package ru.deadsoftware.cavecraft.game;
-import com.badlogic.gdx.math.MathUtils;
-import com.badlogic.gdx.math.Rectangle;
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.*;
import ru.deadsoftware.cavecraft.Items;
import ru.deadsoftware.cavecraft.game.mobs.Mob;
import ru.deadsoftware.cavecraft.game.objects.Player;
}
private boolean checkColl(Rectangle rect) {
- int[] bl = new int [6];
- bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
- bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
- bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
- bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
- bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
- bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
- for (int b: bl) if (b>0 && Items.BLOCKS.getValueAt(b).collision) {
- return true;
+ int[] ids = new int[6];
+ ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16));
+ ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ Rectangle[] bl = new Rectangle[6];
+ if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16);
+ if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16));
+ if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16));
+ if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16));
+ if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16));
+ for (int i=0; i<6; i++) {
+ if (ids[i]>0 &&
+ Items.BLOCKS.getValueAt(ids[i]).collision &&
+ Intersector.overlaps(rect,bl[i]))
+ return true;
}
return false;
}
while (checkColl(pl.getRect())) pl.position.x+=d;
}
- if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
+ /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) {
pl.moveY.add(0, -8);
pl.canJump = false;
- }
+ }*/
}
private void mobPhy(Mob mob) {
package ru.deadsoftware.cavecraft.game;
+import com.badlogic.gdx.math.RandomXS128;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.TimeUtils;
import ru.deadsoftware.cavecraft.game.mobs.Human;
public long touchDownTime;
public GameProc() {
- world = new GameWorld(512,256);
+ world = new GameWorld(4096,256);
renderer = new GameRenderer(this);
physics = new GamePhysics(this);
- player = new Player();
+ player = new Player(world.getWidth()/2*16+4, 0);
mobs = new Array<Mob>();
}
public class Block {
- private Rectangle rect;
+ private int x,y,w,h;
private TextureRegion texture;
public boolean collision, foreground;
}
public Block(int x, int y, int w, int h, TextureRegion texture, boolean collision, boolean foreground) {
- rect = new Rectangle(x,y,w,h);
+ this.x = x;
+ this.y = y;
+ this.w = w;
+ this.h = h;
this.texture = texture;
this.collision = collision;
this.foreground = foreground;
return texture;
}
- public Rectangle getRect() {
- return rect;
+ public Rectangle getRect(int x, int y) {
+ x*=16;
+ y*=16;
+ return new Rectangle(x+this.x, y+this.y, w, h);
}
- public int getX() {
- return (int)rect.x;
- }
-
- public int getY() {
- return (int)rect.y;
- }
-
- public int getWidth() {
- return (int)rect.width;
- }
-
- public int getHeight() {
- return (int)rect.height;
- }
}
package ru.deadsoftware.cavecraft.game.objects;
+import com.badlogic.gdx.math.RandomXS128;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavecraft.Assets;
+import ru.deadsoftware.cavecraft.game.WorldGen;
public class Player {
public int[] inventory;
public boolean flyMode = false;
- public Player() {
- position = new Vector2(0, 0);
+ public Player(int x, int y) {
+ position = new Vector2(x, y);
moveX = new Vector2(0, 0);
moveY = new Vector2(0, 0);
width = 4;