DEADSOFTWARE

Add landscape
authorfred-boy <fred-boy@protonmail.com>
Fri, 6 Apr 2018 16:42:44 +0000 (23:42 +0700)
committerfred-boy <fred-boy@protonmail.com>
Fri, 6 Apr 2018 16:42:44 +0000 (23:42 +0700)
core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java
core/src/ru/deadsoftware/cavecraft/game/WorldGen.java
desktop/src/ru/deadsoftware/cavecraft/desktop/DesktopLauncher.java

index 42bd07e21c7b20004514d3613709134272c6c8a4..3c6d7b38b7aa26b3ee4ec750220c0c1862867b9c 100644 (file)
@@ -105,6 +105,7 @@ public class GameRenderer {
         drawPlayer(gameProc.player);
         drawGUI();
         spriteBatch.end();
+
         shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
         shapeRenderer.setColor(Color.ORANGE);
         drawRect(gameProc.cursorX*16-camera.position.x,
index 96aedf3be559de55122d66030c3c0d6a0c4ee84d..84f0ae1b7591fe64d52368e6f3bc9019223186c9 100644 (file)
@@ -1,18 +1,37 @@
 package ru.deadsoftware.cavecraft.game;
 
+import com.badlogic.gdx.math.RandomXS128;
+import com.badlogic.gdx.utils.TimeUtils;
+
 public class WorldGen {
 
     private static int[][] foreMap, backMap;
+    private static int[] noise;
+
+    static int[] genNoise(int width, int mid, int min, int max) {
+        RandomXS128 rand = new RandomXS128(TimeUtils.millis());
+        int[] res = new int[width];
+        int t;
+        res[0] = mid;
+        for (int i=1; i<width; i++) {
+            t = rand.nextInt(3)-1;
+            res[i] = res[i-1] + t;
+            if (res[i]<min) res[i] = min;
+            if (res[i]>max) res[i] = max;
+        }
+        return res;
+    }
 
     static void genWorld(int width, int height) {
         foreMap = new int[width][height];
         backMap = new int[width][height];
+        noise = genNoise(width, height/2, 1, height);
         for (int x=0; x<width; x++) {
-            for (int y=height-8; y<height; y++) {
-                if (y==height-8) {
+            for (int y=height-noise[x]; y<height; y++) {
+                if (y==height-noise[x]) {
                     foreMap[x][y] = 3;
                     backMap[x][y] = 3;
-                } else if (y<height-4) {
+                } else if (y<height-noise[x]+4) {
                     foreMap[x][y] = 2;
                     backMap[x][y] = 2;
                 } else {
index 2f0d7b020ac0c6da2679d44251655adb0c13a5c6..e640ebb3f436a6e84b45ab428846fde3c88805ef 100644 (file)
@@ -10,7 +10,7 @@ public class DesktopLauncher {
                config.foregroundFPS = 60;
                config.title = "CaveCraft";
                config.width = 960;
-               config.height = 720;
+               config.height = 540;
                new LwjglApplication(new CaveGame(), config);
        }
 }