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raw | patch | inline | side by side (parent: 3785290)
raw | patch | inline | side by side (parent: 3785290)
author | travi$ <aidenkovbk@mail.ru> | |
Sun, 27 Mar 2022 08:57:34 +0000 (11:57 +0300) | ||
committer | Dmitry Lyashuk <terminalhash@th-mx> | |
Sun, 27 Mar 2022 11:41:54 +0000 (14:41 +0300) |
src/game/g_player.pas | patch | blob | history |
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index f80d72195105d1d96dcbffd5a0f7a63dd8efb2fd..f1a38c900d2049d411e2483069992abf104baf50 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
function getNextWeaponIndex (): Byte; // return 255 for "no switch"
procedure resetWeaponQueue ();
function hasAmmoForWeapon (weapon: Byte): Boolean;
+ function hasAmmoForShooting (weapon: Byte): Boolean;
function shouldSwitch (weapon: Byte; hadWeapon: Boolean) : Boolean;
procedure doDamage (v: Integer);
if (FSkipFist = 1) and (not (R_BERSERK in FRulez)) then
result := false;
end
- else if (FSwitchToEmpty = 0) and (not hasAmmoForWeapon(Weapon)) then
+ else if (FSwitchToEmpty = 0) and (not hasAmmoForShooting(Weapon)) then
result := false
end;
end;
end;
+function TPlayer.hasAmmoForShooting (weapon: Byte): Boolean;
+begin
+ result := false;
+ case weapon of
+ WEAPON_KASTET, WEAPON_SAW: result := true;
+ WEAPON_SHOTGUN1, WEAPON_SUPERPULEMET: result := (FAmmo[A_SHELLS] > 0);
+ WEAPON_SHOTGUN2: result := (FAmmo[A_SHELLS] > 1);
+ WEAPON_PISTOL, WEAPON_CHAINGUN: result := (FAmmo[A_BULLETS] > 0);
+ WEAPON_ROCKETLAUNCHER: result := (FAmmo[A_ROCKETS] > 0);
+ WEAPON_PLASMA: result := (FAmmo[A_CELLS] > 0);
+ WEAPON_BFG: result := (FAmmo[A_CELLS] >= 40);
+ WEAPON_FLAMETHROWER: result := (FAmmo[A_FUEL] > 0);
+ else result := (weapon < length(FWeapon));
+ end;
+end;
+
function TPlayer.shouldSwitch (weapon: Byte; hadWeapon: Boolean): Boolean;
begin
result := false;