENTERED
SDL_GetWindowPosition(window, @x, @y);
wx := x; wy := y
end;
- if maximized then
- SDL_MaximizeWindow(window);
- if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
- SDL_SetWindowFullscreen(window, flags);
gFullScreen := fullscreen;
gWinMaximized := maximized;
gRC_FullScreen := fullscreen;