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raw | patch | inline | side by side (parent: 81c2349)
author | binarymaster <x86corez@gmail.com> | |
Sat, 23 Sep 2017 20:02:21 +0000 (23:02 +0300) | ||
committer | binarymaster <x86corez@gmail.com> | |
Sat, 23 Sep 2017 20:02:21 +0000 (23:02 +0300) |
http://doom2d.org/forum/viewtopic.php?f=36&t=2278
src/game/g_monsters.pas | patch | blob | history |
index b7d217b159a306c27aadb399139786a38fead474..66ab556c29a82469bcce792ebbafa8d3b81b19bc 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
MONSTER_ZOMBY:
begin
g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
- g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
+ g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
end;
MONSTER_SERG: