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raw | patch | inline | side by side (parent: 44bd000)
raw | patch | inline | side by side (parent: 44bd000)
author | fred-boy <fredboy@protonmail.com> | |
Sat, 28 Sep 2019 16:32:56 +0000 (23:32 +0700) | ||
committer | fred-boy <fredboy@protonmail.com> | |
Sun, 29 Sep 2019 04:39:18 +0000 (11:39 +0700) |
GameProc => GameInput
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 32672ed2ca3223a8efc9846999816e6cf56aee77..df002fa8df09fd5d6e8836e5fb50e549f28c81ca 100644 (file)
package ru.deadsoftware.cavedroid.game;
+import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.TimeUtils;
+import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.states.GameState;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
+import static ru.deadsoftware.cavedroid.game.GameItems.*;
public class GameInput {
+ private boolean keyDown, touchedDown;
+
+ private int keyDownCode, touchDownBtn;
+ private float touchDownX, touchDownY;
+ private long touchDownTime;
+
+ private int curX, curY;
+ private int creativeScroll;
+ private int blockDamage;
+
private boolean checkSwim() {
return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getLowerMapY()));
}
} else {
switch (keycode) {
case Input.Keys.A:
- GP.curX--;
+ curX--;
break;
case Input.Keys.D:
- GP.curX++;
+ curX++;
break;
case Input.Keys.W:
- GP.curY--;
+ curY--;
break;
case Input.Keys.S:
- GP.curY++;
+ curY++;
break;
}
- GP.blockDmg = 0;
+ blockDamage = 0;
+ }
+ }
+
+ private boolean isNotAutoselectable(int x, int y) {
+ return (!GP.world.hasForeAt(x, y) || !GP.world.getForeMapBlock(x, y).hasCollision());
+ }
+
+ private void checkCursorBounds() {
+ if (curY < 0) {
+ curY = 0;
+ } else if (curY >= GP.world.getHeight()) {
+ curY = GP.world.getHeight() - 1;
+ }
+
+ if (GP.controlMode == ControlMode.CURSOR) {
+ if (curX * 16 + 8 < GP.player.pos.x + GP.player.getWidth() / 2) {
+ GP.player.setDir(Mob.LEFT);
+ } else {
+ GP.player.setDir(Mob.RIGHT);
+ }
+ }
+ }
+
+ private void moveCursor() {
+ int pastX = curX;
+ int pastY = curY;
+
+ if (GP.controlMode == ControlMode.WALK && CaveGame.TOUCH) {
+ curX = GP.player.getMapX() + (GP.player.looksLeft() ? -1 : 1);
+ curY = GP.player.getUpperMapY();
+ for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
+ curY++;
+ }
+ if (isNotAutoselectable(curX, curY)) {
+ curX += GP.player.looksLeft() ? 1 : -1;
+ }
+ } else if (!CaveGame.TOUCH) {
+ curX = (int) (Gdx.input.getX() * (GP.renderer.getWidth() / GameScreen.getWidth()) + GP.renderer.getCamX()) / 16;
+ curY = (int) (Gdx.input.getY() * (GP.renderer.getHeight() / GameScreen.getHeight()) + GP.renderer.getCamY()) / 16;
+ if (curX < 0) curX--;
+ }
+
+ if (pastX != curX || pastY != curY) {
+ blockDamage = 0;
+ }
+
+ checkCursorBounds();
+ }
+
+ private void useItem(int x, int y, int id, boolean bg) {
+ String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
+ if (id > 0) {
+ if (getItem(id).isBlock()) {
+ if (!bg) {
+ GP.world.placeToForeground(x, y, getBlockIdByItemId(id));
+ } else {
+ GP.world.placeToBackground(x, y, getBlockIdByItemId(id));
+ }
+ } else {
+ switch (key) {
+ case "bucket_water":
+ GP.world.placeToForeground(x, y, getBlockId("water"));
+ GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+ break;
+ case "bucket_lava":
+ GP.world.placeToForeground(x, y, getBlockId("lava"));
+ GP.player.inventory[GP.player.slot] = getItemId("bucket_empty");
+ break;
+ }
+ }
+ }
+ }
+
+ private void pressLMB() {
+ if ((GP.world.hasForeAt(curX, curY) && GP.world.getForeMapBlock(curX, curY).getHp() >= 0) ||
+ (!GP.world.hasForeAt(curX, curY) && GP.world.hasBackAt(curX, curY) &&
+ GP.world.getBackMapBlock(curX, curY).getHp() >= 0)) {
+ if (GP.player.gameMode == 0) {
+ blockDamage++;
+ if (GP.world.hasForeAt(curX, curY)) {
+ if (blockDamage >= GP.world.getForeMapBlock(curX, curY).getHp()) {
+ GP.world.destroyForeMap(curX, curY);
+ blockDamage = 0;
+ }
+ } else if (GP.world.hasBackAt(curX, curY)) {
+ if (blockDamage >= GP.world.getBackMapBlock(curX, curY).getHp()) {
+ GP.world.destroyBackMap(curX, curY);
+ blockDamage = 0;
+ }
+ }
+ } else {
+ if (GP.world.hasForeAt(curX, curY)) {
+ GP.world.placeToForeground(curX, curY, 0);
+ } else if (GP.world.hasBackAt(curX, curY)) {
+ GP.world.placeToBackground(curX, curY, 0);
+ }
+ touchedDown = false;
+ }
+ }
+ }
+
+ private boolean insideHotbar(float x, float y) {
+ TextureRegion hotbar = Assets.textureRegions.get("hotbar");
+ return y < hotbar.getRegionHeight() &&
+ Range.open(GP.renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
+ GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
+ }
+
+ private void holdMB() {
+ if (touchDownBtn == Input.Buttons.RIGHT) {
+ useItem(curX, curY, GP.player.inventory[GP.player.slot], true);
+ touchedDown = false;
+ } else {
+ if (insideHotbar(touchDownX, touchDownY)) {
+ CaveGame.GAME_STATE = GameState.CREATIVE_INV;
+ touchedDown = false;
+ }
}
}
public void keyDown(int keycode) {
- GP.isKeyDown = true;
- GP.keyDownCode = keycode;
+ keyDown = true;
+ keyDownCode = keycode;
if (keycode == Input.Keys.W || keycode == Input.Keys.A ||
keycode == Input.Keys.S || keycode == Input.Keys.D) {
wasdPressed(keycode);
break;
case Input.Keys.E:
- if (CaveGame.GAME_STATE == GameState.PLAY){
+ if (CaveGame.GAME_STATE == GameState.PLAY) {
switch (GP.player.gameMode) {
case 0:
//TODO survival inv
break;
case Input.Keys.G:
- GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16));
+ GP.mobs.add(new Pig(curX * 16, curY * 16));
break;
case Input.Keys.Q:
- GP.world.placeToForeground(GP.curX, GP.curY, 8);
+ GP.world.placeToForeground(curX, curY, 8);
break;
case Input.Keys.ESCAPE:
}
public void touchDown(float touchX, float touchY, int button) {
- GP.touchDownTime = TimeUtils.millis();
- GP.isTouchDown = true;
- GP.touchDownBtn = button;
- GP.touchDownX = touchX;
- GP.touchDownY = touchY;
+ touchDownTime = TimeUtils.millis();
+ touchedDown = true;
+ touchDownBtn = button;
+ touchDownX = touchX;
+ touchDownY = touchY;
}
public void touchUp(float screenX, float screenY, int button) {
- if (CaveGame.TOUCH && GP.isKeyDown) {
- keyUp(GP.keyDownCode);
- GP.isKeyDown = false;
+ if (CaveGame.TOUCH && keyDown) {
+ keyUp(keyDownCode);
+ keyDown = false;
}
TextureRegion hotbar = Assets.textureRegions.get("hotbar");
TextureRegion creative = Assets.textureRegions.get("creative");
- if (GP.isTouchDown) {
+ if (touchedDown) {
if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && insideCreativeInv(screenX, screenY)) {
int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - creative.getRegionWidth() / 2 + 8)) / 18;
int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - creative.getRegionHeight() / 2 + 18)) / 18;
- int item = GP.creativeScroll * 8 + (ix + iy * 8);
+ int item = creativeScroll * 8 + (ix + iy * 8);
if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1;
if (item >= 0 && item < GameItems.getItemsSize()) {
System.arraycopy(GP.player.inventory, 0, GP.player.inventory, 1, 8);
screenX < GP.renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2) {
GP.player.slot = (int) ((screenX - (GP.renderer.getWidth() / 2 - hotbar.getRegionWidth() / 2)) / 20);
} else if (button == Input.Buttons.RIGHT) {
- GP.useItem(GP.curX, GP.curY,
+ useItem(curX, curY,
GP.player.inventory[GP.player.slot], false);
} else if (button == Input.Buttons.LEFT) {
- GP.blockDmg = 0;
+ blockDamage = 0;
}
}
- GP.isTouchDown = false;
+ touchedDown = false;
}
public void touchDragged(float screenX, float screenY) {
- if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) {
+ if (CaveGame.GAME_STATE == GameState.CREATIVE_INV && Math.abs(screenY - touchDownY) > 16) {
if (insideCreativeInv(screenX, screenY)) {
- GP.creativeScroll -= (screenY - GP.touchDownY) / 16;
- GP.touchDownX = screenX;
- GP.touchDownY = screenY;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
- GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ creativeScroll -= (screenY - touchDownY) / 16;
+ touchDownX = screenX;
+ touchDownY = screenY;
+ if (creativeScroll < 0) creativeScroll = 0;
+ if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
}
}
}
if (GP.player.slot > 8) GP.player.slot = 0;
break;
case CREATIVE_INV:
- GP.creativeScroll += amount;
- if (GP.creativeScroll < 0) GP.creativeScroll = 0;
- if (GP.creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
- GP.creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
+ creativeScroll += amount;
+ if (creativeScroll < 0) creativeScroll = 0;
+ if (creativeScroll > GameProc.MAX_CREATIVE_SCROLL)
+ creativeScroll = GameProc.MAX_CREATIVE_SCROLL;
break;
}
}
+ public int getKeyDownCode() {
+ return keyDownCode;
+ }
+
+ public boolean isKeyDown() {
+ return keyDown;
+ }
+
+ int getBlockDamage() {
+ return blockDamage;
+ }
+
+ int getCurX() {
+ return curX;
+ }
+
+ int getCurY() {
+ return curY;
+ }
+
+ int getCreativeScroll() {
+ return creativeScroll;
+ }
+
+ void update() {
+ moveCursor();
+ if (touchedDown && touchDownBtn == Input.Buttons.LEFT) {
+ pressLMB();
+ }
+ if (touchedDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {
+ holdMB();
+ }
+ }
+
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
index 432ff51ef1828deafc26a47aa973eb5e37d4d576..60be6ebb4d395b1a46ac71b70dc43fad880db34f 100644 (file)
package ru.deadsoftware.cavedroid.game;
import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.utils.TimeUtils;
-import com.google.common.collect.Range;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.objects.Player;
-import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
-import ru.deadsoftware.cavedroid.misc.states.GameState;
import java.io.Serializable;
import java.util.ArrayList;
-import static ru.deadsoftware.cavedroid.game.GameItems.*;
-
public class GameProc implements Serializable, Disposable {
- static final int MAX_CREATIVE_SCROLL = getItemsSize() / 8;
+ static final int MAX_CREATIVE_SCROLL = GameItems.getItemsSize() / 8;
private static final int WORLD_WIDTH = 1024;
private static final int WORLD_HEIGHT = 256;
private transient GameFluidsThread fluidThread;
public transient GameWorld world;
public transient GameRenderer renderer;
+ public transient GameInput input;
transient GamePhysics physics;
public ControlMode controlMode;
public ArrayList<Mob> mobs;
ArrayList<Drop> drops;
- public boolean isKeyDown;
- public int keyDownCode;
- boolean isTouchDown;
- float touchDownX, touchDownY;
- int touchDownBtn;
- long touchDownTime;
-
- int curX, curY;
- int creativeScroll;
- int blockDmg = 0;
+ public void resetRenderer() {
+ int scale = CaveGame.TOUCH ? 320 : 480;
+ renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
+ }
public GameProc(int gameMode) {
world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
drops = new ArrayList<>();
mobs = new ArrayList<>();
physics = new GamePhysics();
+ input = new GameInput();
controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
resetRenderer();
startFluidThread();
}
- public void resetRenderer() {
- int scale = CaveGame.TOUCH ? 320 : 480;
- renderer = new GameRenderer(scale, scale * GameScreen.getHeight() / GameScreen.getWidth());
- }
-
private void startFluidThread() {
fluidThread = new GameFluidsThread();
fluidThread.start();
}
- private boolean isNotAutoselectable(int x, int y) {
- return (!world.hasForeAt(x, y) || !world.getForeMapBlock(x, y).hasCollision());
- }
-
- private void checkCursorBounds() {
- if (curY < 0) {
- curY = 0;
- } else if (curY >= world.getHeight()) {
- curY = world.getHeight() - 1;
- }
-
- if (controlMode == ControlMode.CURSOR) {
- if (curX * 16 + 8 < player.pos.x + player.getWidth() / 2) {
- player.setDir(0);
- } else {
- player.setDir(1);
- }
- }
- }
-
- private void moveCursor() {
- int pastX = curX;
- int pastY = curY;
-
- if (controlMode == ControlMode.WALK && CaveGame.TOUCH) {
- curX = player.getMapX() + (player.looksLeft() ? -1 : 1);
- curY = player.getUpperMapY();
- for (int i = 0; i < 2 && isNotAutoselectable(curX, curY); i++) {
- curY++;
- }
- if (isNotAutoselectable(curX, curY)) {
- curX += player.looksLeft() ? 1 : -1;
- }
- } else if (!CaveGame.TOUCH) {
- curX = (int) (Gdx.input.getX() * (renderer.getWidth() / GameScreen.getWidth()) + renderer.getCamX()) / 16;
- curY = (int) (Gdx.input.getY() * (renderer.getHeight() / GameScreen.getHeight()) + renderer.getCamY()) / 16;
- if (curX < 0) curX--;
- }
-
- if (pastX != curX || pastY != curY) {
- blockDmg = 0;
- }
-
- checkCursorBounds();
- }
-
private void updateBlock(int x, int y) {
if (world.getForeMap(x, y) == 10) {
if (!world.hasForeAt(x, y + 1) || !world.getForeMapBlock(x, y + 1).hasCollision()) {
if (world.getForeMap(x, y) == 2) {
if (world.hasForeAt(x, y - 1) && (world.getForeMapBlock(x, y - 1).hasCollision() ||
- isFluid(world.getForeMap(x, y - 1)))) {
+ GameItems.isFluid(world.getForeMap(x, y - 1)))) {
world.setForeMap(x, y, 3);
}
}
}
}
- void useItem(int x, int y, int id, boolean bg) {
- String key = getItem(id).isBlock() ? getBlockKey(id) : getItemKey(id);
- if (id > 0) {
- if (getItem(id).isBlock()) {
- if (!bg) {
- world.placeToForeground(x, y, getBlockIdByItemId(id));
- } else {
- world.placeToBackground(x, y, getBlockIdByItemId(id));
- }
- } else {
- switch (key) {
- case "bucket_water":
- world.placeToForeground(x, y, getBlockId("water"));
- player.inventory[player.slot] = getItemId("bucket_empty");
- break;
- case "bucket_lava":
- world.placeToForeground(x, y, getBlockId("lava"));
- player.inventory[player.slot] = getItemId("bucket_empty");
- break;
- }
- }
- }
- }
-
- private void pressLMB() {
- if ((world.hasForeAt(curX, curY) && world.getForeMapBlock(curX, curY).getHp() >= 0) ||
- (!world.hasForeAt(curX, curY) && world.hasBackAt(curX, curY) &&
- world.getBackMapBlock(curX, curY).getHp() >= 0)) {
- if (player.gameMode == 0) {
- blockDmg++;
- if (world.hasForeAt(curX, curY)) {
- if (blockDmg >= world.getForeMapBlock(curX, curY).getHp()) {
- world.destroyForeMap(curX, curY);
- blockDmg = 0;
- }
- } else if (world.hasBackAt(curX, curY)) {
- if (blockDmg >= world.getBackMapBlock(curX, curY).getHp()) {
- world.destroyBackMap(curX, curY);
- blockDmg = 0;
- }
- }
- } else {
- if (world.hasForeAt(curX, curY)) {
- world.placeToForeground(curX, curY, 0);
- } else if (world.hasBackAt(curX, curY)) {
- world.placeToBackground(curX, curY, 0);
- }
- isTouchDown = false;
- }
- }
- }
-
- private boolean insideHotbar(float x, float y) {
- TextureRegion hotbar = Assets.textureRegions.get("hotbar");
- return y < hotbar.getRegionHeight() &&
- Range.open(renderer.getWidth() / 2 - (float) hotbar.getRegionWidth() / 2,
- renderer.getWidth() / 2 + (float) hotbar.getRegionWidth() / 2).contains(x);
- }
-
- private void holdMB() {
- if (touchDownBtn == Input.Buttons.RIGHT) {
- useItem(curX, curY, player.inventory[player.slot], true);
- isTouchDown = false;
- } else {
- if (insideHotbar(touchDownX, touchDownY)) {
- CaveGame.GAME_STATE = GameState.CREATIVE_INV;
- isTouchDown = false;
- }
- }
- }
-
public void update() {
physics.update();
+ input.update();
blockUpdater();
- moveCursor();
- if (isTouchDown && touchDownBtn == Input.Buttons.LEFT) pressLMB();
- if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) holdMB();
if (fluidThread == null || !fluidThread.isAlive()) startFluidThread();
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index 389994636043d1b7985bb13a411977d82a8d1b00..b45479914086c5f8474023502866d4f295b3ddda 100644 (file)
}
private void drawWreck(int bl) {
- if (GP.blockDmg > 0) {
- int index = 10 * GP.blockDmg / GameItems.getBlock(bl).getHp();
+ if (GP.input.getBlockDamage() > 0) {
+ int index = 10 * GP.input.getBlockDamage() / GameItems.getBlock(bl).getHp();
String key = "break_" + index;
- spriter.draw(textureRegions.get(key), GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY());
+ spriter.draw(textureRegions.get(key), GP.input.getCurX() * 16 - getCamX(), GP.input.getCurY() * 16 - getCamY());
}
}
if ((!GP.world.hasForeAt(x, y) || GP.world.getForeMapBlock(x, y).isTransparent())
&& GP.world.hasBackAt(x, y)) {
spriter.draw(GP.world.getBackMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (!GP.world.hasForeAt(x, y) && x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
+ if (!GP.world.hasForeAt(x, y) && x == GP.input.getCurX() && y == GP.input.getCurY())
+ drawWreck(GP.world.getBackMap(GP.input.getCurX(), GP.input.getCurY()));
}
}
if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).isBackground() == drawBG) {
spriter.draw(GP.world.getForeMapBlock(x, y).getTex(), drawX(x), drawY(y));
- if (x == GP.curX && y == GP.curY)
- drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
+ if (x == GP.input.getCurX() && y == GP.input.getCurY())
+ drawWreck(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY()));
}
}
float y = getHeight() / 2 - (float) creative.getRegionHeight() / 2;
spriter.draw(creative, x, y);
spriter.draw(textureRegions.get("handle"), x + 156,
- y + 18 + (GP.creativeScroll * (72f / GameProc.MAX_CREATIVE_SCROLL)));
- for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
+ y + 18 + (GP.input.getCreativeScroll() * (72f / GameProc.MAX_CREATIVE_SCROLL)));
+ for (int i = GP.input.getCreativeScroll() * 8; i < GP.input.getCreativeScroll() * 8 + 40; i++) {
if (i > 0 && i < GameItems.getItemsSize())
if (GameItems.getItem(i).isBlock()) {
spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
+ x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
+ y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
} else {
spriter.draw(GameItems.getItem(i).getTex(),
- x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
- y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
+ x + 8 + ((i - GP.input.getCreativeScroll() * 8) % 8) * 18,
+ y + 18 + ((i - GP.input.getCreativeScroll() * 8) / 8) * 18);
}
}
for (int i = 0; i < 9; i++) {
TextureRegion hotbar = textureRegions.get("hotbar");
TextureRegion hotbarSelector = textureRegions.get("hotbar_selector");
- if (GP.world.hasForeAt(GP.curX, GP.curY) ||
- GP.world.hasBackAt(GP.curX, GP.curY) ||
+ if (GP.world.hasForeAt(GP.input.getCurX(), GP.input.getCurY()) ||
+ GP.world.hasBackAt(GP.input.getCurX(), GP.input.getCurY()) ||
GP.controlMode == ControlMode.CURSOR ||
!CaveGame.TOUCH)
spriter.draw(cursor,
- GP.curX * 16 - getCamX(),
- GP.curY * 16 - getCamY());
+ GP.input.getCurX() * 16 - getCamX(),
+ GP.input.getCurY() * 16 - getCamY());
spriter.draw(hotbar, getWidth() / 2 - (float) hotbar.getRegionWidth() / 2, 0);
for (int i = 0; i < 9; i++) {
if (GP.player.inventory[i] > 0) {
drawString("FPS: " + GameScreen.FPS, 0, 0);
drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
- drawString("CurX: " + GP.curX, 0, 30);
- drawString("CurY: " + GP.curY, 0, 40);
+ drawString("CurX: " + GP.input.getCurX(), 0, 30);
+ drawString("CurY: " + GP.input.getCurY(), 0, 40);
drawString("Mobs: " + GP.mobs.size(), 0, 50);
drawString("Drops: " + GP.drops.size(), 0, 60);
- drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
+ drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.input.getCurX(), GP.input.getCurY())), 0, 70);
drawString("Hand: " + GameItems.getItemKey(GP.player.inventory[GP.player.slot]), 0, 80);
drawString("Game mode: " + GP.player.gameMode, 0, 90);
spriter.end();
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameSaver.java b/core/src/ru/deadsoftware/cavedroid/game/GameSaver.java
index 0d796b8b3a22583ed5e7e540bcb3b0ebe5bfe6a0..49822863f876b074fe28f25e10aab9a376951aab 100644 (file)
loadMap(Gdx.files.absolute(CaveGame.GAME_FOLDER + "/saves/backmap.sav"))
);
gameProc.physics = new GamePhysics();
- gameProc.resetRenderer();
+ gameProc.input = new GameInput();
} catch (Exception e) {
Gdx.app.error("GameSaver", e.getMessage(), e);
Gdx.app.exit();
diff --git a/core/src/ru/deadsoftware/cavedroid/misc/InputHandlerGame.java b/core/src/ru/deadsoftware/cavedroid/misc/InputHandlerGame.java
index 9ba00bcfca9ee5e393cb188651ed18b355bd23d7..31e6dd06919aa20cf1ca70e5ba2cc89d93c0e2ec 100644 (file)
import com.badlogic.gdx.utils.JsonValue;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
-import ru.deadsoftware.cavedroid.game.GameInput;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
LMB = 5,
RMB = 6;
- private GameInput gameInput;
-
public InputHandlerGame() {
- this.gameInput = new GameInput();
loadTouchButtonsFromJSON();
}
@Override
public boolean keyDown(int keycode) {
- gameInput.keyDown(keycode);
+ GP.input.keyDown(keycode);
return false;
}
@Override
public boolean keyUp(int keycode) {
- gameInput.keyUp(keycode);
+ GP.input.keyUp(keycode);
return false;
}
int touchedKey = getTouchedKey(touchX, touchY);
switch (touchedKey) {
case UP:
- gameInput.keyDown(GP.controlMode == ControlMode.CURSOR ? Input.Keys.W : Input.Keys.SPACE);
+ GP.input.keyDown(GP.controlMode == ControlMode.CURSOR ? Input.Keys.W : Input.Keys.SPACE);
break;
case DOWN:
- gameInput.keyDown(GP.controlMode == ControlMode.CURSOR ? Input.Keys.S : Input.Keys.CONTROL_LEFT);
+ GP.input.keyDown(GP.controlMode == ControlMode.CURSOR ? Input.Keys.S : Input.Keys.CONTROL_LEFT);
break;
case LEFT:
- gameInput.keyDown(Input.Keys.A);
+ GP.input.keyDown(Input.Keys.A);
break;
case RIGHT:
- gameInput.keyDown(Input.Keys.D);
+ GP.input.keyDown(Input.Keys.D);
break;
case ALT:
- gameInput.keyDown(Input.Keys.ALT_LEFT);
+ GP.input.keyDown(Input.Keys.ALT_LEFT);
break;
case LMB:
- gameInput.touchDown(touchX, touchY, Input.Buttons.LEFT);
+ GP.input.touchDown(touchX, touchY, Input.Buttons.LEFT);
break;
case RMB:
- gameInput.touchDown(touchX, touchY, Input.Buttons.RIGHT);
+ GP.input.touchDown(touchX, touchY, Input.Buttons.RIGHT);
break;
default:
- gameInput.touchDown(touchX, touchY, touchedKey);
+ GP.input.touchDown(touchX, touchY, touchedKey);
}
} else {
- gameInput.touchDown(touchX, touchY, button);
+ GP.input.touchDown(touchX, touchY, button);
}
return false;
}
case LEFT:
case RIGHT:
case ALT:
- gameInput.keyUp(GP.keyDownCode);
+ GP.input.keyUp(GP.input.getKeyDownCode());
break;
case LMB:
- gameInput.touchUp(touchX, touchY, Input.Buttons.LEFT);
+ GP.input.touchUp(touchX, touchY, Input.Buttons.LEFT);
break;
case RMB:
- gameInput.touchUp(touchX, touchY, Input.Buttons.RIGHT);
+ GP.input.touchUp(touchX, touchY, Input.Buttons.RIGHT);
break;
default:
- gameInput.touchUp(touchX, touchY, touchedKey);
+ GP.input.touchUp(touchX, touchY, touchedKey);
}
} else {
- gameInput.touchUp(touchX, touchY, button);
+ GP.input.touchUp(touchX, touchY, button);
}
return false;
}
public boolean touchDragged(int screenX, int screenY, int pointer) {
float touchX = transformScreenX(screenX);
float touchY = transformScreenY(screenY);
- if (CaveGame.TOUCH && GP.isKeyDown) {
+ if (CaveGame.TOUCH && GP.input.isKeyDown()) {
if (getTouchedKey(touchX, touchY) == -1) {
- gameInput.keyUp(GP.keyDownCode);
+ GP.input.keyUp(GP.input.getKeyDownCode());
}
} else {
- gameInput.touchDragged(touchX, touchY);
+ GP.input.touchDragged(touchX, touchY);
}
return false;
}
@Override
public boolean scrolled(int amount) {
- gameInput.scrolled(amount);
+ GP.input.scrolled(amount);
return false;
}
}