summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 213d66f)
raw | patch | inline | side by side (parent: 213d66f)
author | fredboy <fredboy@protonmail.com> | |
Tue, 16 Apr 2024 18:21:42 +0000 (01:21 +0700) | ||
committer | fredboy <fredboy@protonmail.com> | |
Tue, 16 Apr 2024 18:21:42 +0000 (01:21 +0700) |
Fix freeze when drop appears
diff --git a/android/build.gradle b/android/build.gradle
index 06d300527e875c27594d34e5014ec17bec627c90..5ad0a3172a649c8fabfd2b735f2add2abcc36f0a 100644 (file)
--- a/android/build.gradle
+++ b/android/build.gradle
}
}
compileOptions {
- sourceCompatibility 11
- targetCompatibility 11
+ sourceCompatibility 17
+ targetCompatibility 17
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
diff --git a/build.gradle b/build.gradle
index 8250a6a7459fe08f1fdef7b77cb08594c41f4d3e..a67d0716bc75a1a02a152b08876c5da26a84816d 100644 (file)
--- a/build.gradle
+++ b/build.gradle
dependencies {
classpath 'com.android.tools.build:gradle:8.2.2'
- classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.6.10"
+ classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.9.23"
}
}
diff --git a/core/build.gradle b/core/build.gradle
index 2c25846e203fb3bf023292d8c2856f4c279c5ce6..d968841dbff78228ef471c0889b4b0a190d0530d 100644 (file)
--- a/core/build.gradle
+++ b/core/build.gradle
id "idea"
}
-sourceCompatibility = 11
+sourceCompatibility = 17
sourceSets.main.java.srcDirs = [ "src/" ]
-java.targetCompatibility = JavaVersion.VERSION_11
\ No newline at end of file
+java.targetCompatibility = JavaVersion.VERSION_17
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index 6b69faada2470f556265259c5df8f5aa6cda74b7..e3ceb531cb3a37c4ac9aec5adf5b6c83152dc838 100644 (file)
private void dropPhy(Drop drop, float delta) {
int dropToPlayer = drop.closeToPlayer(mGameWorld, mMobsController.getPlayer());
+
if (dropToPlayer > 0) {
- drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer);
+ drop.moveToPlayer(mGameWorld, mMobsController.getPlayer(), dropToPlayer, delta);
} else {
- if (drop.getVelocity().x >= .5f) {
- drop.getVelocity().x -= .5f;
- } else if (drop.getVelocity().x <= -.5f) {
- drop.getVelocity().x += .5f;
+ if (drop.getVelocity().x >= 300f) {
+ drop.getVelocity().x = 300f;
+ } else if (drop.getVelocity().x <= -300f) {
+ drop.getVelocity().x = -300f;
} else {
drop.getVelocity().x = 0;
}
- if (drop.getVelocity().y < 9) {
- drop.getVelocity().y += gravity.y / 4;
+ if (drop.getVelocity().y < PL_TERMINAL_VELOCITY) {
+ drop.getVelocity().y += gravity.y * delta;
}
}
drop.move(delta);
if (checkColl(drop)) {
drop.getVelocity().set(0, -1);
do {
- drop.move(delta);
+ drop.move(1);
} while (checkColl(drop));
drop.getVelocity().setZero();
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/model/world/Biome.kt b/core/src/ru/deadsoftware/cavedroid/game/model/world/Biome.kt
--- /dev/null
@@ -0,0 +1,6 @@
+package ru.deadsoftware.cavedroid.game.model.world
+
+enum class Biome {
+ PLAINS,
+ DESERT
+}
\ No newline at end of file
diff --git a/core/src/ru/deadsoftware/cavedroid/game/model/world/generator/WorldGeneratorConfig.kt b/core/src/ru/deadsoftware/cavedroid/game/model/world/generator/WorldGeneratorConfig.kt
--- /dev/null
@@ -0,0 +1,37 @@
+package ru.deadsoftware.cavedroid.game.model.world.generator
+
+import com.badlogic.gdx.utils.TimeUtils
+import ru.deadsoftware.cavedroid.game.model.world.Biome
+
+data class WorldGeneratorConfig(
+ val width: Int,
+ val height: Int,
+ val seed: Long,
+ val minSurfaceHeight: Int,
+ val maxSurfaceHeight: Int,
+ val biomes: List<Biome>,
+ val minBiomeSize: Int,
+ val seaLevel: Int,
+) {
+
+ companion object {
+ private const val DEFAULT_WIDTH = 1024
+ private const val DEFAULT_HEIGHT = 256
+ private const val DEFAULT_MIN_BIOME_SIZE = 64
+
+ fun getDefaultWithSeed(seed: Long): WorldGeneratorConfig {
+ return WorldGeneratorConfig(
+ width = DEFAULT_WIDTH,
+ height = DEFAULT_HEIGHT,
+ seed = TimeUtils.millis(),
+ minSurfaceHeight = DEFAULT_HEIGHT / 4,
+ maxSurfaceHeight = DEFAULT_HEIGHT * 3 / 4,
+ biomes = Biome.entries.toList(),
+ minBiomeSize = DEFAULT_MIN_BIOME_SIZE,
+ seaLevel = DEFAULT_HEIGHT / 2,
+ )
+ }
+
+ }
+
+}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/objects/Drop.java b/core/src/ru/deadsoftware/cavedroid/game/objects/Drop.java
index 995c79e9bc88a544804c740f8ac5582e9ed68610..9e4e570396b903139e8a3d590966c7ae7dbb6ab7 100644 (file)
return 0;
}
- public void moveToPlayer(GameWorld gameWorld, Player player, int ctp) {
+ public void moveToPlayer(GameWorld gameWorld, Player player, int ctp, float delta) {
if (ctp > 0) {
float px = player.getX();
float py = player.getY();
float dx = 0, dy = 0;
if (px + player.getWidth() < x + 4) {
- dx = -.5f;
+ dx = -300f;
} else if (px > x + 4) {
- dx = .5f;
+ dx = 300f;
}
if (py + player.getHeight() < y + 4) {
- dy = -.5f;
+ dy = -300f;
} else if (py > y + 4) {
- dy = .5f;
+ dy = .300f;
}
- velocity.add(dx, dy);
+ velocity.add(dx * delta, dy * delta);
- if (velocity.x > 2) {
- velocity.x = 1;
- } else if (velocity.x < -2) {
- velocity.x = -1;
+ if (velocity.x > 300f) {
+ velocity.x = 300f;
+ } else if (velocity.x < -300f) {
+ velocity.x = -300f;
}
- if (velocity.y > 2) {
- velocity.y = 1;
- } else if (velocity.y < -2) {
- velocity.y = -1;
+ if (velocity.y > 300f) {
+ velocity.y = 300f;
+ } else if (velocity.y < -300f) {
+ velocity.y = -300f;
}
}
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorld.java
index 60a34e14353704bc0c76d52b505efa80cb9f7b58..b5ac7eef895e2c280578da80c1d133cd8e036705 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.MobsController;
+import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig;
import ru.deadsoftware.cavedroid.game.objects.Block;
import ru.deadsoftware.cavedroid.game.objects.DropController;
if (isNewGame) {
mWidth = DEFAULT_WIDTH;
mHeight = DEFAULT_HEIGHT;
- Pair<int[][], int[][]> maps = GameWorldGenerator.INSTANCE.generate(mWidth, mHeight, TimeUtils.millis());
+ Pair<int[][], int[][]> maps = new GameWorldGenerator(WorldGeneratorConfig.Companion.getDefaultWithSeed(TimeUtils.millis())).generate();
mForeMap = maps.getFirst();
mBackMap = maps.getSecond();
mMobsController.getPlayer().respawn(this);
setForeMap(x, y, 0);
mMobsController.addMob(FallingSand.class, x * 16, y * 16);
updateBlock(x, y - 1);
- }
+ }
}
if (getForeMap(x, y) == 11) {
diff --git a/core/src/ru/deadsoftware/cavedroid/game/world/GameWorldGenerator.kt b/core/src/ru/deadsoftware/cavedroid/game/world/GameWorldGenerator.kt
index bf37f454c3ad36851a40062e5d74b2ffad7cdfde..8776254f7dca8d6a1d3b3212aff95335bdb22733 100644 (file)
package ru.deadsoftware.cavedroid.game.world
-import com.badlogic.gdx.utils.TimeUtils
import ru.deadsoftware.cavedroid.game.GameItems
+import ru.deadsoftware.cavedroid.game.model.world.Biome
+import ru.deadsoftware.cavedroid.game.model.world.generator.WorldGeneratorConfig
import kotlin.math.abs
+import kotlin.math.max
import kotlin.random.Random
-object GameWorldGenerator {
+class GameWorldGenerator(
+ private val config: WorldGeneratorConfig,
+) {
- private const val BIOME_MIN_SIZE = 64
+ private val random = Random(config.seed)
- private enum class Biome {
- PLAINS,
- DESERT
- }
+ private val foreMap by lazy { Array(config.width) { IntArray(config.height) } }
+ private val backMap by lazy { Array(config.width) { IntArray(config.height) } }
+
+ private val heights by lazy { generateHeights() }
+ private val biomesMap by lazy { generateBiomes() }
+
+ private fun generateHeights(): IntArray {
+ val surfaceHeightRange = config.minSurfaceHeight .. config.maxSurfaceHeight
+ val result = IntArray(config.width)
- private fun generateHeights(width: Int, min: Int, max: Int, random: Random) = IntArray(width).apply {
- set(0, (min + max) / 2)
- for (x in 1 until width) {
- val previous = get(x - 1)
+ result[0] = (config.minSurfaceHeight + config.maxSurfaceHeight) / 2
+
+ for (x in 1 ..< config.width) {
+ val previous = result[x - 1]
var d = random.nextInt(-5, 6).let { if (it !in -4..4) it / abs(it) else 0 }
- if (previous + d !in min..max) { d = -d }
- if (lastIndex - x < abs(get(0) - previous) * 3) {
- d = get(0).compareTo(previous).let { if (it != 0) it / abs(it) else 0 }
+ if (previous + d !in surfaceHeightRange) { d = -d }
+
+ if (result.lastIndex - x < abs(result[0] - previous) * 3) {
+ d = result[0].compareTo(previous).let { if (it != 0) it / abs(it) else 0 }
}
- set(x, get(x - 1) + d)
+ result[x] = result[x - 1] + d
}
+
+ return result
}
- private fun generateBiomes(width: Int, random: Random) = buildMap<Int, Biome> {
+ private fun generateBiomes(): Map<Int, Biome> {
val xSequence = sequence {
var lastX = 0
var count = 0
- while (lastX < width - BIOME_MIN_SIZE - 1) {
+ while (lastX < config.width - config.minBiomeSize - 1) {
yield(lastX)
- lastX = random.nextInt(lastX + BIOME_MIN_SIZE, width)
+ lastX = random.nextInt(lastX + config.minBiomeSize, config.width)
count++
}
}
- return xSequence.associateWith { Biome.values()[random.nextInt(Biome.values().size)] }
+ return xSequence.associateWith { config.biomes.random(random) }
}
- private fun plainsBiome(
- foreMap: Array<IntArray>,
- backMap: Array<IntArray>,
- width: Int,
- height: Int,
- x: Int,
- xHeight: Int,
- random: Random,
- ) {
- foreMap[x][xHeight] = GameItems.getBlockId("grass")
- foreMap[x][height - 1] = GameItems.getBlockId("bedrock")
- backMap[x][xHeight] = GameItems.getBlockId("grass")
- backMap[x][height - 1] = GameItems.getBlockId("bedrock")
-
- for (y in xHeight + 1 until height - 1) {
+ private fun plainsBiome(x: Int) {
+ assert(x in 0 ..< config.width) { "x not in range of world width" }
+
+ val surfaceHeight = heights[x]
+
+ val grassId = GameItems.getBlockId("grass")
+ val bedrockId = GameItems.getBlockId("bedrock")
+ val dirtId = GameItems.getBlockId("dirt")
+ val stoneId = GameItems.getBlockId("stone")
+
+ foreMap[x][surfaceHeight] = grassId
+ foreMap[x][config.height - 1] = bedrockId
+ backMap[x][surfaceHeight] = grassId
+ backMap[x][config.height - 1] = bedrockId
+
+ for (y in surfaceHeight + 1 ..< config.height - 1) {
foreMap[x][y] = when {
- y < xHeight + random.nextInt(5, 8) -> GameItems.getBlockId("dirt")
- else -> GameItems.getBlockId("stone")
+ y < surfaceHeight + random.nextInt(5, 8) -> dirtId
+ else -> stoneId
}
backMap[x][y] = foreMap[x][y]
}
}
- private fun desertBiome(
- foreMap: Array<IntArray>,
- backMap: Array<IntArray>,
- width: Int,
- height: Int,
- x: Int,
- xHeight: Int,
- random: Random,
- ) {
- foreMap[x][xHeight] = GameItems.getBlockId("sand")
- foreMap[x][height - 1] = GameItems.getBlockId("bedrock")
- backMap[x][xHeight] = GameItems.getBlockId("sand")
- backMap[x][height - 1] = GameItems.getBlockId("bedrock")
-
- for (y in xHeight + 1 until height - 1) {
+ private fun desertBiome(x: Int) {
+ assert(x in 0 ..< config.width) { "x not in range of world width" }
+
+ val surfaceHeight = heights[x]
+
+ val sandId = GameItems.getBlockId("sand")
+ val bedrockId = GameItems.getBlockId("bedrock")
+ val sandstoneId = GameItems.getBlockId("sandstone")
+ val stoneId = GameItems.getBlockId("stone")
+
+
+ foreMap[x][surfaceHeight] = sandId
+ foreMap[x][config.height - 1] = bedrockId
+ backMap[x][surfaceHeight] = sandId
+ backMap[x][config.height - 1] = bedrockId
+
+ for (y in surfaceHeight + 1 ..< config.height - 1) {
foreMap[x][y] = when {
- y < xHeight + random.nextInt(5, 8) -> GameItems.getBlockId("sand")
- else -> GameItems.getBlockId("stone")
+ y < surfaceHeight + random.nextInt(5, 8) -> sandId
+ y < surfaceHeight + random.nextInt(0, 2) -> sandstoneId
+ else -> stoneId
}
backMap[x][y] = foreMap[x][y]
}
+
+ if (surfaceHeight < config.seaLevel && random.nextInt(100) < 5) {
+ generateCactus(x)
+ }
}
- private fun fillWater(foreMap: Array<IntArray>, width: Int, height: Int, waterLevel: Int) {
- for (x in 0 until width) {
- for (y in waterLevel until height) {
+ private fun fillWater() {
+ val waterId = GameItems.getBlockId("water")
+
+ for (x in 0 ..< config.width) {
+ for (y in config.seaLevel ..< config.height) {
if (foreMap[x][y] != 0) {
break
}
- foreMap[x][y] = GameItems.getBlockId("water")
+ foreMap[x][y] = waterId
}
}
}
+ private fun generateCactus(x: Int) {
+ val cactusId = GameItems.getBlockId("cactus")
+ val cactusHeight = random.nextInt(5)
+ val h = heights[x] - 1
+
+ for (y in h downTo max(0, h - cactusHeight)) {
+ foreMap[x][y] = cactusId
+ }
+ }
+
/**
- * Generates world of given width and height with given seed
- * @param width world width
- * @param height world height
- * @param seed seed for random number generator
- * @return pair of foreground and background layers
+ * Generate world
*/
- fun generate(width: Int, height: Int, seed: Long = TimeUtils.millis()): Pair<Array<IntArray>, Array<IntArray>> {
- val random = Random(seed)
- val foreMap = Array(width) { IntArray(height) }
- val backMap = Array(width) { IntArray(width) }
- val heightsMap = generateHeights(width, height / 4, height * 3 / 4, random)
- val biomesMap = generateBiomes(width, random)
-
+ fun generate(): Pair<Array<IntArray>, Array<IntArray>> {
var biome = Biome.PLAINS
- for (x in 0 until width) {
- val xHeight = heightsMap[x]
+ for (x in 0 until config.width) {
+ val xHeight = heights[x]
biome = biomesMap[x] ?: biome
when (biome) {
- Biome.PLAINS -> plainsBiome(foreMap, backMap, width, height, x, xHeight, random)
- Biome.DESERT -> desertBiome(foreMap, backMap, width, height, x, xHeight, random)
+ Biome.PLAINS -> plainsBiome(x)
+ Biome.DESERT -> desertBiome(x)
}
}
- fillWater(foreMap, width, height, height / 2)
+ fillWater()
return Pair(foreMap, backMap)
}
diff --git a/desktop/build.gradle b/desktop/build.gradle
index 88ef144f460626ead46e01f094e94219b2fd352a..57fae418b7fbd7e2f47c036681b5f841f9991a05 100644 (file)
--- a/desktop/build.gradle
+++ b/desktop/build.gradle
apply plugin: "kotlin"
-sourceCompatibility = 11
+sourceCompatibility = 17
sourceSets.main.java.srcDirs = [ "src/" ]
sourceSets.main.resources.srcDirs = ["../android/assets"]