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raw | patch | inline | side by side (parent: b7c39e0)
raw | patch | inline | side by side (parent: b7c39e0)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 20 Mar 2020 08:30:51 +0000 (11:30 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 20 Mar 2020 08:30:51 +0000 (11:30 +0300) |
src/gl/render.c | patch | blob | history |
diff --git a/src/gl/render.c b/src/gl/render.c
index b5da71f4c4949fe01456cc8fb2677e08866919f1..91707ef5d32d2e7af2209a0a61d8c34d44672bb9 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
}
}
+static void R_cache_get_max_texture_size (int *w, int *h) {
+ GLint size = 0;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
+ size = min(max(size, 0), 512); // more can be buggy on older hardware
+ *w = size;
+ *h = size;
+}
+
static void R_gl_bind_texture (GLuint id) {
if (id != lastTexture) {
glBindTexture(GL_TEXTURE_2D, id);
}
static cache *R_cache_new (void) {
- GLuint id = 0;
- GLint size = 0;
+ int w, h;
+ GLuint id;
cache *c = NULL;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- size = size < 512 ? size : 512; // more can be buggy on older hardware
- if (size) {
+ R_cache_get_max_texture_size(&w, &h);
+ if (w && h) {
glGenTextures(1, &id);
if (id) {
R_gl_bind_texture(id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
c = malloc(sizeof(cache));
if (c != NULL) {
*c = (cache) {
.id = id,
- .root.r = size - 1,
- .root.b = size - 1
+ .root.r = w - 1,
+ .root.b = h - 1
};
} else {
glDeleteTextures(1, &id);
node *n = NULL;
cache *p = NULL;
cache *c = root;
- // TODO return null if required size greater than maximum
- while (c && !n) {
- n = R_node_alloc(&c->root, w, h);
- if (n) {
- assert(n->leaf);
- n->base = c;
- }
- p = c;
- c = c->next;
- }
- if (!n) {
- c = R_cache_new();
- if (c) {
- p->next = c;
+ int maxw, maxh;
+ R_cache_get_max_texture_size(&maxw, &maxh);
+ if (w <= maxw && h <= maxh) {
+ while (c && !n) {
n = R_node_alloc(&c->root, w, h);
if (n) {
assert(n->leaf);
n->base = c;
}
+ p = c;
+ c = c->next;
+ }
+ if (!n) {
+ c = R_cache_new();
+ if (c) {
+ p->next = c;
+ n = R_node_alloc(&c->root, w, h);
+ if (n) {
+ assert(n->leaf);
+ n->base = c;
+ }
+ }
}
}
if (n) {
return n;
}
-static void R_cache_update (node *n, const void *data, int w, int h) {
+static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) {
assert(n);
assert(n->leaf);
assert(n->base);
assert(data);
- int nw = n->r - n->l + 1;
- int nh = n->b - n->t + 1;
- assert(w == nw);
- assert(h == nh);
+ assert(x >= 0);
+ assert(y >= 0);
+ assert(n->l + x + w - 1 <= n->r);
+ assert(n->t + y + h - 1 <= n->b);
R_gl_bind_texture(n->base->id);
- glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
/* Generic helpers */
static image R_gl_create_image (const rgba *buf, int w, int h) {
node *n = R_cache_alloc(root, w, h);
if (n) {
- R_cache_update(n, buf, w, h);
+ R_cache_update(n, buf, 0, 0, w, h);
}
return (image) {
.n = n,