end;
end;
-function CollideMonsters(Obj: PObj; XInc, YInc: Integer): Boolean;
-var
- a: Integer;
-begin
- Result := False;
-
- if gMonsters = nil then
- Exit;
-
- for a := 0 to High(gMonsters) do
- if gMonsters[a] <> nil then
- if gMonsters[a].Live and
- gMonsters[a].Collide(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj^.Rect.Y+YInc,
- Obj^.Rect.Width, Obj^.Rect.Height) then
- begin
- Result := True;
- Exit;
- end;
-end;
-
function Blocked(Obj: PObj; XInc, YInc: Integer): Boolean;
begin
Result := g_Map_CollidePanel(Obj^.X+Obj^.Rect.X+XInc, Obj^.Y+Obj.Rect.Y+YInc,