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raw | patch | inline | side by side (parent: 1faa4ed)
raw | patch | inline | side by side (parent: 1faa4ed)
author | travi$ <aidenkovbk@mail.ru> | |
Sun, 27 Mar 2022 09:32:28 +0000 (12:32 +0300) | ||
committer | Dmitry Lyashuk <terminalhash@th-mx> | |
Sun, 27 Mar 2022 11:42:03 +0000 (14:42 +0300) |
src/game/g_menu.pas | patch | blob | history | |
src/game/g_netmsg.pas | patch | blob | history |
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 6f351683332b19aa23e217808de3688ff572db48..c6910e749465d055572696be93cdbad1d1f014b8 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
if gPlayer1.Team <> gPlayer1Settings.Team then
gPlayer1.SwitchTeam;
gPlayer1.WeapSwitchMode := gPlayer1Settings.WeaponSwitch;
- if (gPlayer1.WeapSwitchMode = 2) then
- gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
gPlayer1.SwitchToEmpty := gPlayer1Settings.SwitchToEmpty;
gPlayer1.SkipFist := gPlayer1Settings.SkipFist;
if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
if gPlayer2.Team <> gPlayer2Settings.Team then
gPlayer2.SwitchTeam;
gPlayer2.WeapSwitchMode := gPlayer2Settings.WeaponSwitch;
- if (gPlayer2.WeapSwitchMode = 2) then
- gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
+ gPlayer2.setWeaponPrefs(gPlayer2Settings.WeaponPreferences);
gPlayer2.SwitchToEmpty := gPlayer2Settings.SwitchToEmpty;
gPlayer2.SkipFist := gPlayer2Settings.SkipFist;
end;
end;
- if g_Game_IsClient then MC_SEND_PlayerSettings;
+ if g_Game_IsClient then
+ begin
+ MC_SEND_PlayerSettings;
+ gPlayer1.setWeaponPrefs(gPlayer1Settings.WeaponPreferences);
+ end;
g_Console_WriteGameConfig;
end;
diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 910a480a78d25b4073593853012ef1a7d8e6a5b4..8b42846dd97d6dbc254b2639aefdc7847d615848 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
B := M.ReadByte();
T := M.ReadByte();
WeapSwitch := M.ReadByte();
- if (WeapSwitch = 2) then
- for I := WP_FIRST to WP_LAST + 1 do
- TmpPrefArray[I] := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
SwitchEmpty := M.ReadByte();
SkipF := M.ReadByte();
except
begin
Name := PName;
WeapSwitchMode := WeapSwitch;
- if (WeapSwitch = 2) then
- SetWeaponPrefs(TmpPrefArray);
+ SetWeaponPrefs(TmpPrefArray);
SwitchToEmpty := SwitchEmpty;
SkipFist := SkipF;
Reset(True);
TmpColor.B := M.ReadByte();
TmpTeam := M.ReadByte();
TmpWeapSwitch := M.ReadByte();
- if (TmpWeapSwitch = 2) then
- for I := WP_FIRST to WP_LAST + 1 do
- TmpPrefArray[I] := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
TmpSwEmpty := M.ReadByte();
TmpSkipF := M.ReadByte();
except
if (TmpWeapSwitch <> Pl.WeapSwitchMode) then
Pl.WeapSwitchMode := TmpWeapSwitch;
- if (TmpWeapSwitch = 2) then
- Pl.SetWeaponPrefs(TmpPrefArray);
-
+ Pl.SetWeaponPrefs(TmpPrefArray);
if (TmpSwEmpty <> Pl.SwitchToEmpty) then
Pl.SwitchToEmpty := TmpSwEmpty;
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
NetOut.Write(gPlayer1Settings.WeaponSwitch);
- if (gPlayer1Settings.WeaponSwitch = 2) then
- for i := WP_FIRST to WP_LAST + 1 do
- NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
NetOut.Write(gPlayer1Settings.SkipFist);
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
NetOut.Write(gPlayer1Settings.WeaponSwitch);
- if (gPlayer1Settings.WeaponSwitch = 2) then
- for i := WP_FIRST to WP_LAST + 1 do
- NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
NetOut.Write(gPlayer1Settings.SwitchToEmpty);
NetOut.Write(gPlayer1Settings.SkipFist);