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raw | patch | inline | side by side (parent: d2f4013)
raw | patch | inline | side by side (parent: d2f4013)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Thu, 4 Apr 2019 17:48:47 +0000 (20:48 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 5 Apr 2019 22:19:35 +0000 (01:19 +0300) |
src/game/g_console.pas | patch | blob | history | |
src/game/g_menu.pas | patch | blob | history |
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 97f5c20263a020b6b012bfa77ef438959c797bbd..5439a0f1738b37198687d599a6f4f37736bbef32 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
-function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
-procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure g_Console_ResetBinds;
gChatTeam: Boolean = false;
gAllowConsoleMessages: Boolean = true;
gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
- gPlayerAction, gDefaultAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
+ gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
implementation
Time: Word;
end;
- bindDown, bindProcess: Boolean;
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
- commands: SSArray;
+ down, up: SSArray;
end;
cmd := LowerCase(p[0]);
case cmd of
'bind':
- // bind <key> <action>
- if Length(p) = 3 then
+ // bind <key> <down> [up]
+ if Length(p) >= 3 then
begin
- key := LowerCase(p[1]);
i := 0;
+ key := LowerCase(p[1]);
+ if Length(p) = 4 then act := p[3] else act := '';
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
- g_Console_BindKey(i, p[2])
- end;
+ g_Console_BindKey(i, p[2], act)
+ end
+ else
+ g_Console_Add('bind <key> <down action> [up action]');
'bindlist':
for i := 0 to e_MaxInputKeys - 1 do
begin
- if gInputBinds[i].commands <> nil then
+ if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
begin
- act := gInputBinds[i].commands[0];
- for j := 1 to High(gInputBinds[i].commands) do
- act := act + ' ;' + gInputBinds[i].commands[j];
- g_Console_Add(e_KeyNames[i] + ' "' + act + '"')
+ act := e_KeyNames[i] + ' "';
+ if (gInputBinds[i].down <> nil) then
+ begin
+ act := act + gInputBinds[i].down[0];
+ for j := 1 to High(gInputBinds[i].down) do
+ act := act + ' ;' + gInputBinds[i].down[j];
+ end;
+ act := act + '" "';
+ if (gInputBinds[i].up <> nil) then
+ begin
+ act := act + gInputBinds[i].up[0];
+ for j := 1 to High(gInputBinds[i].up) do
+ act := act + ' ;' + gInputBinds[i].up[j];
+ end;
+ act := act + '"';
+ g_Console_Add(act)
end
end;
'unbind':
while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
if i < e_MaxInputKeys then
g_Console_BindKey(i, '')
- end;
+ end
+ else
+ g_Console_Add('unbind <key>');
'unbindall':
for i := 0 to e_MaxInputKeys - 1 do
- if gInputBinds[i].commands <> nil then
- gInputBinds[i].commands := nil;
+ g_Console_BindKey(i, '')
end
end;
AddCommand('bindlist', BindCommands);
AddCommand('unbind', BindCommands);
AddCommand('unbindall', BindCommands);
- AddCommand('bindkeys', BindCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
begin
if commands[i].action >= 0 then
begin
- if bindProcess then
- begin
- if bindDown then
- gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+'
- else
- gPlayerAction[commands[i].player, commands[i].action] := gDefaultAction[commands[i].player, commands[i].action]
- end
- else
- begin
- gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
- gDefaultAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+'
- end;
- exit
- end
- else if bindProcess and not bindDown then
- begin
- (* command is not action, so do not execute it again after button release *)
+ gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
exit
end;
-
if assigned(commands[i].procEx) then
begin
commands[i].procEx(@commands[i], Arr);
function g_Console_Interactive: Boolean;
begin
- Result := not bindProcess
+ Result := gConsoleShow
end;
-procedure g_Console_BindKey (key: Integer; cmd: AnsiString);
+procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
begin
//e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
ASSERT(key >= 0);
ASSERT(key < e_MaxInputKeys);
if key > 0 then
- gInputBinds[key].commands := ParseAlias(cmd)
+ begin
+ gInputBinds[key].down := ParseAlias(down);
+ gInputBinds[key].up := ParseAlias(up)
+ end
end;
-function g_Console_FindBind (n: Integer; cmd: AnsiString): Integer;
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
var i: Integer;
+
+ function EqualsCommandLists (a, b: SSArray): Boolean;
+ var i, len: Integer;
+ begin
+ result := False;
+ len := Length(a);
+ if len = Length(b) then
+ begin
+ i := 0;
+ while (i < len) and (a[i] = b[i]) do inc(i);
+ if i >= len then
+ result := True
+ end
+ end;
+
begin
ASSERT(n >= 1);
result := 0;
if commands = nil then Exit;
i := 0;
- cmd := LowerCase(cmd);
while (n >= 1) and (i < e_MaxInputKeys) do
begin
- if (Length(gInputBinds[i].commands) = 1) and (gInputBinds[i].commands[0] = cmd) then
+ if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then
begin
- result := i;
- dec(n)
+ if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then
+ begin
+ result := i;
+ dec(n)
+ end
end;
inc(i)
end;
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
- if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and (gInputBinds[key].commands <> nil) then
+ if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
- bindDown := down;
- bindProcess := True;
- for i := 0 to High(gInputBinds[key].commands) do
- g_Console_Process(gInputBinds[key].commands[i], True);
- bindProcess := False;
+ if down then
+ for i := 0 to High(gInputBinds[key].down) do
+ g_Console_Process(gInputBinds[key].down[i], True)
+ else
+ for i := 0 to High(gInputBinds[key].up) do
+ g_Console_Process(gInputBinds[key].up[i], True)
end
end;
var i: Integer;
begin
for i := 0 to e_MaxInputKeys - 1 do
- g_Console_BindKey(i, '');
-
- g_Console_BindKey(IK_A, '+p1_moveleft');
- g_Console_BindKey(IK_D, '+p1_moveright');
- g_Console_BindKey(IK_W, '+p1_lookup');
- g_Console_BindKey(IK_S, '+p1_lookdown');
- g_Console_BindKey(IK_SPACE, '+p1_jump');
- g_Console_BindKey(IK_H, '+p1_attack');
- g_Console_BindKey(IK_J, '+p1_activate');
- g_Console_BindKey(IK_E, '+p1_weapnext');
- g_Console_BindKey(IK_Q, '+p1_weapprev');
- g_Console_BindKey(IK_ALT, '+p1_strafe');
+ g_Console_BindKey(i, '', '');
+
+ g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
g_Console_BindKey(IK_1, 'p1_weapon 1');
g_Console_BindKey(IK_2, 'p1_weapon 2');
g_Console_BindKey(IK_3, 'p1_weapon 3');
g_Console_BindKey(IK_T, 'togglechat');
g_Console_BindKey(IK_Y, 'toggleteamchat');
g_Console_BindKey(IK_F11, 'screenshot');
- g_Console_BindKey(IK_TAB, '+p1_scores');
+ g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
g_Console_BindKey(IK_PAUSE, 'pause');
g_Console_BindKey(IK_F1, 'vote');
(* for i := 0 to e_MaxJoys - 1 do *)
for i := 0 to 1 do
begin
- g_Console_BindKey(e_JoyAxisToKey(i, 0, 0), '+p' + IntToStr(i mod 2 + 1) + '_moveleft');
- g_Console_BindKey(e_JoyAxisToKey(i, 0, 1), '+p' + IntToStr(i mod 2 + 1) + '_moveright');
- g_Console_BindKey(e_JoyAxisToKey(i, 1, 0), '+p' + IntToStr(i mod 2 + 1) + '_lookup');
- g_Console_BindKey(e_JoyAxisToKey(i, 1, 1), '+p' + IntToStr(i mod 2 + 1) + '_lookdown');
- g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump');
- g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack');
- g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate');
- g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext');
- g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev');
- g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe');
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 0), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
+ g_Console_BindKey(e_JoyAxisToKey(i, 0, 1), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 0), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
+ g_Console_BindKey(e_JoyAxisToKey(i, 1, 1), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
+ g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
+ g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
+ g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
+ g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
+ g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
+ g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
end;
- g_Console_BindKey(VK_LEFT, '+moveleft');
- g_Console_BindKey(VK_RIGHT, '+moveright');
- g_Console_BindKey(VK_UP, '+lookup');
- g_Console_BindKey(VK_DOWN, '+lookdown');
- g_Console_BindKey(VK_JUMP, '+jump');
- g_Console_BindKey(VK_FIRE, '+attack');
- g_Console_BindKey(VK_OPEN, '+activate');
- g_Console_BindKey(VK_NEXT, '+weapnext');
- g_Console_BindKey(VK_PREV, '+weapprev');
- g_Console_BindKey(VK_STRAFE, '+strafe');
+ g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
+ g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
+ g_Console_BindKey(VK_UP, '+lookup', '-lookup');
+ g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
+ g_Console_BindKey(VK_JUMP, '+jump', '-jump');
+ g_Console_BindKey(VK_FIRE, '+attack', '-attack');
+ g_Console_BindKey(VK_OPEN, '+activate', '-activate');
+ g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
+ g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
+ g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
g_Console_BindKey(VK_0, 'weapon 1');
g_Console_BindKey(VK_1, 'weapon 2');
g_Console_BindKey(VK_2, 'weapon 3');
g_Console_BindKey(VK_CHAT, 'togglechat');
g_Console_BindKey(VK_TEAM, 'toggleteamchat');
g_Console_BindKey(VK_PRINTSCR, 'screenshot');
- g_Console_BindKey(VK_STATUS, '+scores');
+ g_Console_BindKey(VK_STATUS, '+scores', '-scores');
// VK_CONSOLE
// VK_ESCAPE
end;
procedure g_Console_WriteConfig (filename: String);
- var f: TextFile; i, j: Integer; act: AnsiString;
+ var f: TextFile; i, j: Integer;
begin
AssignFile(f, filename);
Rewrite(f);
WriteLn(f, 'unbindall');
for i := 0 to e_MaxInputKeys - 1 do
begin
- if Length(gInputBinds[i].commands) > 0 then
+ if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
begin
- act := gInputBinds[i].commands[0];
- for j := 1 to High(gInputBinds[i].commands) do
- act := act + '; ' + gInputBinds[i].commands[j];
- WriteLn(f, 'bind ', e_KeyNames[i], ' "', act, '"')
+ Write(f, 'bind ', e_KeyNames[i], ' "');
+ if Length(gInputBinds[i].down) > 0 then
+ begin
+ Write(f, gInputBinds[i].down[0]);
+ for j := 1 to High(gInputBinds[i].down) do
+ Write(f, '; ', gInputBinds[i].down[j])
+ end;
+ Write(f, '"');
+ if Length(gInputBinds[i].up) > 0 then
+ begin
+ Write(f, ' "', gInputBinds[i].up[0]);
+ for j := 1 to High(gInputBinds[i].up) do
+ Write(f, '; ', gInputBinds[i].up[j]);
+ Write(f, '"')
+ end;
+ WriteLn(f)
end
end;
for i := 0 to High(commands) do
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index aea8b499a6a662a22692eb04d8ec350ea3ed04fc..0e272d4b2368003b24f37f72edc929add4947cfd 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
with menu do
begin
g_Console_BindKey(g_Console_FindBind(1, 'screenshot'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_scores'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_scores', '-p1_scores'), '');
g_Console_BindKey(g_Console_FindBind(1, 'togglechat'), '');
g_Console_BindKey(g_Console_FindBind(1, 'toggleteamchat'), '');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key, 'screenshot');
- g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores');
+ g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key, '+p1_scores', '-p1_scores');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key, 'togglechat');
g_Console_BindKey(TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key, 'toggleteamchat');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
with menu do
begin
- g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_attack'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_jump'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_activate'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe'), '');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_moveright', '-p1_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_lookup', '-p1_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_attack', '-p1_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_jump', '-p1_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_activate', '-p1_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p1_strafe', '-p1_strafe');
// second set
- g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_attack'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_jump'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_activate'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe'), '');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_moveright', '-p1_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_lookup', '-p1_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_attack', '-p1_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_jump', '-p1_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_activate', '-p1_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p1_strafe', '-p1_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p1_moveright', '-p1_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p1_moveleft', '-p1_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p1_lookup', '-p1_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p1_lookdown', '-p1_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p1_attack', '-p1_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p1_jump', '-p1_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p1_weapnext', '-p1_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p1_weapprev', '-p1_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p1_activate', '-p1_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p1_strafe', '-p1_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu do
begin
- g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_attack'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_jump'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_activate'), '');
- g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe'), '');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveright', '-p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookup', '-p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_attack', '-p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_jump', '-p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_activate', '-p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(1, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0, '+p2_moveright', '-p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0, '+p2_moveleft', '-p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0, '+p2_lookup', '-p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0, '+p2_lookdown', '-p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0, '+p2_attack', '-p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0, '+p2_jump', '-p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0, '+p2_weapnext', '-p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0, '+p2_weapprev', '-p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0, '+p2_activate', '-p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0, '+p2_strafe', '-p2_strafe');
// second set
- g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_attack'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_jump'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_activate'), '');
- g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe'), '');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate');
- g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveright', '-p2_moveright'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookup', '-p2_lookup'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_attack', '-p2_attack'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_jump', '-p2_jump'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_activate', '-p2_activate'), '');
+ g_Console_BindKey(g_Console_FindBind(2, '+p2_strafe', '-p2_strafe'), '');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1, '+p2_moveright', '-p2_moveright');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1, '+p2_moveleft', '-p2_moveleft');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1, '+p2_lookup', '-p2_lookup');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1, '+p2_lookdown', '-p2_lookdown');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1, '+p2_attack', '-p2_attack');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1, '+p2_jump', '-p2_jump');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1, '+p2_weapnext', '-p2_weapnext');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1, '+p2_weapprev', '-p2_weapprev');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1, '+p2_activate', '-p2_activate');
+ g_Console_BindKey(TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1, '+p2_strafe', '-p2_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
with menu do
begin
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p1_moveright', '-p1_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p1_moveleft', '-p1_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p1_lookup', '-p1_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p1_lookdown', '-p1_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p1_attack', '-p1_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p1_jump', '-p1_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapnext', '-p1_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p1_weapprev', '-p1_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p1_activate', '-p1_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p1_strafe', '-p1_strafe');
// second set
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2,'+p1_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p1_moveright', '-p1_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p1_moveleft', '-p1_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p1_lookup', '-p1_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p1_lookdown', '-p1_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p1_attack', '-p1_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p1_jump', '-p1_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapnext', '-p1_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p1_weapprev', '-p1_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p1_activate', '-p1_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p1_strafe', '-p1_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu do
begin
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key0 := g_Console_FindBind(1, '+p2_moveright', '-p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key0 := g_Console_FindBind(1, '+p2_moveleft', '-p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key0 := g_Console_FindBind(1, '+p2_lookup', '-p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key0 := g_Console_FindBind(1, '+p2_lookdown', '-p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key0 := g_Console_FindBind(1, '+p2_attack', '-p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key0 := g_Console_FindBind(1, '+p2_jump', '-p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapnext', '-p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key0 := g_Console_FindBind(1, '+p2_weapprev', '-p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key0 := g_Console_FindBind(1, '+p2_activate', '-p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key0 := g_Console_FindBind(1, '+p2_strafe', '-p2_strafe');
// second set
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2,'+p2_weapnext');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate');
- TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key1 := g_Console_FindBind(2, '+p2_moveright', '-p2_moveright');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key1 := g_Console_FindBind(2, '+p2_moveleft', '-p2_moveleft');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_UP])).Key1 := g_Console_FindBind(2, '+p2_lookup', '-p2_lookup');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key1 := g_Console_FindBind(2, '+p2_lookdown', '-p2_lookdown');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key1 := g_Console_FindBind(2, '+p2_attack', '-p2_attack');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key1 := g_Console_FindBind(2, '+p2_jump', '-p2_jump');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapnext', '-p2_weapnext');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key1 := g_Console_FindBind(2, '+p2_weapprev', '-p2_weapprev');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_USE])).Key1 := g_Console_FindBind(2, '+p2_activate', '-p2_activate');
+ TGUIKeyRead2(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key1 := g_Console_FindBind(2, '+p2_strafe', '-p2_strafe');
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
with menu do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_SCREENSHOT])).Key := g_Console_FindBind(1, 'screenshot');
- TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores');
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STAT])).Key := g_Console_FindBind(1, '+p1_scores', '-p1_scores');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_CHAT])).Key := g_Console_FindBind(1, 'togglechat');
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_TEAMCHAT])).Key := g_Console_FindBind(1, 'toggleteamchat');
end;