DEADSOFTWARE

adjusted color filter colors
authorfgsfds <pvt.fgsfds@gmail.com>
Wed, 19 Feb 2020 00:34:26 +0000 (03:34 +0300)
committerfgsfds <pvt.fgsfds@gmail.com>
Wed, 19 Feb 2020 00:34:26 +0000 (03:34 +0300)
src/game/g_panel.pas

index 38e0ac209bbec5a50aec972c13a7da2ceefb9967..0a52568dd4706237bf1506fa881add0d2694c20f 100644 (file)
@@ -449,8 +449,8 @@ begin
       begin // Îáû÷íàÿ òåêñòóðà
         case FTextureIDs[FCurTexture].Tex of
           LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, TBlending.Filter);
-          LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 128, 0, 0, TBlending.Filter);
-          LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 128, 0, 0, 0, TBlending.Filter);
+          LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 230, 0, 0, TBlending.Filter);
+          LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 230, 0, 0, 0, TBlending.Filter);
           LongWord(TEXTURE_NONE):
             if g_Texture_Get('NOTEXTURE', NoTextureID) then
             begin