gPlayer2.Name := gPlayer2Settings.Name;
end;
+ g_Game_SetLoadingText(_lc[I_LOAD_HOST], 0, False);
+ if NetForwardPorts then
+ g_Game_SetLoadingText(_lc[I_LOAD_PORTS], 0, False);
+
// Ñòàðòóåì ñåðâåð
if not g_Net_Host(IPAddr, Port, NetMaxClients) then
begin
I_LOAD_SEND_INFO,
I_LOAD_WAIT_INFO,
I_LOAD_DL_RES,
+ I_LOAD_HOST,
+ I_LOAD_PORTS,
I_CREDITS_CAP_1,
I_CREDITS_CAP_2,
'Îæèäàíèå îòâåòà ([ESC] - îòìåíèòü)'),
('LOAD DL RES', 'Downloading resources...',
'Ñêà÷èâàíèå ðåñóðñîâ...'),
+ ('LOAD HOST', 'Initializing server...',
+ 'Èíèíöèàëèçàöèÿ ñåðâåðà...'),
+ ('LOAD PORTS', 'Forwarding ports via UPnP...',
+ 'Ïðîáðîñ ïîðòîâ ÷åðåç UPnP...'),
('CREDITS CAP 1', 'Doom 2D: Forever',
'Doom 2D: Forever'),