#include "system.h"
#include "files.h"
#include "input.h"
-#include "cp866.h"
+
+#include "common/cp866.h"
static FILE *f;
static int ch;
#include <assert.h>
#include "files.h"
#include "error.h"
-#include "cp866.h"
#include "map.h" // MAP_load
#include "common/streams.h"
#include "common/files.h"
#include "common/wadres.h"
+#include "common/cp866.h"
int d_start, d_end;
static int m_start, m_end;
#include "view.h"
#include "switch.h" // sw_secrets
-#include "cp866.h"
+#include "common/cp866.h"
#include "common/endianness.h"
#ifdef __APPLE__
*/
#include "input.h"
-#include "cp866.h"
+#include "common/cp866.h"
+
#include <assert.h>
static char keystate[KEY__LAST + 1];
#include <string.h>
#include <assert.h>
#include "error.h"
-#include "cp866.h"
#include "common/streams.h"
#include "common/files.h"
+#include "common/cp866.h"
enum {
MB_COMMENT = -1, MB_END = 0,
#include "system.h"
#include "input.h"
-#include "cp866.h"
-
#include "player.h" // pl1 pl2
#include "menu.h" // G_keyf
#include "error.h" // logo
#include "music.h" // S_initmusic S_updatemusic S_donemusic
#include "render.h" // R_init R_draw R_done
+#include "common/cp866.h"
+
#define TITLE_STR "Doom 2D (SDL2)"
static Uint32 ticks;
#include "music.h"
#include "system.h"
-#include "cp866.h"
+#include "common/cp866.h"
// game
static vgaimg *scrnh[3]; // TITLEPIC INTERPIC ENDPIC